Paul Ritter
84e0011ba7
fixes up the ahelp relay a bit ( #5866 )
...
* fixes up the ahelp relay a bit
* Update Content.Server/Administration/BwoinkSystem.cs
2021-12-29 21:12:07 +01:00
Pieter-Jan Briers
2da3cc299e
Configure ACZ correctly with new engine API.
2021-12-29 20:28:17 +01:00
metalgearsloth
88bdf0ce61
Add some more prototype serializers ( #5934 )
2021-12-30 00:48:18 +11:00
metalgearsloth
39e42899ca
Reduce MaxBuckleDistance ( #5938 )
2021-12-29 23:14:21 +11:00
AJCM-git
45bfc0b96b
Adds posters (for mapping) ( #5812 )
2021-12-29 20:24:51 +11:00
ShadowCommander
ca8d673fad
Add ShowRules commmand ( #5908 )
2021-12-29 18:31:18 +11:00
Alex Evgrashin
1705eae96c
Suit sensor and crew monitoring ( #5521 )
...
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2021-12-29 16:19:00 +11:00
metalgearsloth
e5e144d99c
Rollerbeds ( #5681 )
2021-12-29 15:57:20 +11:00
CrudeWax
299c4be328
Guardians (Holoparasites) ( #5140 )
...
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-12-29 14:58:48 +11:00
metalgearsloth
404accb18f
ECS visibility ( #5769 )
2021-12-29 05:12:28 +11:00
Vera Aguilera Puerto
03b51e675b
MapInitialize before spawning players in.
...
Fixes #5924 . This is not ideal, but the way PDA/GameTicker interact to set the owner on the ID Card is ATROCIOUS and I can't be bothered to fix that.
2021-12-28 11:08:33 +01:00
Vera Aguilera Puerto
1882ad55af
Use ByRefEvent attribute in content. ( #5918 )
2021-12-27 18:50:43 +01:00
Charlese2
6c6c19adba
Make handheld flash not flash thourgh walls. ( #5916 )
...
Also make it so mobs don't block the flash.
2021-12-27 17:51:12 +01:00
AJCM-git
3c17c82edd
Fix EntityStorages eating you from afar ( #5880 )
...
* Fix lockers eating you from afar
* Reviews
2021-12-27 13:04:18 +01:00
ShadowCommander
e51f6ee851
Keep PlayerTab entries until the end of the round ( #5910 )
2021-12-27 12:46:38 +01:00
metalgearsloth
0705f16898
ECS handheld lights ( #5864 )
2021-12-27 18:15:16 +11:00
Acruid
b3b171da7f
ECSatize CameraRecoilSystem ( #5448 )
...
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2021-12-27 17:50:12 +11:00
Leon Friedrich
b675bdb789
Move Access & AccessReader to shared. ( #5798 )
...
* git mv
* Move Access Component & system.
- Name space changes
- Rename AccessReader to AccessReaderComponent
- Also need an abstract TryGetSlot function for SharedInventoryComponent
* better TryGetSlot
* Ah yes, tests exist.
2021-12-25 20:07:28 -08:00
Morbo
7d28108572
Add AntagPrototype to TraitorRole and Fix traitors choice logic ( #5861 )
2021-12-26 14:13:37 +11:00
Leon Friedrich
afc3ae6335
Make more uids nullable ( #5794 )
2021-12-26 13:32:45 +11:00
FoLoKe
83114de0e4
Moves spike to ECS ( #5706 )
2021-12-26 13:32:01 +11:00
DrSmugleaf
0ca8c705ab
Use dictionary and hashset for admin log entities and players respectively
...
Add test for duplicate player ids in an admin log not throwing
2021-12-26 00:50:10 +01:00
Vera Aguilera Puerto
666be08d86
Fix client-only command permissions. ( #5899 )
2021-12-25 19:53:21 +01:00
DrSmugleaf
1f8152cb02
Cache the last 3 rounds of admin logs in memory
...
Reduces send logs time from 2/10/45 seconds to 2 milliseconds
Not thread safe
Removes LogRecord
2021-12-25 02:07:12 +01:00
Vera Aguilera Puerto
cdc1a70c03
Allow admins to change instrument values with VV.
...
Just set DirtyRenderer to true after your changes are done, on the server.
2021-12-25 02:03:31 +01:00
DrSmugleaf
2f75b282b9
Change admin log filter types and impacts to use hashsets
2021-12-24 20:48:21 +01:00
Fishfish458
16d96c9dcc
Add backgammon and board game crate ( #5884 )
...
* [ADD] backgammon, made pieces generic
* [ADD] board game crate
* [REMOVE] minor whitespace
* Fix BOM
* [CHANGE] feedback changes, condensed backgammon setup
* [CHANGE] swapped backgammon y positions to correct ones
Co-authored-by: fishfish458 <fishfish458>
Co-authored-by: Visne <39844191+Visne@users.noreply.github.com>
2021-12-24 13:20:20 +01:00
JustinTime
0fd0035581
Light Cigars when interacting with hot stuff ( #5879 )
...
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2021-12-24 22:59:14 +11:00
TemporalOroboros
201952e618
Adds temperature to solutions ( #5834 )
2021-12-24 02:22:34 -07:00
DrSmugleaf
47733b0b22
Fix adding duplicate player entries upon relogging
...
Fixes https://github.com/space-wizards/space-station-14/issues/5882
2021-12-23 22:13:15 +01:00
Moony
c06ee05461
Conditional map support ( #5868 )
...
Co-authored-by: E F R <602406+Efruit@users.noreply.github.com>
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
2021-12-23 19:38:14 +01:00
Pancake
e2bcf619d1
Mouse Accent Fix ( #5876 )
2021-12-23 14:30:33 +01:00
wrexbe
40278353d3
Salvage ( #5686 )
...
Co-authored-by: 20kdc <asdd2808@gmail.com>
Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
2021-12-23 13:14:01 +01:00
metalgearsloth
573e3a1744
ECS Ammo ( #5862 )
2021-12-23 15:46:43 +11:00
wrexbe
6f84064755
Improve airlock power ui ( #5858 )
2021-12-23 15:02:26 +11:00
Pieter-Jan Briers
ebdd6e817c
Use float.IsFinite in some appropriate places previously using IsNan || IsInfinity
2021-12-23 01:22:07 +01:00
Paul Ritter
1b028c5ff7
adds ahelp relay ( #5837 )
2021-12-22 13:34:09 +01:00
Mariner102
4257e8e731
Custom transfer amount to hydroponic trays ( #5833 )
2021-12-22 13:52:59 +11:00
Vera Aguilera Puerto
07a3b3a798
Fix roundstart being called multiple times.
...
...By adding a guard against it. Look, it's not pretty but it works.
2021-12-21 22:20:17 +01:00
Pancake
f334f4a4b9
Accents ( #5720 )
...
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
Co-authored-by: Paul <ritter.paul1@googlemail.com>
2021-12-21 21:31:20 +01:00
Vera Aguilera Puerto
f4d8ec1b35
Refactor Game Modes ( #5857 )
2021-12-21 21:23:29 +01:00
Paul Ritter
75721c214c
Revert "Refactor Game Modes" oh god oh fuck go back it was too good to be true ( #5855 )
2021-12-21 19:25:52 +01:00
Vera Aguilera Puerto
8831d08229
Refactor Game Modes ( #5819 )
2021-12-21 18:56:47 +01:00
Mith-randalf
916d9e1e23
Lighters ( #5836 )
...
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
2021-12-21 18:20:32 +01:00
pointer-to-null
77b2d9354c
Display the name of the map in the lobby. ( #5849 )
2021-12-21 18:18:08 +01:00
Alex Evgrashin
900a8118c5
ECS secret stash and toilet ( #5685 )
...
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2021-12-21 21:07:17 +11:00
metalgearsloth
caf28d09b3
Optimise air + cable shutdowns for grid deletion ( #5847 )
...
Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
2021-12-21 17:17:21 +11:00
DrSmugleaf
b5a78073ef
Fix fetching the entire database when adding a round or admin log on SQLite
...
EF Core was a mistake
2021-12-20 17:54:50 +01:00
Paul
97e47178d7
Revert "fixes a bunch of warnings"
...
This reverts commit d4d85b663f .
2021-12-20 15:20:27 +01:00
Paul
7757b94333
adds a few logitems & bumps bullethit to high/extreme, depending on if a player was hit
2021-12-20 15:17:40 +01:00
Paul
d4d85b663f
fixes a bunch of warnings
2021-12-20 13:58:30 +01:00
Paul Ritter
cc57d1380c
Revert Rich text ( #5848 )
2021-12-20 12:42:42 +01:00
wrexbe
06d5527772
Add messages on cloner eject fail ( #5846 )
2021-12-19 23:28:49 -07:00
metalgearsloth
ca7697c246
ECS ammoboxes ( #5830 )
2021-12-19 22:55:01 -07:00
DrSmugleaf
f23ca09d09
Add more debug logging to admin logs
2021-12-20 01:23:11 +01:00
pointer-to-null
07c6f39a6f
Stuttering time accumulation fix. ( #5817 )
2021-12-19 16:27:07 -07:00
ShadowCommander
17fd5096d5
Make ghosted examine color more visible
2021-12-19 15:20:08 -08:00
Fishfish458
026f2ee313
Small changes for crit mobs to be able to gasp and dead mobs to show dead on examine ( #5828 )
...
* [ADD] changes to be able to identify living downed players
* [FIX] format of tryGetComponent, fixed string
* [CHANGE] PR mind component suggestions
* [CHANGE] trycomp based on qa feedback
* [CHANGE] Condensed mindcomponent as per feedback
Co-authored-by: fishfish458 <fishfish458>
2021-12-19 14:45:47 -08:00
Vera Aguilera Puerto
a51b102949
Add setooc command for +SERVER admins. ( #5818 )
2021-12-19 23:25:16 +01:00
Leon Friedrich
a46af58e59
Make temperature damage not interrupt do-afters ( #5835 )
2021-12-19 16:39:59 +01:00
Leon Friedrich
876c3aeae6
mustHaveAlivePlant: false ( #5831 )
2021-12-18 22:52:14 -08:00
Vera Aguilera Puerto
a46c2e6c9d
Added some missing engine command permissions. ( #5782 )
...
If you want to bikeshed this further, open an issue.
2021-12-18 14:16:34 +01:00
Vera Aguilera Puerto
22d1e8a427
Fix crate deconstruction deleting all of its contents as well.
2021-12-17 01:24:54 +01:00
Vera Aguilera Puerto
0517e12efd
Slight AtmosphereSystem cleanup.
...
- AtmosExposed query now queries transform as well instead of getting it twice.
- Use Proxy methods instead.
2021-12-16 12:10:51 +01:00
Leon Friedrich
7e49b22a74
Verb predict ( #5638 )
2021-12-16 21:42:02 +11:00
Charlese2
b679980278
Fix handheld flash spamming the server console when used. ( #5791 )
...
* Moves the actions of the flash code into the check for FlashableComponent
* Combined if statments.
2021-12-15 14:35:56 -08:00
metalgearsloth
a50bc4bb00
Make IRadio implement IComponent
2021-12-15 17:42:56 +11:00
metalgearsloth
a2476ed974
Stabilise singularity a lot more ( #5725 )
2021-12-15 13:47:12 +11:00
metalgearsloth
0162f668fb
Minor matchstick optimisation
2021-12-15 13:32:39 +11:00
Moony
d24ce4b58d
Retrofit on "mentors" (admins with no perm except +ADMINHELP) ( #5626 )
...
Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>
2021-12-14 22:17:08 +01:00
Vera Aguilera Puerto
d75b384213
StackSystem uses the EntitySystem proxy methods. ( #5699 )
2021-12-14 18:11:26 +01:00
Flipp Syder
c0bfe43a05
Adds T-ray Scanners ( #5420 )
2021-12-14 18:46:47 +11:00
Vera Aguilera Puerto
e3478f894e
Re-do InteractionSystem IEntity -> EntityUid conversion ( #5767 )
2021-12-13 22:17:18 -07:00
Leon Friedrich
f2d031934d
fix two pointing bugs ( #5766 )
2021-12-14 13:21:54 +11:00
Venomii
3c35cb1154
Added phrases "lmao" and "lol" to ChatSanitizationManager ( #5774 )
2021-12-14 12:33:46 +11:00
Vera Aguilera Puerto
4de2896f58
Adds Administration verb category and AHelp verb. ( #5773 )
...
