Delta-v/Content.Shared
Tobias Berger 3c3b0111de
Fix felinid stepping sounds playing all at once (#3004)
* Fix felinid stepping sounds playing all at once

Fixes DeltaV-Station/Delta-v#2996

* Short-circuiting &&
Because why was this not here already
2025-02-18 17:08:53 +00:00
..
APC Make APC UI work correctly with multiple users (#32465) 2024-10-24 01:56:14 +01:00
Abilities Goliath mob (#30839) 2024-08-21 15:36:50 +01:00
Access bring back doorjack, use emag for lockers 2025-02-14 16:40:19 +00:00
ActionBlocker Station AI (#30944) 2024-08-30 07:53:19 +01:00
Actions Wizard Item Recall Spell (#34411) 2025-02-14 16:09:58 +00:00
Administration Remove baby jail (#34443) 2025-01-28 04:31:23 +00:00
Alert Add a Walking alert (#32954) 2024-11-15 17:35:04 +00:00
AlertLevel Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Ame The real AME nerf (#29587) 2024-08-09 17:35:23 +01:00
Animals Remove Entity<T> data-fields (#34083) 2025-01-12 08:17:19 +00:00
Anomaly Zombies keep their anomalies on zombification (#33867) 2024-12-21 10:13:26 +00:00
Antag Cleans up StatusIconSystem and fixing some bugs (#28270) 2024-06-08 19:59:10 +02:00
Arcade Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Armor stamina damage resist (#2190) 2024-11-14 14:28:08 +00:00
Atmos Make ReactionResults an array (#34967) 2025-02-14 16:09:58 +00:00
Audio Replace some sound PlayEntity with PlayPvs (#34317) 2025-01-12 08:15:23 +00:00
BarSign Selectable Bar Signs (#29068) 2024-07-25 01:57:58 +02:00
Beam Content update for NetEntities (#18935) 2023-09-27 21:59:12 +02:00
Bed Added Pain Numbness Trait (#34538) 2025-01-28 04:53:45 +00:00
Beeper Remove all Assigned Values that are Never Used (#30110) 2024-08-09 17:50:58 +01:00
Bible Refactor actions to be entities with components (#19900) 2023-09-08 18:16:05 -07:00
Blocking Replaced some AddMarkups with AddMarkupOrThrow (#30632) 2024-08-11 14:52:54 +01:00
Body remove always push on body part 2025-02-14 16:10:01 +00:00
Botany Fix clientside storage Whitelists (#24063) 2024-02-08 12:22:58 +01:00
Bql Content update for NetEntities (#18935) 2023-09-27 21:59:12 +02:00
Buckle Ensure the Horizontal state is set when buckling/unbuckling (#2769) 2025-01-19 12:38:43 +00:00
Burial Add BreakOnDropItem, update do afters, remove unnecessary declarations (#30361) 2024-08-09 19:03:54 +01:00
CCVar After getting banned, you now have to re-read the rules! (#33270) 2025-02-14 16:09:49 +00:00
Cabinet move all nuke core stuff to _DV (#2902) 2025-02-06 13:22:28 +00:00
Camera Add conditional camera offset based on cursor - Hristov Rework, Part 1 (#31626) 2025-01-28 05:02:03 +00:00
CardboardBox Content update for NetEntities (#18935) 2023-09-27 21:59:12 +02:00
Cargo Add history tab to bounty console (#33932) 2025-02-14 16:09:49 +00:00
CartridgeLoader snipe qol prs from upstream (#2614) 2025-01-05 03:55:34 +00:00
ChangeNameInContainer Plushies can now have pAIs stuffed into them (v2)! (#30805) 2024-10-24 00:17:33 +01:00
CharacterInfo Objectives ecs rework (#19967) 2023-09-27 21:59:12 +02:00
Charges item toggling giga rework + full ninja refactor (#28039) 2024-08-09 17:45:27 +01:00
Chasm Landmine stepoff (#22962) 2024-03-27 18:28:59 +01:00
