Commit Graph

529 Commits

Author SHA1 Message Date
Jae ae3fbb4083
Fix materials missed with Far Horizons nuclear reactor port (#5771) 2026-05-03 14:04:57 +02:00
Vape d4daae93e3
Port: Nuclear Reactor (#5474) 2026-04-26 21:34:23 +00:00
Gavreau d81024d883
Psionic Refactor (#4788)
* Refactoring

* Last PR

* forgot to switch

* Redone Psionic System

* more refactoring

* [pre-commit.ci] auto fixes from pre-commit.com hooks

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* Another refactorio

* [pre-commit.ci] auto fixes from pre-commit.com hooks

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* I don't know why I tried to overcomplicate this I could have just made it a popup message from the start instead of wasting three hours

* another big refactorio

* [pre-commit.ci] auto fixes from pre-commit.com hooks

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* Update lighthouse.yml (#4849)

* Pebble hotfix 1: Added ore processor (#4874)

* Added ore processor

* Forgot grills

* Automatic changelog update

* Terra: The Holiday Episode (#4843)

SNOW

* Automatic changelog update

* Academy 1.3.0 (#4863)

* * make festive for winturrr
* fixed emergency light in viro checkpoint
* fixed always on light outside dispo

* fixed light

* Map Edits: The Hive (#4887)

Co-authored-by: Velcroboy <velcroboy333@hotmail.com>

* Automatic changelog update

* Map Hotfix: Tortuga (#4878)

* Map Hotfix: Tortuga

* invalid

* Circuit imprinter

* increase detective 1->2

* return of the circuit imprinter

* fish power

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Co-authored-by: Velcroboy <velcroboy333@hotmail.com>

* Automatic changelog update

* And another one!

* Fix yaml linter

* Fix mapping section in CONTRIBUTING.md (#4894)

Co-authored-by: Velcroboy <velcroboy333@hotmail.com>

* Give dummy avali and chitnid moth eye sprites (#4884)

1 commit ops

* Midpoint Festive Season (#4891)

* Midpoint Festive Season

* Made frosty lights not be powered by festive magic

* Automatic changelog update

* Make pride clothing be able to chameleon into similar pieces of pride clothing (#4845)

* Expedite gender reassignment (#36894)

* Remove Misgendering (#40425)

fix misgendering

* make pride scarfs and cloaks chameleon

* [pre-commit.ci] auto fixes from pre-commit.com hooks

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* add missing comments

* Attempt Toby's suggestion: rename chameleon stuff

* rename the chameleon verb & window

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* Automatic changelog update

* kill speedboots (#4883)

* remove speedboots

* no more reverse engineering

* Update Resources/Prototypes/Research/civilianservices.yml

Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Signed-off-by: Proxy also works :3 <98499019+Proxysseia@users.noreply.github.com>

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Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>

* Automatic changelog update

* Centcomm roles QOL (#4880)

* first commit yippee

* ERT now gets centcomm implants too. Also fixes ERT not having death rattle implants

* Always bigger fi- oh nevermind (Feroxi Emote) (#4877)

* feroxi changes

Wideswing,10 pierce, tail thump, better storage of body emotes for feroxis

* Direction Changes

Removed wideswing dropped feroxi melee back to 7

Signed-off-by: Halo3moth <mdavid.wininger@gmail.com>

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Signed-off-by: Halo3moth <mdavid.wininger@gmail.com>

* Automatic changelog update

* Update Credits (#4897)

Co-authored-by: DeltaV-Bot <github@deltav.gay>

* Add Chemical, Paramedic, and Surgeon wall lockers (#4899)

* woo wall lockers!

* chemical

* clean up

* [pre-commit.ci] auto fixes from pre-commit.com hooks

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* Automatic changelog update

* Fix respawn timer (#4895)

* fix

* Automatic changelog update

* Demetashield epsilon part 2 (#4481)

* demetashield epsilon part 2

* bug fix

* annoucement.yml fix

* some redundant stuff removed

fix

* Make the cane loadout group include the librarian cane (#4904)

* Atmos Ops: dP Guidebook Entry  (#4906)

Atmos dP Guidebook Entry (#40194)

* Add Atmos dP guidebook

* Update Resources/ServerInfo/Guidebook/Engineering/DeltaPressure.xml

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(cherry picked from commit a93f6b8cdf5bdc4c0bf509e0706126eea500b531)

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Automatic changelog update

* Xenoarch tweaks (#4486)

* Initial glimmer change

* Added glimmer multiplier

* Adds scalar of research properly like the old glimmer system

* Left over code

* Glimmer changes for Analysis Console UI

* Accidental Namespace added

* Fixed small Math issue with glimmer values

* Fixed reference to Nyano

* Update Content.Client/Xenoarchaeology/Ui/AnalysisConsoleMenu.xaml

Co-authored-by: KOTOB <59124164+kotobdev@users.noreply.github.com>
Signed-off-by: SirSmith148 <64059804+SirSmith148@users.noreply.github.com>

