..
Access
Add a test that puts all components on an entity and checks for no exceptions ( #1815 )
2020-08-22 22:29:20 +02:00
Atmos
Add a test that puts all components on an entity and checks for no exceptions ( #1815 )
2020-08-22 22:29:20 +02:00
BarSign
Add a test that puts all components on an entity and checks for no exceptions ( #1815 )
2020-08-22 22:29:20 +02:00
Body
Add a test that puts all components on an entity and checks for no exceptions ( #1815 )
2020-08-22 22:29:20 +02:00
Buckle
Add a test that puts all components on an entity and checks for no exceptions ( #1815 )
2020-08-22 22:29:20 +02:00
Cargo
Add a test that puts all components on an entity and checks for no exceptions ( #1815 )
2020-08-22 22:29:20 +02:00
Chemistry
Add a test that puts all components on an entity and checks for no exceptions ( #1815 )
2020-08-22 22:29:20 +02:00
Command
Add a test that puts all components on an entity and checks for no exceptions ( #1815 )
2020-08-22 22:29:20 +02:00
Construction
Refactor UpdateKinematics() and fix a lot of Content warnings ( #1709 )
2020-08-15 20:38:35 -07:00
Conveyor
Add a test that puts all components on an entity and checks for no exceptions ( #1815 )
2020-08-22 22:29:20 +02:00
Damage
Add a test that puts all components on an entity and checks for no exceptions ( #1815 )
2020-08-22 22:29:20 +02:00
Disposal
Add a test that puts all components on an entity and checks for no exceptions ( #1815 )
2020-08-22 22:29:20 +02:00
Doors
Add a test that puts all components on an entity and checks for no exceptions ( #1815 )
2020-08-22 22:29:20 +02:00
Explosion
Bodysystem and damagesystem rework ( #1544 )
2020-08-16 16:42:42 -07:00
Fluids
Add a test that puts all components on an entity and checks for no exceptions ( #1815 )
2020-08-22 22:29:20 +02:00
GUI
Add a test that puts all components on an entity and checks for no exceptions ( #1815 )
2020-08-22 22:29:20 +02:00
Gravity
Add a test that puts all components on an entity and checks for no exceptions ( #1815 )
2020-08-22 22:29:20 +02:00
Instruments
Add a test that puts all components on an entity and checks for no exceptions ( #1815 )
2020-08-22 22:29:20 +02:00
Interactable
Add a test that puts all components on an entity and checks for no exceptions ( #1815 )
2020-08-22 22:29:20 +02:00
Items
Add a test that puts all components on an entity and checks for no exceptions ( #1815 )
2020-08-22 22:29:20 +02:00
Kitchen
Add a test that puts all components on an entity and checks for no exceptions ( #1815 )
2020-08-22 22:29:20 +02:00
Markers
Fix namespaces and optimize imports ( #1651 )
2020-08-13 14:40:27 +02:00
Medical
Add a test that puts all components on an entity and checks for no exceptions ( #1815 )
2020-08-22 22:29:20 +02:00
Metabolism
Disable suffocation damage temporarily
2020-08-19 15:54:45 +02:00
Mining
Add a test that puts all components on an entity and checks for no exceptions ( #1815 )
2020-08-22 22:29:20 +02:00
Mobs
Fix xenos not changing sprites when going into crit or dying ( #1854 )
2020-08-22 15:51:35 +02:00
Movement
Add a test that puts all components on an entity and checks for no exceptions ( #1815 )
2020-08-22 22:29:20 +02:00
NodeContainer
Add a test that puts all components on an entity and checks for no exceptions ( #1815 )
2020-08-22 22:29:20 +02:00
Nutrition
Add a test that puts all components on an entity and checks for no exceptions ( #1815 )
2020-08-22 22:29:20 +02:00
Observer
Moved interaction interfaces from Server to Shared.
