Delta-v/Content.Client
Errant 45eac132a0
Hidden loadout groups (#29170)
* loadout hiding

* department of redundancy department
2024-07-25 00:26:31 +02:00
..
Access Cleans up StatusIconSystem and fixing some bugs (#28270) 2024-06-08 19:59:10 +02:00
Actions Add ActionPerformedEvent, ActionsSystem.SetIfBiggerCooldown, action id to action events and BackgroundOn field (#27682) 2024-05-18 13:52:01 +02:00
Administration Bwoink fix (#28899) 2024-07-05 20:37:17 +02:00
AlertLevel Alert display lights now properly react to power changes. (#14839) 2023-03-24 20:10:48 -07:00
Alerts Remove AlertType and AlertCategory (#27933) 2024-06-01 16:55:49 +02:00
Ame/UI Refactor AME to use ItemSlot for Fuel (#25558) 2024-03-07 01:08:04 +01:00
Animations Fix effects (#27533) 2024-05-07 04:16:15 +02:00
Anomaly Anomalies behaviours (#24683) 2024-04-07 14:28:52 +02:00
Arcade Remove lights compref (#19531) 2023-09-27 21:59:12 +02:00
Armor Sync master up to 1/10 (#74) 2023-10-03 14:15:46 -05:00
Atmos Replace Matrix3 with System.Numerics.Matrix3x2 (#27443) 2024-06-06 21:44:48 +02:00
Audio Resolve all non-obsoleting warnings in content (#27934) 2024-05-18 13:57:06 +02:00
BarSign Sync master up to 1/10 (#74) 2023-10-03 14:15:46 -05:00
Beam Content update for NetEntities (#18935) 2023-09-27 21:59:12 +02:00
Bed Move SleepingSystem to Shared & cleanup (#28672) 2024-07-05 20:31:59 +02:00
Body/Systems Fix humanoid appearances for placement manager (#18291) 2023-08-05 14:25:47 +10:00
Botany Fix clientside storage Whitelists (#24063) 2024-02-08 12:22:58 +01:00
Bql Content update for NetEntities (#18935) 2023-09-27 21:59:12 +02:00
Buckle Remove vehicles (#24681) 2024-02-08 12:06:49 +01:00
Camera Random spontaneous cleanup PR (#25131) 2024-02-18 23:02:29 +01:00
CardboardBox prop hunt ss14 (real) (#26691) 2024-04-21 22:05:50 +02:00
Cargo Skipping bounties (#26537) 2024-04-21 21:47:43 +02:00
CartridgeLoader News UI overhaul and PDA notifications (#19610) 2024-03-07 01:02:24 +01:00
Changelog Fix the changelog window being very laggy until a tab is clicked (#27795) 2024-05-18 13:31:52 +02:00
CharacterAppearance Humanoid appearance refactor (#10882) 2022-09-22 17:19:00 -05:00
CharacterInfo Random spontaneous cleanup PR (#25131) 2024-02-18 23:02:29 +01:00
Charges/Systems emag refactor (#15181) 2023-04-18 22:46:00 -07:00
Chasm Fix error when removing chasm falling component on a terminating entity (#28471) 2024-06-06 21:29:19 +02:00
Chat Replace obsolete EntityWhitelist IsValid usages (#28465) 2024-06-06 21:44:41 +02:00
Chemistry Add support for HeldPrefix to SolutionContainerVisualsSystem (#28532) 2024-06-06 21:59:46 +02:00
Clickable Replace Matrix3 with System.Numerics.Matrix3x2 (#27443) 2024-06-06 21:44:48 +02:00
Cloning/UI Update content vectors to numerics (#17759) 2023-07-08 14:08:32 +10:00
CloningConsole/UI Random spontaneous cleanup PR (#25131) 2024-02-18 23:02:29 +01:00
Clothing Implement vital chef's hat functionality (#25950) 2024-07-25 00:18:06 +02:00
CombatMode Random spontaneous cleanup PR (#25131) 2024-02-18 23:02:29 +01:00
Commands Small code cleanup to health bar (#28554) 2024-06-08 19:59:29 +02:00