Chat Animated Emotes from Impstation (#2746) 2025-01-18 23:50:21 +00:00
Chemistry Fixes debug assertion thrown when spiking with pills (#34813) 2025-02-14 16:09:52 +00:00
Climbing Don't show drag-drop outline if climbing (#33477) 2024-12-07 17:28:38 +00:00
Clock Watches (#29550) 2024-08-09 17:45:45 +01:00
Cloning Seperate EMAG into EMAG and Authentication Disruptor (#34337) 2025-02-14 16:09:47 +00:00
Clothing Change MaskComponent to accommodate sprites namings (#33451) 2025-01-28 04:31:28 +00:00
Clumsy Minor Shitmed Bugfixes 2 (#1038) 2024-12-27 17:17:07 +00:00
Cluwne Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
CombatMode Lets Hamlet Dance (#30478) 2024-08-09 18:12:53 +01:00
Communications -fixed Broadcast button never enabling (#26750) 2024-04-07 14:35:16 +02:00
Computer ECS ComputerVisualizer (#13289) 2023-01-15 00:01:47 -04:00
Configurable Station AI (#30944) 2024-08-30 07:53:19 +01:00
Construction Purge uses of TransformComponent.AttachToGridOrMap (#34940) 2025-02-14 16:09:56 +00:00
ContainerHeld AutoCompState + ItemToggle fixes (#23422) 2024-01-26 21:27:29 +01:00
Containers Purge uses of TransformComponent.AttachToGridOrMap (#34940) 2025-02-14 16:09:56 +00:00
Contraband replace all instances of "department-{id}" with department.name (#34607) 2025-01-28 04:36:11 +00:00
Conveyor Fix conveyor mispredicts (#28157) 2024-07-25 00:18:40 +02:00
Coordinates Reduced Warning Count By 130 For Full Rebuilds (#26518) 2024-04-07 14:11:06 +02:00
Crayon Improve crayon UI to not be stuck in 1996 (#33101) 2024-12-07 15:43:36 +00:00
CrewManifest Add pronouns to crew manifest (#2647) 2025-01-08 11:39:09 +00:00
CriminalRecords update files that wanted list added and fix stuff 2025-02-14 16:09:59 +00:00
Cuffs Fix popup on handcuffing for person being handcuffed (#33639) 2025-01-01 17:11:51 +00:00
Damage Turrets and grenades can hit prone people [port] (#2910) 2025-02-06 19:57:11 +00:00
Dataset Fix off-by-one error in LocalizedDatasetPrototype (#28366) 2024-06-01 17:19:24 +02:00
Decals Add mapping editor (#23427) 2024-09-22 02:44:27 +01:00
Defusable Hardbombs & Defusables (#15380) 2023-09-27 21:59:12 +02:00
Destructible Mining Rebalance (#30920) 2024-08-27 00:45:07 +01:00
DeviceLinking Add Sprite changes to Logic Gates to show the input/output state (#33277) 2024-12-07 22:05:25 +00:00
DeviceNetwork Code cleanup: radio jammer (#29052) 2024-07-25 00:34:34 +02:00
Devour Replace obsolete EntityWhitelist IsValid usages (#28465) 2024-06-06 21:44:41 +02:00
Dice Code cleanup: Dirty(Comp) (#26238) 2024-03-24 00:04:13 +01:00
Directions Fluid spread refactor (#11908) 2022-11-15 22:30:59 +11:00
DisplacementMap Displacement maps big update (#30093) 2024-08-09 17:58:39 +01:00
Disposal Seperate EMAG into EMAG and Authentication Disruptor (#34337) 2025-02-14 16:09:47 +00:00
DoAfter Fix for stripping doafters (#30821) 2024-08-09 19:18:26 +01:00
Doors Seperate EMAG into EMAG and Authentication Disruptor (#34337) 2025-02-14 16:09:47 +00:00
DragDrop Climbing refactor (#20516) 2023-10-14 22:02:29 +02:00
Dragon Content changes for entity categories PR (#27232) 2024-06-06 21:44:49 +02:00
