Delta-v/Content.Client/Light/EntitySystems
metalgearsloth fd52f698c7
Predict PoweredLights (#36541)
* Move PoweredLight to shared

* Predict the rest of the owl

* reacher

* compinit & anim

* Fix names

* Revert this?

* Fix these

* chicken drummies

* deita

* Fix

* review

* fix

* fixes

* fix PVS weirdness

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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-08-11 23:06:28 +02:00
..
EmergencyLightSystem.cs Cleanup redundant `SpriteSystem` dependencies in `VisualizerSystem`s (#37758) 2025-05-23 14:12:20 -04:00
ExpendableLightSystem.cs Cleanup redundant `SpriteSystem` dependencies in `VisualizerSystem`s (#37758) 2025-05-23 14:12:20 -04:00
LightBehaviorSystem.cs Clean up all missing `EntitySystem` proxy method uses (#38353) 2025-06-26 16:50:49 -07:00
LightBulbSystem.cs Predict PoweredLights (#36541) 2025-08-11 23:06:28 +02:00
LightFadeSystem.cs Add pointlight to flashbangs (#15785) 2023-04-26 13:51:48 +10:00
PlanetLightSystem.cs Add wall-based ambient occlusion (#38276) 2025-06-24 17:56:14 +10:00
PoweredLightSystem.cs Predict PoweredLights (#36541) 2025-08-11 23:06:28 +02:00
RoofSystem.cs Add planet lighting (#32522) 2025-02-16 19:35:32 +11:00
RotatingLightSystem.cs Light warnings cleanup (#36195) 2025-03-31 20:25:00 +02:00
SunShadowSystem.cs Add sun shadows (planet lighting stage 2) (#35145) 2025-03-08 16:07:42 +11:00