Commit Graph

27361 Commits

Author SHA1 Message Date
Pieter-Jan Briers 5717bc407b New CDN publish workflow (#30009)
* LET'S SEE IF THIS WORKS

* I forgot the chmod +x

* I forgot the shebang
2024-08-09 17:47:06 +01:00
Winkarst 00e712129e Update RadiationPulseOverlay.cs to have 0 warnings (#30004) 2024-08-09 17:46:31 +01:00
Ed 6aa44e47ff Vgroid diamonds hotfix (#29999)
vgroid diamonds
2024-08-09 17:46:31 +01:00
PJBot b5715303a0 Automatic changelog update 2024-08-09 17:46:30 +01:00
Ed d123335822 Shiny Diamonds (#25750)
* shiny

* add

* reresprite

* rereresprite

* Add files via upload

* Update ore.yml
2024-08-09 17:46:29 +01:00
Plykiya a289f0f934 Update SpawnAfterInteractSystem.cs to not use Component.Owner (#29968)
* Update SpawnAfterInteractSystem.cs

* what the fuck is that condition

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Co-authored-by: plykiya <plykiya@protonmail.com>
2024-08-09 17:45:46 +01:00
Plykiya 4dd3fa17e9 Replace DetachParentToNull() with DetachEntity() (#29992)
DETACH PARENT TO ENTITY

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-08-09 17:45:45 +01:00
CaasGit a97f4ac9fd fix(SharedGunSystem): Return and debug log on CreateEffect. (#29656)
Sometimes CreateEffect is called on a Invalid Entity. This now causes
that to check, thus returning out and printing some hopefully helpful
logs to try to track down the real source of this issue.
2024-08-09 17:45:45 +01:00
deltanedas ad00038233 make cargo balance ui updating its own component (#28295)
* add BankClientComponent and event

* query BankClient instead of hardcoded CargoOrderConsole for updating

* add BankClient to all ordering consoles

* :trollface:

* add Balance field to BankClient

* forgor

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>

* m

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Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
2024-08-09 17:45:45 +01:00
PJBot 9399239518 Automatic changelog update 2024-08-09 17:45:45 +01:00
slarticodefast 0b11619df3 Remove imagesharp and StatusEffectAddedEvent from FlashOverlay (#28930)
remove imagesharp and StatusEffectAddedEvent from FlashOverlay
2024-08-09 17:45:45 +01:00
Nemanja a319fca68a Watches (#29550)
* watches

* rename

* add it into loot pools
2024-08-09 17:45:45 +01:00
Errant cce4536670 Dummy vox deserves a proper vox name (#29789)
SKREEEEEeeeeeeee
2024-08-09 17:45:45 +01:00
Plykiya 767be16963 Update SalvageSystem.Magnet to not use Component.Owner (#29961)
* Update SalvageSystem.Magnet.cs

* Update SalvageSystem.Magnet.cs the right way

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Co-authored-by: plykiya <plykiya@protonmail.com>
2024-08-09 17:45:39 +01:00
deltanedas aa043d43eb fire extinguisher using item toggle (#29906)
* move SprayAttemptEvent to shared

* add SolutionTransferredEvent

* replace FireExtinguisher with SpraySafety

* update fire extinguisher yml

* invert visuals

* always handle event in solution transfer, it makes popups

* instantly fill it

* untroll

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Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-08-09 17:45:39 +01:00
PJBot 69b2a660ff Automatic changelog update 2024-08-09 17:45:38 +01:00
Tayrtahn bf813ccc63 Fix antag objectives always overshooting MaxDifficulty (and kill tries20) (#29830)
* The death of try20

* Add integration test for traitor gamerule

* Fix max difficulty being overshot

* Check at least one objective is assigned

* EntProtoId
2024-08-09 17:45:38 +01:00
Plykiya f52add98e3 Update SmokingSystem.SmokingPipe.cs to not use Component.Owner (#29967)
Update SmokingSystem.SmokingPipe.cs

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-08-09 17:45:38 +01:00
Winkarst 53b057b8c7 Update ActionAlertTooltip.cs to use TryFromMarkup (#29975) 2024-08-09 17:45:38 +01:00
Plykiya b0829df086 Update ShuttleDockControl.xaml.cs to not use Component.Owner (#29966)
Update ShuttleDockControl.xaml.cs

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-08-09 17:45:38 +01:00
ShadowCommander 2759539d9b Add doc comments to target action components (#29982) 2024-08-09 17:45:38 +01:00
PJBot eba6b45684 Automatic changelog update 2024-08-09 17:45:38 +01:00
lzk 5f0b47e324 Use reinforced glass damage modifier for secure windoors (#29941)
* Use Rglass damage modifier for reinforced windoors

