Delta-v/Content.Shared/GameObjects/Components
Remie Richards cc6acae145
Mortician's Menagerie (#2391)
* Body bags!

* Morgue Trays and the Crematorium!
Reorganised body bags to be under Morgue, not Medical

* Fix. Things outside of EntityStorageComponents now use the Try*Storage() not just *Storage() methods - Allows mobs to be trapped in a morgue/crematorium whose tray can't open.

* Fix tests. Modernise component dependency and nullability.

* Update Content.Server/GameObjects/Components/Morgue/MorgueTrayComponent.cs

Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
2020-10-28 23:51:43 +01:00
..
Access Access refactor 2020-06-03 11:46:59 +02:00
ActionBlocking Typo, redundant string interpolation, namespaces and imports cleanup (#2068) 2020-09-13 14:23:52 +02:00
Arcade Arcade fun - Ports over /vg/s SpaceVillain arcade game (#2125) 2020-09-23 14:30:31 +02:00
Atmos Gas tanks and masks (#2409) 2020-10-27 20:53:44 +01:00
Body Add a command and verb to attach a body part to yourself (#2372) 2020-10-25 23:16:57 +01:00
Botany Botany (#2357) 2020-10-26 23:19:46 +01:00
Buckle Allow chair drag buckling again (#2281) 2020-10-17 10:53:52 +02:00
Cargo Replace pragma warning 649 disable/restore with default! 2020-08-24 14:10:28 +02:00
Chemistry Change all of body system to use entities and components (#2074) 2020-10-10 15:25:13 +02:00
Command Use TimeSpan instead of DateTime in RoundEnd and Comms Console. 2020-04-09 20:28:22 +02:00
Conveyor Add the trash man (#1367) 2020-07-30 23:45:28 +02:00
Damage Change all of body system to use entities and components (#2074) 2020-10-10 15:25:13 +02:00
Disposal Rename usages of collidable to physics (#2230) 2020-10-11 16:36:58 +02:00
Doors Add door welding (#1951) 2020-08-30 11:16:29 +02:00
Drag Remove context menu from drag shadows (#2262) 2020-10-14 22:48:45 +02:00
Fluids Adds new different reaction types. (#2114) 2020-09-21 17:51:07 +02:00
GUI Refactor drag and drop to use a shared interface (#2012) 2020-10-14 15:24:07 +02:00
Gravity Adds a Visualizer for the Gravity Generator (#2277) 2020-10-18 13:08:41 +02:00
Instruments Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
Interactable Data-oriented Construction System (#2152) 2020-10-08 17:41:23 +02:00
Inventory Removes exosuit slot (for now!!!) and rearranges inventory UI again. (#1975) 2020-09-13 14:05:02 +02:00
Items Add pulling taking up a hand (#2405) 2020-10-28 10:16:40 +01:00
Markers Rename toolbox references from ss14 to robust 2019-04-15 21:11:38 -06:00
Materials Add two-way serialization in ExposeData for some of the components that are missing it (#1451) 2020-07-23 01:46:09 +02:00
Medical Cloning (#1932) 2020-09-02 12:07:54 +02:00
Mobs Add weightlessness status effect. (#2384) 2020-10-29 00:52:39 +11:00
Movement Add weightlessness status effect. (#2384) 2020-10-29 00:52:39 +11:00
Nutrition Adds IThrowCollide, Creaming people with cream pies and tactical stun baton throws (#2122) 2020-09-22 15:34:30 +02:00
Observer Ghost Teleporting (#2071) 2020-10-16 20:36:20 +02:00
PDA Implement PDA ID lights (#2397) 2020-10-26 19:35:20 +01:00
Pointing Make pointing arrows not show up on the context menu (#2252) 2020-10-14 22:40:59 +02:00
Portal Rename usages of collidable to physics (#2230) 2020-10-11 16:36:58 +02:00
Power Typo, redundant string interpolation, namespaces and imports cleanup (#2068) 2020-09-13 14:23:52 +02:00
Projectiles Public API changes to IPhysBody and MoverController. 2020-07-21 23:42:33 -07:00
Pulling Make pulled mobs not collide with other mobs (#2406) 2020-10-28 10:12:46 +01:00
Recycling Add the trash man (#1367) 2020-07-30 23:45:28 +02:00
Research Replace pragma warning 649 disable/restore with default! 2020-08-24 14:10:28 +02:00
Rotation Add prediction for standing states and mob states (#1937) 2020-08-29 13:20:37 +02:00
Singularity Singularity, Particle Accelerator & Radiation Collectors (#2169) 2020-10-28 19:19:47 +01:00
Sound Add two-way serialization in ExposeData for some of the components that are missing it (#1451) 2020-07-23 01:46:09 +02:00
Storage Mortician's Menagerie (#2391) 2020-10-28 23:51:43 +01:00
Strap Replace Houdini's magical piloting locker with buckle (#1336) 2020-07-26 12:12:53 +02:00
Suspicion Add HUD button that displays your SSS role and allies (#1895) 2020-08-27 16:39:29 +02:00
Trigger Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
Utensil Adds eating with utensils (#1136) 2020-06-19 15:20:59 +02:00
VendingMachines Makes more fields VV (#2026) 2020-09-08 13:30:22 +02:00
Weapons Typo, redundant string interpolation, namespaces and imports cleanup (#2068) 2020-09-13 14:23:52 +02:00
ExtinguisherCabinet.cs Extinguisher cabinet (#1976) 2020-09-02 01:41:35 +02:00
ReinforcedWallVisuals.cs Data-oriented Construction System (#2152) 2020-10-08 17:41:23 +02:00
SharedAcceptCloningComponent.cs Cloning (#1932) 2020-09-02 12:07:54 +02:00
SharedCanBuildWindowOnTopComponent.cs Data-oriented Construction System (#2152) 2020-10-08 17:41:23 +02:00
SharedComputerComponent.cs Eris computer sprites, visualizer. 2019-08-12 18:43:24 +02:00
SharedCrayonComponent.cs Crayons (#2132) 2020-10-13 13:40:05 +02:00
SharedDoAfterComponent.cs Make DoAfter visible to all (#2183) 2020-10-10 13:59:17 +02:00
SharedExpendableLightComponent.cs Glowsticks, flares and lighting behaviours (#1886) 2020-09-03 22:02:40 +02:00
SharedGasAnalyzerComponent.cs Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
SharedHandheldLightComponent.cs Add Flashlight Visualizer/states (#1861) 2020-08-24 12:32:18 +02:00
SharedLightBehaviourComponent.cs Glowsticks, flares and lighting behaviours (#1886) 2020-09-03 22:02:40 +02:00
SharedMagicMirrorComponent.cs Hair style improvements: 2020-01-15 14:28:46 +01:00
SharedPaperComponent.cs Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
SharedPlaceableSurfaceComponent.cs Refactor drag and drop to use a shared interface (#2012) 2020-10-14 15:24:07 +02:00
SharedRadiationStorm.cs Refactors radiation (#2009) 2020-09-21 01:49:40 +02:00
SharedStackComponent.cs Botany (#2357) 2020-10-26 23:19:46 +01:00
SharedVaporComponent.cs Adds new different reaction types. (#2114) 2020-09-21 17:51:07 +02:00
SharedWindowComponent.cs Data-oriented Construction System (#2152) 2020-10-08 17:41:23 +02:00
SharedWiresComponent.cs Wire hacking is now fancy. 2020-05-27 15:24:07 +02:00