Delta-v/Content.Shared/GameObjects/Components
metalgearsloth 95995b6232
Add a LOT more dakka (#1033)
* Start adding flashy flash

* Change slop

Might give a smoother decline

* flashy flash

* Add flashbang and flash projectiles

Bang bang bang pull my flash trigger

* Add collision check to area flash

* Flash cleanupo

* flash.ogg mixed to mono
* Adjusted flash curve again

* Enhancing flashes with unshaded and lights and shit

Still a WIP

* Add the other ballistic gun types

Re-organised some of the gun stuff so the powercell guns share the shooting code with the ballistic guns.

* Re-merging branch with master

Also fixed some visualizer bugs

* Last cleanup

Fixed some crashes
Fixed Deckard sprite
Fixed Hitscan effects
Re-applied master changes
Re-factor to using soundsystem
Add some more audio effects

* Cleanup flashes for merge

Can put flashbangs in lockers so you don't get blinded

Fix some bugs

* Fix shotties

Also removed some redundant code

* Bulldoze some legacycode

brrrrrrrrt

* Fix clientignore warnings

* Add the other Stunnable types to StunnableProjectile

* Some gun refactoring

* Removed extra visualizers
* All casing ejections use the same code
* Speed loaders can have their ammo pulled out
* Bolt sound less loud

* Stop ThrowController from throwing

* Fix speed loader visuals

* Update hitscan collision mask and fix typo

* Cleanup

* Fit hitscan and flashbang collisions
* Use the new flags support

* Update taser placeholder description

* Update protonames per style guide

* Add yaml flag support for gun firerates

* Cleanup crew

* Fix Audio up (components, audio file, + remove global sounds)
* Add server-side recoil back-in (forgot that I was testing this client-side)
* Add Flag support for fire-rate selectors

* Wrong int you dolt

* Fix AI conflicts

Haha ranged bulldozer go BRR
(I'll rewrite it after the other AI systems are done).

* Mix bang.ogg from stereo to mono

* Make sure serializer's reading for guns

Fixes integration test

* Change EntitySystem calls to use the static function

Also removed the Pumpbarrel commented-out code

* Change StunnableProjectile defaults to 0

* Fix taser paralyse

Apparently removing defaults means you have to specify the values, whodathunkit

* Add slowdown to stunnableprojectiles and fix tasers

* Remove FlagsFor from gun components

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
2020-06-21 21:47:15 +02:00
..
Access Access refactor 2020-06-03 11:46:59 +02:00
Cargo Merge branch 'revert-virtualized-netids' 2020-06-09 00:40:23 +02:00
Chemistry Revert "virtualize all net ids to reduce net traffic" 2020-06-08 16:49:05 -04:00
Command Use TimeSpan instead of DateTime in RoundEnd and Comms Console. 2020-04-09 20:28:22 +02:00
Damage Revert "virtualize all net ids to reduce net traffic" 2020-06-08 16:49:05 -04:00
Doors Wire hacking is now fancy. 2020-05-27 15:24:07 +02:00
Gravity Gravity (#841) 2020-05-02 16:02:52 +02:00
Instruments Revert "virtualize all net ids to reduce net traffic" 2020-06-08 16:49:05 -04:00
Interactable Revert "virtualize all net ids to reduce net traffic" 2020-06-08 16:49:05 -04:00
Inventory add complete strings that aren't defined in content files to allow them to be mapped (#1105) 2020-06-12 04:15:10 +02:00
Items Revert "virtualize all net ids to reduce net traffic" 2020-06-08 16:49:05 -04:00
Markers Rename toolbox references from ss14 to robust 2019-04-15 21:11:38 -06:00
Materials Rider static analysis (#433) 2019-11-13 23:37:46 +01:00
Medical Added medical scanner (#338) 2019-09-18 20:24:55 +02:00
Mobs Cooldown for status effects (#1109) 2020-06-12 16:22:36 +02:00
Movement Fixes ghosts being affected by gravity. 2020-05-24 11:40:49 +02:00
Nutrition Rework Drink/Food/FoodContainer entirely (#1009) 2020-05-29 22:50:23 +02:00
Observer Revert "virtualize all net ids to reduce net traffic" 2020-06-08 16:49:05 -04:00
PDA Revert "virtualize all net ids to reduce net traffic" 2020-06-08 16:49:05 -04:00
Power Solar panels occlusion and tracking (#961) 2020-06-02 13:32:18 +02:00
Research Revert "virtualize all net ids to reduce net traffic" 2020-06-08 16:49:05 -04:00
Sound Making improper nouns lower case. (#1020) 2020-06-04 18:45:07 +02:00
Storage Secure lockers & locker welding. 2020-05-25 13:58:56 +02:00
Trigger Explosions and Grenades, Triggers, OnDestroy, OnExAct, Fueltanks and destructible tables (#247) 2019-06-07 13:15:20 +02:00
Utensil Adds eating with utensils (#1136) 2020-06-19 15:20:59 +02:00
VendingMachines Rider static analysis (#433) 2019-11-13 23:37:46 +01:00
Weapons Add a LOT more dakka (#1033) 2020-06-21 21:47:15 +02:00
SharedComputerComponent.cs Eris computer sprites, visualizer. 2019-08-12 18:43:24 +02:00
SharedHandheldLightComponent.cs Revert "virtualize all net ids to reduce net traffic" 2020-06-08 16:49:05 -04:00
SharedMagicMirrorComponent.cs Hair style improvements: 2020-01-15 14:28:46 +01:00
SharedPaperComponent.cs Paper and pen (#582) 2020-02-12 00:01:05 +01:00
SharedStackComponent.cs Revert "virtualize all net ids to reduce net traffic" 2020-06-08 16:49:05 -04:00
SharedWiresComponent.cs Wire hacking is now fancy. 2020-05-27 15:24:07 +02:00