DrawDepth Add puddle drawdepth (#32369) 2025-01-28 04:54:28 +00:00
Drowsiness Add haloperidol, potassium iodide (#27454) 2024-08-09 18:19:08 +01:00
Drugs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Drunk Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Effects Content update for NetEntities (#18935) 2023-09-27 21:59:12 +02:00
Electrocution ports most IPC code 2025-01-24 21:08:31 -05:00
Emag Serializable emag flags (#34766) 2025-02-14 16:09:49 +00:00
Emoting Code cleanup: Dirty(Comp) (#26238) 2024-03-24 00:04:13 +01:00
Emp Use new ComponentPauseGenerator (#25183) 2024-03-07 00:57:05 +01:00
Ensnaring Fixed bola effect stacking (#34723) 2025-02-14 16:09:53 +00:00
EntityEffects Turn ReagentEffects into generic EntityEffects (#28168) 2024-07-25 01:55:29 +02:00
EntityList Make all prototype types partial (#21374) 2023-11-12 20:29:57 +01:00
EntityTable Infer type for EntSelector (#30856) 2024-08-11 14:44:19 +01:00
Entry Add a way for bulk abstracting prototypes (#24140) 2024-01-26 22:58:11 +01:00
Eui Fix error when the client gets an Eui state message before its open message (#23610) 2024-01-26 22:49:13 +01:00
Examine Trim trailing newlines from examine messages (#33381) 2025-01-12 08:17:18 +00:00
Exchanger Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Execution Remove additional DoafterEvent (#2455) 2024-12-16 18:10:19 +00:00
Explosion Cluster grenade refactor and contra markings (#31108) 2024-12-21 09:58:01 +00:00
Eye Shitmed Update 2 - bottom text (#956) 2024-12-27 17:02:58 +00:00
Fax Seperate EMAG into EMAG and Authentication Disruptor (#34337) 2025-02-14 16:09:47 +00:00
FixedPoint Added fixedpoint 4 (#29834) 2024-08-09 17:54:47 +01:00
Flash Flash overlay rework and bugfixes (#27369) 2024-06-06 21:46:58 +02:00
Fluids Remove Entity<T> data-fields (#34083) 2025-01-12 08:17:19 +00:00
Foldable Dragdrop fold rollerbed (#30002) 2024-08-09 18:58:54 +01:00
Follower Ghost orbit jitter fix (#34797) 2025-02-14 16:09:51 +00:00
Forensics Move DnaComponent to shared (#35012) 2025-02-14 16:10:00 +00:00
Friction Replace obsolete Tile Access methods (#32508) 2024-10-02 12:08:12 +01:00
Friends fix fish petting misprediction (#30175) 2024-08-09 17:51:30 +01:00
GPS/Components AstroNav GPS Cartridge (#32194) 2024-10-02 11:36:12 +01:00
GameTicking Move PlayerBeforeSpawnEvent and PlayerSpawnCompleteEvent to Shared 2024-12-07 16:37:50 +00:00
GameWindow Cleanup the namespaces (#8132) 2022-05-13 17:59:03 +10:00
Gateway Gateway destinations (#21040) 2023-11-19 22:09:46 +01:00
Ghost ghost locator maints loot (#32323) 2024-10-24 02:14:32 +01:00
GhostKick Pass IRobustSerializer to NetMessage (#11021) 2022-09-14 17:25:25 +10:00
Gibbing Random spontaneous cleanup PR (#25131) 2024-02-18 23:02:29 +01:00
Glue Add a system for modifying entity names without causing conflicts (#27863) 2024-07-25 00:17:01 +02:00
Gravity Station Anchor (#26098) 2024-09-01 03:36:44 +01:00
GridPreloader New event: Approaching unknown shuttle (#24490) 2024-05-18 13:51:30 +02:00
Guardian Refactor actions to be entities with components (#19900) 2023-09-08 18:16:05 -07:00
Guidebook Add guidebook protodata tag: embed prototype values in guidebook text (#27570) 2024-09-14 14:26:27 +01:00
