Delta-v/Content.Shared
metalgearsloth e6b18f37d5 Fix VGRoid grid spam (#29946)
Specifically if a grid splits under the cvar size it doesn't get a label. This also stops stuff like shuttles splitting in half creating new entries for the new grids. Splitting code leaves the largest grid as the existing one so this will always prefer to keep it large (but if there's multiple splits it won't adjust).
2024-08-09 18:08:24 +01:00
..
APC Implement Equals for ApcBoundInterfaceState (#27965) 2024-05-18 13:59:01 +02:00
Access Update IdExaminableSystem.cs to use TryFromMarkup (#29957) 2024-08-09 17:47:22 +01:00
ActionBlocker Add user to AttemptMeleeEvent, add ThrowItemAttemptEvent (#30193) 2024-08-09 17:52:21 +01:00
Actions Make ActionsSystem.UpdateAction public (#30056) 2024-08-09 17:51:29 +01:00
Administration Fix baby jail (#29896) 2024-08-09 17:39:18 +01:00
Alert Remove AlertType and AlertCategory (#27933) 2024-06-01 16:55:49 +02:00
AlertLevel Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Ame The real AME nerf (#29587) 2024-08-09 17:35:23 +01:00
Anomaly Small anomaly behavior fix (#28290) 2024-06-01 17:17:36 +02:00
Antag Cleans up StatusIconSystem and fixing some bugs (#28270) 2024-06-08 19:59:10 +02:00
Arcade Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Armor suit storage whitelist code (#29332) 2024-07-25 01:53:05 +02:00
Atmos Revert low pressure nerf (#1538) 2024-07-25 10:27:44 -05:00
Audio Ambient music rules refactor (#29921) 2024-08-09 17:47:28 +01:00
BarSign Selectable Bar Signs (#29068) 2024-07-25 01:57:58 +02:00
Beam Content update for NetEntities (#18935) 2023-09-27 21:59:12 +02:00
Bed Replace ProtoId<EntityPrototype> uses with EntProtoId (#29892) 2024-08-09 17:38:31 +01:00
Beeper Remove all Assigned Values that are Never Used (#30110) 2024-08-09 17:50:58 +01:00
Bible Refactor actions to be entities with components (#19900) 2023-09-08 18:16:05 -07:00
Blocking Fix shield absorbing asphyxiation damage (#25972) 2024-03-17 14:51:52 +01:00
Body Update vomit organ smite to not use Component.owner (#29926) 2024-08-09 18:06:43 +01:00
Botany Fix clientside storage Whitelists (#24063) 2024-02-08 12:22:58 +01:00
Bql Content update for NetEntities (#18935) 2023-09-27 21:59:12 +02:00
Buckle Improve buckling's interactions with standing state (#29741) 2024-08-09 17:32:07 +01:00
Burial Decouple interactions from hands, cleanup old events, add new fears (#28393) 2024-06-01 18:00:07 +02:00
CCVar Fix VGRoid grid spam (#29946) 2024-08-09 18:08:24 +01:00
Cabinet plutonium core steal objective (#26786) 2024-07-25 01:54:51 +02:00
Camera Allow `zoom` command to modify an eye's PVS range (#29245) 2024-08-09 17:26:40 +01:00
CardboardBox Content update for NetEntities (#18935) 2023-09-27 21:59:12 +02:00
Cargo make cargo balance ui updating its own component (#28295) 2024-08-09 17:45:45 +01:00
CartridgeLoader News UI overhaul and PDA notifications (#19610) 2024-03-07 01:02:24 +01:00
CharacterInfo Objectives ecs rework (#19967) 2023-09-27 21:59:12 +02:00
Charges item toggling giga rework + full ninja refactor (#28039) 2024-08-09 17:45:27 +01:00
Chasm Landmine stepoff (#22962) 2024-03-27 18:28:59 +01:00
Chat Fix typing indicators! (#29492) 2024-08-09 17:38:28 +01:00
Chemistry Make `NeedHand` modifiable for injectorSystem (#29870) 2024-08-09 17:59:55 +01:00
Climbing Partial buckling refactor (#29031) 2024-07-25 00:34:37 +02:00
Clock Watches (#29550) 2024-08-09 17:45:45 +01:00
Cloning Rip out remaining machine upgrades (#24413) 2024-01-27 23:43:49 +01:00
