..
APC
Resolves ApcVisualizer is Obsolete ( #13898 )
2023-05-07 22:17:29 -04:00
Abilities /Firestarter
Adds Hellspawn (Nar'Sie demon mob) ( #20291 )
2024-01-26 21:37:35 +01:00
Access
Cryogenic Sleep Units ( #24096 )
2024-01-26 22:51:41 +01:00
ActionBlocker
Use can attach check on shot attempt ( #24396 )
2024-01-27 23:46:42 +01:00
Actions
Action, Action Container, and Action Upgrade changes ( #24005 )
2024-01-26 22:51:47 +01:00
Administration
Fix solution editor UI ( #24004 )
2024-01-26 22:34:27 +01:00
Alert
Suffocation alerts for nitrogen breathers ( #24373 )
2024-01-27 23:50:55 +01:00
AlertLevel
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Ame
Display current load and maximum capacity ( #20181 )
2023-10-20 15:30:21 +02:00
Anomaly
Gravity anomaly rework ( #24452 )
2024-01-28 00:33:39 +01:00
Arcade
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Armor
Add price multiplier for armor component ( #24561 )
2024-01-28 00:27:48 +01:00
Atmos
Improve rotting examine text ( #24689 )
2024-02-08 11:56:14 +01:00
Audio
Audio fixes ( #22324 )
2023-12-16 19:48:34 +01:00
BarSign
Make all prototype types partial ( #21374 )
2023-11-12 20:29:57 +01:00
Beam
Content update for NetEntities ( #18935 )
2023-09-27 21:59:12 +02:00
Bed
try and purify cryosleeper code ( #24165 )
2024-01-26 22:56:52 +01:00
Beeper
Fixing performance issue with Proximity Detector ( #23557 )
2024-01-26 22:03:45 +01:00
Bible
Refactor actions to be entities with components ( #19900 )
2023-09-08 18:16:05 -07:00
Blocking
Entitylookup method renames ( #23519 )
2024-01-26 22:38:25 +01:00
Body
Slight organ loss change ( #24475 )
2024-01-27 23:54:34 +01:00
Botany
…
Bql
Content update for NetEntities ( #18935 )
2023-09-27 21:59:12 +02:00
Buckle
Fix weird rotation when strapped to a bed ( #24746 )
2024-02-08 12:02:04 +01:00
Burial
Grave digging and decomposition ( #23646 )
2024-01-26 22:50:50 +01:00
CCVar
Add chat.max_announcement_length cvar ( #23571 )
2024-01-27 23:40:23 +01:00
Cabinet
Fix item cabinet's visual state desyncing when toggled by a different client in view ( #22759 )
2023-12-22 23:04:47 +01:00
Camera
Remove SharedEye (but content) ( #19481 )
2023-09-27 21:59:12 +02:00
CardboardBox
Content update for NetEntities ( #18935 )
2023-09-27 21:59:12 +02:00
Cargo
Rip out remaining machine upgrades ( #24413 )
2024-01-27 23:43:49 +01:00
CartridgeLoader
Content ecs containers ( #22484 )
2024-01-22 18:47:55 +01:00
CharacterInfo
Objectives ecs rework ( #19967 )
2023-09-27 21:59:12 +02:00
Charges
Examine prediction ( #23565 )
2024-01-26 21:48:02 +01:00
Chasm
Unrevert audio ( #21330 )
2023-12-02 20:16:36 +01:00
Chat
Add chat.max_announcement_length cvar ( #23571 )
2024-01-27 23:40:23 +01:00
Chemistry
Add inhand fill visuals ( #24495 )
2024-02-08 11:54:38 +01:00
Climbing
Fix ClimbSystem removing the climbing fixture when it still has contacts ( #24756 )
2024-02-08 12:02:19 +01:00
Cloning
Rip out remaining machine upgrades ( #24413 )
2024-01-27 23:43:49 +01:00
Clothing
Allow IdentityBlocker partial coverage ( #24741 )
2024-02-08 12:02:46 +01:00
Cluwne
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
CombatMode
Pacifism rework ( #23037 )
2024-01-22 18:38:03 +01:00
Communications
Hallway textscreens ( #24189 )
2024-01-28 00:33:40 +01:00
Computer
…
Configurable
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Construction
Rip out remaining machine upgrades ( #24413 )
2024-01-27 23:43:49 +01:00
ContainerHeld