Communications Disable Communication Console Announcement Button for Too Long Messages. (#27145) 2024-04-21 23:20:48 +02:00
Computer Adds the thermo-electric generator (#18840) 2023-08-12 15:41:55 -05:00
Configurable/UI Cleaner BoundUserInterfaces (#17736) 2023-07-09 02:02:17 +10:00
Construction Swap some InRangeUnobstructed for InRangeUnoccluded (#28706) 2024-06-08 20:30:39 +02:00
ContextMenu/UI Code cleanup: Purge calls to obsolete EntityCoordinates methods (#26292) 2024-03-24 00:07:58 +01:00
Cooldown Hud refactor (#7202) 2022-10-12 10:16:23 +02:00
Crayon Open some windows non-centered to avoid covering the player (#24767) 2024-02-08 12:21:00 +01:00
Credits Update patreon list (#807) 2024-02-09 16:51:32 +00:00
CrewManifest Make department / job list sorting consistent. (#25486) 2024-03-05 09:49:19 +01:00
CriminalRecords fix ninja hacking not affecting sechud (#28021) 2024-05-18 14:01:33 +02:00
Cuffs Sync master up to 1/10 (#74) 2023-10-03 14:15:46 -05:00
Damage Random spontaneous cleanup PR (#25131) 2024-02-18 23:02:29 +01:00
DamageState Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
DebugMon Fix admins unable to hide the coordinates debug monitor (#24084) 2024-01-26 22:50:09 +01:00
Decals Replace Matrix3 with System.Numerics.Matrix3x2 (#27443) 2024-06-06 21:44:48 +02:00
DeltaV add syndicate recruiter midround event (#1345) 2024-07-09 12:48:03 +02:00
DeviceLinking Predict two-way levers (#25043) 2024-02-18 22:46:26 +01:00
DeviceNetwork Radio jammer update! (#25912) 2024-05-03 00:10:47 +02:00
Devour Added a component to eat bodies for health #8922 (#16345) 2023-05-15 18:44:35 -04:00
Dice Dice tweaks (#13514) 2023-01-21 10:51:26 +11:00
Disposal Disposal unit recharging state fix (#28059) 2024-05-18 14:00:15 +02:00
DoAfter Replace Matrix3 with System.Numerics.Matrix3x2 (#27443) 2024-06-06 21:44:48 +02:00
Doors Make firelock warning light not require power and add a PointLight (#29024) 2024-07-05 20:37:28 +02:00
Dragon Remove lights compref (#19531) 2023-09-27 21:59:12 +02:00
Drugs Disable rainbow overlay when reduced motion is enabled (#28496) 2024-06-06 21:43:47 +02:00
Drunk Random spontaneous cleanup PR (#25131) 2024-02-18 23:02:29 +01:00
Effects NetSyncEnabled fixes (#23553) 2024-01-26 21:43:12 +01:00
Electrocution Electrocution. (#4958) 2021-10-25 16:21:56 +02:00
Emp Revert "Revert "Emp more effects" (#16159)" (#16165) 2023-05-06 11:26:04 -04:00
Ensnaring Remove some obsolete AppearanceComponent method usages (#13726) 2023-02-02 12:34:53 -04:00
Entry Flash overlay rework and bugfixes (#27369) 2024-06-06 21:46:58 +02:00
Eui Fix Client EuiManager (#10898) 2022-08-27 22:17:30 -07:00
Examine Make chat & examine systems use FormattedMessage.EscapeText() (#28431) 2024-06-01 18:00:05 +02:00
Explosion Replace Matrix3 with System.Numerics.Matrix3x2 (#27443) 2024-06-06 21:44:48 +02:00
Extinguisher Content update for UI prediction (#27214) 2024-05-03 00:15:32 +02:00
Eye Content changes for engine exception tolerance PR (#27455) 2024-05-07 03:44:43 +02:00
Fax feat(fax): Fax machines print, copy, and send paper labels (#25979) 2024-05-07 01:52:52 +02:00
Flash Flash overlay rework and bugfixes (#27369) 2024-06-06 21:46:58 +02:00
FlavorText Fix Flavor Text editor not saving correctly (#28122) 2024-06-01 16:51:06 +02:00