Clothing Displacement maps big update (#30093) 2024-08-09 17:58:39 +01:00
Cluwne Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
CombatMode Let Pacifists Use Certain Guns(Foam Weapons) (#29835) 2024-08-09 17:38:03 +01:00
Communications -fixed Broadcast button never enabling (#26750) 2024-04-07 14:35:16 +02:00
Computer ECS ComputerVisualizer (#13289) 2023-01-15 00:01:47 -04:00
Configurable Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Construction Machine-code cleanup (#28489) 2024-07-25 01:11:54 +02:00
ContainerHeld AutoCompState + ItemToggle fixes (#23422) 2024-01-26 21:27:29 +01:00
Containers Replace obsolete EntityWhitelist IsValid usages (#28465) 2024-06-06 21:44:41 +02:00
Conveyor Fix conveyor mispredicts (#28157) 2024-07-25 00:18:40 +02:00
Coordinates Reduced Warning Count By 130 For Full Rebuilds (#26518) 2024-04-07 14:11:06 +02:00
Crayon Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
CrewManifest Make department / job list sorting consistent. (#25486) 2024-03-05 09:49:19 +01:00
CriminalRecords Add "Subpoenaed" status for SecHud and Criminal Records Computer (#1405) 2024-07-01 21:50:51 +00:00
Cuffs Fix zombie uncuffing (#30321) 2024-08-09 18:08:24 +01:00
Damage Fix stun batons using excess charges when thrown (#30136) 2024-08-09 17:50:33 +01:00
Dataset Fix off-by-one error in LocalizedDatasetPrototype (#28366) 2024-06-01 17:19:24 +02:00
Decals Content changes for engine delta-state PR (#28134) 2024-06-01 16:55:53 +02:00
Defusable Hardbombs & Defusables (#15380) 2023-09-27 21:59:12 +02:00
DeltaV Syndicate Synthesis Specialist Midround Antag (#1530) 2024-08-04 02:19:24 +02:00
Destructible Adds explosion when attempting to microwave metal / bugfix (#23887) 2024-01-27 23:51:32 +01:00
DeviceLinking Rejig device link sink & source startup & shutdown (#29035) 2024-07-25 00:34:26 +02:00
DeviceNetwork Code cleanup: radio jammer (#29052) 2024-07-25 00:34:34 +02:00
Devour Replace obsolete EntityWhitelist IsValid usages (#28465) 2024-06-06 21:44:41 +02:00
Dice Code cleanup: Dirty(Comp) (#26238) 2024-03-24 00:04:13 +01:00
Directions Fluid spread refactor (#11908) 2022-11-15 22:30:59 +11:00
DisplacementMap Displacement maps big update (#30093) 2024-08-09 17:58:39 +01:00
Disposal Replace obsolete EntityWhitelist IsValid usages (#28465) 2024-06-06 21:44:41 +02:00
DoAfter Replace obsolete EntityCoordiates.InRange() with TransformSystem.InRange() (#29993) 2024-08-09 17:47:22 +01:00
Doors Firelocks are no longer pryable by hand if they are powered (#29221) 2024-07-25 01:40:06 +02:00
DragDrop Climbing refactor (#20516) 2023-10-14 22:02:29 +02:00
Dragon Content changes for entity categories PR (#27232) 2024-06-06 21:44:49 +02:00
DrawDepth Cobwebs (#19623) 2023-09-09 23:37:56 -04:00
Drugs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Drunk Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Effects Content update for NetEntities (#18935) 2023-09-27 21:59:12 +02:00
Electrocution Code cleanup: Dirty(Comp) (#26238) 2024-03-24 00:04:13 +01:00
Emag Split Emag in half (#1426) 2024-07-09 12:47:18 +02:00
Emoting Code cleanup: Dirty(Comp) (#26238) 2024-03-24 00:04:13 +01:00
Emp Use new ComponentPauseGenerator (#25183) 2024-03-07 00:57:05 +01:00
Ensnaring Remove AlertType and AlertCategory (#27933) 2024-06-01 16:55:49 +02:00
EntityEffects Turn ReagentEffects into generic EntityEffects (#28168) 2024-07-25 01:55:29 +02:00
EntityList Make all prototype types partial (#21374) 2023-11-12 20:29:57 +01:00
Entry Add a way for bulk abstracting prototypes (#24140) 2024-01-26 22:58:11 +01:00