* Update Content.Client/Xenoarchaeology/Ui/AnalysisConsoleMenu.xaml

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Signed-off-by: SirSmith148 <64059804+SirSmith148@users.noreply.github.com>

* Update Content.Shared/Xenoarchaeology/Equipment/Components/ArtifactAnalyzerComponent.cs

Co-authored-by: KOTOB <59124164+kotobdev@users.noreply.github.com>
Signed-off-by: SirSmith148 <64059804+SirSmith148@users.noreply.github.com>

* Fixed Deltav comment references

Went though various files and added comments to signify where delta v changes are to the upstream code

* More DeltaV Comment fixes

Added a few more comments for DeltaV specific changes, I also removed an unused line of code, and renamed to variables for better clarity

* Commenting and moving one file to _DV

I cant read apparently and  only saw some fixes requested, here are the rest apologies

* Update Content.Shared/Xenoarchaeology/Equipment/Components/ArtifactAnalyzerComponent.cs

Co-authored-by: Charlie Morley <cmorley191@gmail.com>
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* Update Content.Shared/Xenoarchaeology/Equipment/Components/AnalysisConsoleComponent.cs

Co-authored-by: Charlie Morley <cmorley191@gmail.com>
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* Update Content.Shared/Content.Shared.csproj

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* Update Content.Server/Xenoarchaeology/Equipment/ArtifactAnalyzerSystem.cs

Co-authored-by: Charlie Morley <cmorley191@gmail.com>
Signed-off-by: SirSmith148 <64059804+SirSmith148@users.noreply.github.com>

* Update Content.Client/Xenoarchaeology/Ui/AnalysisConsoleBoundUserInterface.cs

Co-authored-by: Charlie Morley <cmorley191@gmail.com>
Signed-off-by: SirSmith148 <64059804+SirSmith148@users.noreply.github.com>

* Update Content.Shared/_DV/Xenoarchaeology/BUI/AnalysisConsoleBoundUserInterfaceState.cs

Co-authored-by: Charlie Morley <cmorley191@gmail.com>
Signed-off-by: SirSmith148 <64059804+SirSmith148@users.noreply.github.com>

* Update Resources/Locale/en-US/xenoarchaeology/artifact-analyzer.ftl

Co-authored-by: Charlie Morley <cmorley191@gmail.com>
Signed-off-by: SirSmith148 <64059804+SirSmith148@users.noreply.github.com>

* Addressed issues of cleaning up a function to one that already exists, restoring an old comment from upstream, and moving localization data to _DV folder

* Update Content.Client/Xenoarchaeology/Ui/AnalysisConsoleMenu.xaml.cs

Co-authored-by: Charlie Morley <cmorley191@gmail.com>
Signed-off-by: SirSmith148 <64059804+SirSmith148@users.noreply.github.com>

* Update Content.Client/Xenoarchaeology/Ui/AnalysisConsoleMenu.xaml.cs

Co-authored-by: Charlie Morley <cmorley191@gmail.com>
Signed-off-by: SirSmith148 <64059804+SirSmith148@users.noreply.github.com>

* Update Content.Server/Xenoarchaeology/Equipment/ArtifactAnalyzerSystem.cs

Co-authored-by: Charlie Morley <cmorley191@gmail.com>
Signed-off-by: SirSmith148 <64059804+SirSmith148@users.noreply.github.com>

* Update Content.Server/Xenoarchaeology/Equipment/ArtifactAnalyzerSystem.cs

Co-authored-by: Charlie Morley <cmorley191@gmail.com>
Signed-off-by: SirSmith148 <64059804+SirSmith148@users.noreply.github.com>

* Update Content.Client/Xenoarchaeology/Ui/AnalysisConsoleMenu.xaml.cs

Co-authored-by: Charlie Morley <cmorley191@gmail.com>
Signed-off-by: SirSmith148 <64059804+SirSmith148@users.noreply.github.com>

* Missed one line to bring over to _DV

* Fixed github and IDE complains about null ref

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Co-authored-by: KOTOB <59124164+kotobdev@users.noreply.github.com>
Co-authored-by: Charlie Morley <cmorley191@gmail.com>

* It Snew On Lady Elegance (Christmas PR) (#4903)

* Update elegance.yml

* Update elegance.yml

* those who snow

* nukes the tattered cloak for real

* Update elegance.yml

* Automatic changelog update

* Winterhouse (#4910)

Update lighthouse.yml

* Hivemas (#4898)

* Hivemas

* variantize

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Co-authored-by: Velcroboy <velcroboy333@hotmail.com>

* Automatic changelog update

* It's a Tortuga Xmas! (#4893)

* It's a Tortuga Xmas!

* ...

