* add mothership module
* option for mothership to open self UI
* fix mothership module
* remove mothership body
* swapp real hands for modules
* action sprite for mothership module
* removed hands from mothership core sprite
* xenoborgs now drop a pinpointer to the mothership core once destroyed
* add pinpointer to space movment module
* add base for XenoborgRule
* add xenoborg antag option
* something was needed
* something else was needed
* add ghost role spawn points
* change name in antag selection to Xenoborg Core
* add random spawnPoint markers that don't do anything
* add spawn points to mothership
* update spawn points
* add xenoborgs rule
* add xenoborgs rule to rotation
* add xenoborgs preset
* update preset with secret version
also added xenoborg mode description
* modify Antag Selection system to allow for custom entities via the AntagSelectionDefinition
* fix ghostroles spawners
* fix rule with new entityPrototype
* add spawnpoints to the mothership
* whitelist system to spawnpoints
* updated xenoborg components
* added xenoborg component to xenoborgs
* updated spawnpoints of xenoborgs in the mothership
* add new tags for xenoborg and mothership core
* add new tags for xenoborgs and mothership core
* update ghostrole spawners for xenoborgs
* message for when you get the xenoborg role
* explode all xenoborgs when mothership core dies
* for real now. explode all xenoborgs when mothership core is destroyed
* round end summary for xenoborgs
* temporary
* add guidebook entry for xenoborgs
* instructions on how to borg players
* removed lock from xenoborg control computer
* announcement when all xenoborgs die
* announcement when mothership core is destroyed
* typos
* fix error
* improve xenoborg mind role
* move sounds to xenoborg and mothership component
* play sounds when turned into xenoborg
* change sprites of mothership core actions
* minor fix
* add custom xenoborg start sound
* carps now attack xenoborgs
* added guide link to xenoborgs
* add guidebook link to xenoborgs
* added guidebook link to mothership core
* add link to source of the sound
* fixed minor issue
* has to be 1
* typo
* add light layer to mothership core sprite
* fixed antag selection system
* update guideboook
* update the guidebook again
* alphabet
* documentation
* simplify documentation
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
* make the briefing yml instead of code
* fix bug with sprites
* fix formating
* remove stuff from AntagSelection
* add stuff to AntagSpawner
* fix game rule
* removed secret xenoborg preset
* support for more than one entity for each antag role
* fix gamerule
* fixes
* no xeonborgs
* add xenoborgs to all at once
* engi xenoborg included
* more comments
* more recognizable
* more xenoborgs when more players
* removed unused stuff
* correct access
* removed unnecessary stuff
* use GetAliveHumans and make comments better
* Make the system more robust
* use a constant
* remove overload from the Destroy method
* has to be public to be used in the xenoborg system
* fix the mindrole methods
* not sure, but I was asked to do it
* use a constant for the color
* forgot to make it static
* removed param comments
* removed useless parameters
* fixed stuff
* added event listeneers to xenoborg mind change
* only 4
* unfuck the antagSpawner
* comment
* unfix stuff
* commentary
* removed xenoborg stuff from siliconLawSystem
* move some stuff to the component
* removed space
* removed uncessary stuff
* no need to crate a var
* move stuff from mothership comp to xenoborg comp
* removed XenoborgCoreRoleComponent
* comment on the AntagSelectLocationEvent
* added back empty line
* comment
* make the summary better
* make AntagRoleToPrototypes summary better
* adding useless stuff back cause it was there before
* hascomp instead of trycomp
* again
* LocId instead of string
* make a new logic for the whitelist of the spawnpoint
* added ghostrole tags back
* use hascomp instead of trycomp
* removed whitelist from SpawnPointComponent
* not needed anymore
* no longer subverted
* fixed names
* make it better
* add not
* i'm dumb
* briefing is now handled by the xenoborg system
* call evac if there is too many xenoborgs
* update submodule
* fix division
* Add AutoGenerateComponentPause and AutoPausedField to XenoborgsRuleComponent
* add lines between stuff
* Make the Blocking system more robust
* Make mothership inherit from BaseMob
* remove this stuff cause is bad
* Revert "Make the Blocking system more robust"
This reverts commit 099babfe1daef00e6073e04108920327416e4ca4.