Fluids Replace Matrix3 with System.Numerics.Matrix3x2 (#27443) 2024-06-06 21:44:48 +02:00
Forensics Random spontaneous cleanup PR (#25131) 2024-02-18 23:02:29 +01:00
Fullscreen Un-revert IPlayerManager refactor (#21244) 2023-10-31 19:00:44 +01:00
GPS Resolve `'TransformComponent.MapPosition' is obsolete` in content (#27939) 2024-05-18 13:58:34 +02:00
GameTicking/Managers Add Job preference tests (#28625) 2024-06-08 20:19:39 +02:00
Gameplay Code cleanup: Purge calls to obsolete EntityCoordinates methods (#26292) 2024-03-24 00:07:58 +01:00
Gateway/UI Gateway destinations (#21040) 2023-11-19 22:09:46 +01:00
Ghost Add command to toggle ghost visibility on the client (#27314) 2024-05-03 00:10:53 +02:00
GhostKick Kick mines (real) (#8056) 2022-05-18 14:07:35 +10:00
Gravity Use non-generic `TryComp()` for metadata & transform (#28133) 2024-06-01 16:53:51 +02:00
Guidebook Guidebook Tables (#28484) 2024-06-06 21:44:44 +02:00
Hands Random spontaneous cleanup PR (#25131) 2024-02-18 23:02:29 +01:00
HealthAnalyzer/UI Added localization of groups and types: damage, metabolism (#27368) 2024-05-07 01:49:45 +02:00
Holiday Automatic holiday sprites (#22929) 2024-01-22 18:36:53 +01:00
HotPotato Random spontaneous cleanup PR (#25131) 2024-02-18 23:02:29 +01:00
Humanoid Mega Antag Refactor (#25786) 2024-05-15 19:48:32 +02:00
IconSmoothing Reduced Warning Count By 130 For Full Rebuilds (#26518) 2024-04-07 14:11:06 +02:00
IdentityManagement Fix a bunch of warnings (#11965) 2022-10-16 08:44:23 -07:00
Implants Various item status fixes/tweaks (#27267) 2024-05-03 00:01:56 +02:00
Info Obsolete `Logger` cleanup for `EntitySystem`s (#25941) 2024-03-17 14:46:35 +01:00
Input Emotes Menu (#26702) 2024-05-07 02:19:25 +02:00
Instruments Improve InteractionSystem range & BUI checks (#27999) 2024-06-01 16:56:23 +02:00
Interactable Improve InteractionSystem range & BUI checks (#27999) 2024-06-01 16:56:23 +02:00
Interaction Turn interaction related attempt events into structs (#29168) 2024-07-25 00:19:34 +02:00
Inventory Prevent Identity.Name NRE exception (#28433) 2024-06-01 17:56:36 +02:00
IoC Lobby refactor + species loadouts support (#27576) 2024-05-18 13:55:56 +02:00
Items THE RETURN OF ITEM STATUS (#22986) 2024-04-21 23:41:08 +02:00
Jittering Reagent grinder jittering (#24190) 2024-01-26 23:01:11 +01:00
Kitchen Add auto modes to reagent grinder (#26290) 2024-04-07 14:11:40 +02:00
Kudzu Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Labels Fix handlabeler/utility belt misprediction (#26660) 2024-05-07 01:26:28 +02:00
LateJoin Add Job preference tests (#28625) 2024-06-08 20:19:39 +02:00
Lathe Fix lathe materials list bug (#26826) 2024-04-21 21:30:47 +02:00
Launcher Throttle people trying to connect to a full server. (#20972) 2024-03-17 15:07:14 +01:00
Light Try fix RGBee (#28741) 2024-06-08 20:31:21 +02:00
Lightning/Components Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Lobby Hidden loadout groups (#29170) 2024-07-25 00:26:31 +02:00
Lock/Visualizers LockVisualizer (#25224) 2024-02-18 23:27:28 +01:00
MachineLinking/UI Remove superseded machine linking code (#18244) 2023-07-24 12:07:35 +10:00