AutoCompState + ItemToggle fixes ( #23422 )
2024-01-26 21:27:29 +01:00
Containers
Add limited-reagent dispensers ( #23907 )
2024-01-26 23:03:30 +01:00
Conveyor
Sync master up to 1/10 ( #74 )
2023-10-03 14:15:46 -05:00
Coordinates
Fix GravityGridTest ( #23348 )
2024-01-23 22:53:53 +01:00
Crayon
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
CrewManifest
Content update for NetEntities ( #18935 )
2023-09-27 21:59:12 +02:00
Cuffs
Virtual items cleanup ( #23912 )
2024-01-26 22:49:14 +01:00
Damage
DamageSpecifier Total => GetTotal ( #24160 )
2024-01-27 23:42:35 +01:00
Dataset
Make all prototype types partial ( #21374 )
2023-11-12 20:29:57 +01:00
Decals
Use IComponentState for compstates ( #21905 )
2024-01-26 21:33:08 +01:00
Defusable
Hardbombs & Defusables ( #15380 )
2023-09-27 21:59:12 +02:00
DeltaV
Spare ID safe ( #671 )
2024-01-15 00:48:30 +01:00
Destructible
Adds explosion when attempting to microwave metal / bugfix ( #23887 )
2024-01-27 23:51:32 +01:00
DeviceLinking
Fix component constraints ( #20241 )
2023-09-27 21:59:12 +02:00
DeviceNetwork
Try fix invalid entities in device networks ( #22845 )
2023-12-22 23:25:05 +01:00
Devour
Content ecs containers ( #22484 )
2024-01-22 18:47:55 +01:00
Dice
Update dice state handling ( #23643 )
2024-01-26 22:04:22 +01:00
Directions
…
Disposal
Add sounds when inserting/missing into a disposal ( #22077 )
2023-12-02 20:35:40 +01:00
DoAfter
Fix error when starting a DoAfter while handling one on the same entity ( #24218 )
2024-01-26 23:04:39 +01:00
Doors
Fix improper prediction on unpryable doors ( #24738 )
2024-02-08 12:01:53 +01:00
DragDrop
Climbing refactor ( #20516 )
2023-10-14 22:02:29 +02:00
Dragon
Refactor actions to be entities with components ( #19900 )
2023-09-08 18:16:05 -07:00
DrawDepth
Cobwebs ( #19623 )
2023-09-09 23:37:56 -04:00
Drone
…
Drugs
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Drunk
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Effects
Content update for NetEntities ( #18935 )
2023-09-27 21:59:12 +02:00
Electrocution
Sync master up to 1/10 ( #74 )
2023-10-03 14:15:46 -05:00
Emag
Fix borg becoming emag immune if emag attempted with panel closed. ( #23729 )
2024-01-26 22:26:05 +01:00
Emoting
Sync master up to 1/10 ( #74 )
2023-10-03 14:15:46 -05:00
Emp
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Ensnaring
Fix bola stam damage, bring back old construction requirements ( #21340 )
2023-10-31 19:14:08 +01:00
EntityList
Make all prototype types partial ( #21374 )
2023-11-12 20:29:57 +01:00
Entry
Add a way for bulk abstracting prototypes ( #24140 )
2024-01-26 22:58:11 +01:00
Eui
Fix error when the client gets an Eui state message before its open message ( #23610 )
2024-01-26 22:49:13 +01:00
Examine
Examine prediction ( #23565 )
2024-01-26 21:48:02 +01:00
Exchanger
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Execution
Executions ( #24150 )
2024-01-26 22:58:32 +01:00
Explosion
Explosion SFX juicing + higher persistence ( #22544 )
2023-12-16 20:31:21 +01:00
Extinguisher
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Eye
Blindness rework - damaged eyes are now a stylized simulation of legal blindness ( #23212 )
2024-01-26 21:27:55 +01:00
Fax
Add a 'Copy' button to the fax UI ( #22027 )
2024-01-22 18:34:53 +01:00
FixedPoint
Portable Generator Rework ( #19302 )
2023-08-25 11:40:42 -07:00
Flash
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Fluids
