Delta-v/Content.Server/GameObjects/Components/Movement
DrSmugleaf b9196d0a10
Add a test that puts all components on an entity and checks for no exceptions (#1815)
* Add test that puts all components on an entity and checks for no exceptions

Also fix all the exceptions that happened because of this

* Add comments to the test

* Fix nullable errors

* Fix more nullable errors

* More nullable error fixes

* Unignore basic actor component

* Fix more nullable errors

* NULLABLE ERROR

* Add string interpolation

* Merge if checks

* Remove redundant pragma warning disable 649

* Address reviews

* Remove null wrappers around TryGetComponent

* Merge conflict fixes

* APC battery component error fix

* Fix power test

* Fix atmos mapgrid usages
2020-08-22 22:29:20 +02:00
..
AiControllerComponent.cs Add a test that puts all components on an entity and checks for no exceptions (#1815) 2020-08-22 22:29:20 +02:00
ClimbableComponent.cs Add a test that puts all components on an entity and checks for no exceptions (#1815) 2020-08-22 22:29:20 +02:00
ClimbingComponent.cs Fix for climb jank (#1803) 2020-08-19 17:21:15 -07:00
NoSlipComponent.cs Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
PlayerInputMoverComponent.cs Replace CanBeNull annotations with nullable reference types (#1270) 2020-07-08 01:41:20 +02:00
PullableComponent.cs Add pulling (#1409) 2020-07-27 00:54:32 +02:00
ServerPortalComponent.cs Add a test that puts all components on an entity and checks for no exceptions (#1815) 2020-08-22 22:29:20 +02:00
ServerTeleporterComponent.cs Add a test that puts all components on an entity and checks for no exceptions (#1815) 2020-08-22 22:29:20 +02:00
ShuttleControllerComponent.cs Add a test that puts all components on an entity and checks for no exceptions (#1815) 2020-08-22 22:29:20 +02:00
SlipperyComponent.cs Add slipping prediction (#1440) 2020-07-23 01:40:31 +02:00
TeleportableComponent.cs Use automatic component registration. 2019-07-31 15:07:54 +02:00