Delta-v/Content.Server/GameObjects/Components/PA/ParticleAcceleratorPowerBox...

29 lines
991 B
C#

#nullable enable
using Content.Server.GameObjects.Components.Power.PowerNetComponents;
using Robust.Shared.GameObjects;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.PA
{
[RegisterComponent]
[ComponentReference(typeof(ParticleAcceleratorPartComponent))]
public class ParticleAcceleratorPowerBoxComponent : ParticleAcceleratorPartComponent
{
public override string Name => "ParticleAcceleratorPowerBox";
[ViewVariables] public PowerConsumerComponent? PowerConsumerComponent;
public override void Initialize()
{
base.Initialize();
PowerConsumerComponent = Owner.EnsureComponentWarn<PowerConsumerComponent>();
PowerConsumerComponent.OnReceivedPowerChanged += PowerReceivedChanged;
}
private void PowerReceivedChanged(object? sender, ReceivedPowerChangedEventArgs e)
{
Master?.PowerBoxReceivedChanged(sender, e);
}
}
}