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* was it worth the hype * [pre-commit.ci] auto fixes from pre-commit.com hooks for more information, see https://pre-commit.ci * minor stuff * multi-ingredient recipe support * [pre-commit.ci] auto fixes from pre-commit.com hooks for more information, see https://pre-commit.ci * oil transfer * explosions and fire * [pre-commit.ci] auto fixes from pre-commit.com hooks for more information, see https://pre-commit.ci * make the yaml linter happy * YML recipes * typo ops * review * Apply suggestions from code review Milon told me to. Signed-off-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com> * [pre-commit.ci] auto fixes from pre-commit.com hooks for more information, see https://pre-commit.ci --------- Signed-off-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com> Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> Co-authored-by: Stop-Signs <stopsign221@gmail.com> Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
22 lines
766 B
C#
22 lines
766 B
C#
using Content.Shared._DV.Kitchen.Components;
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using Content.Shared.Chemistry.Components;
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using Robust.Client.GameObjects;
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namespace Content.Client._DV.Kitchen;
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public sealed class DeepFryerVisualizerSystem : VisualizerSystem<DeepFryerComponent>
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{
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[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
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protected override void OnAppearanceChange(EntityUid uid, DeepFryerComponent component, ref AppearanceChangeEvent args)
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{
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if (!_appearance.TryGetData(uid, DeepFryerVisuals.Bubbling, out bool isBubbling, args.Component) ||
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!TryComp<SolutionContainerVisualsComponent>(uid, out var scvComponent))
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{
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return;
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}
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scvComponent.FillBaseName = isBubbling ? "on-" : "off-";
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}
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}
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