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Co-authored-by: Velcroboy <velcroboy333@hotmail.com>

* Automatic changelog update

* Reinforced Tinted Windows (#4875)

* completion

* fix

* moved directories

* fixed

* Apply suggestion from @Toby222

Signed-off-by: Tobias Berger <toby@tobot.dev>

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Signed-off-by: Tobias Berger <toby@tobot.dev>
Co-authored-by: Tobias Berger <toby@tobot.dev>

* Automatic changelog update

* Manual changelog update

* Manual changelog update

* Harpies Flightless No More! (#4888)

* Initial port of EE Harpy flying (#919)

* Added better friction and acceleration modifiers.

* Moved server's flight system to shared. I don't know why it isn't in the first place.

* Shifting things around.

* Code tweaks to make it better

* Comment fixes

* Fixed footsteps and footstep sounds

* Added a quick conditional if InitialStaminaCost greater than zero

* Removed a pop-up that wasn't showing

* Additional adjustments

* [pre-commit.ci] auto fixes from pre-commit.com hooks

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* Fixed a few more systems to call the Flying system instead of the component

* Comment consistency. DeltaV comments where I made it better. EE comments where they originally had things

* YAML fixes

* Guidebook

* Apply suggestions from code review

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>

* Removed DoAfterDashEvent

* Fixed suggestions

* Updated comment

* Added new copyright free wingflaps with proper attribution

* [pre-commit.ci] auto fixes from pre-commit.com hooks

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* Appeased YAML gods

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* Automatic changelog update

* Adds nightvision to rat kings and xenos  (#4881)

* ISeeDeadPeople

* Apply suggestions from code review

Signed-off-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>

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Signed-off-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>

* Automatic changelog update

* Give custom laws to Salv Borg (#4866)

* Give custom laws to Salv Borg

Give a custom lawset to salvage borg

* [pre-commit.ci] auto fixes from pre-commit.com hooks

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* updated laws explain it better and look cleaner

Signed-off-by: BungleBoss <100389635+BunglesnortBoss@users.noreply.github.com>

* Update laws.ftl

Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
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* Automatic changelog update

* Protect arrivals and evac from meteors (slightly) (#4820)

* Protect arrivals and evac from meteors (slightly)

* [pre-commit.ci] auto fixes from pre-commit.com hooks

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* change meteor protection zone to a MarkerBase

* [pre-commit.ci] auto fixes from pre-commit.com hooks

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* xenoarch: remove impossible artifact trigger combinations (#4740)

* xenoarch trigger combination blacklists

* minor review comments

* review comments

* Automatic changelog update

* xenoarch: node scanner UI overhaul (#4814)

* xenoarch: node scanner UI overhaul

* [pre-commit.ci] auto fixes from pre-commit.com hooks

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* Update Content.Shared/Xenoarchaeology/Artifact/SharedXenoArtifactSystem.Unlock.cs

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* Update Content.Shared/Xenoarchaeology/Artifact/SharedXenoArtifactSystem.Unlock.cs

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* Automatic changelog update

* Syndie borg fixes (#4913)

* Moved law boards to their own file, similar to the structure that upstream uses.

* Fixed syndicate medical borg ghost role. Moved DV lawsets.

* [pre-commit.ci] auto fixes from pre-commit.com hooks

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* Automatic changelog update

* Feroxi: Blood in the Water (#4902)

* Added shark vision to Feroxi.

* Fixed a bug if someone was holding a container of blood.

* Updated pulse time and useDelay for the pulse.

* Updated guidebook

* [pre-commit.ci] auto fixes from pre-commit.com hooks

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* Cleanup

* More clean-up

* Removed vision goggles sound from ability

* Got rid of an unused namespace

* last fix I swear

* Apply suggestions from code review

Co-authored-by: Tobias Berger <toby@tobot.dev>
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* Apply suggestion from @Toby222

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* Removed SharedLightSystem from SharkVisionOverlay

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Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
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* Automatic changelog update

* Byoin TEG burn chamber edits! (#4911)

Update byoin.yml

* Automatic changelog update

* Reinforced Tinted Windows Bug Fix (#4918)

fix

* Automatic changelog update

* Vulnerable String Sanitization (Prevent `cmdlink`) (#4922)

* Fix label markup escapeing (#40600)

fix

* Sanitize NanoChat

* Escape PDA Owner/Job

* Escape ID Examine

* Early merge of https://github.com/space-wizards/space-station-14/pull/41799

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Co-authored-by: beck-thompson <107373427+beck-thompson@users.noreply.github.com>
Co-authored-by: Tobias Berger <toby@tobot.dev>

* 100% Ion resistance on Ninja Suit and Visor NVG. (#4916)

* Add NVG to visor, Ion Immunity and no EMP armor ignore

* Comments..

* .ftl from up to _DV

* Rewrote visor description.

* Remove ftl newline, forgor desc comment.

* Automatic changelog update

* AI HUD and Comms Update (#4905)

* test one

* Removed mind shield hud

* Automatic changelog update

* Syndicat ghost role description tweak  (#4889)

* final tweaks I promise.

