* Initial commit.
* Minor tweaks to names, added caramel bottle.
* Fixing open state of caramel bottle.
* JSON cleanup.
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* Minor tweak to cookie dough ice cream recipe. Removed unused sprites.
* Swapping out updated sprites for rainbow sherbet, tropical sundae, neapolitan.
* Removing plushies.zip.
* Moved frozen treats to their own guidebook section under drinks to reduce clutter.
* Fixing flavor references, adding icecreamflavors.yml to contain definitions, corrected loadout ID references in loadoutgroups.
* Committing loadout changes that slipped through the cracks.
* Corrected casing in reference to RSI.
* Changed recipe for caramel to be just sugar to prevent conflict with Sigynate's recipe.
* So I'm kinda dumb and somehow it didn't occur to me that making sugar alone yield caramel would actually not only not fix the issue with Syginate but also wreck it for so many other chems, oopsie daisy, we're swapping it for Saline for a more shelf-stable salted caramel sauce.
* Tweaking ratio for Caramel, also, what are the odds that the tempermental build just works after this?
* At this point I'm just curious if a different build will fail this time.
* [pre-commit.ci] auto fixes from pre-commit.com hooks
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* Update Resources/Prototypes/Catalog/VendingMachines/Inventories/bardrobe.yml
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* Update Resources/Prototypes/Catalog/VendingMachines/Inventories/bardrobe.yml
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* Update Resources/Prototypes/Catalog/VendingMachines/Inventories/boozeomat.yml
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* Update Resources/Prototypes/Catalog/VendingMachines/Inventories/boozeomat.yml
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* Update Resources/Prototypes/_DV/Entities/Clothing/Uniforms/jumpsuits.yml
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* Update Resources/Prototypes/_DV/Entities/Objects/Consumable/Drinks/frozen_treats.yml
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* Update Resources/Prototypes/Guidebook/references.yml
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* Review changes
* Pascal-ify-ing flavor IDs.
* Update Resources/Prototypes/_DV/Entities/Objects/Consumable/Drinks/frozen_treats.yml
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* Added CentComm Turrets
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* Created Hitman_Case_catalog.yml
Signed-off-by: stormyatt <dratticuscrabs@gmail.com>
* for hitman
credit:stormyatt. thanks for the help those on discord and the host briefcase
Signed-off-by: stormyatt <dratticuscrabs@gmail.com>
* for hitman
credit: stormyatt with help from the discord sever and the hos briefcase pr
Signed-off-by: stormyatt <dratticuscrabs@gmail.com>
* 16/24 items filled
Signed-off-by: stormyatt <dratticuscrabs@gmail.com>
* for hitman
Signed-off-by: stormyatt <dratticuscrabs@gmail.com>
* more added
Signed-off-by: stormyatt <dratticuscrabs@gmail.com>
* top three filled
Signed-off-by: stormyatt <dratticuscrabs@gmail.com>
* for hitman, full disguise kit
Signed-off-by: stormyatt <dratticuscrabs@gmail.com>
* 27/30
Signed-off-by: stormyatt <dratticuscrabs@gmail.com>
* 28/30
Signed-off-by: stormyatt <dratticuscrabs@gmail.com>
* found the doorjack!
Signed-off-by: stormyatt <dratticuscrabs@gmail.com>
* spyCrewMonitor is cool
Signed-off-by: stormyatt <dratticuscrabs@gmail.com>
* found you!
Signed-off-by: stormyatt <dratticuscrabs@gmail.com>
* for hitman
Signed-off-by: stormyatt <dratticuscrabs@gmail.com>
* hitman: icons
Signed-off-by: stormyatt <dratticuscrabs@gmail.com>
* Created Hitman_Case.yml
Signed-off-by: stormyatt <dratticuscrabs@gmail.com>
* Create Hitman_Briefcase.rsi
Signed-off-by: stormyatt <dratticuscrabs@gmail.com>
* Delete Resources/Textures/_DV/Objects/Tools/Hitman_Briefcase.rsi
Signed-off-by: stormyatt <dratticuscrabs@gmail.com>
* almost made hitman card
* many modifactions to make it work.
* i need to get around to fixing my repo after this
* hope this works. reverting by hand
Signed-off-by: storm! <253825839+stormyatt@users.noreply.github.com>
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* as requested
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* less dependies, pretty sure only needed ones now
* review 2. card space addition
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* Various syndicate hardsuit sprite upgrades for overlay.
* Added (missing) overlays for Feroxi and Reptiles.
* added base bluekie light
* Added stealthsuit variant.
* Fixed duplicate yaml entry
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* Fix missing entry in meta.json for syndie medic
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* Moved DeltaV modifications of ZombieSystem to a partial class. Fixed factions and pacifist trait on zombie cloning. Added survival objective to cloned II.
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* tweak: explosion shake directional, distance fall-off
partial port of ss14Starlight/space-station-14#3707 by neomoth:
0b6282eb267ef1efc0b2bcd78a39e53a776f1c79
Co-authored-by: neomoth <69372252+neomoth@users.noreply.github.com>
* tweak: melee shake depends on damage/wielding
partial port of ss14Starlight/space-station-14#3707 by neomoth:
0b6282eb267ef1efc0b2bcd78a39e53a776f1c79
Co-authored-by: neomoth <69372252+neomoth@users.noreply.github.com>
* tweak: explosion kick falloff
* chore: remove debug log
* feat: melee shake has heavy/light variants instead of only showing for high blunt/wielded
* refactor: use MathF instead of Math
* tweak: more noticeable camera kick falloff
* tweak: generally dampen explosion kick a little more, fall off slower
* docs: explain camera kick falloff
* docs: remove commented upstream code per review
* docs: document screenshake falloff too, clarify distance
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