HUD Move HUD options to general options tab (#22884) 2024-01-22 18:24:38 +01:00
Hands Swap hands in reverse (for borgs) (#2829) 2025-02-01 19:49:51 +00:00
HealthExaminable upstream merge 7/9 (#1762) 2024-09-10 01:20:38 +10:00
Holiday Automatic holiday sprites (#22929) 2024-01-22 18:36:53 +01:00
Holopad Holopad networking rework (#34112) 2025-01-28 04:31:28 +00:00
HotPotato Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Humanoid Move CloneAppearance to Shared (#35017) 2025-02-14 16:10:00 +00:00
IconSmoothing randomize iconSmoothing (#28158) 2024-08-09 17:51:14 +01:00
IdentityManagement upstream merge 7/9 (#1762) 2024-09-10 01:20:38 +10:00
IgnitionSource upstream merge 7/9 (#1762) 2024-09-10 01:20:38 +10:00
Implants early merge of microbomb fix (#2905) 2025-02-06 14:12:16 +00:00
Info Fixes the ShowRulesCommand and the client not syncing rules correctly (#28752) 2025-02-14 16:09:48 +00:00
Input Swap hands in reverse (for borgs) (#2829) 2025-02-01 19:49:51 +00:00
Instruments Code cleanup: Dirty(Comp) (#26238) 2024-03-24 00:04:13 +01:00
Intellicard/Components Intellicards now have a doAfter. (#33198) 2024-11-15 17:35:10 +00:00
Interaction Fix hitting through directional windows (and more!) (#34793) 2025-02-14 16:09:52 +00:00
Internals Replace IClickAlert with events (#30728) 2024-08-09 18:58:46 +01:00
Inventory make RefreshOverlay default to the player session (#32354) 2025-02-14 16:09:48 +00:00
IoC Slight localization func cleanup (#11380) 2022-10-18 19:51:18 -07:00
Item Fix toggle verbs (#32138) 2024-12-07 16:32:29 +00:00
ItemRecall Wizard Item Recall Spell (#34411) 2025-02-14 16:09:58 +00:00
Jaunt Ethereal Jaunt Spell for Wizard & Jaunt ECS (#33201) 2024-11-15 17:45:08 +00:00
Jittering Reagent grinder jittering (#24190) 2024-01-26 23:01:11 +01:00
Kitchen snipe qol prs from upstream (#2614) 2025-01-05 03:55:34 +00:00
Labels Fix unlabeled jugs in ChemVend (#29178) 2024-07-25 01:45:05 +02:00
Lathe move lathe recipes into packs (easier for forks and maintaining) (#33095) 2025-02-14 16:09:57 +00:00
Light Seperate EMAG into EMAG and Authentication Disruptor (#34337) 2025-02-14 16:09:47 +00:00
Lightning Tesla (#21124) 2024-01-22 18:56:57 +01:00
Localizations Round up playtime minutes (#34961) 2025-02-14 16:09:57 +00:00
Lock bring back doorjack, use emag for lockers 2025-02-14 16:40:19 +00:00
Lube Add a system for modifying entity names without causing conflicts (#27863) 2024-07-25 00:17:01 +02:00
MachineLinking Remove superseded machine linking code (#18244) 2023-07-24 12:07:35 +10:00
Magic Wizard Touch Spells (Smite, Cluwne's Curse, Slippery Slope) (#34531) 2025-02-14 16:09:52 +00:00
MagicMirror Make magic mirror do-after longer, add popups to notify the target (#30366) 2024-08-09 18:12:53 +01:00
MapText Implement map text (#28705) 2024-07-05 20:23:41 +02:00
Mapping Add mapping editor (#23427) 2024-09-22 02:44:27 +01:00
Maps Revert "Nyano port of digging (#400)" (#1452) 2024-07-01 21:57:16 +00:00
MassMedia Save unpublished news articles (#31491) 2024-09-14 14:04:52 +01:00
Materials Seperate EMAG into EMAG and Authentication Disruptor (#34337) 2025-02-14 16:09:47 +00:00