Eui Fix error when the client gets an Eui state message before its open message (#23610) 2024-01-26 22:49:13 +01:00
Examine Ghosts can now always see examine details (#29404) 2024-07-25 01:45:23 +02:00
Exchanger Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Execution Revert "Cleanup ExecutionSystem (#24382)" 2024-03-07 00:51:07 +01:00
Explosion Replace ProtoId<EntityPrototype> uses with EntProtoId (#29892) 2024-08-09 17:38:31 +01:00
Eye telescreen and television require vision + Move eye to shared (#30260) 2024-08-09 17:55:40 +01:00
Fax Add an option to the admin fax menu to lock papers such that they can't be edited by cybersun pens (#28972) 2024-08-09 17:38:28 +01:00
FixedPoint Added fixedpoint 4 (#29834) 2024-08-09 17:54:47 +01:00
Flash Flash overlay rework and bugfixes (#27369) 2024-06-06 21:46:58 +02:00
Fluids fire extinguisher using item toggle (#29906) 2024-08-09 17:45:39 +01:00
Foldable Partial buckling refactor (#29031) 2024-07-25 00:34:37 +02:00
Follower Replace DetachParentToNull() with DetachEntity() (#29992) 2024-08-09 17:45:45 +01:00
Forensics Add more DNA interactions (#21989) 2023-12-16 20:30:32 +01:00
Friction Code cleanup: Dirty(Comp) (#26238) 2024-03-24 00:04:13 +01:00
Friends fix fish petting misprediction (#30175) 2024-08-09 17:51:30 +01:00
Frontier/Storage Add magnet pickup system from Frontier (#949) 2024-03-17 14:38:11 +01:00
GameTicking Move GameTicker.RoundDuration to Shared (#29425) 2024-07-25 01:53:34 +02:00
GameWindow Cleanup the namespaces (#8132) 2022-05-13 17:59:03 +10:00
Gateway Gateway destinations (#21040) 2023-11-19 22:09:46 +01:00
Geras Geras bug fixes (#27308) 2024-05-07 04:31:49 +02:00
Ghost Syndicate Reinforcement Specializations: Medic, Spy, Thief (#29853) 2024-08-09 17:53:32 +01:00
GhostKick Pass IRobustSerializer to NetMessage (#11021) 2022-09-14 17:25:25 +10:00
Gibbing Random spontaneous cleanup PR (#25131) 2024-02-18 23:02:29 +01:00
Glue Add a system for modifying entity names without causing conflicts (#27863) 2024-07-25 00:17:01 +02:00
Gravity Fix magboots not needing a grid to work (#29034) 2024-07-25 00:14:14 +02:00
GridPreloader New event: Approaching unknown shuttle (#24490) 2024-05-18 13:51:30 +02:00
Guardian Refactor actions to be entities with components (#19900) 2023-09-08 18:16:05 -07:00
Guidebook Fixed the guidebook listing every single rule (#28680) 2024-07-13 04:21:06 +02:00
HUD Move HUD options to general options tab (#22884) 2024-01-22 18:24:38 +01:00
Hands Displacement maps big update (#30093) 2024-08-09 17:58:39 +01:00
HealthExaminable Move id and health examinable to shared (#27867) 2024-05-18 13:36:03 +02:00
Holiday Automatic holiday sprites (#22929) 2024-01-22 18:36:53 +01:00
HotPotato Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Humanoid Randomizes more humanoid appearances (#27997) 2024-06-01 18:00:15 +02:00
IconSmoothing randomize iconSmoothing (#28158) 2024-08-09 17:51:14 +01:00
IdentityManagement return empty string for invalid identity (#29274) 2024-07-25 00:38:52 +02:00
Implants Replace obsolete EntityWhitelist IsValid usages (#28465) 2024-06-06 21:44:41 +02:00
Info Fixes client having authority over rules popup cvars (#28655) 2024-07-13 04:21:16 +02:00
Input Emotes Menu (#26702) 2024-05-07 02:19:25 +02:00
Instruments Code cleanup: Dirty(Comp) (#26238) 2024-03-24 00:04:13 +01:00
Interaction minor SharedInteractionSystem cleanup (#30139) 2024-08-09 17:50:33 +01:00
