Delta-v/Content.Shared/GameObjects/Components/Mobs
DrSmugleaf b1fe4bad01
Add client pulling prediction (#2041)
* WIP changes

* Merge conflict fixes

* Bring pull controlelr to current year

* Sync and predict PullController on the client

* Clean imports

* Slow down pullers and make pulling tighter

* Stop pulls on pullable or puller component removals

* Make pulling not occur when moving towards the pulled entity
2020-10-16 20:35:09 +02:00
..
State Change all of body system to use entities and components (#2074) 2020-10-10 15:25:13 +02:00
ExaminerComponent.cs Use automatic component registration. 2019-07-31 15:07:54 +02:00
SharedCameraRecoilComponent.cs Rename toolbox references from ss14 to robust 2019-04-15 21:11:38 -06:00
SharedCombatModeComponent.cs Revert "virtualize all net ids to reduce net traffic" 2020-06-08 16:49:05 -04:00
SharedDamageState.cs Fix xenos not changing sprites when going into crit or dying (#1854) 2020-08-22 15:51:35 +02:00
SharedHairComponent.cs added Character Setup (#511) 2020-01-18 01:54:13 +01:00
SharedHumanoidAppearanceComponent.cs Revert "virtualize all net ids to reduce net traffic" 2020-06-08 16:49:05 -04:00
SharedOverlayEffectsComponent.cs Station events (#1518) 2020-08-13 22:52:17 +02:00
SharedStatusEffectsComponent.cs Add client pulling prediction (#2041) 2020-10-16 20:35:09 +02:00
SharedStunnableComponent.cs Adds new different reaction types. (#2114) 2020-09-21 17:51:07 +02:00
TargetingZone.cs Shitty combat mode & animations. (#367) 2019-09-26 22:32:32 +02:00