* Mothership core snaps to grid
* stop mothership core from moving
* mothership core is static again
* make guidebook entry on how to xenoborg crew better
* Make mothership core damageable
* If xenoborgs need it, so do zombies i guess
* Start the NextRoundEndCheck
* follow private static readonly naming rule
* Samething
* Fix announcments
* Make it a datafield, no?
* Revert "Make it a datafield, no?"
This reverts commit 62f6255ccccdd583d7f833ae4dbcd09a670f721a.
* remove stuff
* doesn't need to move
* is kinda of a structure
* so it doesn't pry floors as soon as it spawns
* powercell hand to mothership core module
* label for new hand
* core_e -> core-e
* mothership core can pilot the shuttle again
* fix duplicated tag + description to xenoborg tags
* scout xenoborg can now move in space without the jetpack so it can better use the sword module
* improve basic xenoborg module
* remove changes from zombie rule comp
* swap AllEntityQuery for EntityQueryEnumerator
* new line at the end
* change to 15 seconds
* make MothershipCoreDeathAnnouncmentSent into a datafield
---------
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
Co-authored-by: beck-thompson <beck314159@hotmail.com>
* allows gas recycler to be rotated
* Add Gas Recycler guide .xml
* Add Gas Recycler to engineereing guidebook yaml
* add loc
* add guide help component
* expanded guidebook entry
* recycler now can rotate pipe ports while keeping the rest in the same orientation
* guidebook edits
* added teg arrows for recycler
* guidebook tweaks
* skeleton
* ok I think I understand this now
* xaml more like xam L
* good enough individual law control
* Works
* Final checks
* Final_Final.exe.docx
* removed unecessary usings
* locstrings
* doc comments
* requested changeds except var
* visual stuff
* I could write a manifesto about how much I dislike var
* color tweak + other thing
* request changed minus the inheritance
* sans Boxcontainer
* :/
* cache find
* requested changed
* removed usings
* Moved margin and removed unecessary BoxContainer
* Update xenoarch guidebook page
* Remove artifact reports from science.yml and word change
* Some adjustments
* Remove references to artifact reports
* fix error and typo
* Various changes
* typo
* THATS NOT BROWN????
* Changed trigger window
* Added new section and notes about reagents
* Split into sub pages and various changes
* Change AnalysisConsole to link to the AnalysisConsole guidebook entry
* slight wording change
* Replace reagent explanations with reagent embeds
---------
Co-authored-by: TrixxedHeart <46364955+TrixxedBit@users.noreply.github.com>
* Update OrganManipulation.xml
* Update Command.xml
Renamed commands from Research Director and QuarterMaster to Mystagouge and Logistic Officer.
Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com>
* Update Radio.xml
Highlighting examine your radio
Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com>
* Update CharacterCreation.xml
Added some extra traits, and changed unrevivable to include cloning.
Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com>
* Update MedicalDoctor.xml
Added some information regarding cryogenics for rotting bodies, and added information about the unrevivable trait.
Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com>
* Update Cloning.xml
Added information regarding the unrevivable trait for cloning.
Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com>
* Update Surgery.xml
Added the cleaning of surgery tools.
Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com>
* Update Science.xml
Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com>
* Update AnomalousResearch.xml
Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com>
* Update CosmicCultDeconversion.xml
Updated the deconversion to fix the censer from holywater to Mindbreaker toxin
Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com>
* Update CosmicCultDeconversion.xml
bible removal
Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com>
* Update CosmicCultDeconversion.xml
Added mindbreaker toxins recipe.
Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com>
* Update PartManipulation.xml
Added extra information regarding limbs that cannot be biofabbed.
Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com>
* Create Logistics
Renamed logistics guidebook entry
Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com>
* Update cargo.yml
Renamed from cargo to logistics
Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com>
* rename cargo to logistic
rena
Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com>
* Revise trial and hearing procedures in Justice.xml
Updated trial and hearing procedures, including time limits and roles.
Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com>
* Enhance Psionics.xml with glimmer tracking details
Added details about the sophic scribe's functionality and glimmer emergency handling.
Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com>
* Rename guide entry for altars in epistemics.yml
Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com>
* Update Altar.xml by removing Golemancy note
Removed note about Golemancy not being implemented.
Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com>
* Enhance forensic information retrieval process
Updated instructions for recognizing DNA and added references to Medical and Criminal Records Computers.
Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com>
* Decked out the MedicalDoctor.xml with the new traits and CPR!
* Recoloured Medical doctor and added a better guide for dead bodies.
* Reworded medical doctor alot.
* Added another surgery textlink
* Rechanged medical doctor, too colourful so i toned it down
* Finalised the doctor
* fixed a missing "
* Some grammar and invalid pages fixes.
* Edited the Bartender page to add restocking as well. Along with some rewording.
* Added operating tables to surgery, and fixed a typo, its sutures not satures!
* Fixed some stuff
* Fixed some things regarding a review.
* Rewriting my medical doctor. Part 1
* Rewrite medical doctor.xml part 2
* Some extra changes, added umbroxol and holywater to core medications
* added topicals
* finished rewriting medical doctor
* copied medical doctor to the DV folder for namespacing, while replacing the original one with wizdens
* Edited something about psionics.
* Fixed forensics.
* [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
* namespaced medical doctor.
* quick bug fix
* moved umbroxol and holy water to speciality medications
* added extra traits such as unrevivable to medicaldoctor
* Update Resources/ServerInfo/Guidebook/_DV/Justice.xml
Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com>
* Fixed everything for review
* fixed an entry not showing
* ack invalid comment
* Hotfix for him again
* To apply with the changes
* aaaaa MY YAML
* [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
* Update guides.ftl
Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com>
* Update MedicalDoctor.xml
Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com>
* Update CharacterCreation.xml
Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com>
* Fixed a serious blunder
* Moved cloning into _DV and changed the .yml address
* Quick fix to surgery.
* updated surgery again.
* removed the commentz from the main guide
* oops I accidentally deleted
* Update Resources/Locale/en-US/guidebook/guides.ftl
Signed-off-by: Tobias Berger <toby@tobot.dev>
* Update Resources/Locale/en-US/guidebook/guides.ftl
Signed-off-by: Tobias Berger <toby@tobot.dev>
---------
Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com>
Signed-off-by: Tobias Berger <toby@tobot.dev>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: Tobias Berger <toby@tobot.dev>
Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
* Adds Survivor Antag
* Adds Survivor Role
* Adds Survivor Rule ECS, adds a survivor role event, adds make antagonist to random global spawn spell
* Moves Survivor Ensurecomp to event handler. Makes Add Survivor Role a broadcast. Adds Survivor Component. Removes redundant briefing.
* Adds Survivor Antagonist role type for admins to keep track of this easier, adds it to Survivor.
* Adds access to survivor game rule system
* Adds Survivor Rule
* Adds end of round survivor text
* Adds end of round reporting logic. Adds logic to start the survivor rule.
* Changes desc from centcomm to shuttle
* survivor (S)
* Checks if they're alive on the shuttle instead of centcomm.
* ftl text selection based on number of survivors.
* Removed Survivor Antagonist, replaced it with Free Agent.
* Adds InvalidForGlobalSpawnSpell tag, checks for it on spawnspell, and adds it to a zombified person.
* Changes logic so we launch the game rule if it hasnt launched yet. Moves rule logic starting to server. Moved survivor rule logic out of event and into Start method.
* Fixes invalid entity issue
* Descs for Survivor Rule and Survivor comps
* Moves Survivor Rule to its own yml
* Checks for dead survivors, changes survivor checks for mind. Adds survivor comp to mind to fix any mindswap issues. Same for invalid survivor tag
* Changes shuttle xform call to just mapid
* Protoid fix
* THE WIZARD
* Wizard spawner
* adds the correct state
* Wizard preset and weight
* Fixes wizard rule
* Weight back to 100%
* Adds Random Metadata
* Wizard locs
* Puts requirements in the right place
* Adds wiz ghost spawner and mob
* wizard spawnpoint fix + shuttle mapping
* wizard loadout + fix wizard spawning + wizard random name
* comment
* Adds Wizard testing
* FIXES SHUTTLE ISSUE BASED REI
* THE WIZARD LOBBY SONG. Special thanks to song creator Chris Remo for allowing us to use this.