Internals Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Inventory Displacement maps big update (#30093) 2024-08-09 17:58:39 +01:00
IoC Slight localization func cleanup (#11380) 2022-10-18 19:51:18 -07:00
Item item toggling giga rework + full ninja refactor (#28039) 2024-08-09 17:45:27 +01:00
Jittering Reagent grinder jittering (#24190) 2024-01-26 23:01:11 +01:00
Kitchen Add auto modes to reagent grinder (#26290) 2024-04-07 14:11:40 +02:00
Labels Fix unlabeled jugs in ChemVend (#29178) 2024-07-25 01:45:05 +02:00
Lathe Machine-code cleanup (#28489) 2024-07-25 01:11:54 +02:00
Light Makes flares quieter (#27521) 2024-05-07 03:59:58 +02:00
Lightning Tesla (#21124) 2024-01-22 18:56:57 +01:00
Localizations add 👷 JobCondition system for reagents (#29023) 2024-07-05 20:37:55 +02:00
Lock prevent borgs unlocking eachother and robotics console (#27888) 2024-08-09 18:03:34 +01:00
Lube Add a system for modifying entity names without causing conflicts (#27863) 2024-07-25 00:17:01 +02:00
MachineLinking Remove superseded machine linking code (#18244) 2023-07-24 12:07:35 +10:00
Magic Magic Refactor + Wizard Grimoire (#22568) 2024-05-18 13:55:05 +02:00
MagicMirror Fixes magic mirror interactions (#29491) 2024-07-25 01:50:46 +02:00
MapText Implement map text (#28705) 2024-07-05 20:23:41 +02:00
Mapping Refactor actions to be entities with components (#19900) 2023-09-08 18:16:05 -07:00
Maps Revert "Nyano port of digging (#400)" (#1452) 2024-07-01 21:57:16 +00:00
MassMedia News UI overhaul and PDA notifications (#19610) 2024-03-07 01:02:24 +01:00
Materials Fix material storage going BRRT (#29167) 2024-07-25 00:29:46 +02:00
Maths Remove redundant #nullable enable (#4275) 2021-07-16 17:37:09 -07:00
Mech Replace obsolete EntityWhitelist IsValid usages part 2 (#28506) 2024-06-08 20:03:26 +02:00
Medical item toggling giga rework + full ninja refactor (#28039) 2024-08-09 17:45:27 +01:00
MedicalScanner Whisper bleed update v3 (#25434) 2024-03-07 00:59:34 +01:00
Mind Remove uses of AllObjectives (#30077) 2024-08-09 17:47:51 +01:00
Mindshield/Components Ghetto Mindshield Icon (#20958) 2023-12-02 20:35:40 +01:00
Mining Make all prototype types partial (#21374) 2023-11-12 20:29:57 +01:00
Mobs Partial buckling refactor (#29031) 2024-07-25 00:34:37 +02:00
Module Removes unused "ModuleManager" (#11918) 2022-10-14 13:11:19 -07:00
Morgue Fix mispredict when closing a crematorium you are standing over (#20541) 2023-10-08 19:43:48 +02:00
MouseRotator Fix MouseRotator on rotated grids (#29663) 2024-08-09 17:19:01 +01:00
Mousetrap Fix clientside storage Whitelists (#24063) 2024-02-08 12:22:58 +01:00
Movement Remove all Assigned Values that are Never Used (#30110) 2024-08-09 17:50:58 +01:00
NPC Add ability to add additional friendly and hostile factions in prototypes (#29636) 2024-08-09 17:22:38 +01:00
NameIdentifier Make all prototype types partial (#21374) 2023-11-12 20:29:57 +01:00
NameModifier Add a system for modifying entity names without causing conflicts (#27863) 2024-07-25 00:17:01 +02:00
Ninja Remove all Assigned Values that are Never Used (#30110) 2024-08-09 17:50:58 +01:00
NodeContainer Content update for NetEntities (#18935) 2023-09-27 21:59:12 +02:00
Nuke Nuke fancification (#25297) 2024-02-18 23:17:22 +01:00
NukeOps Mega Antag Refactor (#25786) 2024-05-15 19:48:32 +02:00
Nutrition Add a system for modifying entity names without causing conflicts (#27863) 2024-07-25 00:17:01 +02:00
Nyanotrasen Add ability to add additional friendly and hostile factions in prototypes (#29636) 2024-08-09 17:22:38 +01:00