Add reagent specific footstep sounds ( #24406 )
2024-01-27 23:48:14 +01:00
Foldable
Cancel CanBuckle before popup for foldable items ( #24358 )
2024-01-27 23:36:12 +01:00
Follower
Stop shift from cancelling follow as ghost ( #24715 )
2024-02-08 11:57:04 +01:00
Forensics
Add more DNA interactions ( #21989 )
2023-12-16 20:30:32 +01:00
Friction
Remove 700 usages of Component.Owner ( #21100 )
2023-10-20 15:31:13 +02:00
GameTicking
Fixes round restart audio clipping ( #24044 )
2024-01-26 23:13:43 +01:00
GameWindow
…
Gateway
Gateway destinations ( #21040 )
2023-11-19 22:09:46 +01:00
Ghost
Make more fields VV-writeable ( #21754 )
2023-11-19 22:23:30 +01:00
GhostKick
…
Glue
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Gravity
Remove 700 usages of Component.Owner ( #21100 )
2023-10-20 15:31:13 +02:00
Guardian
Refactor actions to be entities with components ( #19900 )
2023-09-08 18:16:05 -07:00
HUD
Move HUD options to general options tab ( #22884 )
2024-01-22 18:24:38 +01:00
Hands
Virtual items cleanup ( #23912 )
2024-01-26 22:49:14 +01:00
Holiday
Automatic holiday sprites ( #22929 )
2024-01-22 18:36:53 +01:00
HotPotato
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Humanoid
Ports colored chat names ( #24478 )
2024-01-28 00:27:13 +01:00
IconSmoothing
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
IdentityManagement
Allow IdentityBlocker partial coverage ( #24741 )
2024-02-08 12:02:46 +01:00
Implants
scram implant ( #23122 )
2024-01-26 21:37:33 +01:00
Info
…
Input
Implement gridinv, proper ( #703 )
2024-01-21 19:58:28 +01:00
Instruments
Remove instruments compref ( #19560 )
2023-09-27 21:59:12 +02:00
Interaction
Add support clothing equip/unequip doafters ( #24389 )
2024-02-08 11:51:57 +01:00
Internals
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Inventory
Add support clothing equip/unequip doafters ( #24389 )
2024-02-08 11:51:57 +01:00
IoC
…
Item
Plates & Cash gridinv visuals ( #24075 )
2024-01-26 22:50:12 +01:00
Jittering
Reagent grinder jittering ( #24190 )
2024-01-26 23:01:11 +01:00
Kitchen
Revert 'Revert 'Solution Entities'' ( #23168 )
2024-01-23 23:00:42 +01:00
Labels
Predict StorageComponent ( #19682 )
2023-09-27 21:59:12 +02:00
Lathe
make lathe visuals not required ( #24757 )
2024-02-08 12:02:20 +01:00
Light
Glowy lights - light fixtures now actually glow ( #23428 )
2024-01-26 21:27:53 +01:00
Lightning
Tesla ( #21124 )
2024-01-22 18:56:57 +01:00
Localizations
Fix atmos UI decimal separator bug ( #23009 )
2024-01-26 21:45:14 +01:00
Lock
Security barriers take 5 seconds to (un)lock ( #24637 )
2024-02-08 11:49:24 +01:00
Lube
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
MachineLinking
Remove superseded machine linking code ( #18244 )
2023-07-24 12:07:35 +10:00
Magic
Refactor actions to be entities with components ( #19900 )
2023-09-08 18:16:05 -07:00
MagicMirror
Barber scissors fix ( #22895 )
2024-01-26 21:50:20 +01:00
Mapping
Refactor actions to be entities with components ( #19900 )
2023-09-08 18:16:05 -07:00
Maps
Make procgen use weighted variants ( #24669 )
2024-02-08 11:54:39 +01:00
MassMedia
NewsSystem fixes ( #23969 )
2024-01-26 22:33:17 +01:00
Materials
Rip out remaining machine upgrades ( #24413 )
2024-01-27 23:43:49 +01:00
Maths
…
Mech
Fix duplicate popups in ripley ( #23692 )
2024-01-26 22:09:55 +01:00
Medical
Content ecs containers ( #22484 )
2024-01-22 18:47:55 +01:00
MedicalScanner
Content update for NetEntities ( #18935 )