* minor desc change requests

* typo buh

* Automatic changelog update

* Chibi update 08DEC2025 (#4914)

* omg chibi so kawaii!~ >w<

* take a wild fucking guess

* cameras, fixrotations, tilewindows

* Automatic changelog update

* Fixes coffe typo (#4930)

* Add more festive holiday clothing to AutoDrobe (#4909)

* sprites galore

* no Santa monkey

* autodrobe

* cost up

* Automatic changelog update

* EntropicDegen Fix (#4931)

lol

* Automatic changelog update

* [pre-commit.ci] auto fixes from pre-commit.com hooks

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* Merge Upstream

* One refactor to rule them all (#15)

* Add xenoborg laws to ion storm chance (#41532)

add xenoborg laws to ion storm chance

* Replace (almost) all existing storage fills with entity table container fills (#41360)

* Replace all existing storage fills with container fills, adjust some formatting to accomadate

* Forgot to remove that

* I really need to spell better

* Right, those are 3x3

* Change some NestedSelectors to GroupSelectors

* Actual container fills, test fix (maybe), and a few minor formatting changes

* Fix some more mistakes

* Forgot to add to that comment

* Some parenting fixes

* Test optimisation, maybe

* Roll holiday lights instead of individually listing it

* Move eletrical toolbox to NestedSelector

* Back to entity tables (except for vending)

* More nesting (and a TODO)

* Yet another fix

* Probably shoulda done it this way originally

* Entity tables for vending restocks

* I am good at formatting

* Make added table names consistent

* Make grand lottery weights a little more readable

* Use existing fills for bio suit crates

* Get rid of some more redundant amounts

* Nuke the StorageFill test section and update some comments

* Apply changes from code review

* Split off changes to vending restocks

* Split off changes to vending restocks

* Apply more changes from code review

* Attempt #2 of detangling this mess (oh shit I missed the pin)

* They look so similar

* I am great at formatting

* Missed a newline

* How did I manage to do that

* Move toy in FoodMealHappyHonkClown to top to prioritise

* Apply changes from review and move dank pizza to organise by weight

* Replace all storage fills with entity table container fills

* Balloons now float and slide smoothly. (#41102)

* The balloons became airy

* Attributions + Sound

* Add BaseBalloon

* Proto fixes

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Co-authored-by: ReWAFFlution <239567049+brokendot@users.noreply.github.com>

* Add Whitelist.Components yaml valiation (#40916)

* Add Whitelist.Components yaml valiation

* poke_tests

* fix linter

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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Remove blacklist methods in EntityWhitelistSystem (#40932)

* replace blacklist methods

* VS is trolling me

* Remove blacklist methods from fork changes

* Add test checking for multiple container fills, mark StorageFillComponent as obsolete (#41562)

add test, obsolete storagefill

* No more sub wizards in xenoborg preset (#41565)

no more sub wizards in xenoborg preset

* Fix gas filters (#41567)

fix gas filters

* Fix stunbaton component namespace (#34790)

* Fixed incorrect namespace

* .Components was weird so I removed it

* Predict powercells, chargers and PowerCellDraw (#41379)

* cleanup

* fix fixtures

* prediction

* fix test

* review

* fix svalinn visuals

* fix chargers

* fix portable recharger and its unlit visuals

* fix borgs

* oomba review

* fix examination prediction

* Fix and mark microwave time addition for BeingMicrowaved

* Fix for missing namespace in Nanochat

* Fix several systems and protos after powercell prediction change

* Fix typo in Ion Storm lawsets (#41574)

Pizzaria → Pizzeria

* Remove commented items (#41577)

* Tourniquets can now fit in medical belts (#41584)

* Fewer War Crimes (#41541)

* Fewer War Crimes

Re-colour the syndicate medical bags to not use the legally restricted Red Cross symbol and instead use the same blue cross colours as used across the rest of the game's medical symbolism.
Because no-one wants to go to the Hauge. Also consistency is nice.

* Update meta.json

* Update another meta.json

* Update meta.json again

additional detail

* Make gameticker spawn code more modular (#41588)

gameticker dospawn

* Meatball Salvage wreck remake (#41589)

Remake-Meatball-Wreck

* Update mothership again (#41491)

* add xenoborg recharging station

* it was backwards

* make it a tad darker

* touch ups

* add xenoborg blast door sprites

* update sprites

* add xenoborg blast door

* improve blast door sprite

* typo

* make it thinner

* update mothership

* moved yml lines

* updated xenoborg charger sprite

* removed unused state

* fixes to the mothership

* Fix helmet lights (#41599)

fix helmet lights

* Change thief backpack ui name and description with Component fields (#41583)

* Add new name and description fields to the thiefbackpack component and ui

* Change fields to locids, remove Title from menu.xaml, add comments to  thiefbackpackui.cs

* Helper method for get charge level (#41601)

* get-charge-percent

* review

* Adds option to whitelist or blacklist store entries based on buyer objectives (#41493)

* BuyerObjectiveWhitelistCondition done

* fix to check every buyer objective for a blacklisted objective before checking whitelisted objectives

