Delta-v/Content.Client/Light
metalgearsloth fd52f698c7
Predict PoweredLights (#36541)
* Move PoweredLight to shared

* Predict the rest of the owl

* reacher

* compinit & anim

* Fix names

* Revert this?

* Fix these

* chicken drummies

* deita

* Fix

* review

* fix

* fixes

* fix PVS weirdness

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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-08-11 23:06:28 +02:00
..
Components Fix yaml linter and misc errors (#37444) 2025-07-10 00:25:36 -04:00
EntitySystems Predict PoweredLights (#36541) 2025-08-11 23:06:28 +02:00
Visualizers Cleanup redundant `SpriteSystem` dependencies in `VisualizerSystem`s (#37758) 2025-05-23 14:12:20 -04:00
AfterLightTargetOverlay.cs Add sun shadows (planet lighting stage 2) (#35145) 2025-03-08 16:07:42 +11:00
AmbientOcclusionOverlay.cs Validate `ShaderPrototype` IDs (#38728) 2025-07-03 18:11:31 -07:00
BeforeLightTargetOverlay.cs Uncomment blur (#35213) 2025-02-17 02:35:24 +11:00
HandheldLightSystem.cs Decouple Lights from Toggleable Visuals (and headphone music notes bugfix) (#35341) 2025-05-30 19:53:56 -04:00
LightBlurOverlay.cs Uncomment blur (#35213) 2025-02-17 02:35:24 +11:00
LightCycleSystem.cs Add sun shadows (planet lighting stage 2) (#35145) 2025-03-08 16:07:42 +11:00
RgbLightControllerSystem.cs Update content to remove redundant Robust math types (#38930) 2025-07-22 12:29:17 +02:00
RoofOverlay.cs Add wall-based ambient occlusion (#38276) 2025-06-24 17:56:14 +10:00
SunShadowOverlay.cs Validate `ShaderPrototype` IDs (#38728) 2025-07-03 18:11:31 -07:00
TileEmissionOverlay.cs Apply RoofOverlay per-grid not per-map + fix lighting quality (#35207) 2025-02-16 16:29:03 +03:00