* Adds Administration verb category and AHelp verb.
For more convenient adminin'.
* abbreviate verb category to Admin
* Add explosion verb to admin category
2021-12-13 16:19:34 -08:00
Vera Aguilera Puerto
e3e1291e54
VV attributes for Job and Role.
2021-12-14 00:22:43 +01:00
Leon Friedrich
47d012408b
Make cargo use explicit audio filter. ( #5654 )
...
* make cargo use explicit audio filter
* OwnerUid -> Owner
2021-12-13 13:22:16 -08:00
Vera Aguilera Puerto
36c5ab551d
Fix mobs not dropping items when falling down. ( #5771 )
...
It checked action blockers, meaning it would never actually drop the items.
2021-12-13 12:47:52 -08:00
Leon Friedrich
5a4c08ccdf
Fix tool do-after return values ( #5764 )
2021-12-14 00:31:40 +11:00
Leon Friedrich
7f81f0b8b8
Add more pretty strings to logs ( #5768 )
2021-12-13 12:22:58 +01:00
Leon Friedrich
40dfc1f5ce
Allow pulling entities with full hands. ( #5758 )
2021-12-12 22:46:09 -07:00
Caj Jones
41a9bb1efa
Add anchored checks to GetReachableNodes() for power device nodes ( #5760 )
2021-12-12 22:45:54 -07:00
metalgearsloth
f110e28021
Fix openahelp and quit command perms ( #5763 )
...
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2021-12-12 22:45:49 -07:00
metalgearsloth
e277122237
Cleanup matches on shutdown ( #5724 )
2021-12-13 15:22:08 +11:00
E F R
b2da936848
Everything: Rich text redux ( #5625 )
...
* lord save me
* UI/ChatBox: Use the new `defStyle` param for `RenderMarkup`
The previous iteration didn't work because `AddMessage` can't inherit
its color from the PushColor (since we're not doing actual tag stacks
anymore).
* rebase touchup
2021-12-12 18:25:42 -08:00
Leon Friedrich
57fc442a8b
Fix entityUid nullability for handcuffs and morgues ( #5757 )
2021-12-12 18:53:02 +01:00
Leon Friedrich
c7c8dff05a
Save Ian ( #5759 )
2021-12-13 02:59:12 +11:00
Moony
caad34eecb
Mid-game prototype loading for game admins ( #5675 )
2021-12-11 16:28:16 -07:00
ShadowCommander
703c23d8a5
ECS characterinfo ( #5669 )
2021-12-11 16:12:55 -07:00
Leon Friedrich
237a90cd48
Make welders only deal burn damage when lit. ( #5695 )
2021-12-11 16:12:48 -07:00
T-Stalker
c041a8339f
Punching and melee hitsounds now have unique SoundCollections ( #5748 )
2021-12-11 16:12:40 -07:00
Vera Aguilera Puerto
c4cd55066f
Fix nullability.
...
Special thanks to rider for not telling me this errored.
2021-12-11 16:01:55 +01:00
Vera Aguilera Puerto
f6371c6e62
Make all current admin logs use ToPrettyString
2021-12-11 16:00:10 +01:00
Moony
7bc656bf4d
Add atmos device logs ( #5743 )
2021-12-10 19:23:18 +01:00
Leon Friedrich
896f80831b
Meteor Fix ( #5717 )
2021-12-09 16:34:38 +01:00
Vera Aguilera Puerto
cd1b5f44e8
EntityStringRepresentation in logs correctly parse the EntityUid and player
2021-12-09 16:26:16 +01:00
Vera Aguilera Puerto
c680d5b201
EntityStringRepresentationConverter for admin logs. ( #5677 )
2021-12-09 16:07:07 +01:00
Vera Aguilera Puerto
deffd48905
Fix explosion log crash
2021-12-09 12:54:44 +01:00
Vera Aguilera Puerto
8b09d55b10
Fix weird lifestage autorefactors.
2021-12-09 12:39:51 +01:00
Vera Aguilera Puerto
8c351e5456
Merge branch 'master' into 2021-12-03-remove-IEntity-komm-süsser-todd
2021-12-09 10:39:11 +01:00
DrSmugleaf
81c0b1e174
Add admin logs window pop out button, default to docked
...
Default to unmaximized
2021-12-09 00:05:42 +01:00
Paul
0121f056df
nukes more resolves
2021-12-08 19:39:03 +01:00
Vera Aguilera Puerto
4dcfebfd53
Fix build
2021-12-08 17:44:39 +01:00
Vera Aguilera Puerto
cdc8336695
Even more resolve removals.
2021-12-08 17:41:14 +01:00
Vera Aguilera Puerto
684cb76173
Bunch more resolves removed.
2021-12-08 17:17:12 +01:00
Vera Aguilera Puerto
ba736f70df
Remove many resolves on Content.Server
2021-12-08 17:04:21 +01:00
Vera Aguilera Puerto
0a71b62305
Fix build.
...
I HATE STATIC I HATE STATIC I HATE STATIC
2021-12-08 13:07:24 +01:00
Vera Aguilera Puerto
c8b65be747
Replace IEntityManager resolves in systems for cached EntityManager
2021-12-08 13:00:43 +01:00
Vera Aguilera Puerto
4919f1db69
Remove more IoCManager IEntityManager resolves
2021-12-08 10:41:38 +01:00
Neith
0331ad5268
Fixed redundant IoCManager resolves on GameTicker.Spawner
2021-12-07 14:19:41 -08:00
Bingo Johnson
268b2602b3
Critical and urgent change to atmos.
...
Extensive and comprehensive refactor spanning over 104 lines, improving performance and cleaning up the code.
2021-12-07 21:49:19 +00:00
Vera Aguilera Puerto
f2c72f7c0e
Fix last test
2021-12-07 18:10:51 +01:00
Vera Aguilera Puerto
3f79e3754f
Merge branch 'master' into 2021-12-03-remove-IEntity-komm-süsser-todd
...
# Conflicts:
# Content.Client/Crayon/CrayonDecalVisualizer.cs
# Content.Client/Tabletop/TabletopSystem.cs
# Content.IntegrationTests/Tests/InventoryHelpersTest.cs
# Content.Server/AI/EntitySystems/AiSystem.cs
# Content.Server/AI/Utility/AiLogic/UtilityAI.cs
# Content.Server/AME/AMENodeGroup.cs
# Content.Server/Administration/AdminVerbSystem.cs
# Content.Server/Body/Systems/RespiratorSystem.cs
# Content.Server/Chemistry/Components/InjectorComponent.cs
# Content.Server/Chemistry/TileReactions/CleanTileReaction.cs
# Content.Server/Chemistry/TileReactions/SpillTileReaction.cs
# Content.Server/Crayon/CrayonComponent.cs
# Content.Server/Doors/Components/ServerDoorComponent.cs
# Content.Server/Explosion/EntitySystems/TriggerSystem.cs
# Content.Server/Fluids/Components/MopComponent.cs
# Content.Server/Fluids/Components/SpillExtensions.cs
# Content.Server/Fluids/EntitySystems/PuddleSystem.cs
# Content.Server/Instruments/InstrumentSystem.cs
# Content.Server/Nutrition/EntitySystems/DrinkSystem.cs
# Content.Server/Nutrition/EntitySystems/FoodSystem.cs
# Content.Server/PneumaticCannon/PneumaticCannonSystem.cs
# Content.Server/Storage/Components/EntityStorageComponent.cs
# Content.Server/Storage/Components/StorageFillComponent.cs
# Content.Server/Stunnable/StunbatonSystem.cs
# Content.Server/Throwing/ThrowHelper.cs
# Content.Server/Weapon/Ranged/Barrels/BarrelSystem.cs
# Content.Server/Weapon/Ranged/Barrels/Components/ServerBatteryBarrelComponent.cs
# Content.Server/Weapon/Ranged/ServerRangedWeaponComponent.cs
# Content.Shared/Containers/ItemSlot/ItemSlotsSystem.cs
# Content.Shared/Damage/Components/DamageableComponent.cs
# Content.Shared/Damage/Systems/DamageableSystem.cs
# Content.Shared/MobState/Components/MobStateComponent.cs
# Content.Shared/Slippery/SharedSlipperySystem.cs
2021-12-07 17:48:49 +01:00
metalgearsloth
16e1bed678
Random IoCManager.Resolve<IEntityManager> removals moment
2021-12-07 23:48:34 +11:00
metalgearsloth
8af335097f
More (IComponent) shenanigans and also some contaminated IoCManager.Resolve<IEntityManager>() very long yes calls
2021-12-07 22:22:34 +11:00
metalgearsloth
373b5988d7
Remove redundant IComponent casts
2021-12-07 21:54:00 +11:00
Leon Friedrich
bd8acc5b6b
Fix food & do-after bugs ( #5716 )
2021-12-06 23:19:26 -07:00
pointer-to-null
090e74792c
Status effects fix. Refresh the status effect cooldown. ( #5708 )
2021-12-06 23:18:07 -07:00
Peptide90
e2a7fd24d5
Adds construct / deconstruct crates ( #5650 )
2021-12-06 15:10:03 -07:00
Vera Aguilera Puerto
8d4799e611
Fixes some integration tests
2021-12-06 16:40:04 +01:00
Vera Aguilera Puerto
0577f60df6
More crash fixes
2021-12-06 15:56:14 +01:00
Vera Aguilera Puerto
c57b07a4d0
Goes in-game now
2021-12-06 15:34:46 +01:00
DrSmugleaf
af4eb3c7cd
Fix more errors, client and server now build
2021-12-06 14:00:39 +01:00
metalgearsloth
525297c5fe
A bunch of AttachedEntity bullshit
2021-12-06 15:39:46 +11:00
DrSmugleaf
215cae5655
Fix more errors
2021-12-06 00:52:58 +01:00
DrSmugleaf
2b1fecbe02
Merge remote-tracking branch 'Zumorica/2021-12-03-remove-IEntity-komm-süsser-todd' into 2021-12-03-remove-IEntity-komm-süsser-todd
...
# Conflicts:
# Content.Server/DeviceNetwork/Systems/WiredNetworkSystem.cs
# Content.Server/Hands/Systems/HandsSystem.cs
# Content.Server/Radio/Components/IRadio.cs
# Content.Server/UserInterface/ActivatableUISystem.cs
2021-12-05 22:10:07 +01:00
DrSmugleaf
ab9d0cc6d8
Fix errors
2021-12-05 21:02:04 +01:00
Wrexbe
b9dd3be061
More Changes
2021-12-05 10:56:17 -08:00
DrSmugleaf
2a3b7d809d
Fix 3000 errors
2021-12-05 18:09:01 +01:00
Leon Friedrich
e8b2d0a844
Make BatteryBarrelComponent use item slots. ( #5591 )
2021-12-05 14:23:47 +11:00
Ygg01
d1ab9592aa
Minor spill refactors ( #5569 )
2021-12-05 14:18:30 +11:00
metalgearsloth
5d63411113
NPC wake / sleep cleanup ( #5679 )
2021-12-05 14:08:35 +11:00
Leon Friedrich
ae65418c52
Remove radiation & explosion damage logs. Add better explosion-trigger logs ( #5689 )
2021-12-05 13:34:32 +11:00
Leon Friedrich
bfff21ea73
Add IngestionBlocker component ( #5692 )
2021-12-04 11:56:27 -07:00
Vera Aguilera Puerto
2bfec7ec62
Some more fixes
2021-12-04 14:14:22 +01:00
Vera Aguilera Puerto
424c83e39c
Fix a lot more errors.
2021-12-04 12:35:33 +01:00
Leon Friedrich
49a5696fd6
Add Syringe DoAfter ( #5658 )
...
* syringe do after
* fix spacing
* delay and log tweaks
* Apply suggestions from code review
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
* clean up comments
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
2021-12-04 03:33:21 -08:00
Flipp Syder
4a161325f5
adds interactusing to electrocution ( #5693 )
2021-12-04 01:59:09 -08:00
Flipp Syder
863a85cef6
adds toggles for accessreaders ( #5696 )
2021-12-04 01:01:37 -08:00
Leon Friedrich
c33d06c544
lung fix ( #5697 )
2021-12-04 01:11:48 -07:00
wrexbe
076910eb04
Multiply pushback ratio by 10 for better recovery from being spaced ( #5687 )
...
