KOTOBandpre-commit-ci[bot] d8cfd70cc8 Akashic Fold Part 0 (#4350)
* lowkey might have messed up lighting

* make it awesome

uncopy code steamhappy

* yuh!

* goidagen

todo: steal EVERYTHING from goob

* goidamerge my beloved

* 1984 goidamerge (for now)

i dont think it worked properly anyways (?)

* chromite weather ops

* sobbing i hate thsi...

* Revert "sobbing i hate thsi..."

This reverts commit 5dff16743f.

* temp base fix

* the great culling

* untouch upstream

* the recommenting

* the great reindenting

* miniscule tweakops

* lgtm

* okay for real this time

* broken lockers

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* got eaten my my revert guh

* i am blind

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Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
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Delta-V Logo

Delta-V is a fork of Space Station 14, embracing a mixture of classic SS13 chaos and experimentation only possible with the new engine.

Space Station 14 is a remake of SS13 that runs on Robust Toolbox, a homegrown engine written in C#.

Delta-V is a continuation of the Nyanotrasen fork. Any work done in a non-base namespace may contain incorrect attributes due to rewrites and recommitting.

DeltaV

Space Station 14

Documentation/Wiki

The docs site has documentation on SS14s content, engine, game design and more. Additionally, see these resources for license and attribution information:

Contributing

We are happy to accept contributions from anybody. Get in Discord if you want to help. We've got a list of issues that need to be done and anybody can pick them up. Don't be afraid to ask for help either!

Make sure to read CONTRIBUTING.md if you are new to Delta-V!

Building

  1. Clone this repo:
git clone https://github.com/DeltaV-Station/Delta-v.git
  1. Go to the project folder and run RUN_THIS.py to initialize the submodules and load the engine:
cd Delta-v
python RUN_THIS.py
  1. Compile the solution:

Build the server using dotnet build.

More detailed instructions on building the project.

License

Read LEGAL.md for legal information regarding the code licensing.

Most assets are licensed under CC-BY-SA 3.0 unless stated otherwise. Assets have their license and the copyright in the metadata file. Example.

Code taken from Project Starlight was taken in accordance with the Starlight License.

Note

Some assets are licensed under the non-commercial CC-BY-NC-SA 3.0 or similar non-commercial licenses and will need to be removed if you wish to use this project commercially.

S
Description
A fork of Space Station 14, embracing a mixture of classic SS13 chaos and experimentation only possible with the new engine
Readme
2.6 GiB
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C# 91.2%
Fluent 8.3%
Python 0.3%