Delta-v/Content.Server/GameObjects/Components/Damage
DrSmugleaf b9196d0a10
Add a test that puts all components on an entity and checks for no exceptions (#1815)
* Add test that puts all components on an entity and checks for no exceptions

Also fix all the exceptions that happened because of this

* Add comments to the test

* Fix nullable errors

* Fix more nullable errors

* More nullable error fixes

* Unignore basic actor component

* Fix more nullable errors

* NULLABLE ERROR

* Add string interpolation

* Merge if checks

* Remove redundant pragma warning disable 649

* Address reviews

* Remove null wrappers around TryGetComponent

* Merge conflict fixes

* APC battery component error fix

* Fix power test

* Fix atmos mapgrid usages
2020-08-22 22:29:20 +02:00
..
BreakableComponent.cs As discussed on the Discord, xenos are not humans (#1840) 2020-08-22 13:40:22 +02:00
DamageOnHighSpeedImpactComponent.cs Bodysystem and damagesystem rework (#1544) 2020-08-16 16:42:42 -07:00
DamageOnToolInteractComponent.cs Add a test that puts all components on an entity and checks for no exceptions (#1815) 2020-08-22 22:29:20 +02:00
DestructibleComponent.cs Increase wall HP (#1713) 2020-08-18 18:00:36 +02:00
RuinableComponent.cs As discussed on the Discord, xenos are not humans (#1840) 2020-08-22 13:40:22 +02:00