Co-authored-by: 20kdc <asdd2808@gmail.com>
2021-12-04 01:26:51 +01:00
Paul Ritter
e4defccd33
Revert "Salvage 0.1" ( #5684 )
2021-12-03 23:42:38 +01:00
20kdc
0205846ab2
Salvage 0.1 ( #5662 )
2021-12-03 23:24:19 +01:00
Wrexbe
e2d7ea6f62
Got rid of some IEntities
2021-12-03 11:15:41 -08:00
Vera Aguilera Puerto
f5b8bb3731
More manual fixes.
2021-12-03 17:35:20 +01:00
Vera Aguilera Puerto
f386b57148
Inline OwnerUid
2021-12-03 16:30:34 +01:00
Vera Aguilera Puerto
2eacf98335
Literally fucking remove IEntity
2021-12-03 16:08:30 +01:00
Vera Aguilera Puerto
5cd42c9ad6
Inline UID
2021-12-03 15:53:09 +01:00
Paul Ritter
219d91c6da
decal system & crayons ( #5183 )
...
Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
2021-12-03 15:35:57 +01:00
Vera Aguilera Puerto
2654775bf0
Inline GetComponentOrNull
2021-12-03 15:32:05 +01:00
Vera Aguilera Puerto
ee4ff9cfe8
Inline Name
2021-12-03 15:25:51 +01:00
Vera Aguilera Puerto
61be228ad0
Some manual GetComponentOrNull inlines
2021-12-03 15:18:15 +01:00
Vera Aguilera Puerto
a5b57c8e10
Inline Transform
2021-12-03 14:20:34 +01:00
Vera Aguilera Puerto
69b270017b
Inline TryGetComponent completely, for real
2021-12-03 14:17:01 +01:00
Vera Aguilera Puerto
2ff4ec65d5
Inline TryGetComponent completely
2021-12-03 14:05:27 +01:00
Vera Aguilera Puerto
f3edecf994
Some manual TryGetComponent inlines
2021-12-03 12:51:44 +01:00
Vera Aguilera Puerto
0feebbff00
Inline HasComponent entirely
2021-12-03 12:23:18 +01:00
Vera Aguilera Puerto
88141ae6b8
Inline one TryGetComponent overload
2021-12-03 12:17:57 +01:00
Vera Aguilera Puerto
72a68c06e4
Inline one HasComponent overload
2021-12-03 12:17:57 +01:00
Vera Aguilera Puerto
b835bea086
Inline GetComponent
2021-12-03 11:55:25 +01:00
Vera Aguilera Puerto
c2e6da1e54
Inline QueueDelete
2021-12-03 11:43:22 +01:00
Vera Aguilera Puerto
e3227546b3
Inline Delete
2021-12-03 11:43:03 +01:00
Vera Aguilera Puerto
f10ed6c0c3
Inline GetAllComponents
2021-12-03 11:42:24 +01:00
Vera Aguilera Puerto
e0fe09cb46
Inline RemoveComponent
2021-12-03 11:34:00 +01:00
Vera Aguilera Puerto
f64df117be
Inline AddComponent
2021-12-03 11:33:40 +01:00
Vera Aguilera Puerto
2d130e31d6
Inline IsValid
2021-12-03 11:32:53 +01:00
Vera Aguilera Puerto
1b13e5e0ec
Inline Paused
2021-12-03 11:30:39 +01:00
Vera Aguilera Puerto
b2035543e2
Inline Deleted
2021-12-03 11:30:03 +01:00
metalgearsloth
07b2ce138d
entitystorage fixes ( #5660 )
2021-12-03 21:19:53 +11:00
Vera Aguilera Puerto
f06bfc22ce
Inline Description
2021-12-03 11:18:05 +01:00
Vera Aguilera Puerto
70bbd8c502
Inline Prototype
2021-12-03 11:18:05 +01:00
Vera Aguilera Puerto
cd43196ea8
Inline LifeStage
2021-12-03 11:18:05 +01:00
Vera Aguilera Puerto
5e177ae734
Inline EntityManager
2021-12-03 11:18:05 +01:00
Vera Aguilera Puerto
bd18574412
The End of Entity (Komm, Süsser Todd: Part 1.0, Content PR) ( #5624 )
2021-12-03 11:03:41 +01:00
shaeone
705db5596c
New gyroscope sprite for the shuttle ( #5617 )
...
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2021-12-03 20:39:17 +11:00
metalgearsloth
c17ef0b3c8
Allow GhostTakeoverAvailable to use MakeSentient ( #5616 )
2021-12-03 10:31:14 +01:00
Vera Aguilera Puerto
3f8f4c818e
Fixes admin logs and tests to not depend on IEntity caching ( #5657 )
...
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
2021-12-03 10:25:07 +01:00
wrexbe
c4c139041c
Mapping: Check if map already exists ( #5666 )
2021-12-03 15:25:50 +11:00
metalgearsloth
56845da37b
Piloting and thruster tuning ( #5594 )
...
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2021-12-03 13:03:06 +11:00
Moony
4cd09c23f5
Removes smilies from existence. (kinda) ( #5649 )
2021-12-03 01:49:19 +01:00
hubismal
a04720fdda
pAIs Play Music ( #5614 )
...
* Disable check
* vehicle test
* Make PAI stop instrument when turning off (player leaves/ejected)
* Give pAI an instrument component with a custom soundfont
* Add pAI synth program to custom ss14 soundfont
* Add new PAIMidi action that pAIs use to open their instruments
* Changed instrument component to allow its player to be the actor of its parent item
* Oops. Readds instrumentcomponent.
* ECS Changes
* Changed soundfont to ringtone
* Revert "Disable check"
This reverts commit 86001d8b5e94ee38d0c9504cb19826327b04fb16.
* Remove action parameters from ghost placeholder
* Revert "vehicle test"
This reverts commit 8a8ecf41083e0d5c8d4363ff02981bdab04bcd1c.
* Fixes to whitespace
* Even more fixes to whitespace
* Removed paiSynth sample from spacestation14.sf2
* Yet another indentation touchup
2021-12-02 11:49:18 -07:00
Leon Friedrich
a9c3153a55
Make masks & some helmets block eating/drinkling ( #5656 )
2021-12-02 15:51:05 +01:00
mirrorcult
207dacd1f2
Nerf electrocution ( #5651 )
2021-12-01 20:03:38 -07:00
E F R
9216d279af
Events/RadiationStorm: Fancy radiation shader & SFX ( #5612 )
2021-12-01 13:21:17 -07:00
20kdc
b5c5871453
Fix a bunch of returns where they should not be ( #5640 )
2021-12-01 15:00:10 +01:00
mirrorcult
53c0a47e39
Slay bobby pt. 1 ( #5632 )
2021-12-01 11:44:34 +01:00
metalgearsloth
1c089a4079
Fixtures (again) ( #5636 )
2021-12-01 18:32:37 +11:00
metalgearsloth
43b637826d
Revert "Content update for fixture changes ( #5524 )"
...
This reverts commit 0a843b671f .
2021-12-01 13:55:24 +11:00
metalgearsloth
0a843b671f
Content update for fixture changes ( #5524 )
2021-12-01 13:05:08 +11:00
metalgearsloth
c2f2d27b16
ECS chemical ammo shooting ( #5620 )
2021-12-01 12:40:00 +11:00
mirrorcult
ccf01d7431
Remove LungBehavior and replace with LungComponent/System ( #5630 )
2021-11-30 18:25:02 -07:00
mirrorcult
e3af2b5727
ECS BloodstreamComponent ( #5629 )
2021-11-30 16:47:21 -07:00
Paul
d3b2f580fe
misc cargo fixes
2021-11-30 17:06:40 +01:00
Paul Ritter
fbcb53dcc0
pvs content ( #5484 )
...
Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
2021-11-30 15:20:38 +01:00
metalgearsloth
d0efe50e83
Comment out invalid access tags ( #5619 )
2021-11-30 14:40:46 +01:00
metalgearsloth
4c2f915e7e
Make hitscan effects use grid / map coordinates ( #5621 )
2021-11-30 14:38:13 +01:00
Vera Aguilera Puerto
bc7463f744
Add GetTileHeatCapacity methods to AtmosphereSystem, makes TemperatureSystem use them.
2021-11-30 12:00:25 +01:00
FoLoKe
6f455346b2
Fixes mouse self-eating ( #5622 )
2021-11-30 21:45:33 +11:00
Vera Aguilera Puerto
94fa6efefb
Misc Atmos Improvements ( #5613 )
...
* Revert "Remove atmos archiving."
This reverts commit 7fa10bd17b .
* Explosive Depressurization now brings tiles down to TCMB.
* Tiles now specify heat capacity.
* Do not serialize archived gas mixture values.
* Remove bad idea
* dumb typo
* Space gas mixtures now have a harcoded heat capacity.
This is a bit of a hack, but rooms exposed to space now cool down properly when monstermos is disabled.
Huge thanks to @LemonInTheDark for helping me with this!
* Clean up heat capacity methods
* Better logging based on the original monstermos' logging
* Comment explosive depressurization hack better
2021-11-30 11:42:48 +01:00
FoLoKe
9db2fbefe1
Moves Sliceable to ECS ( #5552 )
2021-11-30 21:20:13 +11:00
Moony
cc1741f0a9
Shuffle around command perms for trial admin ( #5606 )
2021-11-29 21:40:10 +01:00
Leon Friedrich
d0c5d72d47
Forcefeed DoAfters, again. ( #5582 )
2021-11-29 14:27:15 +11:00
mirrorcult
9cce58a70b
The Pyro Update ( #5575 )
2021-11-28 19:25:51 -07:00
mirrorcult
fc4a950257
Split Respirator into ThermalRegulator and Respirator and ECSes both ( #5603 )
2021-11-28 19:25:42 -07:00
Moony
9075cf6163
Space Kudzu ( #5472 )
2021-11-28 19:25:36 -07:00
Spartak
30c87ca6b2
Added auto label for ChemMaster ( #5596 )
2021-11-28 19:25:23 -07:00
Leon Friedrich
22ee9f5e83
Enable verbs for items in storage and prevent orphaned nested UIs ( #5512 )
2021-11-28 16:25:22 -07:00
Pieter-Jan Briers
64861ff034
Add Content.Shared.Database ( #5588 )
2021-11-28 14:56:53 +01:00
Leon Friedrich
0de4b7bc9f
Modify damage logging. ( #5579 )
2021-11-28 14:34:44 +01:00
metalgearsloth
32a2181d82
Fix some thrust stuff ( #5577 )
2021-11-28 03:03:46 +01:00
Moony
78b5cca638
Observing outside the lobby is no longer a thing you can do. ( #5587 )
2021-11-28 02:28:32 +01:00
Vera Aguilera Puerto
47a19f94d4
Make instruments ECS ( #5516 )
2021-11-28 01:47:36 +01:00
20kdc
f5c3b1935b
Disable station events while mapping ( #5581 )
2021-11-28 03:22:20 +11:00
Kara D
120e1b75c7
unfuck every reagent effect
2021-11-27 01:27:47 -07:00
mirrorcult
f697bf413c
Log a lot less reagent effects ( #5572 )
2021-11-27 00:31:56 -07:00
mirrorcult
bf30f82ff5
Acid effects ( #5466 )
...
* acid
* balance
* nerf area effects
2021-11-27 00:31:49 -07:00
Spartak
b06becaf98
Adds pills type selection and pills canister ( #5539 )
...
* Added pill type selection
Ui textures missing for now
* bugfixes
* Pill type selection
* ui changes
* Added pills canister
* Change requests
2021-11-26 23:44:36 -07:00
wrexbe
a354741b4b
Fix the add role command ( #5532 )
2021-11-26 23:43:54 -07:00
wrexbe
1a39807ce5
Add listroles command ( #5533 )
2021-11-26 23:43:49 -07:00
Moony
7792c0b5f1
Station management commands ( #5553 )
2021-11-26 23:43:43 -07:00
Moony
469d57f34e
owo ( #5510 )
...