* resolved requested changes

* forgot a line

* Update Content.Server/Store/Conditions/BuyerObjectiveWhitelistCondition.cs

* Replaced IsBlacklistPass with IsWhitelistPass

* cleaning up

* placed whitelist == null check above objective loop

* Moved empty whitelist check below foreach loop

* final cleanup i pray

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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Fix looking at verbs causing sounds or popups (#41609)

* fix verb popups

* spelling

* Properly document AtmosDeviceEnabled(Disabled)Event (#41613)

kill misnomers

* Felinase/Caninase Reagent Tweaks (#41527)

* Tweaked reagents required for recipes, increased output of recipe, lowered time of accent per unit, and tweaked chem thresholds

* tweaks

i was lazy

* product change

lazy again

* yuh

* pluh

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Co-authored-by: NoreUhh <noreuhh@gmail.com>

* Change to add shot glasses to the bartender guidebook entry (#41618)

adds shot glass to bartender guidebook

* Add StatusIcon component to MobBaseAncestor (#41624)

add StatusIcon to ancestor

* Make xenoborg round end text better (#41623)

* make xenoborg win color easier to read

* display the max number of xenoborgs and the number of crew alive in the end

* make it a datafield

* add : (literally)

* add period

* make text better

* Fix EquipmentVerbs not showing up in strip menu (#41631)

commit

Co-authored-by: iaada <iaada@users.noreply.github.com>

* Fix clientsided alerts being overwritten by server (#37033)

Initial commit

* Predict borgs (#41600)

* predict borgs

* small fix

* fix MMI item slot serialization

* fix movement speed for mothership core

* review and minor improvement

* fix resolve

* review

* predict name identifiers (#41605)

* Make Firespread logical (#41636)

* FIRE

* code comment fix

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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>

* fix rcd overlay getting stuck for borg modules (#41648)

fix rcd overlay getting stuck

* Add water flower for clowns (#41469)

* Spray!

* Add to clown loadout

* Fix the easy things

* lot nicer

* spray update..

* Fix yaml

* fixes

* changed it to warning!

* review

* review

* sku

* multi reagent bloodstream (#41489)

* multi reagent bloodstream

* pluralize the comments

* fix TryModifyBloodLevel return logic

* now with quantity

* now with solution

* implement suggestions

* fix forensics

* minor thing

* Nevermind undo that caps matters.

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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>

* Fork fixes for multi reagent bloodstreams

* [HOTFIX] FIX LIGHT MELEE LOGS (#41655)

God fugcking

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* Add Changeling DNA store (#41632)

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chec

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* Revert "reduce reflect chance on ninja and cult swords  Energy weapons by default now only reflect energy projectiles"

This reverts commit 444d9a4921.

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2026-04-15 22:33:57 +02:00
Princess Cheeseballs ea166512c4 Balance swing at Vestine (#42302)
* AAAAAAAAAAAAAAAAAAAAAAA

* whhops

* full range whoop

* less diff any%

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2026-04-04 16:57:53 +02:00
0-Anon e0a604522b Ammonia restores Rat King Bloodlevel (#42167)
* Ammonia restores Rat King Bloodlevel

Adds a saline effect to ammonia for creatures with the rat metabolizer type condition (aka, rat kings)

* error fix

code did not like amount under condition so fixing that, and restoring amount to 1 to be identical to how it was working in the video. amount 6 was comical levels of blood restoration
2026-04-04 16:57:21 +02:00
SlamBamActionman d514f400a4 Make StaminaModifier into a status effect, apply to Hyperzine (#41902)
* Initial commit

* Probably better this way.

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2026-04-04 16:57:19 +02:00
Princess Cheeseballs 07b74a9e75 Arcryox Metabolism Fix (#41881)
* fix arcryox metabolism

* dont change that shit wrong branch

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2026-04-04 16:57:18 +02:00
cloudyskies 78185d637c diona are now less debilitated by rooting in blood (#41642)
* diona are now less debilitated by rooting in blood

* Rerun tests

* Rerun tests
2026-04-04 16:56:51 +02:00
SlamBamActionman 00aeae3888 Move Zookeeper and Boxer jobs to DeltaV namespace, based on upstream PR (#41741) 2026-04-04 16:56:50 +02:00
Princess Cheeseballs 2692b91189 Vestine now Mutates Plants to Produce Vestine (#41731)
* ready freddy!

* remove that shit

* fsasfaf

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2026-04-04 16:56:50 +02:00
ScarKy0 376d1cdafc Warfarin and Hemorrhinol, Hemophilia turned into a StatusEffect (#41685)
* init

* yeah

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* comments

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2026-04-04 16:54:52 +02:00
SlamBamActionman 5d496b92d9 Change Ephedrine, Desoxyephedrine and Hyperzine properties (#41693)
* merff (no numbness)

* I can't feel a thing

* Update self-damage and OD values

* Missed a 5
2026-04-04 16:54:51 +02:00
Theo 395fd9b95d
omni feedback rebalance (#5584)
* changed omni OD to 21, combat medpen to 20 omni and 10 tranex

* Changed comments to reflect the previous values

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---------

Signed-off-by: Radezolid <snappednexus@gmail.com>
Co-authored-by: Radezolid <snappednexus@gmail.com>
2026-04-02 14:04:48 +02:00
Theo 61d9f9ece4
Omni rebalance (#5514)
* Omni has 20u OD and removes other chemicals from bloodstream at a rate of 1

* Include mention of cell damage in description

* Revert "Include mention of cell damage in description"

This reverts commit a0cd827ce0.

