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Jobs
Add TryGetPrimaryDepartment to jobs system ( #23317 )
2024-01-26 22:48:20 +01:00
AntagPrototype.cs
Make all prototype types partial ( #21374 )
2023-11-12 20:29:57 +01:00
AntagonistRoleComponent.cs
Move minds, roles, jobs and objectives to shared ( #19679 )
2023-08-30 21:46:11 -07:00
DepartmentPrototype.cs
Fix issue where round could reset all job priorities to high ( #24340 )
2024-01-27 23:35:53 +01:00
JobPrototype.cs
Bring back the prisoner role ( #511 )
2023-12-06 16:54:36 +01:00
JobRequirements.cs
Removes the "You require 0 minutes of playtime" message from the game ( #21767 )
2023-11-19 22:23:28 +01:00
JobSpecial.cs
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
MindGetAllRolesEvent.cs
Move minds, roles, jobs and objectives to shared ( #19679 )
2023-08-30 21:46:11 -07:00
MindIsAntagonistEvent.cs
Move minds, roles, jobs and objectives to shared ( #19679 )
2023-08-30 21:46:11 -07:00
MindRoleAddedEvent.cs
Move minds, roles, jobs and objectives to shared ( #19679 )
2023-08-30 21:46:11 -07:00
RoleAddedEvent.cs
Move minds, roles, jobs and objectives to shared ( #19679 )
2023-08-30 21:46:11 -07:00
RoleEvent.cs
Move minds, roles, jobs and objectives to shared ( #19679 )
2023-08-30 21:46:11 -07:00
RoleRemovedEvent.cs
Move minds, roles, jobs and objectives to shared ( #19679 )
2023-08-30 21:46:11 -07:00
SharedRoleSystem.cs
Unrevert audio ( #21330 )
2023-12-02 20:16:36 +01:00
StartingGearPrototype.cs
Make all prototype types partial ( #21374 )
2023-11-12 20:29:57 +01:00