* owo
* URGENT FIXES
* typo moment
2021-11-26 23:43:33 -07:00
Leon Friedrich
7a843fa830
fix cigar case visuals ( #5570 )
...
* fix cigar
* newline
2021-11-26 23:43:19 -07:00
Moony
ef89af1a0c
Fix the job overflow crash ( #5560 )
...
* Fix the overflow crash
* localization fail
2021-11-26 15:51:00 -07:00
Leon Friedrich
61423be24e
Add cheese & dough reactions ( #5547 )
...
* git mv
* rename CreateEntityReaction -> CreateEntityTileReaction
* cheese
* change microwave recipes
* remove unnecessary test
* TryGet->Get
2021-11-26 15:50:14 -07:00
DrSmugleaf
7ecd08b8ca
Move resetting accumulatedFrameTime in AdminLogSystem to the start of the method
2021-11-26 23:43:40 +01:00
Moony
f60484b15c
Random station names! ( #5548 )
2021-11-26 14:54:32 +01:00
wrexbe
5f02daec4e
Fix explosions with same source, and target pos ( #5530 )
...
* Fix explosions with same source, and target pos
* Using for Robust.Shared.Maths, Removed whitespace
* Don't throw in explosion if the offset is zero
2021-11-26 12:32:22 +01:00
Moony
85ea135ad4
Oh god ( #5534 )
...
* Fixes the funny station issue and prevents free respawns
* not in the sudoers file
2021-11-26 11:03:29 +01:00
20kdc
f0f913f5bc
Change over solar panel breakage to use more construction graphs ( #5395 )
2021-11-26 10:17:21 +01:00
Moony
ec68226e99
Refactor how jobs are handed out ( #5422 )
...
* Completely refactor how job spawning works
* Remove remains of old system.
* Squash the final bug, cleanup.
* Attempt to fix tests
* Adjusts packed's round-start crew roster, re-enables a bunch of old roles.
Also adds the Central Command Official as a proper role.
* pretty up ui
* refactor StationSystem into the correct folder & namespace.
* remove a log, make sure the lobby gets updated if a new map is spontaneously added.
* re-add accidentally removed log
* We do a little logging
* we do a little resolving
* we do a little documenting
* Renamed OverflowJob to FallbackOverflowJob
Allows stations to configure their own roundstart overflow job list.
* narrator: it did not compile
* oops
* support having no overflow jobs
* filescope for consistency
* small fixes
* Bumps a few role counts for Packed, namely engis
* log moment
* E
* Update Resources/Prototypes/Entities/Objects/Misc/identification_cards.yml
Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>
* Update Content.Server/Maps/GameMapPrototype.cs
Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>
* factored job logic, cleanup.
* e
* Address reviews
* Remove the concept of a "default" grid.
It has no future in our new multi-station world
* why was clickable using that in the first place
* fix bad evil bug that almost slipped through
also adds chemist
* rms obsolete things from chemist
* Adds a sanity fallback
* address reviews
* adds ability to set name
* fuck
* cleanup joingame
2021-11-26 20:02:46 +11:00
wrexbe
dd56c05423
Skip duplicate uids in admin log ( #5528 )
2021-11-26 08:39:36 +01:00
DrSmugleaf
1638498273
Add CCVar to enable and disable admin logs
2021-11-26 00:11:25 +01:00
DrSmugleaf
e06dc89c34
Remove setting AdminLogPlayer.RoundId explicitly
2021-11-25 23:53:59 +01:00
AJCM-git
2ea7c55e93
Clean and add spawners ( #5520 )
2021-11-25 15:36:57 -07:00
Moony
d5c5cbeaf4
buzz buzz ( #5490 )
...
* buzz buzz
* Darn now i'm all out of periods thanks mirror
fix toy issue
* desc edits.
* rng and alphabee
* adds some missed parens
2021-11-24 23:06:13 -07:00
FoLoKe
e94bd5698d
Fixes EatVerb interaction range ( #5505 )
2021-11-25 13:16:56 +11:00
20kdc
de0a6511cc
Fix disposals trapping you for eternity when leaving via a trunk pipe ( #5498 )
2021-11-25 13:10:15 +11:00
Moony
c576eb91d3
Adds like 17 new logs ( #5499 )
...
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2021-11-24 23:52:31 +01:00
DrSmugleaf
dc9ae49126
Fix error when getting players from a log
...
Also potentially fix FilterTests.Date
2021-11-24 22:07:54 +01:00
20kdc
f2eea79238
Fix solar control console UI not responding to input ( #5506 )
2021-11-24 21:51:43 +01:00
DrSmugleaf
1342451243
Downgrade atmos to plosiveDepressurizati
...
Clip text of admin log types on buttons
Add a few TODOs for the future coder
2021-11-24 19:01:26 +01:00
DrSmugleaf
25ed516eb0
Fix admin log crash in the lobby
...
Add test
Fixes https://github.com/space-wizards/space-station-14/issues/5504
2021-11-24 18:53:55 +01:00
Leon Friedrich
3b29ffdfa0
Make chemistry machines and IdCardConsole use item slots ( #5428 )
...
* chemistry item slots
* item slots id card console
2021-11-24 18:03:07 +11:00
Moony
355625bded
OH GOD NO PLASMA PLEASE ( #5494 )
...
* OH GOD NO PLASMA PLEASE
* fuck
2021-11-23 21:08:17 -07:00
Moony
39acf77858
Speedy event patches to make events less ass ( #5493 )
2021-11-24 03:06:59 +01:00
20kdc
eb18f7bc1c
Sending a mob out of a disposals unit shouldn't push them into a wall anymore ( #5411 )
...
* Sending a mob out of a disposals unit shouldn't push them into a wall anymore.
* Something something resolves vs. OnRemove fighting it out
* Disposals yeet reduction: Address reviews and other oddities
2021-11-23 16:38:46 -07:00
Clyybber
0e98c1c524
Refactor slip dropping to use throwing ( #5476 )
...
* Refactor slip dropping to use throwing
* Update Content.Server/Fluids/EntitySystems/SpillableSystem.cs
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* Uncringe
* Update Content.Server/Fluids/EntitySystems/SpillableSystem.cs
Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>
2021-11-23 16:38:39 -07:00
Paul
f675ff37b1
fix exception
2021-11-23 20:20:40 +01:00
20kdc
f6d44be34f
Activatable UI component ( #5184 )
...
* Transfer most Instrument UI logic to a new component, ActivatableUIComponent
* Move more ActivatableUIComponent stuff to ECS
* ActivatableUI component ignore on client
* ActivatableUI: Get rid of component interfaces where possible
* Add in adminOnly attribute for activatable UIs
This is so that porting #4926 to this will be easier
* Transition Solar Control Computer to ActivatableUI
* Move communications console to ActivatableUI
* Move cargo console to ActivatableUI
* Move ID card console to ActivatableUI
* ActivatableUI: Make things more amiable to entity tests adding components weirdly
* ActivatableUI: Use handling or lack thereof of events properly
* ActivatableUI: component dependency issue resolution stuffs
* ActivatableUISystem: Fix #5258
* More fixes because master did stuffo
* Check for HandDeselectedEvent again because otherwise active-hand check doesn't work
* Move just a bit more code into the system, introduce a workaround for #5258
* Purge the player status detection stuff
* Oh and some obsolete stuff too
2021-11-23 19:19:08 +01:00
metalgearsloth
32c36ad221
Give pried tiles a random rotation ( #5482 )
...
Also made it so they start with a random offset to avoid the additional MoveEvent going out.
2021-11-23 10:15:49 -07:00
Leon Friedrich
1de82b4324
Fix spill crash ( #5480 )
...
* fix spill
* clean up mop component
* remove unecessary code
2021-11-23 10:14:46 -07:00
DrSmugleaf
cc79053825
Fix round starting and db round spam
...
Fixes https://github.com/space-wizards/space-station-14/issues/5467
RunLevel was being set after waiting for the DB, causing GameTicker.Update to fire during the wait
2021-11-23 18:12:24 +01:00
20kdc
a2b7982c37
Add variables to prevent voting of various kinds ( #5361 )
...
* Add a way to disable voting for maximum authoritarianism
* Allow disabling specific vote types via cvars
* Migrate standard-vote-to-cvar dictionary to being static
2021-11-23 10:03:04 -07:00
DrSmugleaf
781a083fcf
Fix not waiting for logs to be sent to Azkaban
2021-11-23 17:50:06 +01:00
Vera Aguilera Puerto
af86378995
Log explosive depressurization. ( #5474 )
2021-11-23 12:22:18 +01:00
Leon Friedrich
3d755caea1
Log verbs & alt-click interactions. ( #5471 )
...
* verb logging
* Just a lil regex
Verb ([a-zA-Z]*) = new\(\)
Verb $1 = new(args)
* nvm that didn't work
* better log messages
* Revert "Just a lil regex"
This reverts commit aa2b143d042f1ed007c801d9e2c264cb07993aa1.
* remove garbage code
* better docstring
2021-11-23 11:00:16 +01:00
Acruid
fa0ec5cbd9
AppearanceComponent API Changes ( #5446 )
2021-11-23 18:22:59 +11:00
xRiriq
c8acba0ba7
biological medicine now restricted to biological targets ( #5276 )
...
Co-authored-by: xRiriq <xRiriq.git@gmail.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2021-11-23 18:15:10 +11:00
Acruid
6e54e740c7
Removed Old PlayerSession Functions ( #5404 )
...
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2021-11-23 18:11:48 +11:00
mirrorcult
e2205e418b
Epinephrine + epipen ( #5444 )
...
* add sprite and basic entity, no reagent or testing
* actually implement epinephrine and add it to the box
* allow creating it
* add it to nanomed
* fig
2021-11-22 23:51:51 -07:00
mirrorcult
732baa56a9
Reaction & reagent effect logging ( #5463 )
...
* Reaction logging
* effect logging
* position
2021-11-22 23:51:43 -07:00
metalgearsloth
2f6a5ea2f2
Add examine text for thrusters ( #5469 )
2021-11-23 17:44:08 +11:00
Kara D
567ed44408
hotfix lube crash
...
stackoverflowing
2021-11-22 23:21:20 -07:00
mirrorcult
6fc397f801
carpet ( #5464 )
...
* carpet
* reviews
* why tf i gotta fix integration tests in the carpet pr
2021-11-22 18:01:51 -07:00
20kdc
1e061094ca
Direct pressure and asphyxiation damage do not interrupt DoAfters anymore ( #5459 )
2021-11-22 17:34:56 -07:00
20kdc
1ba58456c4
Announcements play the general announcement sound unless specifically inhibited ( #5460 )
2021-11-22 15:34:48 -07:00
DrSmugleaf
7b5878b846
Support player sessions in admin logs and add test
...
Fix EventRan log type id
Make slipping low impact
2021-11-22 23:15:22 +01:00
DrSmugleaf
af6353da46
Add admin logs for shuttle call/recall
2021-11-22 21:31:50 +01:00
DrSmugleaf
37e7da0e42
The technology for round time just isn't there yet
...
Add clock date to displayed logs
I'm sorry moony
2021-11-22 21:19:07 +01:00
DrSmugleaf
7de23c935b
Expose round duration as a method on GameTicker
2021-11-22 21:12:47 +01:00
DrSmugleaf
3ba58e2d9c
Merge branch 'master' of https://github.com/space-wizards/space-station-14
2021-11-22 20:59:30 +01:00
DrSmugleaf
13692b5433
Make starting and running station events high priority
2021-11-22 20:55:47 +01:00
DrSmugleaf
612c62c569
Add admin logging to system events
2021-11-22 20:49:47 +01:00
DrSmugleaf
86ce2aeb22
Add EntityUid AdminLogConverter
2021-11-22 20:36:03 +01:00
metalgearsloth
2a9b3a013c
Don't run aghost if already aghost for mapping ( #5452 )
2021-11-22 12:31:21 -07:00
DrSmugleaf
c3fe5909ad
THE RETURN OF THE KING
...
This reverts commit c18d07538a .
2021-11-22 19:08:27 +01:00
DrSmugleaf
c18d07538a
Revert "Admin logs ( #5419 )"
...
This reverts commit 319aec109d .
