Pieter-Jan Briers
5717bc407b
New CDN publish workflow ( #30009 )
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* LET'S SEE IF THIS WORKS
* I forgot the chmod +x
* I forgot the shebang
2024-08-09 17:47:06 +01:00
Winkarst
00e712129e
Update RadiationPulseOverlay.cs to have 0 warnings ( #30004 )
2024-08-09 17:46:31 +01:00
Ed
6aa44e47ff
Vgroid diamonds hotfix ( #29999 )
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vgroid diamonds
2024-08-09 17:46:31 +01:00
PJBot
b5715303a0
Automatic changelog update
2024-08-09 17:46:30 +01:00
Ed
d123335822
Shiny Diamonds ( #25750 )
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* shiny
* add
* reresprite
* rereresprite
* Add files via upload
* Update ore.yml
2024-08-09 17:46:29 +01:00
Plykiya
a289f0f934
Update SpawnAfterInteractSystem.cs to not use Component.Owner ( #29968 )
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* Update SpawnAfterInteractSystem.cs
* what the fuck is that condition
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Co-authored-by: plykiya <plykiya@protonmail.com>
2024-08-09 17:45:46 +01:00
Plykiya
4dd3fa17e9
Replace DetachParentToNull() with DetachEntity() ( #29992 )
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DETACH PARENT TO ENTITY
Co-authored-by: plykiya <plykiya@protonmail.com>
2024-08-09 17:45:45 +01:00
CaasGit
a97f4ac9fd
fix(SharedGunSystem): Return and debug log on CreateEffect. ( #29656 )
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Sometimes CreateEffect is called on a Invalid Entity. This now causes
that to check, thus returning out and printing some hopefully helpful
logs to try to track down the real source of this issue.
2024-08-09 17:45:45 +01:00
deltanedas
ad00038233
make cargo balance ui updating its own component ( #28295 )
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* add BankClientComponent and event
* query BankClient instead of hardcoded CargoOrderConsole for updating
* add BankClient to all ordering consoles
* :trollface:
* add Balance field to BankClient
* forgor
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
* m
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Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
2024-08-09 17:45:45 +01:00
PJBot
9399239518
Automatic changelog update
2024-08-09 17:45:45 +01:00
slarticodefast
0b11619df3
Remove imagesharp and StatusEffectAddedEvent from FlashOverlay ( #28930 )
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remove imagesharp and StatusEffectAddedEvent from FlashOverlay
2024-08-09 17:45:45 +01:00
Nemanja
a319fca68a
Watches ( #29550 )
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* watches
* rename
* add it into loot pools
2024-08-09 17:45:45 +01:00
Errant
cce4536670
Dummy vox deserves a proper vox name ( #29789 )
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SKREEEEEeeeeeeee
2024-08-09 17:45:45 +01:00
Plykiya
767be16963
Update SalvageSystem.Magnet to not use Component.Owner ( #29961 )
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* Update SalvageSystem.Magnet.cs
* Update SalvageSystem.Magnet.cs the right way
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Co-authored-by: plykiya <plykiya@protonmail.com>
2024-08-09 17:45:39 +01:00
deltanedas
aa043d43eb
fire extinguisher using item toggle ( #29906 )
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* move SprayAttemptEvent to shared
* add SolutionTransferredEvent
* replace FireExtinguisher with SpraySafety
* update fire extinguisher yml
* invert visuals
* always handle event in solution transfer, it makes popups
* instantly fill it
* untroll
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Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-08-09 17:45:39 +01:00
PJBot
69b2a660ff
Automatic changelog update
2024-08-09 17:45:38 +01:00
Tayrtahn
bf813ccc63
Fix antag objectives always overshooting MaxDifficulty (and kill tries20) ( #29830 )
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* The death of try20
* Add integration test for traitor gamerule
* Fix max difficulty being overshot
* Check at least one objective is assigned
* EntProtoId
2024-08-09 17:45:38 +01:00
Plykiya
f52add98e3
Update SmokingSystem.SmokingPipe.cs to not use Component.Owner ( #29967 )
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Update SmokingSystem.SmokingPipe.cs
Co-authored-by: plykiya <plykiya@protonmail.com>
2024-08-09 17:45:38 +01:00
Winkarst
53b057b8c7
Update ActionAlertTooltip.cs to use TryFromMarkup ( #29975 )
2024-08-09 17:45:38 +01:00
Plykiya
b0829df086
Update ShuttleDockControl.xaml.cs to not use Component.Owner ( #29966 )
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Update ShuttleDockControl.xaml.cs
Co-authored-by: plykiya <plykiya@protonmail.com>
2024-08-09 17:45:38 +01:00
ShadowCommander
2759539d9b
Add doc comments to target action components ( #29982 )
2024-08-09 17:45:38 +01:00
PJBot
eba6b45684
Automatic changelog update
2024-08-09 17:45:38 +01:00
lzk
5f0b47e324