2023-09-27 21:59:12 +02:00
Mind
Don't predict mind examine ( #23769 )
2024-01-26 22:17:10 +01:00
Mindshield /Components
Ghetto Mindshield Icon ( #20958 )
2023-12-02 20:35:40 +01:00
Mining
Make all prototype types partial ( #21374 )
2023-11-12 20:29:57 +01:00
Mobs
Revert to v196.0.0 ( #23074 )
2024-01-22 18:44:31 +01:00
Module
…
Morgue
Fix mispredict when closing a crematorium you are standing over ( #20541 )
2023-10-08 19:43:48 +02:00
MouseRotator
Follow mouse rotation in combat mode ( #20433 )
2023-09-27 21:59:12 +02:00
Mousetrap
…
Movement
Holding the walk button no longer activates sprite movement state ( #24455 )
2024-01-27 23:51:45 +01:00
NPC
Disable SSD indicator for NPC ( #20027 )
2023-09-27 21:59:12 +02:00
NameIdentifier
Make all prototype types partial ( #21374 )
2023-11-12 20:29:57 +01:00
Ninja
Fixes ninja not being able to use abilities ( #23748 )
2024-01-26 22:14:56 +01:00
NodeContainer
Content update for NetEntities ( #18935 )
2023-09-27 21:59:12 +02:00
Nuke
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
NukeOps
Nukeops hud ( #21260 )
2023-11-12 20:43:48 +01:00
Nutrition
Revert 'Revert 'Solution Entities'' ( #23168 )
2024-01-23 23:00:42 +01:00
Nyanotrasen
Fix Delta stuff
2024-01-26 23:29:17 +01:00
Objectives
New Thief minor antagonist ( #21520 )
2024-01-22 18:30:44 +01:00
Overlays
Add health bar overlays for eye equipment ( #21980 )
2024-01-26 21:39:17 +01:00
PAI
Set pAI up with a static map the pAI can use ( #23499 )
2024-01-26 21:49:51 +01:00
PDA
Adding PAI Slot to PDA ( #21086 )
2024-01-26 21:37:36 +01:00
Paper
Make mime stamp silent ( #23221 )
2024-01-22 21:07:36 +01:00
Parallax
Make procgen use weighted variants ( #24669 )
2024-02-08 11:54:39 +01:00
Payload
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Physics
Fix conveyors to allow doors to close over top ( #22117 )
2023-12-16 19:15:39 +01:00
Pinpointer
Beacon localization ( #24138 )
2024-01-26 23:17:32 +01:00
Placeable
:trollface: ( #21470 )
2023-11-12 20:38:42 +01:00
Players
Make all prototype types partial ( #21374 )
2023-11-12 20:29:57 +01:00
PneumaticCannon
Add events for GunComponent values, muzzle flashes and cartridge spread ( #24077 )
2024-02-08 11:52:29 +01:00
Pointing
Rat King Milsim + Buffs ( #20190 )
2023-09-27 21:59:12 +02:00
Points
Sync master up to 1/10 ( #74 )
2023-10-03 14:15:46 -05:00
Polymorph
Fix robusted dionas not being recoverable ( #21636 )
2024-01-26 21:38:44 +01:00
Popups
Un-revert IPlayerManager refactor ( #21244 )
2023-10-31 19:00:44 +01:00
Power
Adds signal control to portable generators ( #24157 )
2024-02-08 11:56:22 +01:00
PowerCell
Speed Boots [Tier 3 Civ-Service] ( #21438 )
2023-11-12 20:48:04 +01:00
Prayer
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Preferences
Update NetMessage to pass in MemoryStream ( #21796 )
2023-12-02 20:25:44 +01:00
Procedural
Salvage magnet revamp ( #23119 )
2024-01-26 21:35:22 +01:00
Projectiles
decelerator nerf and projectile penetration mini refactor ( #24032 )
2024-01-26 22:51:16 +01:00
Prototypes
…
ProximityDetection
Fix master ( #23656 )
2024-01-26 22:05:08 +01:00
Prying
Fix double sound for shutters ( #23975 )
2024-01-26 22:33:44 +01:00
Pulling
Remove ability to start pulling while inside a container ( #24235 )
2024-01-27 23:35:59 +01:00
Puppet
Rename DummyPuppet to VentriloquistPuppet ( #19777 )
2023-09-27 21:59:12 +02:00
RCD
Adds construction effect to RCD ( #22633 )
2023-12-22 22:50:45 +01:00
Radiation