* fix comment and desc

* Untouch medicine.ftl

Signed-off-by: Radezolid <snappednexus@gmail.com>

* Update medicine.yml comments

Signed-off-by: Radezolid <snappednexus@gmail.com>

---------

Signed-off-by: Radezolid <snappednexus@gmail.com>
Co-authored-by: Radezolid <snappednexus@gmail.com>
2026-03-25 01:29:03 +00:00
William Lemon f8e3b2b999
[!!SPOILER!!]] April Fools / Event Feature (#5350)
* Main Implementation

* Hidden Species basics

* Modified CVar to be a single variable, fixed some errors

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Quiet RSI Warning

* Typo fix

* Force touch to shup up RSI Validator?

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Attempt 3 to shut up rsivalidator?

* Desperation.png

* Remove bad folder. Whoops

* Whoops, Fix poisoning the atmoshpere

* Untouch

* Yesbutwhataboutsecondfix

* Resolved issues

* Gave motorkind intrinsic radios. Whoops

* And unlockable

* Minor Fixes

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Conglomerartes Horns, fixes Motorkind Encryption keys

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Fixed fuel digestion

* Made bonk multiplier explicit.

* Removed unused field

* Many fixes

---------

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2026-03-25 08:11:29 +11:00
NoreUhh 33a9c44e55 Felinase/Caninase Reagent Tweaks (#41527)
* Tweaked reagents required for recipes, increased output of recipe, lowered time of accent per unit, and tweaked chem thresholds

* tweaks

i was lazy

* product change

lazy again

* yuh

* pluh

---------

Co-authored-by: NoreUhh <noreuhh@gmail.com>
2026-01-26 19:25:31 +01:00
Princess Cheeseballs 2e6996eb3b Fix Gas Reagent Thresholds. (#41438)
* Fix reagent gas scales

* add comment

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2026-01-26 19:22:39 +01:00
Vanessa 8f130cb0bb
Migrate Chronic Pain to the New Status Effect System (#5180)
* Renamed InPain to ChronicPain. Changed references.

* Updated meds to use the name status effect system for chronic pain suppression. Standardized popup chances for all meds.

* Migrated ChronicPain to the new Status effect system. Basically re-wrote it and re-organized it.

* Cleanup and tweaks.

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Fixed cloning traits for pain.

* Addressing Milon-san's feedback uwu

* Apply suggestions from code review

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>

* Turned floats into TimeStamps.

* Derp

* Forgot the trait lol

---------

Signed-off-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: Tobias Berger <toby@tobot.dev>
2026-01-23 10:24:32 +00:00
Charlie Morley 6117b7b5e1
harpy gasp when pollutant gases are present (#5158)
* harpy suffocate in the presence of trace pollutant gases

(cherry picked from commit 1a618f3f12716d22c3879ba0760c83d6419a2fd6)

# Conflicts:
#	Resources/Prototypes/_DV/Body/Organs/harpy.yml

* harpy asphyxiation finally accurate in the guidebook
2026-01-16 12:32:20 -06:00
Vanessa 95a9aa5880
Fixed cryox working on the dead. (#5096) 2026-01-01 15:15:19 -06:00
Princess Cheeseballs 29fa901a85 Make Nutriment Work again. (#40869)
Fix nutriment

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-12-29 11:39:37 -06:00
Vanessa 1e66b9d05e Various unit test fixes. 2025-12-29 11:39:37 -06:00
Vanessa 7b5444ed37 Addtional YAML fixes from upstream merge changes 2025-12-29 11:39:36 -06:00
Princess Cheeseballs db1f32c9e6 Fix Entity Effect Scaling (Hopefully) for good and some other misc fixes (#41163)
* Fix the last of the entity effects bugs

* aaa

* losing it

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-12-29 11:39:36 -06:00
Centronias db3d2a81c2 Make bleach a better space cleaner (#41276)
* make bleach a better space cleaner

* imagine me cherry picking just the first bad commit and then totally forgetting there was a second commit lel
2025-12-29 11:39:36 -06:00
NoreUhh 059f74cfbe Add 2 New Reagents (Felinase and Caninase) (#41136)
* Flavors, Flavor Profiles, Reagent Text

* Base Reagent and Mix reaction

* Borkinase, flavor stuff

* Final touches me thinks

* Comment out shit

* Update fun.yml

removed comments

* Update fun.yml

Increased output for borkinase and felinase

* explosive reaction

creates razorium when mixed and makes a radioactive explosion. screaming explosion funny!!!

