Delta-v/Content.Shared/Roles
Kot f82d17ab3b
Fix issue where round could reset all job priorities to high (#24340)
* Update job priorities when job requirements are getting updated

* Sort jobs by weight and then by the name

* Sort departments too

(cherry picked from commit 4f307a49be5796eaa7b02f5988a83ea04db95535)
2024-01-27 23:35:53 +01:00
..
Jobs Add TryGetPrimaryDepartment to jobs system (#23317) 2024-01-26 22:48:20 +01:00
AntagPrototype.cs Make all prototype types partial (#21374) 2023-11-12 20:29:57 +01:00
AntagonistRoleComponent.cs Move minds, roles, jobs and objectives to shared (#19679) 2023-08-30 21:46:11 -07:00
DepartmentPrototype.cs Fix issue where round could reset all job priorities to high (#24340) 2024-01-27 23:35:53 +01:00
JobPrototype.cs Bring back the prisoner role (#511) 2023-12-06 16:54:36 +01:00
JobRequirements.cs Removes the "You require 0 minutes of playtime" message from the game (#21767) 2023-11-19 22:23:28 +01:00
JobSpecial.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
MindGetAllRolesEvent.cs Move minds, roles, jobs and objectives to shared (#19679) 2023-08-30 21:46:11 -07:00
MindIsAntagonistEvent.cs Move minds, roles, jobs and objectives to shared (#19679) 2023-08-30 21:46:11 -07:00
MindRoleAddedEvent.cs Move minds, roles, jobs and objectives to shared (#19679) 2023-08-30 21:46:11 -07:00
RoleAddedEvent.cs Move minds, roles, jobs and objectives to shared (#19679) 2023-08-30 21:46:11 -07:00
RoleEvent.cs Move minds, roles, jobs and objectives to shared (#19679) 2023-08-30 21:46:11 -07:00
RoleRemovedEvent.cs Move minds, roles, jobs and objectives to shared (#19679) 2023-08-30 21:46:11 -07:00
SharedRoleSystem.cs Unrevert audio (#21330) 2023-12-02 20:16:36 +01:00
StartingGearPrototype.cs Make all prototype types partial (#21374) 2023-11-12 20:29:57 +01:00