Objectives Character menu issuer localization (#29840) 2024-08-09 17:50:12 +01:00
Overlays Small code cleanup to health bar (#28554) 2024-06-08 19:59:29 +02:00
PAI Replace ProtoId<EntityPrototype> uses with EntProtoId (#29892) 2024-08-09 17:38:31 +01:00
PDA Adding PAI Slot to PDA (#21086) 2024-01-26 21:37:36 +01:00
Paper Fix documentation typo (#29209) 2024-07-25 00:34:42 +02:00
Parallax biome flexibility changes (#28017) 2024-05-18 14:00:10 +02:00
Payload Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Physics Remove HighImpassable from TableTopLayer (#29455) 2024-08-09 17:52:09 +01:00
Pinpointer item toggling giga rework + full ninja refactor (#28039) 2024-08-09 17:45:27 +01:00
Placeable Replace obsolete EntityWhitelist IsValid usages part 2 (#28506) 2024-06-08 20:03:26 +02:00
Plants Fix potted plant popup/sfx spam (#26901) 2024-04-21 21:52:18 +02:00
Players Add job whitelist system (#28085) 2024-06-01 18:02:43 +02:00
Plunger Resolve all non-obsoleting warnings in content (#27934) 2024-05-18 13:57:06 +02:00
PneumaticCannon Add events for GunComponent values, muzzle flashes and cartridge spread (#24077) 2024-02-08 11:52:29 +01:00
Pointing Travelling pointing arrows, brains can no longer point (#24864) 2024-02-08 12:32:04 +01:00
Points Sync master up to 1/10 (#74) 2023-10-03 14:15:46 -05:00
Polymorph Replace obsolete EntityWhitelist IsValid usages (#28465) 2024-06-06 21:44:41 +02:00
Popups Add SharedPopupSystem.PopupClient for cursor and coordinates (#27231) 2024-05-02 23:52:38 +02:00
Power Predict ActivatableUIRequiresPower (#28405) 2024-06-01 17:38:43 +02:00
PowerCell item toggling giga rework + full ninja refactor (#28039) 2024-08-09 17:45:27 +01:00
Prayer Prayable datafield typo (#28622) 2024-06-08 20:17:23 +02:00
Preferences Make accentless cost 2 points (#29603) 2024-07-25 01:57:42 +02:00
Procedural VGRoid support (#27659) 2024-08-09 17:27:13 +01:00
Projectiles Fix EmbeddableProjectileComponent and ThrowingAngleComponent interaction (#30112) 2024-08-09 17:51:14 +01:00
Prototypes Fix warnings and code cleanup/fixes (#13570) 2023-01-19 13:56:45 +11:00
ProximityDetection item toggling giga rework + full ninja refactor (#28039) 2024-08-09 17:45:27 +01:00
Prying Firelocks are no longer pryable by hand if they are powered (#29221) 2024-07-25 01:40:06 +02:00
Puppet Turn interaction related attempt events into structs (#29168) 2024-07-25 00:19:34 +02:00
RCD Update RCDSystem.cs to not use Component.Owner (#29940) 2024-08-09 17:45:36 +01:00
Radiation Set enabled on RadiationSourceComponent to true by default (#22259) 2023-12-16 19:36:15 +01:00
Radio Localization of encryption keys (#30172) 2024-08-09 17:52:21 +01:00
Random Ambient music rules refactor (#29921) 2024-08-09 17:47:28 +01:00
RatKing Simplify DoAfterArgs behavior for movement and distance checks (#25226) 2024-03-24 00:03:28 +01:00
ReagentSpeed make lube speed up lathes (#25515) 2024-05-18 13:31:28 +02:00
Rejuvenate Event-ify Rejuvenate (#11145) 2022-09-15 03:30:56 +10:00
Remotes Reduced Warning Count By 130 For Full Rebuilds (#26518) 2024-04-07 14:11:06 +02:00
Repairable Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Research Add prediction for Tech Disks, cleanup (#29061) 2024-07-25 00:34:28 +02:00
Resist Port carrying & pseudo-item tweaks & features from frontier 2024-05-06 13:21:07 -05:00
Respawn Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Revenant Remove AlertType and AlertCategory (#27933) 2024-06-01 16:55:49 +02:00
Revolutionary Cleans up StatusIconSystem and fixing some bugs (#28270) 2024-06-08 19:59:10 +02:00