Set enabled on RadiationSourceComponent to true by default ( #22259 )
2023-12-16 19:36:15 +01:00
Radio
Content ecs containers ( #22484 )
2024-01-22 18:47:55 +01:00
Random
Make all prototype types partial ( #21374 )
2023-11-12 20:29:57 +01:00
RatKing
Rename Miasma to Ammonia ( #22791 )
2023-12-22 23:12:06 +01:00
Rejuvenate
…
Repairable
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Research
Lathe Categories ( #24247 )
2024-01-26 23:12:38 +01:00
Resist
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Respawn
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Revenant
revenant emag whitelist ( #21849 )
2023-12-02 20:19:30 +01:00
Revolutionary
Fix not removing RevolutionaryRoleComponent from minds on mindshield application ( #20832 )
2023-10-14 22:02:40 +02:00
Roles
Fix issue where round could reset all job priorities to high ( #24340 )
2024-01-27 23:35:53 +01:00
Rotatable
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Rotation
Fix rotation visuals desync & appearance state spam ( #23016 )
2024-01-22 18:37:45 +01:00
Rounding
Fix RoundToLevels not working with an even amount of levels if the threshold is the same ( #21863 )
2023-12-02 20:35:39 +01:00
SMES
Resolves SmesVisualizer is Obsolete ( #13899 )
2023-05-07 13:43:41 +10:00
SSDIndicator
Disable SSD indicator for NPC ( #20027 )
2023-09-27 21:59:12 +02:00
Salvage
Change what items can be fultoned while stopping anchored items from fultoning ( #20628 )
2024-01-26 23:14:12 +01:00
Sandbox
…
Security
Remove lights compref ( #19531 )
2023-09-27 21:59:12 +02:00
SensorMonitoring
Adds the thermo-electric generator ( #18840 )
2023-08-12 15:41:55 -05:00
Sericulture
AutoCompState + ItemToggle fixes ( #23422 )
2024-01-26 21:27:29 +01:00
Shuttles
Sync master up to 1/10 ( #74 )
2023-10-03 14:15:46 -05:00
Silicons
Fix borg becoming emag immune if emag attempted with panel closed. ( #23729 )
2024-01-26 22:26:05 +01:00
SimpleStation14
Near-sighted trait from SIMPLE STATION 14 ( #73 )
2023-10-03 15:21:27 -05:00
Singularity
Rip out remaining machine upgrades ( #24413 )
2024-01-27 23:43:49 +01:00
Slippery
Unrevert audio ( #21330 )
2023-12-02 20:16:36 +01:00
Smoking
Converted BurnState Visualizer ( #15661 )
2023-04-29 19:09:11 +10:00
Solar
…
Sound
Add gas tanks throw damage ( #20035 )
2023-12-16 19:13:50 +01:00
Spawning
…
Speech
Lower speech noise volume & refactor system ( #24579 )
2024-02-08 11:51:58 +01:00
Spider
Action container rejig ( #20260 )
2023-09-27 21:59:12 +02:00
Spillable
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
SprayPainter
Make all prototype types partial ( #21374 )
2023-11-12 20:29:57 +01:00
Spreader
Make all prototype types partial ( #21374 )
2023-11-12 20:29:57 +01:00
Sprite
Kobold variety - allows kobolds to have random colors and horns (+ allows RandomSpriteComponent to uh. Actually choose random sprites for specific layers) ( #23393 )
2024-01-26 21:30:45 +01:00
Stacks
Implement gridinv, proper ( #703 )
2024-01-21 19:58:28 +01:00
Standing
Unrevert audio ( #21330 )
2023-12-02 20:16:36 +01:00
Station
Fix objects tab not showing nents ( #23837 )
2024-01-26 22:22:36 +01:00
StationRecords
Content update for NetEntities ( #18935 )
2023-09-27 21:59:12 +02:00
StatusEffect
Make all prototype types partial ( #21374 )
2023-11-12 20:29:57 +01:00
StatusIcon
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Stealth
Space cobra 1.1 ( #20298 )
2023-12-16 19:27:09 +01:00
StepTrigger
Sync master up to 1/10 ( #74 )