Magic Magic Refactor + Wizard Grimoire (#22568) 2024-05-18 13:55:05 +02:00
MagicMirror Fix magic mirror prediction (#27356) 2024-05-03 00:18:55 +02:00
MainMenu Re-organise main menu screen (#25173) 2024-02-18 23:18:57 +01:00
MapText Implement map text (#28705) 2024-07-05 20:23:41 +02:00
Mapping Partial atmos refactor (#22521) 2024-03-24 00:14:24 +01:00
Maps Replace Matrix3 with System.Numerics.Matrix3x2 (#27443) 2024-06-06 21:44:48 +02:00
Markers Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
MassMedia Implement permissive version of AddMarkup and use it for tips (#28204) 2024-06-01 16:55:32 +02:00
Materials Fix "no materials loaded" messege in lathes (#28885) 2024-07-05 20:26:34 +02:00
Mech fix mech energy display for 0 (#27828) 2024-05-18 13:33:21 +02:00
Medical Suit Sensors No Longer Use a Hardcoded 'Total Health' (#26658) 2024-04-07 14:34:09 +02:00
MedicalScanner Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Message Implement permissive version of AddMarkup and use it for tips (#28204) 2024-06-01 16:55:32 +02:00
Mind Mind tweaks & fixes (#21203) 2023-10-24 18:04:06 +02:00
Mining Ore veins (#14011) 2023-02-12 12:40:57 +00:00
Morgue/Visualizers cleaning up more stuff with crematoriums and morgues (#11384) 2022-09-19 16:59:04 -07:00
MouseRotator Resolve `'TransformComponent.MapPosition' is obsolete` in content (#27939) 2024-05-18 13:58:34 +02:00
Movement/Systems SS14-26964 Clown Waddling Replicates, etc (#26983) 2024-06-08 20:15:12 +02:00
NPC Replace Matrix3 with System.Numerics.Matrix3x2 (#27443) 2024-06-06 21:44:48 +02:00
NetworkConfigurator Resolve `'EntitySystem.Get<T>()' is obsolete` in content (#27936) 2024-05-18 13:58:55 +02:00
Ninja/Systems ninja 2 electric boogaloo (#15534) 2023-09-10 16:20:27 +10:00
NodeContainer Replace Matrix3 with System.Numerics.Matrix3x2 (#27443) 2024-06-06 21:44:48 +02:00
Nuke Nuke defuse qol (#18990) 2023-08-11 03:43:08 -07:00
NukeOps Refactor antag rule code (#23445) 2024-03-07 01:06:59 +01:00
Nutrition/EntitySystems Add ability to shake fizzy drinks so they spray in peoples' faces (#25574) 2024-04-21 22:08:21 +02:00
Nyanotrasen Matrix3x2 2024-06-06 21:50:25 +02:00
Objectives/Systems Objectives ecs rework (#19967) 2023-09-27 21:59:12 +02:00
Options Remove the network tab (#28231) 2024-06-01 16:58:11 +02:00
Orbit Remove obsolete usages of AnimationPlayerComponent (#20806) 2023-10-14 22:07:18 +02:00
Outline Replace obsolete EntityWhitelist IsValid usages part 2 (#28506) 2024-06-08 20:03:26 +02:00
Overlays clean up weather systems (#28792) 2024-07-25 00:18:03 +02:00
PAI Seal/abstract/virtual everything (#6739) 2022-02-16 18:23:23 +11:00
PDA upstream merge fix pda ui troll (#1367) 2024-06-13 18:41:34 +02:00
Paper Replace Matrix3 with System.Numerics.Matrix3x2 (#27443) 2024-06-06 21:44:48 +02:00
Parallax Random spontaneous cleanup PR (#25131) 2024-02-18 23:02:29 +01:00
ParticleAccelerator Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Physics Pulling rework v2 (#24936) 2024-03-24 00:03:20 +01:00
Pinpointer Replace Matrix3 with System.Numerics.Matrix3x2 (#27443) 2024-06-06 21:44:48 +02:00
Placement/Modes Update content vectors to numerics (#17759) 2023-07-08 14:08:32 +10:00