Robotics remove robotics console emag checking, make it a bit fairer (#27876) 2024-07-25 00:17:37 +02:00
Roles Senior ID cards get a custom job name: Attempt 3 (#1425) 2024-08-06 23:20:49 +02:00
Rotatable Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Rotation Fix rotation visuals desync & appearance state spam (#23016) 2024-01-22 18:37:45 +01:00
Rounding Improved output distribution of RoundToLevels (#25026) 2024-02-08 12:41:40 +01:00
SMES Resolves SmesVisualizer is Obsolete (#13899) 2023-05-07 13:43:41 +10:00
SSDIndicator Cleans up StatusIconSystem and fixing some bugs (#28270) 2024-06-08 19:59:10 +02:00
Salvage VGRoid support (#27659) 2024-08-09 17:27:13 +01:00
Sandbox Turn SandboxManager into a system (#6867) 2022-02-23 17:00:30 -07:00
Security Add "Subpoenaed" status for SecHud and Criminal Records Computer (#1405) 2024-07-01 21:50:51 +00:00
SensorMonitoring Adds the thermo-electric generator (#18840) 2023-08-12 15:41:55 -05:00
Sericulture Simplify DoAfterArgs behavior for movement and distance checks (#25226) 2024-03-24 00:03:28 +01:00
Shuttles VGRoid support (#27659) 2024-08-09 17:27:13 +01:00
Silicons fix borgs being unable to state laws with an active flashlight (#30183) 2024-08-09 17:53:33 +01:00
Singularity ContainmentFieldComponent's garbage destruction can now be disabled (#29376) 2024-07-25 01:44:32 +02:00
Slippery Nerf & standardised slip times (#27879) 2024-08-09 17:47:51 +01:00
Smoking Converted BurnState Visualizer (#15661) 2023-04-29 19:09:11 +10:00
Solar Cleanup the namespaces (#8132) 2022-05-13 17:59:03 +10:00
Sound Network BaseEmitSoundComponent (#29400) 2024-07-25 01:45:19 +02:00
Spawning Code cleanup: Purge calls to obsolete EntityCoordinates methods (#26292) 2024-03-24 00:07:58 +01:00
Species Simplify DoAfterArgs behavior for movement and distance checks (#25226) 2024-03-24 00:03:28 +01:00
Speech Emotes Menu (#26702) 2024-05-07 02:19:25 +02:00
Spider Random spontaneous cleanup PR (#25131) 2024-02-18 23:02:29 +01:00
Spillable Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
SprayPainter Make remaining IPrototypes partial (#27157) 2024-04-21 23:33:58 +02:00
Spreader metal foam grenades (#29428) 2024-08-09 17:34:17 +01:00
Sprite Kobold variety - allows kobolds to have random colors and horns (+ allows RandomSpriteComponent to uh. Actually choose random sprites for specific layers) (#23393) 2024-01-26 21:30:45 +01:00
Stacks Makes machine parts stackable, removes unused field in stack prototypes (#28434) 2024-06-06 21:29:09 +02:00
Standing Improve buckling's interactions with standing state (#29741) 2024-08-09 17:32:07 +01:00
Station Fix replayghost spawning location (#30252) 2024-08-09 17:54:45 +01:00
StationRecords Record deletion (#27883) 2024-05-18 13:58:44 +02:00
StatusEffect Remove AlertType and AlertCategory (#27933) 2024-06-01 16:55:49 +02:00
StatusIcon Cleans up StatusIconSystem and fixing some bugs (#28270) 2024-06-08 19:59:10 +02:00
Stealth Content changes for engine exception tolerance PR (#27455) 2024-05-07 03:44:43 +02:00
StepTrigger Replace obsolete EntityWhitelist IsValid usages part 2 (#28506) 2024-06-08 20:03:26 +02:00
Sticky Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Storage Quieter bag sounds (#30225) 2024-08-09 17:53:47 +01:00
Store Clean up store system (#28463) 2024-06-06 21:28:46 +02:00
StoryGen Convert story generation to use LocalizedDatasets (#28402) 2024-06-01 17:41:55 +02:00
Strip Decouple interactions from hands, cleanup old events, add new fears (#28393) 2024-06-01 18:00:07 +02:00
