Delta-v/Content.Server/GameTicking/Rules
Kara d35e2f39a7
Roundstart variation game rules (#24397)
* Raise `StationPostInitEvent` broadcast

* Basic variation pass handling

* standardize names + rule entities

* why does it work like that?

* add to defaults

* light break variation pass

* ent spawn entry

* move some stationevent utility functions to gamerule + add one for finding random tile on specified station

* forgot how statistics works

* powered light variation pass is good now

* station tile count function

* public method to ensure all solutions (for procedural use before mapinit)

* move gamerulesystem utility funcs to partial

* ensure all solutions before spilling in puddlesystem. for use when spilling before mapinit

* trash & puddle variation passes!

* oh yeah

* ehh lets live a little

* std

* utility for game rule check based on comp

* entprotoid the trash spawner oops

* generalize trash variation

* use added instead of started for secret rule

* random cleanup

* generic replacement variation system

* Wall rusting variation rule

* account for modifying while enumerating

* use localaabb

* fix test

* minor tweaks

* reinforced wall replacer + puddletweaker

(cherry picked from commit cc24ba6a317c4bee84ffa1eda8397c255ca92be9)
2024-02-08 12:03:43 +01:00
..
Components Roundstart variation game rules (#24397) 2024-02-08 12:03:43 +01:00
VariationPass Roundstart variation game rules (#24397) 2024-02-08 12:03:43 +01:00
DeathMatchRuleSystem.cs Add new entity spawn test & fix misc bugs (#19953) 2023-10-20 15:29:43 +02:00
GameRulePrototype.cs Make all prototype types partial (#21374) 2023-11-12 20:29:57 +01:00
GameRuleSystem.Utility.cs Roundstart variation game rules (#24397) 2024-02-08 12:03:43 +01:00
GameRuleSystem.cs Roundstart variation game rules (#24397) 2024-02-08 12:03:43 +01:00
GenericAntagRuleSystem.cs move ninja objectives code into generic antag system (#20186) 2023-09-27 21:59:12 +02:00
InactivityTimeRestartRuleSystem.cs Un-revert IPlayerManager refactor (#21244) 2023-10-31 19:00:44 +01:00
KillCalloutRuleSystem.cs Move ActorComponent to shared (#21293) 2023-10-31 19:12:44 +01:00
MaxTimeRestartRuleSystem.cs Gamerule Entities, Take 2 (#15765) 2023-04-25 20:23:14 -04:00
NukeopsRuleSystem.cs Fix deadmin on join cvar for nukies (#20198) 2024-01-26 21:50:23 +01:00
PiratesRuleSystem.cs Fix shuttle loading error (#22767) 2023-12-22 23:04:48 +01:00
RespawnRuleSystem.cs Obsolete refactor - ConnectedClient to Channel (#24409) 2024-01-27 23:44:02 +01:00
RevolutionaryRuleSystem.cs Obsolete refactor - ConnectedClient to Channel (#24409) 2024-01-27 23:44:02 +01:00
RoundstartStationVariationRuleSystem.cs Roundstart variation game rules (#24397) 2024-02-08 12:03:43 +01:00
SandboxRuleSystem.cs Gamerule Entities, Take 2 (#15765) 2023-04-25 20:23:14 -04:00
SecretRuleSystem.cs Roundstart variation game rules (#24397) 2024-02-08 12:03:43 +01:00
ThiefRuleSystem.cs Ensure correct number of thieves are selected (#23270) 2024-01-23 22:50:25 +01:00
TraitorRuleSystem.cs more objective logging + maybe fix the no objective bug (#24139) 2024-01-26 22:55:14 +01:00
ZombieRuleSystem.cs ERT, DeathSquad and Central Command Officer Inital Infected immunity (#23601) 2024-01-28 00:32:22 +01:00