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* Reapply "Nubody Merge" (#5807) This reverts commitd62f7cef10. * Revert "Nubody Merge (#5670)" This reverts commitb465cfb3fd. * Revert "IPC fibers (#4968)" This reverts commitc2b42211f0. * Revert "IPC Polymorph fix (#4545)" This reverts commitfa03d8c655. * Revert "fix IPC not having humanoid emotes (#4445)" This reverts commit216fdf999f. * Revert "ipc heat/cold (#4306)" This reverts commitfafd5cf816. * Revert "ipc cables (#4283)" This reverts commit54958039a1. * Revert "feat: ipcs now have dynamic power draw based off movement speed (#3917)" This reverts commit71e8b7e64b. * Revert "fix ipcs not being able to disarm (#3374)" This reverts commit764c4dcf54. * Revert "make steel heal caustic for ipcs (#3206)" This reverts commit450ac82550. * Revert "add missing ipc survival boxes (#3065)" This reverts commit888c9cdb00. * Revert "make borgs use ipc repairing (#3064)" This reverts commitf77a49dd0b. * Revert "added ipc plushie (batteries not included) (#3023)" This reverts commit743cdbb606. * Revert "Update hud.yml to add ipcs to diagnostic hud (#3019)" This reverts commit7220643531. * Revert "Tweak IPCs (#2979)" This reverts commit98b47476de. * Revert "fix nukies ipc test fail (#2957)" This reverts commit4a1acbf863. * Revert "fix ipc nukies not getting comms (#2884)" This reverts commit8a2254770e. * Revert "fix ipc encryption key mispredict (#2879)" This reverts commitf08726efc1. * remove oil * Revert "Merge pull request #2800 from Spielern/port-ipc" This reverts commit822fa4312c, reversing changes made tofe4c23c702. * Remove and Fix rest of IPC Hangons causing crashes * Integration test Errors * Expand migration file with removed IPC stuff * IPC Leg was found and migrated to naught * motorkinds need to inherit an actual species base * forgot the alerts * irrelevant coscult code * excess casualties --------- Co-authored-by: Janet Blackquill <uhhadd@gmail.com>
53 lines
1.6 KiB
C#
53 lines
1.6 KiB
C#
using Content.Shared.Chat;
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using Content.Shared.Tools;
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using Robust.Shared.Audio;
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using Robust.Shared.Containers;
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using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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namespace Content.Shared.Radio.Components;
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/// <summary>
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/// This component is by entities that can contain encryption keys
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed partial class EncryptionKeyHolderComponent : Component
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{
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/// <summary>
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/// Whether or not encryption keys can be removed from the headset.
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/// </summary>
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[DataField]
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public bool KeysUnlocked = true;
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/// <summary>
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/// The tool required to extract the encryption keys from the headset.
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/// </summary>
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[DataField]
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public ProtoId<ToolQualityPrototype> KeysExtractionMethod = "Screwing";
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[DataField]
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public int KeySlots = 2;
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[DataField]
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public SoundSpecifier KeyExtractionSound = new SoundPathSpecifier("/Audio/Items/pistol_magout.ogg");
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[DataField]
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public SoundSpecifier KeyInsertionSound = new SoundPathSpecifier("/Audio/Items/pistol_magin.ogg");
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[ViewVariables]
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public Container KeyContainer = default!;
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public const string KeyContainerName = "key_slots";
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/// <summary>
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/// Combined set of radio channels provided by all contained keys.
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/// </summary>
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[ViewVariables]
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public HashSet<ProtoId<RadioChannelPrototype>> Channels = new();
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/// <summary>
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/// This is the channel that will be used when using the default/department prefix (<see cref="SharedChatSystem.DefaultChannelKey"/>).
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/// </summary>
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[ViewVariables]
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public string? DefaultChannel;
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}
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