2021-11-22 18:55:17 +01:00
Javier Guardia Fernández
319aec109d
Admin logs ( #5419 )
...
* Add admin logging, models, migrations
* Add logging damage changes
* Add Log admin flag, LogFilter, Logs admin menu tab, message
Refactor admin logging API
* Change admin log get method names
* Fix the name again
* Minute amount of reorganization
* Reset Postgres db snapshot
* Reset Sqlite db snapshot
* Make AdminLog have a composite primary key of round, id
* Minute cleanup
* Change admin system to do a type check instead of index check
* Make admin logs use C# 10 interpolated string handlers
* Implement UI on its own window
Custom controls
Searching
Add admin log converters
* Implement limits into the query
* Change logs to be put into an OutputPanel instead for text wrapping
* Add log <-> player m2m relationship back
* UI improvements, make text wrap, add separators
* Remove entity prefix from damaged log
* Add explicit m2m model, fix any players filter
* Add debug command to test bulk adding logs
* Admin logs now just kinda go
* Add histogram for database update time
* Make admin log system update run every 5 seconds
* Add a cap to the log queue and a metric for how many times it has been reached
* Add metric for logs sent in a round
* Make cvars out of admin logs queue send delay and cap
* Merge fixes
* Reset some changes
* Add test for adding and getting a single log
* Add tests for bulk adding logs
* Add test for querying logs
* Add CallerArgumentExpression to LogStringHandler methods and test
* Improve UI, fix SQLite, add searching by round
* Add entities to admin logs
* Move distinct after orderby
* Add migrations
* ef core eat my ass
* Add cvar for client logs batch size
* Sort logs from newest to oldest by default
* Merge fixes
* Reorganize tests and add one for date ordering
* Add note to log types to not change their numeric values
* Add impacts to logs, better UI filtering
* Make log add callable from shared for convenience
* Get current round id directly from game ticker
* Revert namespace change for DamageableSystem
2021-11-22 18:49:26 +01:00
mirrorcult
e40c9bc427
Reactive 3.0 ( #5443 )
...
* probably scrapping this
* reimpl old behavior
* misc fixes and initial yaml
* works basically first try
2021-11-22 10:17:35 +01:00
Kara D
8b47d0f43f
Reduce pneumatic cannon mole usage
2021-11-22 02:08:29 -07:00
mirrorcult
1ca990c879
Reduce default metabolism rate from 1 to 0.5 ( #5445 )
2021-11-22 19:45:20 +11:00
mirrorcult
0f2dda8275
screaming and crying ( #5447 )
2021-11-22 19:40:14 +11:00
Moony
d171c5e84c
Fix antag shitcurity ( #5441 )
...
* fix jobs
* Antagn't the heads and sec
* good to go, time to test my code
2021-11-21 19:33:50 -07:00
Vera Aguilera Puerto
a666ddb045
Remove MindHelpers, stop using PlayerHelpers.
2021-11-21 17:59:38 +01:00
Vera Aguilera Puerto
2f6e069bcd
Docked airlocks no longer depressurize the room when opened. ( #5431 )
2021-11-21 23:17:30 +11:00
FoLoKe
24aca21eb6
Moved Food and Utensil to ECS ( #5380 )
...
* Food and Utensil to ECS, Made utensil less restrictive, no more soup eating with a knife...
* AltVerb "can eat" check
* removed HasFlag calls
* AltActionVerb -> InteractionVerb
* "required utensil" filed
2021-11-21 00:35:09 -07:00
mirrorcult
1ab7170adb
Refactor reaction effects to use reagent effects ( #5426 )
...
* reaction effect refactor
* works now
2021-11-21 00:35:02 -07:00
metalgearsloth
bdead40a80
Thrusters (shuttle go nyoom) ( #5352 )
2021-11-21 17:09:49 +11:00
AJCM-git
3da31d5146
Fixes ActivateItemInWorld working with things outside your container ( #5424 )
...
* Fixes InteractionActivate working inside containers
* This makes more sense now that i think about it
2021-11-20 22:06:44 -07:00
mirrorcult
181fd055ce
Adds metabolism effects to pretty much every chem already in the game ( #5349 )
...
* pass 1
* a little more reagent effect for breakfast
* move lots of stuff around
* implements all medicines
* implement all cleaning & elements
* implement toxins/pyrotechnic
* p
* linter fixies
* fixes + narcotic balancing
* fix and standardize
* reviews
* things
2021-11-20 16:47:53 -07:00
Moony
eb6d24abd0
Makes map vote and roundstart smart about player count. ( #5418 )
...
* Makes map vote and roundstart smart about player count.
No more Saltern with 30 players, or Knight Ship with 50.
* a typo
* Address reviews.
* Localized.
2021-11-20 11:32:07 -07:00
Paul
cc0122421c
misc change for pvs
2021-11-20 12:35:22 +01:00
Leon Friedrich
91b185e3c2
Rejigging Item slots ( #4933 )
...
* itemslot overhaul
* remove "shared" prefix
* handle component shutdown
* comments, cleanup, tests
* comments and minor tweak
* rename ItemSlotManagerState
* fix swapping
* fix merge
* Add ItemSlot verb text override
* fix merge (IEntity -> entityUid)
* Fix merge (LabelSystem)
* Fix merge (nuke disk)
* fix test
2021-11-19 22:26:01 -07:00
20kdc
73ca553ad4
Have medical scanners and cloning pods be 'climbed upon' on exit. ( #5408 )
2021-11-19 18:03:09 -07:00
Tomeno
8c71099fa2
Fix thermoregulation + rebalance/refactor FlammableComponent ( #5406 )
...
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
Co-authored-by: Tomeno <tomeno@lulzsec.co.uk>
2021-11-19 17:54:01 +01:00
Pieter-Jan Briers
86a7eece40
Adds a bool ( #5372 )
2021-11-18 23:36:25 -07:00
mirrorcult
07024f7c77
Severely nerf fires and severely buff fire protection ( #5396 )
...
* Make fires do less damage
* Severely nerf fires and severely buff temperature protection
* fuck it, i'll nerf it so hard and we can buff it later if we decide
* new scaling func
* fix
* unused
* reviews + balance metabolism heat + reduce atmos air temp transfer efficiency
* little more balance
* just a wee bit more
* slight adjustment
2021-11-18 23:08:30 -07:00
Kara D
a724292023
Fix AME parts being rotated
2021-11-18 16:53:45 -07:00
Clyybber
6ac2446d26
Remove some warnings ( #5391 )
...
* Remove unused Dependency fields
* Remove noop null check
2021-11-18 16:46:35 -07:00
20kdc
856e570c7b
Stop BatterySystem from iterating over every battery just to recharge micro-reactors ( #5393 )
2021-11-18 20:02:17 +01:00
Tomeno
3c638b16dd
Solar panel optimizations ( #5392 )
...
* Rewrite solar panel update scheduling
* Use predicate to filter out non-anchored entities from solar raytrace
* Remove unused dependency
* Cache physics system
Co-authored-by: Tomeno <tomeno@lulzsec.co.uk>
2021-11-18 09:45:50 -07:00
Acruid
49151cd4cd
Removes the last use of EntitySystem.EntitySystemManager in content.
2021-11-16 20:25:28 -08:00
20kdc
8c98038692
fixrotations fixes rotations properly again ( #5292 )
2021-11-17 12:00:58 +11:00
xRiriq
ad4db6ba00
hardsuit clothing should be large and not fit in pockets ( #5368 )
...
Co-authored-by: xRiriq <xRiriq.git@gmail.com>
2021-11-16 17:05:41 -07:00
20kdc
adefa610e0
Fix pneumatic cannon audio location ( #5370 )
2021-11-16 14:05:19 -07:00
20kdc
cc41896836
TraitorDM: Fix round end description line ( #5363 )
2021-11-15 17:52:10 -07:00
20kdc
4cce40bd9f
Ghost roles create new minds, better tracking of roles at round end screen ( #5175 )
...
* Ghost roles now get new Minds
* Some round start/end button stuff
* Mind tracking for better round end reports
* Make traitor kill objectives use mind CharacterName rather than actual occupied entity ("kill brain" prevention)
* Transition over to EntityUid for mind stuff because that's the only way to do it
* BrainSystem fix for PR rebase
2021-11-15 11:14:34 -07:00
Pieter-Jan Briers
5923c848d2
Admins can see if other admins are AFK.
2021-11-15 14:13:18 +01:00
Pieter-Jan Briers
b83ee83c22
Add adminwho command.
2021-11-15 09:10:57 +01:00
Tomeno
3f32f9f87c
AHelp tweaks - colored names for admins, window name ( #5335 )
...
Co-authored-by: T <tomeno@lulzsec.co.uk>
2021-11-14 12:21:18 -07:00
Tomeno
ead09296c3
Fix airlock lights ( #5334 )
...
* Doors no longer permanently glow orange + logic tweak
* Fix server-side order of operations for deny animation timer
* Delay between deny >= deny length to allow animation to reset
* Fix airlock assets to use the correct deny animation name
Co-authored-by: T <tomeno@lulzsec.co.uk>
2021-11-14 18:51:02 +01:00
FoLoKe
a23f3fde68
Adds cow milking ( #5293 )
2021-11-14 17:33:16 +01:00
Tomeno
bdd2404fe0
Add "echo" command ( #5331 )
...
Co-authored-by: T <tomeno@lulzsec.co.uk>
2021-11-14 17:29:07 +01:00
Leon Friedrich
2bc8e8dc49
Fix infinite loop In explosions ( #5330 )
2021-11-14 12:19:41 +01:00
Tomeno
44e904fe5f
Block Game Ghosts ( #5321 )
...
Co-authored-by: T <tomeno@lulzsec.co.uk>
2021-11-13 21:43:54 +01:00
mirrorcult
828025d020
Turn brain behavior into a component/system ( #5281 )
2021-11-12 23:47:50 -07:00
metalgearsloth
753d198c1a
Avoid unnecessary entitysystem resolve in atmos
2021-11-13 15:05:27 +11:00
metalgearsloth
8673c22931
Cache ConveyorSystem
2021-11-13 14:40:10 +11:00
20kdc
22da6e40c4
Flipping fixes (ensuring unanchored, rotation preservation) ( #5296 )
2021-11-13 12:54:03 +11:00
FoLoKe
5f3ae602ed
Add some animals basic mechanics ( #5132 )
...
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2021-11-13 12:48:05 +11:00
mirrorcult
a731e545a9
Maps docking airlocks onto saltern ( #5279 )
...
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2021-11-13 12:46:27 +11:00
20kdc
79f917cf35
Properly reset the solars system each round, solar panels perf fix ( #5295 )
2021-11-12 20:00:39 +01:00
Paul
7cd16f77bd
forgot about removing
2021-11-12 19:47:57 +01:00
Paul Ritter
7b48fdd7f5
adminmenu fixes ( #5305 )
2021-11-12 19:46:05 +01:00
Vera Aguilera Puerto
872bc79cf8
Fixes some YAML linter errors.
...
The remaining errors are mostly the linter being overzealous.
2021-11-12 11:22:46 +01:00
mirrorcult
03f766577a
Map vote & forcemap command ( #5278 )
2021-11-11 23:25:57 -07:00
mirrorcult
457e8c64ee
Convert StomachBehavior to a component/system + rejig body namespaces ( #5249 )
...
* Convert StomachBehavior to a component/system + rejig body namespaces
* test
* slightly more namespace changes
* remove
* Hello?????
* fuck you github test runner
* reviews
* oobsy!
2021-11-11 16:10:57 -07:00
ike709
c06f52a456
Adds a UI for gas mixers ( #5165 )
...
Co-authored-by: E F R <602406+Efruit@users.noreply.github.com>
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
Co-authored-by: ike709 <ike709@github.com>
2021-11-11 23:10:21 +01:00
Javier Guardia Fernández
720e750e86
Merge player database models ( #5267 )
2021-11-11 17:54:02 +01:00
Matt
81dc92ce9b
Fix for death timer resetting after returning to body. ( #5174 )
2021-11-11 16:17:23 +01:00
Vera Aguilera Puerto
1b01247c5f
Fixes that annoying atmos zero pressure bug I've constantly been pinged and nagged about for like the past few days.