Players Add JobRequirementOverride prototypes (#28607) 2024-06-08 20:30:16 +02:00
PneumaticCannon Gunify pneumatic cannon (#13296) 2023-01-16 08:56:09 -08:00
Pointing Fix pointing arrow trajectory (#25061) 2024-02-18 22:55:56 +01:00
Points Sync master up to 1/10 (#74) 2023-10-03 14:15:46 -05:00
Polymorph/Systems early merge projector rewrite/fixes (#1128) 2024-05-01 15:03:26 +00:00
Popups Replace Matrix3 with System.Numerics.Matrix3x2 (#27443) 2024-06-06 21:44:48 +02:00
Power Apc & Substation resprite (#28998) 2024-07-25 00:14:20 +02:00
PowerCell Speed Boots [Tier 3 Civ-Service] (#21438) 2023-11-12 20:48:04 +01:00
Projectiles Sync master up to 1/10 (#74) 2023-10-03 14:15:46 -05:00
RCD Fix sandbox check failure when compiling with latest .NET SDK. (#28077) 2024-05-18 14:00:23 +02:00
Radiation Resolve `'TransformComponent.MapPosition' is obsolete` in content (#27939) 2024-05-18 13:58:34 +02:00
Radio Good Intercoms (#17950) 2023-07-11 17:58:18 -06:00
RatKing Rat King Milsim + Buffs (#20190) 2023-09-27 21:59:12 +02:00
Remotes Door Remote now shows Mode in UI (#26162) 2024-03-24 00:08:08 +01:00
Replay Turn interaction related attempt events into structs (#29168) 2024-07-25 00:19:34 +02:00
Research Random spontaneous cleanup PR (#25131) 2024-02-18 23:02:29 +01:00
Resources Remove lights compref (#19531) 2023-09-27 21:59:12 +02:00
Revenant Remove AlertType and AlertCategory (#27933) 2024-06-01 16:55:49 +02:00
Revolutionary Cleans up StatusIconSystem and fixing some bugs (#28270) 2024-06-08 19:59:10 +02:00
Robotics remove robotics console emag checking, make it a bit fairer (#27876) 2024-07-25 00:17:37 +02:00
Roles Fix Client RoleSystem not inheriting SharedRoleSystem, network job component (#21436) 2023-11-12 20:48:03 +01:00
Rotation Fix rotation visuals desync & appearance state spam (#23016) 2024-01-22 18:37:45 +01:00
RoundEnd Added hotkey and controller to re-open end of round scoreboard (#25884) 2024-05-03 00:19:00 +02:00
SSDIndicator Cleans up StatusIconSystem and fixing some bugs (#28270) 2024-06-08 19:59:10 +02:00
Salvage Use non-generic `TryComp()` for metadata & transform (#28133) 2024-06-01 16:53:51 +02:00
Sandbox Code cleanup: Purge calls to obsolete EntityCoordinates methods (#26292) 2024-03-24 00:07:58 +01:00
Screenshot Revert "Revert "Replace `ResourcePath` with `ResPath` (#15308)" (#155… (#15566) 2023-04-20 20:16:01 +10:00
SensorMonitoring Adds the thermo-electric generator (#18840) 2023-08-12 15:41:55 -05:00
Sericulture Sericulture fixes (#19193) 2023-10-08 19:52:10 +02:00
Shuttles Replace Matrix3 with System.Numerics.Matrix3x2 (#27443) 2024-06-06 21:44:48 +02:00
Silicons Strip markdown from silicon laws before saying them (#28596) 2024-07-05 20:22:29 +02:00
Singularity LockVisualizer (#25224) 2024-02-18 23:27:28 +01:00
Smoking Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Sound `EmitSound` prediction (#13282) 2023-01-05 05:56:35 +11:00
Speech/EntitySystems Ratvarian Language and CogChamp (#15639) 2023-04-29 18:34:19 +10:00
SprayPainter spray painter rework (#23287) 2024-02-08 12:25:35 +01:00
Sprite Makes Eyepatches Flippable (#26277) 2024-07-25 00:17:32 +02:00
Stack Use item status extension method (#23884) 2024-01-26 22:30:27 +01:00