2023-10-03 14:15:46 -05:00
Sticky
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Storage
Roundstart variation game rules ( #24397 )
2024-02-08 12:03:43 +01:00
Store
Fixed syndicate bombs being unpurchasable ( #24469 )
2024-02-08 11:50:49 +01:00
Strip
Remove 700 usages of Component.Owner ( #21100 )
2023-10-20 15:31:13 +02:00
Stunnable
ItemToggle system expansion ( #22369 )
2024-01-22 18:29:05 +01:00
SubFloor
Remove GridModifiedEvent ( #21291 )
2023-10-31 19:10:24 +01:00
SurveillanceCamera
Content update for NetEntities ( #18935 )
2023-09-27 21:59:12 +02:00
Swab
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Tabletop
Sync master up to 1/10 ( #74 )
2023-10-03 14:15:46 -05:00
Tag
Add new HasAnyTag and HasAllTags overrides ( #22577 )
2023-12-16 20:38:06 +01:00
Teleportation
Quantum Spin Inverter ( #23756 )
2024-01-26 22:17:00 +01:00
Temperature
light ciggies with fire structures ( #23196 )
2024-01-23 22:51:55 +01:00
TextScreen
Hallway textscreens ( #24189 )
2024-01-28 00:33:40 +01:00
Thief
New Thief minor antagonist ( #21520 )
2024-01-22 18:30:44 +01:00
Throwing
Reduce throwing recoil further ( #24759 )
2024-02-08 12:03:00 +01:00
Tiles
Make procgen use weighted variants ( #24669 )
2024-02-08 11:54:39 +01:00
Timing
Bunch of revolver fixes ( #19649 )
2024-01-27 23:40:28 +01:00
Toggleable
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Toilet
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Tools
Removed TilePryingDoAfterEvent ( #24552 )
2024-01-28 00:27:32 +01:00
Traits
Blindness rework - damaged eyes are now a stylized simulation of legal blindness ( #23212 )
2024-01-26 21:27:55 +01:00
Trigger
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Udder
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
UserInterface
Refactor actions to be entities with components ( #19900 )
2023-09-08 18:16:05 -07:00
Vapor
Space cleaner buffs ( #15779 )
2023-05-02 00:25:33 +10:00
Vehicle
Virtual items cleanup ( #23912 )
2024-01-26 22:49:14 +01:00
VendingMachines
Reduce vendor thank you message spam and add variety ( #23746 )
2024-01-26 22:14:58 +01:00
Verbs
Virtual items cleanup ( #23912 )
2024-01-26 22:49:14 +01:00
VoiceMask
Refactor actions to be entities with components ( #19900 )
2023-09-08 18:16:05 -07:00
Voting
Add vote logs ( #14139 )
2023-02-17 01:29:44 +01:00
Wagging
Tail wagging ( #19573 )
2024-01-26 22:38:24 +01:00
Wall
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Weapons
Revert "Make flare gun explode, damage and stun the player when used … ( #24679 )
2024-02-08 11:52:32 +01:00
Weather
Fix weather audio ( #21949 )
2023-12-02 20:25:44 +01:00
Whistle
Whistle for security (second try) ( #23945 )
2024-01-26 22:33:18 +01:00
Whitelist
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Wieldable
Add events for GunComponent values, muzzle flashes and cartridge spread ( #24077 )
2024-02-08 11:52:29 +01:00
Wires
Examine prediction ( #23565 )
2024-01-26 21:48:02 +01:00
Xenoarchaeology
Can emag artifact crusher ( #23957 )
2024-01-26 23:11:10 +01:00
Zombies
Sync master up to 1/10 ( #74 )
2023-10-03 14:15:46 -05:00
Content.Shared.csproj
Dependency update / fixes / skrungle bungle ( #23745 )
2024-01-26 22:33:46 +01:00
Content.Shared.csproj.DotSettings
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GlobalUsings.cs
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SharedArrayExtension.cs
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