..
Components
Add active and ended game rule components, generic TryRoundStartAttempt and minPlayers field ( #20564 )
2023-09-28 10:48:59 -04:00
DeathMatchRuleSystem.cs
1v1 me first to 31 no powerups [Deathmatch Gamemode] ( #19467 )
2023-08-30 18:06:15 -07:00
GameRulePrototype.cs
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
GameRuleSystem.cs
Add active and ended game rule components, generic TryRoundStartAttempt and minPlayers field ( #20564 )
2023-09-28 10:48:59 -04:00
GenericAntagRuleSystem.cs
move ninja objectives code into generic antag system ( #20186 )
2023-09-21 07:33:18 -07:00
InactivityTimeRestartRuleSystem.cs
Gamerule Entities, Take 2 ( #15765 )
2023-04-25 20:23:14 -04:00
KillCalloutRuleSystem.cs
1v1 me first to 31 no powerups [Deathmatch Gamemode] ( #19467 )
2023-08-30 18:06:15 -07:00
MaxTimeRestartRuleSystem.cs
Gamerule Entities, Take 2 ( #15765 )
2023-04-25 20:23:14 -04:00
NukeopsRuleSystem.cs
Add active and ended game rule components, generic TryRoundStartAttempt and minPlayers field ( #20564 )
2023-09-28 10:48:59 -04:00
PiratesRuleSystem.cs
Move minds, roles, jobs and objectives to shared ( #19679 )
2023-08-30 21:46:11 -07:00
RespawnRuleSystem.cs
Suiciding no longer sends you to The Void ( #19710 )
2023-09-01 10:46:05 +10:00
SandboxRuleSystem.cs
Gamerule Entities, Take 2 ( #15765 )
2023-04-25 20:23:14 -04:00
SecretRuleSystem.cs
Remove extraneous debug log from PickRule ( #18619 )
2023-08-03 13:58:08 -04:00
TraitorRuleSystem.cs
Objectives ecs rework ( #19967 )
2023-09-16 16:18:10 +10:00
ZombieRuleSystem.cs
Action container rejig ( #20260 )
2023-09-23 18:49:39 +10:00