Maths Remove redundant #nullable enable (#4275) 2021-07-16 17:37:09 -07:00
Mech general bugfixes from commit dc16cad on Goob#1235 2025-01-25 21:15:56 -05:00
Medical Seperate EMAG into EMAG and Authentication Disruptor (#34337) 2025-02-14 16:09:47 +00:00
MedicalScanner Shitmed (#869) 2024-12-27 16:47:20 +00:00
Mind general bugfixes from commit dc16cad on Goob#1235 2025-01-25 21:15:56 -05:00
Mindshield Fake Mindshield Implant cleans itself up on draw (#34718) 2025-02-14 16:09:49 +00:00
Mining upstream merge 7/9 (#1762) 2024-09-10 01:20:38 +10:00
Mobs Added Pain Numbness Trait (#34538) 2025-01-28 04:53:45 +00:00
Module Removes unused "ModuleManager" (#11918) 2022-10-14 13:11:19 -07:00
Morgue upstream merge 7/9 (#1762) 2024-09-10 01:20:38 +10:00
MouseRotator Fix MouseRotator on rotated grids (#29663) 2024-08-09 17:19:01 +01:00
Mousetrap Fix clientside storage Whitelists (#24063) 2024-02-08 12:22:58 +01:00
Movement Fix felinid stepping sounds playing all at once (#3004) 2025-02-18 17:08:53 +00:00
NPC Sentient medibot now can inject (#32110) 2025-02-14 16:09:45 +00:00
NameIdentifier Make all prototype types partial (#21374) 2023-11-12 20:29:57 +01:00
NameModifier Rename fix (#31654) 2024-09-22 02:23:49 +01:00
Ninja Seperate EMAG into EMAG and Authentication Disruptor (#34337) 2025-02-14 16:09:47 +00:00
NodeContainer Content update for NetEntities (#18935) 2023-09-27 21:59:12 +02:00
Nuke Nuke fancification (#25297) 2024-02-18 23:17:22 +01:00
NukeOps Add tooltips to the agent ID job icons and improve status icon prototypes (#28575) 2024-08-09 19:17:05 +01:00
Nutrition the great namespace refactor (#2574) 2025-01-01 07:50:34 +00:00
Nyanotrasen Oni/refactor (#2805) 2025-02-01 11:04:12 +00:00
Objectives Localization of steal targets (#30153) 2024-09-22 02:36:01 +01:00
Overlays random fixes 2024-12-27 17:48:54 +00:00
PAI Replace ProtoId<EntityPrototype> uses with EntProtoId (#29892) 2024-08-09 17:38:31 +01:00
PDA Add Chameleon PDA (#30514) 2025-01-12 08:05:13 +00:00
Paper Fix crayon losing durability on stamped paper (#34202) 2025-01-12 08:16:22 +00:00
Parallax Revert "fix debris having nothing (#2280)" 2024-12-07 22:05:05 +00:00
Payload Power stuff (#31314) 2024-08-27 01:00:42 +01:00
Physics upstream merge 7/9 (#1762) 2024-09-10 01:20:38 +10:00
Pinpointer Seperate EMAG into EMAG and Authentication Disruptor (#34337) 2025-02-14 16:09:47 +00:00
Placeable Move PlaceableSurfaceComponent usages to PlaceableSurfaceSystem (#28384) 2024-09-22 02:45:06 +01:00
Players Persist deadmin to database, add admin suspension system (#34048) 2025-01-28 04:31:22 +00:00
Plunger Resolve all non-obsoleting warnings in content (#27934) 2024-05-18 13:57:06 +02:00
PneumaticCannon Add events for GunComponent values, muzzle flashes and cartridge spread (#24077) 2024-02-08 11:52:29 +01:00
Pointing Travelling pointing arrows, brains can no longer point (#24864) 2024-02-08 12:32:04 +01:00
Points Sync master up to 1/10 (#74) 2023-10-03 14:15:46 -05:00
Polymorph Ethereal Jaunt Spell for Wizard & Jaunt ECS (#33201) 2024-11-15 17:45:08 +00:00
Popups Add SharedPopupSystem.PopupClient for cursor and coordinates (#27231) 2024-05-02 23:52:38 +02:00