* reagent descriptions

updated em

* chem is no longer nuclear bomb

* remove tile-break scale

* recipe change

done through web view dont kill me im lazy

* removed cellular, halved rads

done through web again, dont end me thanks

* updated locale to reflect name change

* updated reagent to reflect name change

* updated reactions to reflect name changes

---------

Co-authored-by: NoreUhh <noreuhh@gmail.com>
2025-12-29 11:39:34 -06:00
rumaks 95393679fa Fix the ethanol guidebook entry (#41192)
change liver metabolism rate to 1
2025-12-29 11:39:34 -06:00
kosticia b49f9adc86 Rename kira special to the orange-lime soda (#41167)
* rename kira

* these one too

* migration

* Revert "migration"

This reverts commit ae0006ef745909c2e17b37fd18fd1d57204fe773.

* Revert "these one too"

This reverts commit 9757d2cf6898719b158e03c0f3b637cd2b55ce17.

* Revert "rename kira"

This reverts commit 170408c6f7486a6746b7a7c52cf10c597ead2608.

* bless the emo

* aaaaa

* time to end this right here and right now

* Revert "time to end this right here and right now"

This reverts commit b2c38573f9f8b5e8f736443d646d26839a0694cf.

* Revert "aaaaa"

This reverts commit 0f9451e22533b2f646211219e04103ce16d952ca.

* Revert "bless the emo"

This reverts commit 223607accf81e286481cab8d1037b1eb89a44dac.

* rename

* bikeshedding

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-12-29 11:39:33 -06:00
Princess Cheeseballs 7ab349682f [Hotfix] Fix Phalanx (#41170)
feex

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-12-29 11:39:33 -06:00
emberwinters 8c80382feb Diphenhydramine drowsiness maximum fix (#41169)
Update medicine.yml
2025-12-29 11:39:33 -06:00
Princess Cheeseballs b2f02e6eed Fix Being Drunk! (#41002)
* Drunk moment

* push

* fix test fails + a smidge of cleanup

* two smidges of cleanup

* Unpredicted so don't need the workaround

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-12-29 11:39:30 -06:00
ArtisticRoomba 50b112ab89 Slime organs metabolizing slime restores blood level + halves slime hunger satiation when consumed by a slime organ (#32537)
* metabolizing slime restores blood level

* halved the effectiveness of hunger satiation when slime is consumed by a slime organ

* kaboom

* ref george orwell's 1984

* rewrite george orwell's 1984

* Revert "rewrite george orwell's 1984"

This reverts commit c283a38e584c477f601179ea7504ec2651d22d31.

* this is exactly like doublethink from george orwell's 1984

* this is exactly like the ministry of truth from george orwell's 1984

* this is exactly like the ministry of peace from george orwell's 1984

* i'm going to lose it just like the protagonist in george orwell's 1984
2025-12-29 11:39:28 -06:00
Princess Cheeseballs 27216b971a Fix Cryptobolin and make it use NewStatusEffectSystem. (#40675)
* Push

* Mercury too I guess???

* Update comment

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-12-29 11:39:24 -06:00
Vanessa 95557be4ee More ECS fixes. Will I never escape this hell? 2025-12-29 11:39:23 -06:00
Vanessa e54548fcf6 More ECS fixes. 2025-12-29 11:39:23 -06:00
Princess Cheeseballs 66118f024f Cryogenics evenheal + New chem "Arcyrox" (#41696)
* Cryo chems

* Actually cryo eats a lot of this stuff, should probably buff the amount you get...

* minor necrosol buff

* fuck it old recipe

* Fucked up my math, half is closer to 6 here.

* cryox

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-12-29 11:39:23 -06:00
Vanessa 9cf3fb6aef Migrated the psionic reolling stuff to the new ECS system. Am I out of this hellhole yet? 2025-12-29 11:39:23 -06:00
Vanessa f8c0f8f5cd Converted addicting and in pain statuses to the new ECS system. 2025-12-29 11:39:23 -06:00
Vanessa 98d9580ae5 Updated all of ReagentThreshold and TotalDamage conditions in non-upstream files 2025-12-29 11:39:22 -06:00
kosticia b8f9ddbbb4 Artifact glue reagent (#38670)
* a

* Revert "a"

This reverts commit 2b9ba4ea67a9395d30b7ab37c8065f627f1a961a.

* f

* dev it

* a?

* ad

* forgor

* Revert "f"

This reverts commit 39228c7cbe4d28ba43b73580b55e01c3979eb869.

* derandomisation!

* reviv

* flavor

* fixe

* dwwasdwasdwa

* dwasdwasdwas

* fuck you
2025-12-29 11:39:22 -06:00
Princess Cheeseballs f3c49f9294 Entity effects ECS refactor (#40580)
* LOCKED THE FUCK IN

* Forgot this little fella

* Crying

* All entity effects ported, needs cleanup still

* Commit

* HEHEHEHAW

* Shelve for now

* fixe

* Big

* First big chunk of changes

* Big if true

* Commit

* IT BUILDS!!!