Use reinforced glass damage modifier for secure windoors ( #29941 )
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* Use Rglass damage modifier for reinforced windoors
* i actually can remove this line since inherited
2024-08-09 17:45:38 +01:00
ShadowCommander
7b2b2ef7d9
Change whitelist to pass when null ( #29981 )
2024-08-09 17:45:38 +01:00
Plykiya
13bfc144ae
Update TriggerSystem.TimedCollide.cs to not use Component.Owner ( #29970 )
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Update TriggerSystem.TimedCollide.cs
Co-authored-by: plykiya <plykiya@protonmail.com>
2024-08-09 17:45:38 +01:00
Plykiya
702a73c32e
Update UtensilSystem.cs to not use Component.Owner ( #29971 )
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Update UtensilSystem.cs
Co-authored-by: plykiya <plykiya@protonmail.com>
2024-08-09 17:45:38 +01:00
PJBot
795ecc3b30
Automatic changelog update
2024-08-09 17:45:37 +01:00
Jonathan Argo
b9e3d15426
Centered hard hat sprites ( #29953 )
2024-08-09 17:45:37 +01:00
Plykiya
88b82ea54d
Updates GasTankSystem and InternalsSystem to not use Component.Owner ( #29934 )
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* blah, setup
* Updates GasTankSystem and InternalsSystem to not use Component.Owner
* squish the diff
* Fixa the rest
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Co-authored-by: plykiya <plykiya@protonmail.com>
2024-08-09 17:45:37 +01:00
PJBot
e1556d6684
Automatic changelog update
2024-08-09 17:45:37 +01:00
themias
c7e5c913d8
Fix timer deconstruction ( #29917 )
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Fix deconstruction for timers
2024-08-09 17:45:37 +01:00
osjarw
b33c8a024c
Implement Health Consideration for NPCs ( #29922 )
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Implement TargetHealthCon
2024-08-09 17:45:37 +01:00
lzk
f3065fb5e3
Fix supplybot movement state ( #29944 )
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Fix supplybot movement sprite
2024-08-09 17:45:37 +01:00
PJBot
36205efbd3
Automatic changelog update
2024-08-09 17:45:37 +01:00
slarticodefast
ee2fbd09f3
Throwing system hotfix ( #29935 )
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throwing system hotfix
2024-08-09 17:45:37 +01:00
PJBot
176899aece
Automatic changelog update
2024-08-09 17:45:37 +01:00
chavonadelal
5de1e28465
Localization of dungeon direction ( #29911 )
2024-08-09 17:45:37 +01:00
Plykiya
3e734fb763
Fixes dropping item in container ( #29900 )
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* Items droped in containers will end up in containers
* Adds integration test for dropping entity while inside container
* comment
* comment
* trim the diff
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Co-authored-by: plykiya <plykiya@protonmail.com>
2024-08-09 17:45:37 +01:00
Plykiya
9facadefe4
Update BiomeSystem.cs to not use Component.Owner ( #29939 )
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Update BiomeSystem.cs
Co-authored-by: plykiya <plykiya@protonmail.com>
2024-08-09 17:45:36 +01:00
Plykiya
2d62ad7d42
Update MapScreen.xaml.cs to not use Component.Owner ( #29938 )
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Update MapScreen.xaml.cs
Co-authored-by: plykiya <plykiya@protonmail.com>
2024-08-09 17:45:36 +01:00
Plykiya
6a18ab1fcb
Update RCDSystem.cs to not use Component.Owner ( #29940 )
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Update RCDSystem.cs
Co-authored-by: plykiya <plykiya@protonmail.com>
2024-08-09 17:45:36 +01:00
PJBot
3533be7b3a
Automatic changelog update
2024-08-09 17:45:36 +01:00
slarticodefast
7bf6b85a7b
Make stun batons be thrown like a throwing weapon ( #29883 )
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* make stun batons be thrown like a throwing weapon
* stun prods too
* pies too
2024-08-09 17:45:36 +01:00
themias
875c64684b
Allow notice boards to be built on walls ( #29851 )
2024-08-09 17:45:36 +01:00
PJBot
35828fe470
Automatic changelog update
2024-08-09 17:45:36 +01:00
Jonathan Argo
49e588cdfe
Made musket wieldable. ( #29910 )
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* Made musket wieldable.
* Updated musket rsi meta.json copyright.
* Copyright adjustment again.
2024-08-09 17:45:36 +01:00
Plykiya
0775e4ab55
Update FloorTileSystem to not use Component.Owner() ( #29930 )
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* Update FloorTileSystem to use EntityUid
* missed a variable
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Co-authored-by: plykiya <plykiya@protonmail.com>
2024-08-09 17:45:36 +01:00
PJBot
f3894c38e2
Automatic changelog update
2024-08-09 17:45:29 +01:00
Winkarst-cpu
72a80e7fbf
Better admin note popups text visibility ( #29909 )
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* Better admin note popup text visibility
* Bring buttons closer to the border
2024-08-09 17:45:29 +01:00
chavonadelal
c0228a4f9a
Аnnouncement sender localization ( #29907 )
2024-08-09 17:45:29 +01:00