2021-11-11 16:15:49 +01:00
20kdc
0c0a60e432
Stop Item EntityStorages being able to eat people ( #5268 )
2021-11-11 23:56:38 +11:00
metalgearsloth
940134cec1
Nerf hacking speed ( #5264 )
2021-11-11 10:48:12 +01:00
20kdc
dae33d14df
Alert the user if nobody's around to hear a bwoink ( #5147 )
2021-11-11 10:47:45 +01:00
metalgearsloth
a360f6126e
Shuttle docking ( #5169 )
...
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2021-11-11 20:06:38 +11:00
metalgearsloth
6271eb440b
Add minimum distance for pilot breaking ( #5232 )
2021-11-11 18:42:34 +11:00
Alex Evgrashin
b936ee6ad8
Add barebone nuke ( #5242 )
...
Co-authored-by: Alexander Evgrashin <evgrashin.adl@gmail.com>
2021-11-11 12:29:11 +11:00
20kdc
2d680fe3bb
Fix escaping from storages by movement attempt ( #5256 )
2021-11-11 00:07:05 +01:00
Paul
3f6b9b0d8e
yet another attempt at fixing the adminmenu
2021-11-11 00:03:03 +01:00
Paul
aeffabbea4
fixes adminmenus sins (fixes it)
2021-11-10 20:38:32 +01:00
Paul
2f54409ca5
my bad
2021-11-10 18:28:13 +01:00
Paul
2f95d77060
fixes stacksystem exception
2021-11-10 18:23:12 +01:00
Paul
58fc8ee35f
includes deadmined admins in adminsystem playerlist updates
2021-11-10 18:09:22 +01:00
Leon Friedrich
88df3d8b10
Cargo: pizza & bureaucracy ( #5123 )
...
* add paper label component
* git mv
* rename namespace
* add cargo printouts
* more crates
* directly attach paper
* comment typo
2021-11-11 00:15:23 +11:00
Paul Ritter
e74301a856
refactors adminmenu a timid amount ( #5095 )
...
Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2021-11-10 23:26:25 +11:00
mirrorcult
747f02f3f3
Metabolism tweaks / metabolism 4.0 ( #5246 )
...
* Metabolism tweaks
* use MetabolismArgs and convert ReagentEntityReactions into ReagentEffects
* fork forgor 💀
* fixes
2021-11-10 11:11:28 +01:00
mirrorcult
c4f91c3fe7
Remove some unused mechanism behaviors ( #5248 )
2021-11-10 17:42:56 +11:00
Javier Guardia Fernández
42aaba9a5d
Remove most IEntity usages from explosions ( #5240 )
...
* Remove most IEntity usages from Destructible and Explosions
* Perform a minute amount of cleanup
* Fix build
2021-11-09 21:24:35 +01:00
Azzy
3a4186f6f6
Fixes the infinite cuff glitch. ( #5241 )
2021-11-09 20:13:32 +01:00
Vera Aguilera Puerto
d370142b80
Makes Grid Revalidation a step in the atmos update stages.
...
Fixes some atmos debug assert exceptions.
2021-11-09 16:50:15 +01:00
Vera Aguilera Puerto
4ca6f6ff69
Fix build
2021-11-09 15:53:37 +01:00
Vera Aguilera Puerto
5b4c813c6d
MakeGhostRoleCommand uses EntityUid
2021-11-09 15:50:55 +01:00
Vera Aguilera Puerto
6803c52fe9
MakeSentient uses EntityUid
2021-11-09 15:44:07 +01:00
Vera Aguilera Puerto
8b57bafcd1
StackSystem uses EntityUid for Split and Spawn
2021-11-09 15:35:03 +01:00
Vera Aguilera Puerto
e68fd8668d
Fix anchorable InteractUsing not cooperating with the rest of event handlers
2021-11-09 15:10:23 +01:00
Vera Aguilera Puerto
4f215c7b45
RangedInteractEvent uses EntityUid exclusively
...
Did anyone else know this event was a thing?
2021-11-09 15:05:49 +01:00
Vera Aguilera Puerto
22724d06b4
DroppedEvent uses EntityUid exclusively
2021-11-09 15:05:49 +01:00
Vera Aguilera Puerto
48f8dd2284
ActionBlocker CanInteract uses EntityUid exclusively
...
ActionBlockerSystem fully uses EntityUid now!
2021-11-09 15:05:49 +01:00
Vera Aguilera Puerto
b6337ffe7a
Makes many things use OwnerUid instead of Owner.Uid
2021-11-09 15:05:49 +01:00
Javier Guardia Fernández
af579b15cc
Update to .NET 6 and C# 10 ( #5233 )
...
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2021-11-09 15:05:07 +01:00
Vera Aguilera Puerto
29f3d2d1ca
ActionBlocker CanSweat uses EntityUid exclusively
2021-11-09 13:52:27 +01:00
Vera Aguilera Puerto
cc9ae191a8
ActionBlocker CanShiver uses EntityUid exclusively
2021-11-09 13:51:15 +01:00
Vera Aguilera Puerto
cba96ad830
ActionBlocker CanUnequip uses EntityUid exclusively
2021-11-09 13:46:48 +01:00
Vera Aguilera Puerto
a69387d741
ActionBlocker CanEquip uses EntityUid exclusively
2021-11-09 13:45:21 +01:00
Vera Aguilera Puerto
9921801f15
ActionBlocker CanPickup uses EntityUid exclusively
2021-11-09 13:43:39 +01:00
Vera Aguilera Puerto
b82cb38bf9
ActionBlocker CanEmote uses EntityUid exclusively
2021-11-09 13:41:24 +01:00
Vera Aguilera Puerto
d4ded87448
ActionBlocker CanAttack uses EntityUid exclusively
2021-11-09 13:40:27 +01:00
Vera Aguilera Puerto
51e785c0fd
ActionBlocker CanDrop uses EntityUid exclusively
2021-11-09 13:23:53 +01:00
Vera Aguilera Puerto
190612a350
ActionBlocker CanSpeak uses EntityUid exclusively
2021-11-09 13:21:59 +01:00
Vera Aguilera Puerto
c051b1e056
ActionBlocker CanUse uses EntityUid exclusively
2021-11-09 13:21:59 +01:00
Vera Aguilera Puerto
5f9cfaac43
ActionBlocker CanMove uses EntityUid exclusively
2021-11-09 13:15:55 +01:00
Vera Aguilera Puerto
1f9e1c033f
EntityWhitelist uses EntityUid
2021-11-09 13:08:09 +01:00
Vera Aguilera Puerto
5d66a08ac9
GasCanisterSystem cleanup, use EntityUid more.
2021-11-09 13:00:08 +01:00
Vera Aguilera Puerto
11c63112d1
TabletopSystem uses EntityUid
2021-11-09 12:38:05 +01:00
Vera Aguilera Puerto
c00cdbff90
GodMode code uses EntityUid
2021-11-09 12:20:02 +01:00
Vera Aguilera Puerto
e5c062559a
MobStates use EntityUid
2021-11-09 12:15:12 +01:00
Vera Aguilera Puerto
5cec5c421c
ActSystem and Destruction Threshold Behaviors use EntityUid.
2021-11-09 12:06:00 +01:00
Vera Aguilera Puerto
c5fda6daca
IReagentEffect and some chemistry stuff uses EntityUid
2021-11-09 11:51:24 +01:00
Vera Aguilera Puerto
222541f1a2
Fix AnchorableSystem resolve warnings
2021-11-09 11:51:24 +01:00
Vera Aguilera Puerto
36e1d0707a
AddHandCommand uses EntityUid
2021-11-09 11:34:40 +01:00
Vera Aguilera Puerto
f025e5f0a8
ChatManager ChatTransform uses EntityUid
2021-11-09 11:30:59 +01:00
Vera Aguilera Puerto
1a177f7479
DrinkSystem uses EntityUid instead of IEntity
2021-11-09 11:28:27 +01:00
Vera Aguilera Puerto
0220551f72
ReagentEntityReaction uses EntityUid
2021-11-09 11:12:55 +01:00
moonheart08
40c3261665
Soft player cap that lets in only admins. ( #5227 )
...
* Soft player cap that lets in only admins.
* Update Content.Server/Connection/ConnectionManager.cs
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
* Update Content.Server/Connection/ConnectionManager.cs
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
2021-11-09 10:44:39 +01:00
Vera Aguilera Puerto
fe6590bbe6
Makes Anchorable ECS. ( #5222 )
2021-11-09 18:08:30 +11:00
mirrorcult
31d622f941
Metabolism 3.0 ( #5157 )
...
* basic system + convert all plantmetabolism
* stragglers
* convert all old metabolisms over
* fix YAML errors + dumb serialization issue
* remove unused thingy
* reimplement
* add organ type condition
* organtype condition but real
* cleanups + test fix
* metabolismtype -> metabolizertype
* solution resilience
* fixes
* serializer + use entityuid + hashset
* this is apparently an entirely different thing
* turns out it just works
* oops
2021-11-08 15:33:45 -07:00
Javier Guardia Fernández
f5b11d6af8
Remove IMobStateComponent ( #5220 )
2021-11-08 15:11:58 +01:00
Javier Guardia Fernández
4236551d86
Remove BodyDamageChangeParams and IBodyHealthChangeParams ( #5219 )
2021-11-08 15:08:33 +01:00
Javier Guardia Fernández
ec9e65951c
Remove IHandsComponent and ISharedHandsComponent ( #5218 )
...
* Remove IHandsComponent and ISharedHandsComponent
* Copy the documentation from the interfaces
* Revert "Copy the documentation from the interfaces"
This reverts commit 7638a2d4817743d487c7b255ba3e56add77dca86.
* Perform a minute amount of cleanup
2021-11-08 15:08:24 +01:00
Vera Aguilera Puerto
e6e15b3728
Replace all ITransformComponent by TransformComponent
2021-11-08 12:37:32 +01:00
mirrorcult
2d3077f560
Remove IMoveSpeedModifier in favor of events ( #5212 )
...
* Remove IMoveSpeedModifier
* fucking magboots
* yope
* rabiews
2021-11-08 16:17:35 +11:00
Leon Friedrich
3612d25539
Fix & extend add reagent verb ( #4954 )
...
* AddReagentWindow
* addReagent command
* functional UI
* fix networking
* add comments & docstrings
* Remove unecesary system
* cleanup & close-eui
* tweak default window size
* fix EUI closing error
* fix merge issues
* fix merge
2021-11-08 15:22:42 +11:00
20kdc
206f054cdf
Pulling rotation adjustment, newton's third law, entitycoordinates for moveto ( #5141 )
...
* Pulling: Piano door stuck prevention (pulling angle-snap) and getting rid of a condition causing oddities with pull-to-location
* Pulling: Implement Newton's Third Law in regards to puller/pullee physics
Weightless condition was determined not to be necessary
* Fix pull-to-position on actively rotating/moving grids + fixes for rebase
2021-11-06 19:16:49 -07:00
Swept
b46957e0d8
Initial ( #5193 )
2021-11-06 17:32:33 -07:00
Antoine Chavasse
afeb22ccb2
Prevent drag and dropping if the user is currenly unable to perform interactions. ( fixes #5144 ) ( #5196 )
2021-11-06 17:05:51 -07:00
Kara D
4abda4f7cf
Fix mobs taking damage on paused maps
2021-11-06 15:18:27 -07:00
Javier Guardia Fernández
1508efff54
Add test pooling ( #4961 )
...