* i actually can remove this line since inherited
2024-08-09 17:45:38 +01:00
ShadowCommander 7b2b2ef7d9 Change whitelist to pass when null (#29981) 2024-08-09 17:45:38 +01:00
Plykiya 13bfc144ae Update TriggerSystem.TimedCollide.cs to not use Component.Owner (#29970)
Update TriggerSystem.TimedCollide.cs

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-08-09 17:45:38 +01:00
Plykiya 702a73c32e Update UtensilSystem.cs to not use Component.Owner (#29971)
Update UtensilSystem.cs

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-08-09 17:45:38 +01:00
PJBot 795ecc3b30 Automatic changelog update 2024-08-09 17:45:37 +01:00
Jonathan Argo b9e3d15426 Centered hard hat sprites (#29953) 2024-08-09 17:45:37 +01:00
Plykiya 88b82ea54d Updates GasTankSystem and InternalsSystem to not use Component.Owner (#29934)
* blah, setup

* Updates GasTankSystem and InternalsSystem to not use Component.Owner

* squish the diff

* Fixa the rest

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Co-authored-by: plykiya <plykiya@protonmail.com>
2024-08-09 17:45:37 +01:00
PJBot e1556d6684 Automatic changelog update 2024-08-09 17:45:37 +01:00
themias c7e5c913d8 Fix timer deconstruction (#29917)
Fix deconstruction for timers
2024-08-09 17:45:37 +01:00
osjarw b33c8a024c Implement Health Consideration for NPCs (#29922)
Implement TargetHealthCon
2024-08-09 17:45:37 +01:00
lzk f3065fb5e3 Fix supplybot movement state (#29944)
Fix supplybot movement sprite
2024-08-09 17:45:37 +01:00
PJBot 36205efbd3 Automatic changelog update 2024-08-09 17:45:37 +01:00
slarticodefast ee2fbd09f3 Throwing system hotfix (#29935)
throwing system hotfix
2024-08-09 17:45:37 +01:00
PJBot 176899aece Automatic changelog update 2024-08-09 17:45:37 +01:00
chavonadelal 5de1e28465 Localization of dungeon direction (#29911) 2024-08-09 17:45:37 +01:00
Plykiya 3e734fb763 Fixes dropping item in container (#29900)
* Items droped in containers will end up in containers

* Adds integration test for dropping entity while inside container

* comment

* comment

* trim the diff

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Co-authored-by: plykiya <plykiya@protonmail.com>
2024-08-09 17:45:37 +01:00
Plykiya 9facadefe4 Update BiomeSystem.cs to not use Component.Owner (#29939)
Update BiomeSystem.cs

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-08-09 17:45:36 +01:00
Plykiya 2d62ad7d42 Update MapScreen.xaml.cs to not use Component.Owner (#29938)
Update MapScreen.xaml.cs

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-08-09 17:45:36 +01:00
Plykiya 6a18ab1fcb Update RCDSystem.cs to not use Component.Owner (#29940)
Update RCDSystem.cs

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-08-09 17:45:36 +01:00
PJBot 3533be7b3a Automatic changelog update 2024-08-09 17:45:36 +01:00
slarticodefast 7bf6b85a7b Make stun batons be thrown like a throwing weapon (#29883)
* make stun batons be thrown like a throwing weapon

* stun prods too

* pies too
2024-08-09 17:45:36 +01:00
themias 875c64684b Allow notice boards to be built on walls (#29851) 2024-08-09 17:45:36 +01:00
PJBot 35828fe470 Automatic changelog update 2024-08-09 17:45:36 +01:00
Jonathan Argo 49e588cdfe Made musket wieldable. (#29910)
* Made musket wieldable.

* Updated musket rsi meta.json copyright.

* Copyright adjustment again.
2024-08-09 17:45:36 +01:00
Plykiya 0775e4ab55 Update FloorTileSystem to not use Component.Owner() (#29930)
* Update FloorTileSystem to use EntityUid

* missed a variable

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Co-authored-by: plykiya <plykiya@protonmail.com>
2024-08-09 17:45:36 +01:00
PJBot f3894c38e2 Automatic changelog update 2024-08-09 17:45:29 +01:00
Winkarst-cpu 72a80e7fbf Better admin note popups text visibility (#29909)
* Better admin note popup text visibility

* Bring buttons closer to the border
2024-08-09 17:45:29 +01:00
chavonadelal c0228a4f9a Аnnouncement sender localization (#29907) 2024-08-09 17:45:29 +01:00