36 lines
1.1 KiB
C#
36 lines
1.1 KiB
C#
using Content.Server.GameObjects.Components.Nutrition;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Systems;
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namespace Content.Server.GameObjects.EntitySystems
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{
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/// <summary>
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/// Triggers digestion updates on <see cref="StomachComponent"/>
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/// </summary>
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[UsedImplicitly]
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public class StomachSystem : EntitySystem
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{
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private float _accumulatedFrameTime;
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public override void Initialize()
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{
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EntityQuery = new TypeEntityQuery(typeof(StomachComponent));
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}
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public override void Update(float frameTime)
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{
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//Update at most once per second
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_accumulatedFrameTime += frameTime;
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if (_accumulatedFrameTime > 1.0f)
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{
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foreach (var entity in RelevantEntities)
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{
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var comp = entity.GetComponent<StomachComponent>();
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comp.OnUpdate(_accumulatedFrameTime);
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}
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_accumulatedFrameTime = 0.0f;
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}
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}
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}
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}
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