* Add test pooling
* WIP test pooling changes
* Fix Destructible tests
* Don't pool unpooled or dummy ticker instances
* Change ServerPathfindingDebugSystem to replace existing entries
* Fix SaveLoadSaveTest comment
* Don't pool StartTest
* Comment out global setup
* Fix puddle tests
* Move SolarPanelComponent initialize to PowerSolarSystem OnMapInit
* Update RobustToolbox
* Finish fixing tests, make test threads background threads
* Bring back pooling
* Fix nullable
* Update RobustToolbox
* Set cvars on server return
* Un-pool tests with custom cvars
* Update RobustToolbox
* Update RobustToolbox
* Change where the main tile coordinates are
* Remove DisposalUnitTest grid check
* Fix test pooling being a fickle bitch
* Fix EntitySystemExtensionsTest
* Update RobustToolbox
* Update RobustToolbox
* Make nullable pool settings true
* Update RobustToolbox
* Wait other way around
* We are unitystation now
* Update RobustToolbox
* Create global setup
* Pool some more tests
* Fix not properly disconnecting clients before restarting the round
* Give more info on ran tests
* Standardize default test cvars
* Update RobustToolbox
* Update RobustToolbox
* Pool clients
* Fix test order issue
* Fix cvars in character creation test not being set properly
* Update RobustToolbox
* Update RobustToolbox
* Rider shut
* Update RobustToolbox
* Format tests ran better
* Update RobustToolbox
* Reset RobustToolbox
* Reset RobustToolbox harder
* Fix one instance of test order causing destructible tests to fail
2021-11-06 11:49:59 +01:00
Azzy
064cea7dd6
Fixes bullet rotation ( #5179 )
...
Fixes bullets being fired from weapons at the wrong rotation
2021-11-05 21:27:46 -07:00
moonheart08
b889aff307
Make canisters dump their contents on destruction. ( #5177 )
...
* Make canisters dump their contents on destruction.
* Address reviews
2021-11-06 01:19:12 +01:00
mirrorcult
3e8f5784a1
Verb invocation command ( #5148 )
2021-11-05 17:48:30 +11:00
Ephememory
418e3eaef8
fix drink examine text ( #5170 )
2021-11-04 21:16:28 -07:00
ike709
17e1b7827e
Adds UIs for volume and pressure pumps ( #5155 )
...
* Adds UIs for volume and pressure pumps
* Update Content.Server/Atmos/Piping/Binary/EntitySystems/GasPressurePumpSystem.cs
* Update Content.Server/Atmos/Piping/Binary/EntitySystems/GasVolumePumpSystem.cs
Co-authored-by: ike709 <ike709@github.com>
2021-11-04 17:41:56 -07:00
20kdc
d9cc7ef7d4
Stop pAIs from being able to wipe each other/do other odd things, pAIs name themselves after their owners ( #5160 )
...
* Stop pAIs from being able to wipe each other/do other odd things they shouldn't
* pAI: device changes name to indicate owner
* Make PAIComponent networked (just in case)
It'll be needed in future anyway
2021-11-04 15:29:16 -07:00
20kdc
9eb6e5a109
Add indicator showing amount of ghost roles available ( #5150 )
...
* Add indicator showing amount of ghost roles available
* Make the indicator turn red if ghost roles are available
2021-11-03 16:48:12 -07:00
mirrorcult
3ab4a30a0f
Generalize ReagentUnit into FixedPoint2 and use it for damage calculations ( #5151 )
...
* Damage units
* sum ext method
2021-11-03 16:48:03 -07:00
Alex Evgrashin
c1cf22d97e
Pinpointer ( #5131 )
...
* Add pinpointer sprites
* Start working on pinpointer
* Updated pinpointer
* Working on visuals
* Working on a pinpointer and eye rotation
* Add client/server pinpointers systems
* Minor cleanup
* Add distance support
* Add nuke tag
* Remove redundant flag and add pinpointer to caps locker
* Disable rotation of pinpointer
* Fixed distance
Co-authored-by: Alexander Evgrashin <evgrashin.adl@gmail.com>
2021-11-03 14:35:34 -07:00
mirrorcult
3f51ffbd3c
Pneumatic cannons ( #4560 )
...
* basics & visuals
* pneumatic cannon works perf
* loc + popups
* gas tank does stuff + queue changes
* updates
* b
* forcefeeding
* inhand
* crafting!
* pie cannon now is a pneumatic cannon
* oopy
* fix for entman + verbs
* pie
* change for tools
* actual
* combat mode + better sounds
* reviews
2021-11-03 14:33:36 -07:00
Kara D
6bb1e58e77
Fix item construction using nearby anchored items (pipes)
2021-11-03 14:33:00 -07:00
moonheart08
4f58f10c77
Log the chem dispenser to server console. ( #5142 )
2021-11-03 15:32:32 +01:00
Leon Friedrich
673301825b
Draw depth adjustments ( #5130 )
...
* door drawdepth toggle
* git mv
* dooooors
* drawdepth adjustments
* fix door and missed projectiles
* firelock depth tweak
* Get sprite only when needed
* single letter typo
* forgot to include closing in _activeDoors.
2021-11-03 14:43:10 +01:00
ShadowCommander
bfc63e2912
Add character names to round end screen and localize more of the strings ( #5088 )
...
* Add character names and move more traitor round end strings to fluent
* Change coloring and wording
* Fix no objectives
2021-11-03 14:40:32 +01:00
20kdc
7ced7b67c7
Fix barstool rotation ( #5134 )
2021-11-02 19:38:47 +01:00
Vera Aguilera Puerto
52bada79a3
Electrocute Command
2021-11-02 19:32:07 +01:00
Saphire Lattice
f5b4e461b3
Make humans move based on their last grid's angle ( #5122 )
...
* Make humans move based on their last grid's angle
* Fix ghost movement, fix weightless grid parenting
* Make sure to init the last grid angle without needing to move
2021-11-03 00:35:02 +11:00
Vera Aguilera Puerto
5a5006e4cf
ConstructionGL2 Part 2: Better guided steps and recipes. ( #5103 )
2021-11-02 11:24:32 +01:00
ike709
9da98e3916
Adds a UI for gas filters ( #5052 )
...
* Adds a UI for gas filters
* Address reviews
* Update Content.Client/Atmos/UI/GasFilterBoundUserInterface.cs
* Update Content.Server/Atmos/Piping/Trinary/EntitySystems/GasFilterSystem.cs
* Fix build
Co-authored-by: ike709 <ike709@github.com>
Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
Co-authored-by: Vera Aguilera Puerto <gradientvera@outlook.com>
2021-11-02 10:44:40 +01:00
20kdc
7220132be3
ChemMaster/Chemistry Dispenser constructability, fixed edition ( #5125 )
2021-11-02 10:04:07 +01:00
metalgearsloth
16c31ade0f
Fix pointer facing
2021-11-02 16:33:27 +11:00
moonheart08
a27c1d9bd9
funny container commands ( #5113 )
2021-11-02 15:32:58 +11:00
Ygg01
8c81312c0c
Extractible tweak - Allow grinding and juicing ( #5112 )
2021-11-02 15:20:14 +11:00
Ygg01
fc5fa67a56
Refactor Resolve and IEntity in SolutionContainerSystem ( #5083 )
...
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2021-11-02 12:03:23 +11:00
20kdc
7a03f00cfd
Placeholder pAIs, ghost role rules window ( #4972 )
2021-11-02 11:42:04 +11:00
Fortune117
76bc00b218
Changed drinks to use ECS ( #4948 )
...
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2021-11-02 11:40:55 +11:00
Pieter-Jan Briers
059fa9ae48
Gravity generator rewrite ( #4828 )
...
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2021-11-02 11:12:55 +11:00
ShadowCommander
0e33b246db
Fix ControlMob on already controlled mob ( #3868 )
2021-11-02 11:11:50 +11:00
Vera Aguilera Puerto
fea41c539e
Add RaiseEvent action to CGL. Machines raise a MachineDeconstructedEvent.
...
The latter is very useful for any special machine cleanup that needs to happen when a machine is deconstructed.
The former will be useful for so many things!
2021-11-01 17:29:09 +01:00
Vera Aguilera Puerto
0f744447d0
Remove unused using statements in construction comp
2021-11-01 17:07:30 +01:00
Vera Aguilera Puerto
182a52914a
Fix construction pathfinding crash on machines when going the wrong way.
2021-11-01 16:56:33 +01:00
moonheart08
1b8b5b5d16
oh god it's BQL time ( #5050 )
...
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2021-10-31 21:14:44 +01:00
Saphire Lattice
eb567dc0bb
DB QOL stuff, but not breaking the migrations now ( #5086 )
2021-10-31 15:18:01 +01:00
Paul Ritter
1240d320a2
refactors rougepointingarrow to ecs and stops it from targeting dead things ( #5114 )
...
Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
2021-10-31 15:03:32 +01:00
Saphire Lattice
fdf67d8ee6
Fix containment fields finding one another ( #5094 )
2021-10-31 14:39:36 +01:00
ike709
0865409521
Adds support for unlimited stacks ( #5084 )
...
Co-authored-by: ike709 <ike709@github.com>
2021-10-31 14:27:11 +01:00
Paul
0bbc4d9afe
fixes trashbag picking up things through walls
...
fixes #5098
2021-10-31 14:23:26 +01:00
Vera Aguilera Puerto
3cd88b8cf2
Sync UseTool nullable broadcast events
2021-10-30 19:27:06 +02:00
Saphire Lattice
1d136bf18b
Make ban command properly give a ban message instead of a placeholder ( #5087 )
2021-10-29 20:54:14 +02:00
ike709
d9d101fae8
Fixes ghosts being able to use uplinks ( #5085 )
...
Co-authored-by: ike709 <ike709@github.com>
2021-10-29 18:37:34 +02:00
Pieter-Jan Briers
5c5534de9a
Revert "A bit of DB model cleanup ( #5016 )"
...
This reverts commit 8a3cee9a10 .
2021-10-29 16:10:58 +02:00
Saphire Lattice
8a3cee9a10
A bit of DB model cleanup ( #5016 )
2021-10-29 15:41:13 +02:00
20kdc
44f5f15790
Power-reading multitool ( #5046 )
...
* AMEPartComponent: Switch to ToolSystem.HasQuality because this bugs me.
* Multitool can read power when you examine a cable with the multitool held.
* Multitool power reading: Condense storage information
* power-sensing multitool: Fix ToolSystem ref.
* Power-reading multitools: Fix misuse of GetComponent
2021-10-29 14:42:18 +02:00
Ygg01
b2aca94586
Refactor Solution from Shared -> Server ( #5078 )
...
* Move entity solution entity systems to shared
* Move SolutionComponents to Server
* Fix namespaces
* Remove Networked Component.
* Fixes
* Add components to ignore list
2021-10-29 23:40:15 +11:00
20kdc
bddce95e37
Switch from drainallbatteries to a drain/fill-specific-battery command for saner eventing ( #5077 )
...
* drain all batteries / drain battery command for saner eventing
* Reverts the part of the previous commit where drainallbatteries skips items, despite my better judgement
* setbatterypercent now takes the place of battery drainage commands
A more forall-oriented approach
2021-10-29 11:49:52 +02:00
Alex Evgrashin
4002aa5852
Uplink UI icons and withdraw button ( #4929 )
...
* Uplink menu has icons now
* Add item icons
* Add few descriptions
* Better withdraw window
* Finished with withdraw window
* Refactored withdraw ui and fix some bugs
* Basic withdraw
* Quick fixes
* Removed uplink listing for TCs
* Move slider to separate control
* Final touches
* A bit more
* Not again...
* Fixed names
* Address review
* Fixed robust
* Non necessary check
2021-10-29 11:40:47 +02:00
Flipp Syder
c7c651e3de
Refactors TemperatureComponent and AtmosExposed to ECS ( #4927 )
...
Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
2021-10-29 10:18:43 +02:00
20kdc
7cdb9dcf86
Disposals fixed under station rotation ( #5067 )
...
* Some sanity checks on disposals movement, fix the interpolator
* Technically fix disposal routing, but I'm not done here yet
* Remove disposals reliance on implicit direction sensing entirely.
2021-10-29 19:07:32 +11:00
Flipp Syder
91b4ce6f24
Adds generic damage visualizer to the game ( #4893 )
2021-10-29 10:04:24 +02:00
metalgearsloth
87701b50c6
Remove naughty IEntity.Dirty calls ( #5069 )
...
Really this thing should probably be internal because you should never be calling it.
2021-10-28 22:40:05 -07:00
Kara D
78005f8e9e
Fix windoors not autoclosing
...
Fixes #4902
2021-10-28 22:38:36 -07:00
Leon Friedrich
5dd73ff6e0
Fix emitter lock toggle ( #5066 )
2021-10-28 13:29:19 +02:00
Visne
94579d1877
Fix a bunch of warnings ( #5058 )
2021-10-28 13:19:38 +02:00
Vera Aguilera Puerto
0bca9befca
Fix being able to electrocute pulled mobs when completely insulated.
