..
Access
Access refactor
2020-06-03 11:46:59 +02:00
ActionBlocking
Typo, redundant string interpolation, namespaces and imports cleanup ( #2068 )
2020-09-13 14:23:52 +02:00
Arcade
Arcade fun - Ports over /vg/s SpaceVillain arcade game ( #2125 )
2020-09-23 14:30:31 +02:00
Atmos
Rotatable Pumps ( #2223 )
2020-10-12 13:02:57 +02:00
Body
Add mechanism events when being added/removed to/from body/parts ( #2271 )
2020-10-16 14:42:33 +02:00
Buckle
Refactor drag and drop to use a shared interface ( #2012 )
2020-10-14 15:24:07 +02:00
Cargo
Replace pragma warning 649 disable/restore with default!
2020-08-24 14:10:28 +02:00
Chemistry
Change all of body system to use entities and components ( #2074 )
2020-10-10 15:25:13 +02:00
Command
Use TimeSpan instead of DateTime in RoundEnd and Comms Console.
2020-04-09 20:28:22 +02:00
Conveyor
Add the trash man ( #1367 )
2020-07-30 23:45:28 +02:00
Damage
Change all of body system to use entities and components ( #2074 )
2020-10-10 15:25:13 +02:00
Disposal
Rename usages of collidable to physics ( #2230 )
2020-10-11 16:36:58 +02:00
Doors
Add door welding ( #1951 )
2020-08-30 11:16:29 +02:00
Drag
Remove context menu from drag shadows ( #2262 )
2020-10-14 22:48:45 +02:00
Fluids
Adds new different reaction types. ( #2114 )
2020-09-21 17:51:07 +02:00
GUI
Refactor drag and drop to use a shared interface ( #2012 )
2020-10-14 15:24:07 +02:00
Gravity
Gravity ( #841 )
2020-05-02 16:02:52 +02:00
Instruments
Fix namespaces and optimize imports ( #1651 )
2020-08-13 14:40:27 +02:00
Interactable
Data-oriented Construction System ( #2152 )
2020-10-08 17:41:23 +02:00
Inventory
Removes exosuit slot (for now!!!) and rearranges inventory UI again. ( #1975 )
2020-09-13 14:05:02 +02:00
Items
Add client pulling prediction ( #2041 )
2020-10-16 20:35:09 +02:00
Markers
Rename toolbox references from ss14 to robust
2019-04-15 21:11:38 -06:00
Materials
Add two-way serialization in ExposeData for some of the components that are missing it ( #1451 )
2020-07-23 01:46:09 +02:00
Medical
Cloning ( #1932 )
2020-09-02 12:07:54 +02:00
Mobs
Add client pulling prediction ( #2041 )
2020-10-16 20:35:09 +02:00
Movement
Add IEntity.IsWeightless extension method ( #2255 )
2020-10-14 22:37:25 +02:00
Nutrition
Adds IThrowCollide, Creaming people with cream pies and tactical stun baton throws ( #2122 )
2020-09-22 15:34:30 +02:00
Observer
Fire damage ( #2024 )
2020-09-09 17:03:27 +02:00
PDA
Fix the server not checking uplink purchase prices ( #1917 )
2020-08-25 18:13:19 +02:00
Pointing
Make pointing arrows not show up on the context menu ( #2252 )
2020-10-14 22:40:59 +02:00
Portal
Rename usages of collidable to physics ( #2230 )
2020-10-11 16:36:58 +02:00
Power
Typo, redundant string interpolation, namespaces and imports cleanup ( #2068 )
2020-09-13 14:23:52 +02:00
Projectiles
Public API changes to IPhysBody and MoverController.
2020-07-21 23:42:33 -07:00
Pulling
Add client pulling prediction ( #2041 )
2020-10-16 20:35:09 +02:00
Recycling
Add the trash man ( #1367 )
2020-07-30 23:45:28 +02:00
Research
Replace pragma warning 649 disable/restore with default!
2020-08-24 14:10:28 +02:00
Rotation
Add prediction for standing states and mob states ( #1937 )
2020-08-29 13:20:37 +02:00
Sound
Add two-way serialization in ExposeData for some of the components that are missing it ( #1451 )
2020-07-23 01:46:09 +02:00
Storage
Refactor drag and drop to use a shared interface ( #2012 )
2020-10-14 15:24:07 +02:00
Strap
Replace Houdini's magical piloting locker with buckle ( #1336 )
2020-07-26 12:12:53 +02:00
Suspicion
Add HUD button that displays your SSS role and allies ( #1895 )
2020-08-27 16:39:29 +02:00
Trigger
Fix namespaces and optimize imports ( #1651 )
2020-08-13 14:40:27 +02:00
Utensil
Adds eating with utensils ( #1136 )
2020-06-19 15:20:59 +02:00
VendingMachines
Makes more fields VV ( #2026 )
2020-09-08 13:30:22 +02:00
Weapons
Typo, redundant string interpolation, namespaces and imports cleanup ( #2068 )
2020-09-13 14:23:52 +02:00
ExtinguisherCabinet.cs
Extinguisher cabinet ( #1976 )
2020-09-02 01:41:35 +02:00
ReinforcedWallVisuals.cs
Data-oriented Construction System ( #2152 )
2020-10-08 17:41:23 +02:00
SharedAcceptCloningComponent.cs
Cloning ( #1932 )
2020-09-02 12:07:54 +02:00
SharedCanBuildWindowOnTopComponent.cs
Data-oriented Construction System ( #2152 )
2020-10-08 17:41:23 +02:00
SharedComputerComponent.cs
Eris computer sprites, visualizer.
2019-08-12 18:43:24 +02:00
SharedCrayonComponent.cs
Crayons ( #2132 )
2020-10-13 13:40:05 +02:00
SharedDoAfterComponent.cs
Make DoAfter visible to all ( #2183 )
2020-10-10 13:59:17 +02:00
SharedExpendableLightComponent.cs
Glowsticks, flares and lighting behaviours ( #1886 )
2020-09-03 22:02:40 +02:00
SharedGasAnalyzerComponent.cs
Fix namespaces and optimize imports ( #1651 )
2020-08-13 14:40:27 +02:00
SharedHandheldLightComponent.cs
Add Flashlight Visualizer/states ( #1861 )
2020-08-24 12:32:18 +02:00
SharedLightBehaviourComponent.cs
Glowsticks, flares and lighting behaviours ( #1886 )
2020-09-03 22:02:40 +02:00
SharedMagicMirrorComponent.cs
Hair style improvements:
2020-01-15 14:28:46 +01:00
SharedPaperComponent.cs
Fix namespaces and optimize imports ( #1651 )
2020-08-13 14:40:27 +02:00
SharedPlaceableSurfaceComponent.cs
Refactor drag and drop to use a shared interface ( #2012 )
2020-10-14 15:24:07 +02:00
SharedRadiationStorm.cs
Refactors radiation ( #2009 )
2020-09-21 01:49:40 +02:00
SharedStackComponent.cs
Adds different StackTypes for MV and HV cables, rename APC Extension Cable Coil to cable coil.
2020-10-12 14:16:05 +02:00
SharedVaporComponent.cs
Adds new different reaction types. ( #2114 )
2020-09-21 17:51:07 +02:00
SharedWindowComponent.cs
Data-oriented Construction System ( #2152 )
2020-10-08 17:41:23 +02:00
SharedWiresComponent.cs
Wire hacking is now fancy.
2020-05-27 15:24:07 +02:00