* Fix LINTER fails

* Cleanup

* Scale working, cut down on some evil code

* Delete old Entity Effects

* Accidentally breaking shit by fixing bugs

* Fix a bunch of effects not working

* Fix reagent thresholds

* Update damage

* Wait don't change the gas metabolisms A

* Cleanup

* more fixes

* Eh

* Misc fixes and jank

* Remove two things, add bullshit, change condition to inverted

* Remove unused "Shared" system structure

* Namespace fix

* merge conflicts/cleanup

* More fixes

* Guidebook text begins

* Shelve

* Push

* More shit to push

* Fix

* Fix merg conflicts

* BLOOD FOR THE BLOOD GOD!!!

* Mild cleanup and lists

* Fix localization and comments

* Shuffle localization around a bit.

* All done?

* Nearly everything

* Is this the end?

* Whoops forgot to remove that TODO

* Get rid of some warnings for good measure...

* It's done

* Should make those virtual in case we want to override them tbqh...

* Update Content.Shared/EntityEffects/Effects/Botany/PlantAttributes/PlantDestroySeeds.cs

Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>

* Fix test fails real

* Add to codeowners

* Documentation to everything

* Forgot to push whoops

* Standardize Condition names

* Fix up metabolism a little as a treat

* review

* add IsServer checks

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>
2025-12-29 11:39:22 -06:00
āda 5450f81686 Organize StackPrototype with inheritance (#38412)
* In one commit like an animal

* carpet fix

* move materials, more bad commit discipline

* re-add marble

* don't also do materials in the same PR, dude

* the return of floor_tile_stacks.yml for atomizing

* resolve an old issue

* re-add det cable

---------

Co-authored-by: iaada <iaada@users.noreply.github.com>
2025-12-29 11:39:22 -06:00
Hitlinemoss 304e1929c8 Ice (the reagent) now actually does stuff (#40149)
* ice now evaporates and quenches thirst

* Ice uses BaseDrink as parent instead of Water

* Misc ice cleanup

* Ice no longer inherits Extinguish reactiveEffect

* Test fixes

* Deparented Ice from BaseDrink (was causing test fails)

* Whoops, forgot to remove the part actually causing the test fails

* Added code comments
2025-12-29 11:39:22 -06:00
SlamBamActionman 2deccd0e51 Add slowdown to nocturine, buff duration and minor delay reduction (#40797)
* Yawn

* Remove yawning because it's kind of a nerf tbh

* Remove newline

* Begone, condition
2025-12-29 11:39:19 -06:00
āda a23fde4d21 Standardize state names in drinks yml (#40316)
* drinks_base

* drinks_special

* drinks_fun

* drinks_cans - the holy minus diff

* bottles_glass and metamorphic

* mugs

* Solar's Best Hot Drinks

* misc drinks_cups

* slight addition to base

* lint fix

* metamorphic glass

---------

Co-authored-by: iaada <iaada@users.noreply.github.com>
2025-12-29 11:39:18 -06:00
Princess Cheeseballs 785e677ad5 Stunned Status and Knockdown Meth fix. (#39547)
* Init Commit

* Remove unused code, fix stun visuals bug

* Update Content.Shared/Stunnable/SharedStunSystem.cs

* Some initial changes

* first batch of changes

* Commit

* One line cleanup

* KnockdownStatusEffect ain't worth it.

* Fix 2 bugs

* Fixes

* Remove that actually,

* Maybe this?

* Meff fix

* Meff fix

* alert cleanup and API

* I expect update loops to be at the top.

* Fix LOC

* Address review

* Address review x 2

* Merg my PR

* Fix

* Update Content.Shared/Alert/AlertsSystem.cs

webedit

Co-authored-by: Perry Fraser <perryprog@users.noreply.github.com>

* FIX THAT TEST FAIL!!!!

* Me when I forget to actually give you alerts

* Push

* Tests are not failing locally why are they dying on github???

* Fix test fails (real)

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
Co-authored-by: Perry Fraser <perryprog@users.noreply.github.com>
2025-12-29 11:39:13 -06:00
SlamBamActionman aa82894de2 Add a sleep delay to Nocturine (NewStatusEffect version) (#40231)
* Initial commit

* Minor fix

* Why is this uncommented here? Hmmm

* No wait this can't be here, oops

* Do better time

* Also guidebook

* Review changes

* Add rejuvination, fix mispredicts
2025-12-29 11:39:13 -06:00
SlamBamActionman 6c6b49e8f8 Add contraband levels for several reagents (#40426)
* Initial commit

* Minor changes
2025-12-29 11:39:09 -06:00
rumaks 45fd6e985b Make ichor heal brute, burn, and toxin evenly (#39466)
* Make ichor heal brute, burn, and toxin evenly

* Nerf healing to more reasonable values
2025-12-29 11:39:09 -06:00
Vanessa 3d507e726c Cryox evenheal (#41696 Partial) 2025-12-29 11:39:06 -06:00