2021-10-28 11:50:31 +02:00
Vera Aguilera Puerto
335c461442
Fix sync UseTool not calling ToolFinishUse when there's a DoAfter.
...
Fixes #5060
2021-10-28 11:21:55 +02:00
Vera Aguilera Puerto
f12cec3f98
Fix construction DoAfter results not setting current edge index.
...
Fixes #5061
2021-10-28 11:21:55 +02:00
Vera Aguilera Puerto
f840db0458
Fix bug which allowed you to build machines for free by taking the board out and putting it in again.
2021-10-28 11:07:33 +02:00
Saphire Lattice
1e7a3ff191
Fix morgue picking up pipes ( #5045 )
2021-10-27 23:09:10 -07:00
Leon Friedrich
49296e33a0
Refactor Context Menus and make them use XAML & stylesheets ( #4768 )
...
* XAML verb menu
* fix ghost FOV
* spacing
* rename missed "ContextMenu"->"EntityMenu" instances
* move visibility checks to verb system
* update comment
* Remove CanSeeContainerCheck
* use ScrollContainer measure option
* MaxWidth / texxt line wrapping
* verb category default
Now when you click on a verb category, it should default to running the first member of that category.
This makes it much more convenient to eject/insert when there is only a single option
* only apply style to first verb category entry
* Use new visibility flags
* FoV -> Fov
* Revert "only apply style to first verb category entry"
This reverts commit 9a6a17dba600e3ae0421caed59fcab145c260c99.
* make all entity menu visibility checks clientside
* Fix empty unbuckle category
* fix merge
2021-10-27 22:21:19 -07:00
Alex Evgrashin
2cb35fab3c
Fix light replacer and move it to ECS ( #5053 )
...
* Fixed broken replacer prototype
* Light replacer ECS
2021-10-28 13:36:09 +11:00
Visne
c67160ae19
Disable warnings that would be refactored anyway ( #5047 )
2021-10-27 18:10:40 +02:00
metalgearsloth
a12eb29464
Convert sus events to eventbus ( #5044 )
2021-10-27 10:53:10 +02:00
metalgearsloth
3b508b041b
Remove some unused fields again-ing
2021-10-27 19:43:57 +11:00
metalgearsloth
f320c6dd8f
Fix storage closing bounds on rotated grids ( #5033 )
2021-10-27 10:27:25 +02:00
Ygg01
14b401f9b3
Puddle refactor 2: Spillastic boogaloo ( #4784 )
...
* Refactor PuddleComponent
* Move puddle effects into separate RSIs
Basically egg/tomato/powder puddle will be moved into separate
/Textures/Fluids RSIs
* Fix YAML for puddles
* Fix issues sloth pointed out.
* Ensure Puddle Component are properly added when spawned
* Remove unnecessary method init puddle with starting maxVolume
* Addressed ElectroSr comments
* Add Resolves
* Try fix error in ensureSolution
* Puddle unanchoring
* Address some issues with puddles
* Fix continue -> return
2021-10-27 19:24:18 +11:00
Saphire Lattice
0da8a5b9d0
Fix trashbags picking up atmos entities that are anchored ( #5035 )
2021-10-27 18:12:36 +11:00
Alex Evgrashin
6e00104260
Powered light ECS ( #5028 )
...
* Brrrr ECS
* Create lit on powered system
* Light bulb ECS
* Finishing porting to ECS
* Minor touches
* Removed events
* Removed old comments
* Fixed test
* To popup system
2021-10-27 12:24:22 +11:00
20kdc
60b3ff59cf
Fix morgue rotation by using more EntityCoordinates ( #5041 )
2021-10-27 12:23:44 +11:00
Vera Aguilera Puerto
d2ffabdfd4
Fix ChangeEntity collection modified exception.
2021-10-27 01:29:10 +02:00
Vera Aguilera Puerto
189a5c7847
ConstructionGL2 Part 1: ECSification, events and steps. ( #5017 )
...
- Completely rewrited the `ConstructionComponent` logic to be ECS, *without* looking too much at the original implementation.
- The original implementation was dirty and unmaintainable, whereas this new implementation is much cleaner, well-organized and maintainable. I've made sure to leave many comments around, explaining what everything does.
- Construction now has a framework for handling events other than `InteractUsing`.
- This means that you can now have CGL steps for things other than inserting items, using tools...
- Construction no longer uses `async` everywhere for `DoAfter`s. Instead it uses events.
- Construction event handling occurs in the `ConstructionSystem` update tick, instead of on event handlers.
- This ensures we can delete/modify entities without worrying about "collection modified while enumerating" exceptions.
- This also means the construction update tick is where all the fun happens, meaning it'll show up on our metrics and give us an idea of how expensive it is/how much tick time is spent in construction.
- `IGraphCondition` and `IGraphAction` have been refactored to take in `EntityUid`, `IEntityManager`, and to not be async.
- Removes nested steps, as they made maintainability significantly worse, and nothing used them yet.
- This fixes #4892 and fixes #4857
Please note, this leaves many things unchanged, as my idea is to split this into multiple PRs. Some unchanged things:
- Initial construction code is the same. In the future, it'll probably use dummy entities.
- Client-side guided steps are the same. In the future, the server will generate the guided steps and send them to clients as needed, caching these in both the server and client to save cycles and bandwidth.
- No new construction graph steps... Yet! 👀
2021-10-26 16:38:03 +02:00
metalgearsloth
9c3a603e7e
Use ActionBlockerSystem as a dependency on CGSystem
2021-10-27 01:07:19 +11:00
Julian Giebel
d1a830cd74
Fix ApcPowerReceiverComponent deletion ( #5031 )
...
Co-authored-by: Julian Giebel <j.giebel@netrocks.info>
2021-10-25 21:55:00 +02:00
20kdc
c29b23eb64
Fix ChemMaster bottles not having contents ( #5026 )
2021-10-25 16:58:16 +02:00
ike709
ec92f4eef2
Adds stack splitting ( #4981 )
...
* Adds stack splitting
* Apply suggestions from code review
Co-authored-by: ike709 <ike709@github.com>
Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
2021-10-25 16:36:04 +02:00
moonheart08
debd22e19c
Add select ( #5003 )
2021-10-25 16:23:44 +02:00
Vera Aguilera Puerto
ed3bf94a3b
Electrocution. ( #4958 )
...
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2021-10-25 16:21:56 +02:00
Leon Friedrich
6e84e23ba1
Remove some functions from HandsComponent ( #4937 )
...
* remove wrapper functions
* Remove InteractionSystem wrapper functions
* remove two more functions
* add missing `using`
* clean diff
2021-10-25 18:06:12 +11:00
StStevens
e621a82e65
Fire extinguisher safety ( #4912 )
...
* Moved safety into FireExtinguisherComponent.
* Fix errant find and replace
* Address reviews
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2021-10-25 18:04:24 +11:00
mirrorcult
c0ecdb09af
Slipping tweaks + remove EffectBlocker ( #4955 )
...
* Slipping tweaks + remove EffectBlocker
* mfw failed merge conflict resolution
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2021-10-25 17:43:49 +11:00
Leon Friedrich
e016fc9906
spray bottle fix ( #5012 )
...
* fix-spray
* move vapor rotation
2021-10-25 17:29:02 +11:00
metalgearsloth
0f513f64fb
Rotate DefaultGrid on round start ( #4957 )
...
* Rotate DefaultGrid on round start
Not ideal long-term but good for bugspotting short-term.
* Fix buckle test
Because gridtraversal was being triggered the pos was being fucked when moving back
* Fix buckle
* Buckle offset
2021-10-25 15:22:57 +11:00
20kdc
63dd23ad8c
Fix RCDs on space somewhat - space-wizards/space-station-14#4742 compatibility edition ( #4878 )
2021-10-25 14:33:49 +11:00
Julian Giebel
d1e323b993
Bugfix: ExtensionCableReceiver anchoring ( #5014 )
...
Co-authored-by: Julian Giebel <j.giebel@netrocks.info>
2021-10-24 18:49:26 +02:00
metalgearsloth
5cc3f9ee30
Truncate long name / job titles for IDs ( #5009 )
2021-10-24 01:28:25 -07:00
E F R
3c0473dfe4
Server/MachineLinking: allow linking devices that are inside obstructions ( #5010 )
...
...like signal buttons/switches on a wall.
2021-10-24 01:21:39 -07:00
metalgearsloth
a4cd222bea
Don't include anchored entities for entitystorage
2021-10-24 17:10:05 +11:00
metalgearsloth
34326cfed7
Fix hypospray
...
Another casualty in the solution wars.
2021-10-24 16:54:08 +11:00
Alex Evgrashin
7de1ebbd77
Move RCD to ECS ( #4742 )
...
* Moved ammo to ecs
* Moved RCD to ecs
* Replaced RCDDeconstructWhitelist with Tag
* Updated new structures RCDDeconstructWhitelist
* Queue delete
2021-10-24 14:34:00 +11:00
E F R
c5dd6c8b02
Server/Storage: allow specifying a radius for _areaInsert ( #5001 )
...
✨ ️ Pay no attention to the changes in trashbag.yml... they are merely an
illusion... ✨ ️
t. 🧙♂️ ️
2021-10-23 19:34:29 -07:00
Leon Friedrich
610f45e5cd
fix ghost component ( #5000 )
2021-10-23 19:29:38 -07:00
moonheart08
86e2f2005e
Allows placing cables on lattices. ( #4984 )
...
Adds a "sturdy" tile flag, that in the future could be used by construction/etc to figure out if it's safe to build on a tile. (For example water isn't space, but it's not a sturdy building surface!)
2021-10-23 17:32:33 -07:00
Julian Giebel
45caf25ea9
Apc device network and apc based light switch ( #4908 )
...
* Remove WireNet node group from cables
Implement extension cable components and system
Remove connection over distance logic from ApcPower... components
* Add extension cable components to prototypes
* Implement ApcNetwork
Implement ApcNetSwitch
* Fix ignoredComponents.cs
* Add friend attribute to new components
* Add construction graph for a light switch
* Address reviews
* Fix broken test
* Move ConnectionType enum to DeviceNetworkComponent
Change netId data definition to use the ConnectionType enum values
Co-authored-by: Julian Giebel <j.giebel@netrocks.info>
2021-10-23 16:23:19 -07:00
ShadowCommander
e7f352d6c2
Fix barotrauma damage total failing when damageable doesn't have the value
2021-10-23 12:16:08 -07:00
ShadowCommander
6c1ba187e3
Add maximum to barotrauma damage ( #4989 )
2021-10-23 11:45:57 -07:00
moonheart08
89bbb71f75
ForAll command! ( #4982 )
...
* ForAll command!
Implements "Bad Query Language", which has a few specifiers you can use for badminning, namely:
named <regex>
prototyped <prototype name>
with <component name>
tagged <tag name>
parented_to <parent entity uid>
For example: forall prototyped MobHuman parented_to 855 do explode $WX $WY 1 1 1 1; addcomp $ID Item
* oops
* fix a silent parsing bug, make parser louder.
* cleanup
* rename shit
2021-10-23 19:15:40 +02:00
Vera Aguilera Puerto
328b3b2b6a
Fix scrubber math
2021-10-23 13:05:03 +02:00
Vera Aguilera Puerto
0deaa9e18c
Fix pill swallowing popup loc.
2021-10-23 10:59:53 +02:00
Vera Aguilera Puerto
a29bc600b7
Fix exception when observer tries to take over GhostTakeoverAvailable mob that has a mind.
...
That method is essentially a `TryTake` method, why would it throw instead of returning false...
2021-10-23 10:56:55 +02:00
Vera Aguilera Puerto
dad471562d
Singularity plays collapsing sound on shutdown, not on remove.
2021-10-23 10:49:59 +02:00
Vera Aguilera Puerto
eaaeefb74b
Fix yet another exception with CableTerminalNode for the same dumb reason
2021-10-22 23:50:14 +02:00
Vera Aguilera Puerto
cb2c044c08
Fix exception with CableTerminalPortNode assuming an entity's GridID can never be zero.
2021-10-22 23:46:30 +02:00
E F R
85f2fcb86b
Content/Light: make lights actually require power after changing the lightbulb ( #4953 )
2021-10-22 08:46:22 +02:00