2020-07-18 22:51:56 -07:00
PDA
Add a test that puts all components on an entity and checks for no exceptions ( #1815 )
2020-08-22 22:29:20 +02:00
Paper
Add a test that puts all components on an entity and checks for no exceptions ( #1815 )
2020-08-22 22:29:20 +02:00
Pointing
Nullability fixes.
2020-08-20 16:48:15 +02:00
Power
Add a test that puts all components on an entity and checks for no exceptions ( #1815 )
2020-08-22 22:29:20 +02:00
Projectiles
Add a test that puts all components on an entity and checks for no exceptions ( #1815 )
2020-08-22 22:29:20 +02:00
Recycling
Add a test that puts all components on an entity and checks for no exceptions ( #1815 )
2020-08-22 22:29:20 +02:00
Research
Add a test that puts all components on an entity and checks for no exceptions ( #1815 )
2020-08-22 22:29:20 +02:00
Rotatable
Add a test that puts all components on an entity and checks for no exceptions ( #1815 )
2020-08-22 22:29:20 +02:00
Sound
Fix namespaces and optimize imports ( #1651 )
2020-08-13 14:40:27 +02:00
Stack
Make InteractUsing async, make tools use DoAfter. ( #1772 )
2020-08-18 14:39:08 +02:00
StationEvents
Station events ( #1518 )
2020-08-13 22:52:17 +02:00
Strap
Fix namespaces and optimize imports ( #1651 )
2020-08-13 14:40:27 +02:00
Suspicion
Bodysystem and damagesystem rework ( #1544 )
2020-08-16 16:42:42 -07:00
Temperature
Bodysystem and damagesystem rework ( #1544 )
2020-08-16 16:42:42 -07:00
Timing
Fix namespaces and optimize imports ( #1651 )
2020-08-13 14:40:27 +02:00
Trigger /TimerTrigger
Fix namespaces and optimize imports ( #1651 )
2020-08-13 14:40:27 +02:00
Utensil
Add two-way serialization in ExposeData for some of the components that are missing it ( #1451 )
2020-07-23 01:46:09 +02:00
VendingMachines
Add a test that puts all components on an entity and checks for no exceptions ( #1815 )
2020-08-22 22:29:20 +02:00
Weapon
Add a test that puts all components on an entity and checks for no exceptions ( #1815 )
2020-08-22 22:29:20 +02:00
AnchorableComponent.cs
Nullability fixes.
2020-08-20 16:48:15 +02:00
CatwalkComponent.cs
Use automatic component registration.
2019-07-31 15:07:54 +02:00
ComputerComponent.cs
Power Rework ( #863 )
2020-06-28 17:23:26 +02:00
DoAfterComponent.cs
Nullability fixes.
2020-08-20 16:48:15 +02:00
ListeningComponent.cs
Fix namespaces and optimize imports ( #1651 )
2020-08-13 14:40:27 +02:00
MagicMirrorComponent.cs
Add a test that puts all components on an entity and checks for no exceptions ( #1815 )
2020-08-22 22:29:20 +02:00
PlaceableSurfaceComponent.cs
Make InteractUsing async, make tools use DoAfter. ( #1772 )
2020-08-18 14:39:08 +02:00
PottedPlantHideComponent.cs
Make InteractUsing async, make tools use DoAfter. ( #1772 )
2020-08-18 14:39:08 +02:00
RadioComponent.cs
Add a test that puts all components on an entity and checks for no exceptions ( #1815 )
2020-08-22 22:29:20 +02:00
RandomPottedPlantComponent.cs
add complete strings that aren't defined in content files to allow them to be mapped ( #1105 )
2020-06-12 04:15:10 +02:00
RandomSpriteColorComponent.cs
Commit ( #1541 )
2020-07-30 03:22:26 +02:00
StressTestMovementComponent.cs
Adds movement stress test component.
2020-06-30 18:34:42 +02:00
WiresComponent.cs
Add a test that puts all components on an entity and checks for no exceptions ( #1815 )
2020-08-22 22:29:20 +02:00