Stunnable Turn interaction related attempt events into structs (#29168) 2024-07-25 00:19:34 +02:00
SubFloor Turn interaction related attempt events into structs (#29168) 2024-07-25 00:19:34 +02:00
SurveillanceCamera Content update for NetEntities (#18935) 2023-09-27 21:59:12 +02:00
Swab Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Tabletop Resolve `'TransformComponent.MapPosition' is obsolete` in content (#27939) 2024-05-18 13:58:34 +02:00
Tag Cleans up tag system (#28272) 2024-06-06 21:33:38 +02:00
Teleportation Fix QSI Link Range (#30332) 2024-08-09 18:01:09 +01:00
Temperature light ciggies with fire structures (#23196) 2024-01-23 22:51:55 +01:00
TextScreen Hallway textscreens (#24189) 2024-01-28 00:33:40 +01:00
Thief New Thief minor antagonist (#21520) 2024-01-22 18:30:44 +01:00
Throwing Add user to AttemptMeleeEvent, add ThrowItemAttemptEvent (#30193) 2024-08-09 17:52:21 +01:00
Tiles Update FloorTileSystem to not use Component.Owner() (#29930) 2024-08-09 17:45:36 +01:00
Timing Make UseDelay SetLength do EnsureComp (#27601) 2024-05-07 04:18:40 +02:00
Tips Tippy, the helpful hint clown! (#26767) 2024-05-07 02:18:43 +02:00
Toggleable item toggling giga rework + full ninja refactor (#28039) 2024-08-09 17:45:27 +01:00
Toilet Decouple interactions from hands, cleanup old events, add new fears (#28393) 2024-06-01 18:00:07 +02:00
Tools item toggling giga rework + full ninja refactor (#28039) 2024-08-09 17:45:27 +01:00
Traits Fix unlimited MaxTraitPoints for traits (#29600) 2024-07-25 01:55:34 +02:00
Trigger Adds portable flasher (#4523) 2022-02-07 02:59:41 +11:00
Udder Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
UserInterface item toggling giga rework + full ninja refactor (#28039) 2024-08-09 17:45:27 +01:00
Vapor Space cleaner buffs (#15779) 2023-05-02 00:25:33 +10:00
VendingMachines Separate "thank you" messages from general ads (#25867) 2024-04-07 14:10:23 +02:00
Verbs Decouple interactions from hands, cleanup old events, add new fears (#28393) 2024-06-01 18:00:07 +02:00
VoiceMask voicemask can select speech verb (#25768) 2024-04-07 14:09:57 +02:00
Voting Add vote logs (#14139) 2023-02-17 01:29:44 +01:00
Wagging Emotes Menu (#26702) 2024-05-07 02:19:25 +02:00
Wall Fix shuttle structure construction (#1069) 2024-04-09 22:12:36 -05:00
Weapons tweak(GunRequiresWield): State the requirement for gun wielding in the description. (#30301) 2024-08-09 17:59:55 +01:00
Weather clean up weather systems (#28792) 2024-07-25 00:18:03 +02:00
Whistle Whistle for security (second try) (#23945) 2024-01-26 22:33:18 +01:00
Whitelist prevent borgs unlocking eachother and robotics console (#27888) 2024-08-09 18:03:34 +01:00
Wieldable tweak(GunRequiresWield): State the requirement for gun wielding in the description. (#30301) 2024-08-09 17:59:55 +01:00
Wires Intercom buffs and fixes (#29580) 2024-08-09 17:33:56 +01:00
Xenoarchaeology SS14-26480 Roll Traversal Distorter into regular Artifact Analyzers (#26545) 2024-04-21 23:46:34 +02:00
Zombies Add a system for modifying entity names without causing conflicts (#27863) 2024-07-25 00:17:01 +02:00
Content.Shared.csproj Merge remote-tracking branch 'refs/remotes/upstream/master' into 2024/04/21-loadouts 2024-05-07 22:52:49 +02:00
Content.Shared.csproj.DotSettings Moved interaction interfaces from Server to Shared. 2020-07-18 22:51:56 -07:00
GlobalUsings.cs Global usings (#6472) 2022-02-05 11:39:36 -07:00
SharedArrayExtension.cs Fluid spread refactor (#11908) 2022-11-15 22:30:59 +11:00