Station Space Ninjas auto-toggle internals after spawning (#25083) 2024-05-18 13:51:21 +02:00
StationRecords Record deletion (#27883) 2024-05-18 13:58:44 +02:00
StatusIcon Cleans up StatusIconSystem and fixing some bugs (#28270) 2024-06-08 19:59:10 +02:00
Stealth Cleans up StatusIconSystem and fixing some bugs (#28270) 2024-06-08 19:59:10 +02:00
Sticky/Visualizers Remove some obsolete AppearanceComponent method usages (#13726) 2023-02-02 12:34:53 -04:00
Storage Replace Matrix3 with System.Numerics.Matrix3x2 (#27443) 2024-06-06 21:44:48 +02:00
Store/Ui Clean up store system (#28463) 2024-06-06 21:28:46 +02:00
Strip Content update for UI prediction (#27214) 2024-05-03 00:15:32 +02:00
Stunnable Fix stun baton throwing and visual effect (#18777) 2023-08-08 12:19:31 -08:00
Stylesheets Adds Support for Guidebook Buttons in UIs (#27891) 2024-05-18 13:52:13 +02:00
SubFloor Allow t-ray to penetrate carpets and puddles (#25276) 2024-02-18 23:24:54 +01:00
SurveillanceCamera Fix surveillance camera closing (#28374) 2024-06-01 17:19:44 +02:00
Tabletop Resolve `'TransformComponent.MapPosition' is obsolete` in content (#27939) 2024-05-18 13:58:34 +02:00
Teleportation Add teleporter logs (#13375) 2023-02-17 01:27:43 +01:00
TextScreen cancelable brig timers (#26557) 2024-04-07 14:22:06 +02:00
Thief fugitives redux (#1413) 2024-06-30 19:40:33 +00:00
Throwing Pulling rework v2 (#24936) 2024-03-24 00:03:20 +01:00
Tips Implement permissive version of AddMarkup and use it for tips (#28204) 2024-06-01 16:55:32 +02:00
Toggleable Candles (#21087) 2023-11-12 20:35:48 +01:00
Tools THE RETURN OF ITEM STATUS (#22986) 2024-04-21 23:41:08 +02:00
Traits Random spontaneous cleanup PR (#25131) 2024-02-18 23:02:29 +01:00
Trigger Unrevert audio (#21330) 2023-12-02 20:16:36 +01:00
UserInterface Fix speech bubble occlusion being checked from the player's position instead of the eye's (#29012) 2024-07-05 20:37:50 +02:00
VendingMachines Vending UI facelift (#25377) 2024-02-21 03:58:07 +01:00
Verbs Cleans up tag system (#28272) 2024-06-06 21:33:38 +02:00
Viewport Replace Matrix3 with System.Numerics.Matrix3x2 (#27443) 2024-06-06 21:44:48 +02:00
VoiceMask voicemask can select speech verb (#25768) 2024-04-07 14:09:57 +02:00
Voting Fix votes using an audio entity (#27871) 2024-05-18 13:52:04 +02:00
Wall Fix shuttle structure construction (#1069) 2024-04-09 22:12:36 -05:00
Weapons Replace Matrix3 with System.Numerics.Matrix3x2 (#27443) 2024-06-06 21:44:48 +02:00
Weather clean up weather systems (#28792) 2024-07-25 00:18:03 +02:00
Wires Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Xenoarchaeology Add tooltips to artifact analyzer UI (#27393) 2024-05-03 00:30:47 +02:00
Zombies Cleans up StatusIconSystem and fixing some bugs (#28270) 2024-06-08 19:59:10 +02:00
AssemblyInfo.cs Visualize melee weapon cooldowns in HUD. 2019-11-12 01:43:11 +01:00
Content.Client.csproj Partial cherry-pick: Loadouts redux (#25715) 2024-04-22 03:28:58 +02:00
Content.Client.csproj.DotSettings Pow3r: stage 1 (#4208) 2021-07-04 18:11:52 +02:00
GlobalUsings.cs Global usings (#6472) 2022-02-05 11:39:36 -07:00
Program.cs Content.{Client,Server} are now Exes that can be ran. 2020-01-22 20:17:32 +01:00