Power Show battery level for selected devices in Power Monitoring Console (#33854) 2024-12-21 10:20:42 +00:00
PowerCell Power stuff (#31314) 2024-08-27 01:00:42 +01:00
Prayer Prayable datafield typo (#28622) 2024-06-08 20:17:23 +02:00
Preferences Fix nonsensical RegEx for name restriction (#34375) 2025-01-28 04:31:22 +00:00
Procedural Revert "fix debris having nothing (#2280)" 2024-12-07 22:05:05 +00:00
Projectiles Wizard Item Recall Spell (#34411) 2025-02-14 16:09:58 +00:00
Prototypes Atmospheric network monitor (#32294) 2024-12-21 10:13:11 +00:00
ProximityDetection item toggling giga rework + full ninja refactor (#28039) 2024-08-09 17:45:27 +01:00
Prying Oni/refactor (#2805) 2025-02-01 11:04:12 +00:00
Puppet Turn interaction related attempt events into structs (#29168) 2024-07-25 00:19:34 +02:00
RCD Update RCDSystem.cs to not use Component.Owner (#29940) 2024-08-09 17:45:36 +01:00
Radiation Optimize & clean up RadiationSystem (#34459) 2025-01-28 04:31:28 +00:00
Radio fix ipc encryption key mispredict (#2879) 2025-02-04 16:14:45 +00:00
Random Fix wrong system usage (#33679) 2024-12-07 21:55:33 +00:00
RatKing Rodentia Species (#1511) 2024-09-07 23:04:34 -03:00
ReagentSpeed make lube speed up lathes (#25515) 2024-05-18 13:31:28 +02:00
Rejuvenate Event-ify Rejuvenate (#11145) 2022-09-15 03:30:56 +10:00
Remotes Reduced Warning Count By 130 For Full Rebuilds (#26518) 2024-04-07 14:11:06 +02:00
Repairable Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Research add mining points (#2419) 2024-12-13 10:09:48 +01:00
Resist Port carrying & pseudo-item tweaks & features from frontier 2024-05-06 13:21:07 -05:00
Respawn Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Revenant fix: Check revenant ability costs correctly (#32050) 2024-09-14 14:18:27 +01:00
Revolutionary Add tooltips to the agent ID job icons and improve status icon prototypes (#28575) 2024-08-09 19:17:05 +01:00
Robotics remove robotics console emag checking, make it a bit fairer (#27876) 2024-07-25 00:17:37 +02:00
Roles Fix RoleTimeRequirement localization (#34735) 2025-02-14 16:09:46 +00:00
Rotatable Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Rotation Fix rotation visuals desync & appearance state spam (#23016) 2024-01-22 18:37:45 +01:00
Rounding Improved output distribution of RoundToLevels (#25026) 2024-02-08 12:41:40 +01:00
SMES Resolves SmesVisualizer is Obsolete (#13899) 2023-05-07 13:43:41 +10:00
SSDIndicator Add tooltips to the agent ID job icons and improve status icon prototypes (#28575) 2024-08-09 19:17:05 +01:00
Salvage make wrecks cost mining points to pull (#2457) 2024-12-20 05:28:42 +00:00
Sandbox Turn SandboxManager into a system (#6867) 2022-02-23 17:00:30 -07:00
Security Add tooltips to the agent ID job icons and improve status icon prototypes (#28575) 2024-08-09 19:17:05 +01:00
SensorMonitoring Adds the thermo-electric generator (#18840) 2023-08-12 15:41:55 -05:00
Sericulture Reduce network burden of the hunger system (#32986) 2024-12-21 10:17:05 +00:00
Shuttles the great namespace refactor (#2574) 2025-01-01 07:50:34 +00:00
