Delta-v/Content.Server/GameObjects/EntitySystems
metalgearsloth 95995b6232
Add a LOT more dakka (#1033)
* Start adding flashy flash

* Change slop

Might give a smoother decline

* flashy flash

* Add flashbang and flash projectiles

Bang bang bang pull my flash trigger

* Add collision check to area flash

* Flash cleanupo

* flash.ogg mixed to mono
* Adjusted flash curve again

* Enhancing flashes with unshaded and lights and shit

Still a WIP

* Add the other ballistic gun types

Re-organised some of the gun stuff so the powercell guns share the shooting code with the ballistic guns.

* Re-merging branch with master

Also fixed some visualizer bugs

* Last cleanup

Fixed some crashes
Fixed Deckard sprite
Fixed Hitscan effects
Re-applied master changes
Re-factor to using soundsystem
Add some more audio effects

* Cleanup flashes for merge

Can put flashbangs in lockers so you don't get blinded

Fix some bugs

* Fix shotties

Also removed some redundant code

* Bulldoze some legacycode

brrrrrrrrt

* Fix clientignore warnings

* Add the other Stunnable types to StunnableProjectile

* Some gun refactoring

* Removed extra visualizers
* All casing ejections use the same code
* Speed loaders can have their ammo pulled out
* Bolt sound less loud

* Stop ThrowController from throwing

* Fix speed loader visuals

* Update hitscan collision mask and fix typo

* Cleanup

* Fit hitscan and flashbang collisions
* Use the new flags support

* Update taser placeholder description

* Update protonames per style guide

* Add yaml flag support for gun firerates

* Cleanup crew

* Fix Audio up (components, audio file, + remove global sounds)
* Add server-side recoil back-in (forgot that I was testing this client-side)
* Add Flag support for fire-rate selectors

* Wrong int you dolt

* Fix AI conflicts

Haha ranged bulldozer go BRR
(I'll rewrite it after the other AI systems are done).

* Mix bang.ogg from stereo to mono

* Make sure serializer's reading for guns

Fixes integration test

* Change EntitySystem calls to use the static function

Also removed the Pumpbarrel commented-out code

* Change StunnableProjectile defaults to 0

* Fix taser paralyse

Apparently removing defaults means you have to specify the values, whodathunkit

* Add slowdown to stunnableprojectiles and fix tasers

* Remove FlagsFor from gun components

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
2020-06-21 21:47:15 +02:00
..
AI Fix crash when the round restarts (#1161) 2020-06-21 17:28:43 +02:00
Click Add utility AI (#806) 2020-06-18 14:52:44 +02:00
JobQueues Add utility AI (#806) 2020-06-18 14:52:44 +02:00
ActSystem.cs Explosion now throws affected entities, fixes probability/severi… (#732) 2020-02-24 03:52:15 +01:00
ActionBlockerSystem.cs Action blocker for changing direction 2020-05-13 19:26:39 +02:00
BloodstreamSystem.cs Add injectors + injected reagent metabolism via BloodstreamCompo… (#730) 2020-02-24 01:47:33 +01:00
CargoConsoleSystem.cs Refactored GalacticBankManager (#1089) 2020-06-12 18:31:57 +02:00
CellChargerSystem.cs Add power cell and weapon chargers (#430) 2019-11-21 23:48:56 +01:00
ChemistrySystem.cs Chemistry revamp and bartending features 2020-04-08 15:53:15 +05:00
CombatModeSystem.cs RaisePredictiveEvent works. 2020-03-25 17:53:50 +01:00
ConstructionSystem.cs Removes the ConstructorComponents and moves the construction blueprint feature into a new ECS system. (#1114) 2020-06-15 12:30:11 -07:00
DoorSystem.cs Rename toolbox references from ss14 to robust 2019-04-15 21:11:38 -06:00
GravitySystem.cs Refactor all references to AudioSystem functions now that the old ones are obsolete. (#1081) 2020-06-07 15:55:15 +02:00
HandHeldLightSystem.cs Rename toolbox references from ss14 to robust 2019-04-15 21:11:38 -06:00
HandsSystem.cs Moves SharedInteractionSystem to Content.Shared namespace 2020-06-13 16:10:26 +02:00
HungerSystem.cs Make nutrition less harsh (#439) 2019-11-17 02:26:31 +01:00
InstrumentSystem.cs Better timing 2020-05-20 17:13:49 +02:00
LatheSystem.cs Lathes (#207) 2019-04-26 15:51:05 +02:00
MedicalScannerSystem.cs Added medical scanner (#338) 2019-09-18 20:24:55 +02:00
MeleeWeaponSystem.cs Shitty combat mode & animations. (#367) 2019-09-26 22:32:32 +02:00
MicrowaveSystem.cs Sweeping changes/improvements to the microwave. (#997) 2020-05-28 22:28:35 +02:00
MoverSystem.cs Changed "Run" to "Walk" in code (#1154) 2020-06-19 15:15:25 +02:00
PortalSystem.cs Add basic teleportation and portals (#269) 2019-07-19 10:09:33 +02:00
PowerApcSystem.cs Rename toolbox references from ss14 to robust 2019-04-15 21:11:38 -06:00
PowerSmesSystem.cs Rename toolbox references from ss14 to robust 2019-04-15 21:11:38 -06:00
PowerSolarControlConsoleSystem.cs Solar panels occlusion and tracking (#961) 2020-06-02 13:32:18 +02:00
PowerSolarSystem.cs use CannyFastMath in various places even where it might not be any different 2020-06-14 09:36:53 -04:00
PowerSystem.cs Rider static analysis (#433) 2019-11-13 23:37:46 +01:00
ProjectileSystem.cs Don't let bullets fly forever. Give them 10 seconds until deleted. 2019-08-13 23:43:44 +02:00
PuddleSystem.cs Add puddles / reagent spills (#743) 2020-04-21 20:23:12 +02:00
ResearchSystem.cs Adds Research, unlockable technologies, Protolathes... (#264) 2019-09-03 22:51:19 +02:00
RoundEndSystem.cs Use TimeSpan instead of an int for the countdown time 2020-04-10 13:37:13 +02:00
StomachSystem.cs Add injectors + injected reagent metabolism via BloodstreamCompo… (#730) 2020-02-24 01:47:33 +01:00
StorageSystem.cs SubscribeEvent() has been split into SubscribeNetworkEvent() and SubscribeLocalEvent() methods on EntitySystem. 2020-02-19 17:08:59 -08:00
StunSystem.cs Adds stun status effect 2020-05-14 17:44:09 +02:00
TemperatureSystem.cs Rename toolbox references from ss14 to robust 2019-04-15 21:11:38 -06:00
ThirstSystem.cs Make nutrition less harsh (#439) 2019-11-17 02:26:31 +01:00
TriggerSystem.cs Explosions and Grenades, Triggers, OnDestroy, OnExAct, Fueltanks and destructible tables (#247) 2019-06-07 13:15:20 +02:00
VerbSystem.cs Fancy Verb Menu & Verb API Refactor (#928) 2020-05-23 03:09:44 +02:00
WeaponCapacitorChargerSystem.cs Add a LOT more dakka (#1033) 2020-06-21 21:47:15 +02:00
WelderSystem.cs Add WelderComponent back 2020-05-11 15:26:07 +02:00
WireHackingSystem.cs Wire hacking is now fancy. 2020-05-27 15:24:07 +02:00