* Free Objective ECS + Base Free Objective
* Space Wizard Federation for Wiz Obj issuer.
* Wizard Objectives
* Moves wizard shuttle to base wizard rule. Gives Wizard their objectives. Removes WizardRule
* Renames midround to subgamemodes. Adds wizard sub game mode.
* Adds SubWizard to SubGameModesRule. Adds a SubGameMode with no wizard. Adds No SubGamemodeRule for Wizard preset
* Wizard midround event
* Fixes wizard midround
* Wizard Guidebook
* Removes todo
* Fixes text
* Removes wizard rule ECS, not needed
* Wizard jetpack
---------
Co-authored-by: ScarKy0 <scarky0@onet.eu>
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
Significantly updates the Engineering guidebook (more explicitly the Atmos section) to have a lot more relevant and useful information.
Right now engineering has been getting update after update with no real change to the relevant guidebook entry. This has lead to a lot of out of date information and bad practices being prevalent in the guidebook, something that pains me to read.
* Open the guidebook when people with less than an hour playing join the round
* Filter for gameplayState
* Fix tests
* tweaks
* saltern update (#28773)
Co-authored-by: deltanedas <@deltanedas:kde.org>
* Fix admin menu objects list (#28787)
* Make `MakeAntag()` log errors instead of throwing exceptions (#28771)
Make `MakeAntag()` log errors instead of throw
* add default page support for the guidebook (#28772)
* Probably a better way to handle this
---------
Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
* main antag page + minor antags
* nuuk operatives (greenland)
* "coup d'flop" = "flukies" but for revs
* manifest edgelord
* traitor tot (potato)
* they're coming to get you, barbara
* general changes. posters.
* tfw last minute commit
* traitoration rewritification
* created thieves.xml
* thieves, wow!!
* RTG page update
* old commits from #22272
* Small fixes over most pages
* TEG tweaks
* Fixed a thing in airlock security
* fixed an italics tag
* singularity page now includes tesla
* Added a burn chamber to TEG page
* Prettyprinted TEG page, fixed some more issues with details
* Moved ONE singular comma
* Change Singularity page heading to include tesla
* Singularity page pretty printing + fixes
* TIL its [italic] NOT [italics]
* RTG Prettyprinting
* Access Config Prettyprinting + Netconfig tweak
* Atmospherics prettyprinting
* Construction keybind fix
* Apply suggestions from code review
---------
Strategy: -Xtheirs
Co-authored-by: Kara <lunarautomaton6@gmail.com>
(cherry picked from commit c5ab839b2c2e7401bfc2b1b7fea0f9535f0bef56)
* Added pages to chemical categories
The chemical categories have their own page now. Added the "Chemical Tabs" in /ServerInfo/Guidebook. Moved the Chemicals code from shiftsandjobs.yml to its own .yml file which is "chemicals.yml".
* Update guides.ftl
* Update chemicals.yml
Changed the guide entry's ID for the medical tab from Medicine to Medicinal.
Hope this works...
* Update Resources/ServerInfo/Guidebook/Chemical Tabs/Biological.xml
Co-authored-by: exincore <me@exin.xyz>
* Update Resources/ServerInfo/Guidebook/Chemical Tabs/Foods.xml
Co-authored-by: exincore <me@exin.xyz>
* Update Resources/ServerInfo/Guidebook/Chemical Tabs/Elements.xml
Co-authored-by: exincore <me@exin.xyz>
* Update Resources/ServerInfo/Guidebook/Chemical Tabs/Narcotics.xml
Co-authored-by: exincore <me@exin.xyz>
* Update Resources/ServerInfo/Guidebook/Chemical Tabs/Toxins.xml
Co-authored-by: exincore <me@exin.xyz>
* Fixed a few errors and stuff!
A few typos have been fixed thanks to exincore. Added dedicated .xml files to be used for the dedicated category pages (Medicinal and Botanical pages). Made it so it doesn't use any duplicated IDs anymore.
If there's more problems, please do tell so I can fix it!
* Update settings.json
* Fix?
