Delta-v/Content.Client/GameObjects/EntitySystems
metalgearsloth 95995b6232
Add a LOT more dakka (#1033)
* Start adding flashy flash

* Change slop

Might give a smoother decline

* flashy flash

* Add flashbang and flash projectiles

Bang bang bang pull my flash trigger

* Add collision check to area flash

* Flash cleanupo

* flash.ogg mixed to mono
* Adjusted flash curve again

* Enhancing flashes with unshaded and lights and shit

Still a WIP

* Add the other ballistic gun types

Re-organised some of the gun stuff so the powercell guns share the shooting code with the ballistic guns.

* Re-merging branch with master

Also fixed some visualizer bugs

* Last cleanup

Fixed some crashes
Fixed Deckard sprite
Fixed Hitscan effects
Re-applied master changes
Re-factor to using soundsystem
Add some more audio effects

* Cleanup flashes for merge

Can put flashbangs in lockers so you don't get blinded

Fix some bugs

* Fix shotties

Also removed some redundant code

* Bulldoze some legacycode

brrrrrrrrt

* Fix clientignore warnings

* Add the other Stunnable types to StunnableProjectile

* Some gun refactoring

* Removed extra visualizers
* All casing ejections use the same code
* Speed loaders can have their ammo pulled out
* Bolt sound less loud

* Stop ThrowController from throwing

* Fix speed loader visuals

* Update hitscan collision mask and fix typo

* Cleanup

* Fit hitscan and flashbang collisions
* Use the new flags support

* Update taser placeholder description

* Update protonames per style guide

* Add yaml flag support for gun firerates

* Cleanup crew

* Fix Audio up (components, audio file, + remove global sounds)
* Add server-side recoil back-in (forgot that I was testing this client-side)
* Add Flag support for fire-rate selectors

* Wrong int you dolt

* Fix AI conflicts

Haha ranged bulldozer go BRR
(I'll rewrite it after the other AI systems are done).

* Mix bang.ogg from stereo to mono

* Make sure serializer's reading for guns

Fixes integration test

* Change EntitySystem calls to use the static function

Also removed the Pumpbarrel commented-out code

* Change StunnableProjectile defaults to 0

* Fix taser paralyse

Apparently removing defaults means you have to specify the values, whodathunkit

* Add slowdown to stunnableprojectiles and fix tasers

* Remove FlagsFor from gun components

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
2020-06-21 21:47:15 +02:00
..
AI Add utility AI (#806) 2020-06-18 14:52:44 +02:00
CameraRecoilSystem.cs Rename toolbox references from ss14 to robust 2019-04-15 21:11:38 -06:00
CharacterInterfaceSystem.cs Use new command binding system supporting multiple bindings (#1043) 2020-05-31 23:32:05 +02:00
ClientInventorySystem.cs Use new command binding system supporting multiple bindings (#1043) 2020-05-31 23:32:05 +02:00
ClientNotifySystem.cs Popup message notifications. (#125) 2018-11-21 21:11:30 +01:00
CombatModeSystem.cs Use new command binding system supporting multiple bindings (#1043) 2020-05-31 23:32:05 +02:00
ConstructionSystem.cs Removes the ConstructorComponents and moves the construction blueprint feature into a new ECS system. (#1114) 2020-06-15 12:30:11 -07:00
ExamineSystem.cs Use new command binding system supporting multiple bindings (#1043) 2020-05-31 23:32:05 +02:00
IconSmoothSystem.cs SubscribeEvent() has been split into SubscribeNetworkEvent() and SubscribeLocalEvent() methods on EntitySystem. 2020-02-19 17:08:59 -08:00
InstrumentSystem.cs Fix a bunch of compiler warnigns. 2020-06-08 14:44:11 +02:00
MarkerSystem.cs Improve marker visualization for mapping. 2020-05-24 01:47:14 +02:00
MeleeLungeSystem.cs Shitty combat mode & animations. (#367) 2019-09-26 22:32:32 +02:00
MeleeWeaponSystem.cs Make attack animation follow the character (#1071) 2020-06-05 13:00:32 +02:00
RangedWeaponSystem.cs Add a LOT more dakka (#1033) 2020-06-21 21:47:15 +02:00
StatusEffectsSystem.cs Cooldown for status effects (#1109) 2020-06-12 16:22:36 +02:00
SubFloorHideSystem.cs Adds command to show wires. 2020-04-20 09:45:45 +02:00
VerbSystem.cs Sprite-based click detection. 2020-06-16 16:00:19 +02:00
WindowSystem.cs SubscribeEvent() has been split into SubscribeNetworkEvent() and SubscribeLocalEvent() methods on EntitySystem. 2020-02-19 17:08:59 -08:00