* Renames WindowBreak soundCollection to GlassBreak * Implements destructible lightbulbs moved the parent to the top as well * Fixes the old `glassbreak` soundCollection, renames it * Deletes the windows.yml version of glassbreak * Fixes the sound for bulbs being thrown * Removes name from abstract lightbulb * Implements IDestroyAct for lightbulbs * Implements onBreak for lightbulbs * Lights get damaged by getting hit and throwing * Lights now have an intermediate 'broken' state before destruction |
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| .. | ||
| BaseCharger.cs | ||
| EmergencyLightComponent.cs | ||
| LightBulbComponent.cs | ||
| PowerCellChargerComponent.cs | ||
| PoweredLightComponent.cs | ||
| WeaponCapacitorChargerComponent.cs | ||