Silicons Seperate EMAG into EMAG and Authentication Disruptor (#34337) 2025-02-14 16:09:47 +00:00
Singularity Seperate EMAG into EMAG and Authentication Disruptor (#34337) 2025-02-14 16:09:47 +00:00
Slippery Wizard Touch Spells (Smite, Cluwne's Curse, Slippery Slope) (#34531) 2025-02-14 16:09:52 +00:00
Smoking Shitmed Update 1 - Forma de Goob (#897) 2024-12-27 16:53:52 +00:00
Solar Cleanup the namespaces (#8132) 2022-05-13 17:59:03 +10:00
Sound add SpawnTableOnUse (#32620) 2024-12-21 09:58:02 +00:00
Spawning Code cleanup: Purge calls to obsolete EntityCoordinates methods (#26292) 2024-03-24 00:07:58 +01:00
Species Simplify DoAfterArgs behavior for movement and distance checks (#25226) 2024-03-24 00:03:28 +01:00
Speech Holopads (#32711) 2024-12-21 10:13:32 +00:00
Spider Random spontaneous cleanup PR (#25131) 2024-02-18 23:02:29 +01:00
Spillable Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
SprayPainter Allow to paint multiple airlocks (#34001) 2025-01-01 17:11:23 +00:00
Spreader metal foam grenades (#29428) 2024-08-09 17:34:17 +01:00
Sprite Kobold variety - allows kobolds to have random colors and horns (+ allows RandomSpriteComponent to uh. Actually choose random sprites for specific layers) (#23393) 2024-01-26 21:30:45 +01:00
Stacks Frontier Port: Pretty Money (#2398) 2024-12-18 01:30:21 +00:00
Standing random fixes 2024-12-27 17:48:54 +00:00
Station fix ipc nukies not getting comms (#2884) 2025-02-05 07:29:55 +00:00
StationRecords Record deletion (#27883) 2024-05-18 13:58:44 +02:00
StatusEffect Make status effect networking not use `TryAddStatusEffect` (#28766) 2024-09-22 02:45:06 +01:00
StatusIcon Add tooltips to the agent ID job icons and improve status icon prototypes (#28575) 2024-08-09 19:17:05 +01:00
Stealth Yet another shitmed update (#1104) 2024-12-27 17:20:37 +00:00
StepTrigger Fixes Borgs and Syndicats getting hurt by glass shards and other things + honkbot slipping 2 (#31011) 2024-09-14 14:22:58 +01:00
Sticky full sticky prediction (#30230) 2024-08-09 19:04:17 +01:00
Storage Revert `Storage UI V2` (#2950) 2025-02-10 22:55:39 +00:00
Store Mind Swap Fix (#33553) 2025-02-14 16:09:53 +00:00
StoreDiscount/Components upstream merge 7/9 (#1762) 2024-09-10 01:20:38 +10:00
StoryGen Convert story generation to use LocalizedDatasets (#28402) 2024-06-01 17:41:55 +02:00
Strip Fix admin ghosts not being able to see items in pockets or interact with them (#31076) 2024-12-07 17:15:03 +00:00
Stunnable lol!!! 2024-12-27 16:40:05 +00:00
SubFloor Replace obsolete Tile Access methods (#32508) 2024-10-02 12:08:12 +01:00
SurveillanceCamera Content update for NetEntities (#18935) 2023-09-27 21:59:12 +02:00
Swab Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Tabletop Resolve `'TransformComponent.MapPosition' is obsolete` in content (#27939) 2024-05-18 13:58:34 +02:00
Tag Cleans up tag system (#28272) 2024-06-06 21:33:38 +02:00
Telephone Speech is relayed by holopad holograms (#33978) (#2631) 2025-01-06 17:14:57 +00:00
Teleportation upstream merge 7/9 (#1762) 2024-09-10 01:20:38 +10:00
Temperature Add slowdown to low temperatures (#29692) 2024-08-09 18:54:53 +01:00
TextScreen Hallway textscreens (#24189) 2024-01-28 00:33:40 +01:00