---------
Co-authored-by: exincore <me@exin.xyz>
(cherry picked from commit 085a71eac8d85d2ae65952d24343bf34b19b0ae5)
* guidebook pages defined
* species info button in character profile editor
* if current species has no guidebook page then open the parent page
* skrek
* destroying evidence of secret vox plot
* icon size adjustment, no icon if guidebook page for species does not exist
* finished pages
* additional info
* weh
(cherry picked from commit 84a07315dde09c2cff716f9f3a73f493b6b56cc7)
The Radioisotope Thermoelectric Generator (RTG) isa power source that
players may encounter in the game that doesn't have an entry in the
guidebook yet. This commit fixes that.
(cherry picked from commit 8f0b4694bf1a9afce5f9714dee40b1fcf4e6269c)
* Added a glossary to the guidebook to help new players understand slang.
🆑 2013HORSEMEATSCANDAL
- add: What's a Greytide ? The new edition of your employee guidebook now has a glossary !
* added one more definition
* Work for today, base work done for guidebook entries, try to fix parsing error for document.
* Finished Cyborg entry, fixed locale.
* Minor corrections.
* Final revision.
* Minor grammatical correction.
* Another minor grammatical correction.
* Grammatical corrections, along with further clarification.
* Apply suggestions from code review
Proofread and revision from EmoGarbage404, which I am thankful.
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
* Added GuideHelpComponent linking to cyborg guidebook entry to related prototypes. Corrected endoskeleton prototype's GuideHelpComponent. Added text link in robotics guidebook entry to the cyborg guidebook entry.
---------
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
* Adds guidebook entries for the access configurator and installing airlock security upgrades
* Moved the guidebook entry on airlock security to be under engineering
* Basic TEG start.
Connects via node group.
* Basic TEG test map
* Sensor monitoring basics, TEG circulator flow
* Basic power generation (it doesn't work)
* More sensor monitoring work
* Battery (SMES) monitoring system.
* Sensor monitoring fixes
Make it work properly when mapped.
* Test map improvements
* Revise TEG power output mechanism.
Now uses a fixed supplier with a custom ramping system.
* TEG test map fixes
* Make air alarms and pumps open UI on activate.
* Clean up thermo machines power switch.
Removed separate Enabled bool from the component that always matched the power receiver's state.
This enables adding a PowerSwitch component to give us alt click/verb menu.
* TEG but now fancy
* Make sensor monitoring console obviously WiP to mappers.
* Vending machine sound, because of course.
* Terrible, terrible graph background color
* Examine improvements for the TEG.
* Account for electrical power when equalizing gas mixtures.
* Get rid of the TegCirculatorArrow logic.
Use TimedDespawn instead. The "no show in right-click menuu" goes into a new general-purpose component.
Thanks Julian.
* Put big notice of "not ready, here's why" on the sensor monitoring console.
* TryGetComponent -> TryComp
* Lol there's a HideContextMenu tag
* Test fixes
* Guidebook for TEG
Fixed rotation on GuideEntityEmbed not working correctly.
Added Margin property to GuideEntityEmbed
* Make TEG power bar default to invisible.
So it doesn't appear in the guidebook and spawn menu.
* Medical Doctor guide.
* small wording update and cauterization
* Minor adjustments, move Cloning and Cryo out of MD
* Update Cryo Text + Guidehelp Tags
* Update Resources/ServerInfo/Guidebook/Medical/Cryogenics.xml
---------
Co-authored-by: Owai-Seek <>
Co-authored-by: Moony <moony@hellomouse.net>
* im good at atomizing. welcome to half-finished chem guides.
* wagh
* e
* save work
* aa
* woweee UI
* finishing the last of it
* don't actually update the engine :(
---------
Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
* DNA component
* Commit numba 2
* Added DNA into Station Records Computer
* commit numba 3
* commit numba 4
* Vomit also contain DNA component now
* fixed DNA field not clearing after scanning another item
* commit numba 10
Drinking leaves DNA on an object. Breaking glasses, bottles and beakers leave DNA and leave fingerprints/fibers with 40% chance on glass shards. + lotta fixes
* 11
* 12
* 14
* Added DNA guide entry
* FIX