Delta-v/Content.Server/GameTicking/Rules/Components
DrSmugleaf 2f4b2cc887
Add active and ended game rule components, generic TryRoundStartAttempt and minPlayers field (#20564)
* Improve active game rule querying, add generic try round start attempt method, move minPlayers to GameRuleComponent

* Nukeops todo and cleanup

* Remove Active field

* Add EndedGameRuleComponent
2023-09-28 10:48:59 -04:00
..
ActiveGameRuleComponent.cs Add active and ended game rule components, generic TryRoundStartAttempt and minPlayers field (#20564) 2023-09-28 10:48:59 -04:00
DeathMatchRuleComponent.cs 1v1 me first to 31 no powerups [Deathmatch Gamemode] (#19467) 2023-08-30 18:06:15 -07:00
EndedGameRuleComponent.cs Add active and ended game rule components, generic TryRoundStartAttempt and minPlayers field (#20564) 2023-09-28 10:48:59 -04:00
GameRuleComponent.cs Add active and ended game rule components, generic TryRoundStartAttempt and minPlayers field (#20564) 2023-09-28 10:48:59 -04:00
GenericAntagRuleComponent.cs move ninja objectives code into generic antag system (#20186) 2023-09-21 07:33:18 -07:00
InactivityRuleComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
KillCalloutRuleComponent.cs 1v1 me first to 31 no powerups [Deathmatch Gamemode] (#19467) 2023-08-30 18:06:15 -07:00
MaxTimeRestartRuleComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
NinjaRuleComponent.cs use weighted random for ninja threats (#20469) 2023-09-24 23:16:09 -04:00
NukeOperativeComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
NukeOperativeSpawnerComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
NukeOpsShuttleComponent.cs Give nukies the ability to declare war for a TC boost (#19291) 2023-08-29 23:56:20 -08:00
NukeopsRuleComponent.cs Add active and ended game rule components, generic TryRoundStartAttempt and minPlayers field (#20564) 2023-09-28 10:48:59 -04:00
PiratesRuleComponent.cs Refactor minds to be entities with components, make roles components (#19591) 2023-08-28 16:53:24 -07:00
RespawnDeadRuleComponent.cs 1v1 me first to 31 no powerups [Deathmatch Gamemode] (#19467) 2023-08-30 18:06:15 -07:00
RespawnTrackerComponent.cs 1v1 me first to 31 no powerups [Deathmatch Gamemode] (#19467) 2023-08-30 18:06:15 -07:00
SandboxRuleComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
SecretRuleComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
TraitorRuleComponent.cs Refactor minds to be entities with components, make roles components (#19591) 2023-08-28 16:53:24 -07:00
ZombieRuleComponent.cs Refactor actions to be entities with components (#19900) 2023-09-08 18:16:05 -07:00