Thief New Thief minor antagonist (#21520) 2024-01-22 18:30:44 +01:00
Throwing Add user to AttemptMeleeEvent, add ThrowItemAttemptEvent (#30193) 2024-08-09 17:52:21 +01:00
Tiles Replace obsolete Tile Access methods (#32508) 2024-10-02 12:08:12 +01:00
Timing fix(UseDelaySystem): Use safe method to index into dictionary (#31135) 2024-08-21 16:16:13 +01:00
Tips Tippy, the helpful hint clown! (#26767) 2024-05-07 02:18:43 +02:00
Toggleable item toggling giga rework + full ninja refactor (#28039) 2024-08-09 17:45:27 +01:00
Toilet Decouple interactions from hands, cleanup old events, add new fears (#28393) 2024-06-01 18:00:07 +02:00
Tools Oni/refactor (#2805) 2025-02-01 11:04:12 +00:00
Traits Make UnrevivableComponent shared, give the component reason messages and if it shows up on the analyzer (#35013) 2025-02-14 16:09:59 +00:00
Trigger Adds portable flasher (#4523) 2022-02-07 02:59:41 +11:00
Udder Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
UserInterface Predicted gas pumps (#33717) 2024-12-07 22:10:56 +00:00
Vapor Space cleaner buffs (#15779) 2023-05-02 00:25:33 +10:00
VendingMachines Seperate EMAG into EMAG and Authentication Disruptor (#34337) 2025-02-14 16:09:47 +00:00
Verbs Station AI (#30944) 2024-08-30 07:53:19 +01:00
VoiceMask voicemask can select speech verb (#25768) 2024-04-07 14:09:57 +02:00
Voting Add Votekick functionality (#32005) 2024-10-02 11:38:43 +01:00
Wagging Emotes Menu (#26702) 2024-05-07 02:19:25 +02:00
Wall Network WallMountComponent (#30837) 2024-08-11 14:33:50 +01:00
Weapons Make hacking energy swords predicted (#34877) 2025-02-14 16:09:55 +00:00
Weather fix ash storms not doing damage (#2497) 2024-12-21 13:51:06 +00:00
Whistle Whistle for security (second try) (#23945) 2024-01-26 22:33:18 +01:00
Whitelist Fix horrible lag in Zombies mode (#33818) 2024-12-21 10:14:24 +00:00
Wieldable Hristov & .60 changes - Hristov Rework, Part 2 (#31662) 2025-02-14 16:09:58 +00:00
Wires Station AI (#30944) 2024-08-30 07:53:19 +01:00
Xenoarchaeology Seperate EMAG into EMAG and Authentication Disruptor (#34337) 2025-02-14 16:09:47 +00:00
Zombies Add tooltips to the agent ID job icons and improve status icon prototypes (#28575) 2024-08-09 19:17:05 +01:00
_DV Add autoclave to easily sanitize large amounts of items and faster (#2933) 2025-02-10 12:22:36 +00:00
_EE ports most IPC code 2025-01-24 21:08:31 -05:00
_Goobstation general bugfixes from commit dc16cad on Goob#1235 2025-01-25 21:15:56 -05:00
_Impstation/Containers/AntiTamper Acidifying Sec Crates & Emergency Lasers (#2672) 2025-01-16 12:37:56 +00:00
_NF Fix small namespace issue (#2785) 2025-01-23 00:07:32 +00:00
_Shitmed remove always push on body part 2025-02-14 16:10:01 +00:00
_White/Standing halve crawlspeed (#2807) 2025-01-27 05:39:02 +00:00
Content.Shared.csproj Remove some wayward folder includes in the `csproj` (#31244) 2024-08-27 00:37:51 +01:00
Content.Shared.csproj.DotSettings Moved interaction interfaces from Server to Shared. 2020-07-18 22:51:56 -07:00
GlobalUsings.cs Global usings (#6472) 2022-02-05 11:39:36 -07:00
SharedArrayExtension.cs Fluid spread refactor (#11908) 2022-11-15 22:30:59 +11:00