Delta-v/Content.Server/GameTicking
Kara d35e2f39a7
Roundstart variation game rules (#24397)
* Raise `StationPostInitEvent` broadcast

* Basic variation pass handling

* standardize names + rule entities

* why does it work like that?

* add to defaults

* light break variation pass

* ent spawn entry

* move some stationevent utility functions to gamerule + add one for finding random tile on specified station

* forgot how statistics works

* powered light variation pass is good now

* station tile count function

* public method to ensure all solutions (for procedural use before mapinit)

* move gamerulesystem utility funcs to partial

* ensure all solutions before spilling in puddlesystem. for use when spilling before mapinit

* trash & puddle variation passes!

* oh yeah

* ehh lets live a little

* std

* utility for game rule check based on comp

* entprotoid the trash spawner oops

* generalize trash variation

* use added instead of started for secret rule

* random cleanup

* generic replacement variation system

* Wall rusting variation rule

* account for modifying while enumerating

* use localaabb

* fix test

* minor tweaks

* reinforced wall replacer + puddletweaker

(cherry picked from commit cc24ba6a317c4bee84ffa1eda8397c255ca92be9)
2024-02-08 12:03:43 +01:00
..
Commands Un-revert IPlayerManager refactor (#21244) 2023-10-31 19:00:44 +01:00
Events Make AdminLogsSystem an IoC manager (#8492) 2022-05-28 23:41:17 -07:00
Presets Make all prototype types partial (#21374) 2023-11-12 20:29:57 +01:00
Prototypes Make all prototype types partial (#21374) 2023-11-12 20:29:57 +01:00
Rules Roundstart variation game rules (#24397) 2024-02-08 12:03:43 +01:00
GameTicker.CVars.cs Remove dummy gameticker cvars (#23596) 2024-01-26 21:47:44 +01:00
GameTicker.GamePreset.cs Roundstart variation game rules (#24397) 2024-02-08 12:03:43 +01:00
GameTicker.GameRule.cs Roundstart variation game rules (#24397) 2024-02-08 12:03:43 +01:00
GameTicker.Lobby.cs Obsolete refactor - ConnectedClient to Channel (#24409) 2024-01-27 23:44:02 +01:00
GameTicker.LobbyBackground.cs Revert "Revert "Replace `ResourcePath` with `ResPath` (#15308)" (#155… (#15566) 2023-04-20 20:16:01 +10:00
GameTicker.LobbyMusic.cs Lint more const string prototypes (#18922) 2023-08-13 20:26:59 -04:00
GameTicker.Player.cs Obsolete refactor - ConnectedClient to Channel (#24409) 2024-01-27 23:44:02 +01:00
GameTicker.Replays.cs Add Exists check and try catch when creating replay dir (#20852) 2023-10-14 22:01:26 +02:00
GameTicker.RoundFlow.cs Fixes round restart audio clipping (#24044) 2024-01-26 23:13:43 +01:00
GameTicker.Spawning.cs Cryogenic Sleep Units (#24096) 2024-01-26 22:51:41 +01:00
GameTicker.StatusShell.cs Expose preset in status (#23586) 2024-01-26 21:47:39 +01:00
GameTicker.cs Log server ID in connection logs table (#21911) 2023-12-16 19:27:08 +01:00
ManifestEntry.cs Cleanup the namespaces (#8132) 2022-05-13 17:59:03 +10:00