Commit Graph

37975 Commits

Author SHA1 Message Date
Red 67ffe6aa9f Clothing equipping doAfter tweak (#41732)
* clothing moving break

* Rename EquipOnMoving to EquipWhileMoving

* Update InventorySystem.Equip.cs
2026-04-04 16:56:51 +02:00
sleepyyapril 5e7105e355 TriggerOn(Un)Embed (#41720)
* feat: TriggerOn(Un)Embed

* feat: StopEmbedEvent

* fix: forgot initialize

* chore: better naming

* chore: oops

* Update Content.Shared/Trigger/Components/Triggers/TriggerOnUnembedComponent.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Shared/Projectiles/EmbedEvents.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* review

im lazy

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Shared/Trigger/Components/Triggers/TriggerOnEmbedComponent.cs

* chore: docs

* comment change

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: iaada <iaada@users.noreply.github.com>
2026-04-04 16:56:51 +02:00
UpAndLeaves b5c44c0621 Allow removing species from the RNG pool of a new player's initial auto-generated character (#41678)
* First commit

* Fix it!

* Requested Changes
2026-04-04 16:56:51 +02:00
Princess Cheeseballs 220f59c457 Fix Bible Fast Healing (#41777)
* broble

* slightly cleaner I guess actually

* im straight refactoring it, and by it, i mean.... my entity

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2026-04-04 16:56:51 +02:00
Tiniest Shark 09f09ccc62 Misc Proper Rotation Sprites (#41764)
* Proper rotation sprites.

* copyright mentions

* wrong one

* better ointment
2026-04-04 16:56:50 +02:00
BarryNorfolk 1b9df03b05 Removed map list from Boxer/Zookeeper's job descriptions 2026-04-04 16:56:50 +02:00
Tiniest Shark 1b8c60a710 Reverts Mop + Glowstick Storage Rotation (#41765)
diagonal pixels are ugly, sorry.
2026-04-04 16:56:50 +02:00
RedSpy ee0108ce3c Hitscans now have names (#41763)
Co-authored-by: RedSpyy <empty@place.com>
2026-04-04 16:56:50 +02:00
sleepyyapril a43a971461 TriggerOnUiOpen/Close (#41718)
* feat: TriggerOnUiOpen/Close

* chore: minor clarification

* Update Content.Shared/Trigger/Components/Triggers/TriggerOnUiCloseComponent.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Shared/Trigger/Components/Triggers/TriggerOnUiOpenComponent.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* chore: review

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2026-04-04 16:56:50 +02:00
Samuka 142f2f54e4 Make xenoborg light brighter (#41580)
* make light better

* minor color fix
2026-04-04 16:56:50 +02:00
BarryNorfolk 0f378c7f04 Downstream fixes for #41712 (Green glowsticks) 2026-04-04 16:56:50 +02:00
cammusubi 0811cea56e Green Glowsticks are their own entity (#41712)
* Addresses and resolves Issue #41145, creates a separate entity for green glowsticks, which were previously just the base glowstick.

* Adds old+new ID for green glowsticks to migration.yml, refactors formatting in glowstick.yml
2026-04-04 16:56:50 +02:00
Princess Cheeseballs c403fcf887 Add GenPop Enter/Leave to ID Card Computer. Add shuffle the accesses a bit. (#41739)
fixe

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2026-04-04 16:56:50 +02:00
Velken d9ff2d736f Snap Booms (fake snap pops) (#38654)
* snap booms

* damage nerf

* fixing brain issue of being 8am and i havent slept yet

* typo

* Update damage and name

* Fix linter issues

* fixed typo snapPopFake -> snapPopExplosive

---------

Co-authored-by: SlamBamActionman <slambamactionman@gmail.com>
2026-04-04 16:56:50 +02:00
Hitlinemoss 840ee598c2 Fixed hyperzine (micro)injector descriptions (#41755) 2026-04-04 16:56:50 +02:00
SlamBamActionman 00aeae3888 Move Zookeeper and Boxer jobs to DeltaV namespace, based on upstream PR (#41741) 2026-04-04 16:56:50 +02:00
beck-thompson 3720601121 Add voice mask implant (#41551)
* Add voice mask implant

* Remove voice mask

* Voice mask implant now  overrides your identity

* voice mask implant can now be extracted, when taking out the voice mask implant it now updates your name proplery

* Simplify logic
2026-04-04 16:56:50 +02:00
August Sun 7c7ab40ae3 Adds the sticky grappling hand (#37551)
* Adds sprites, entity and sounds for sticky grappling hand

* Switched audio to mono

* Update Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/projectiles.yml

Co-authored-by: āda <ss.adasts@gmail.com>

* Added empty sound, changed yaml to suit conventions, added description

---------

Co-authored-by: august-sun <45527070+august.sun@users.noreply.github.com>
Co-authored-by: āda <ss.adasts@gmail.com>
Co-authored-by: iaada <iaada@users.noreply.github.com>
2026-04-04 16:56:50 +02:00
Samuka 65eab93a7a Remove explosive component from mothership cpre (#41743)
remove explosive comp
2026-04-04 16:56:50 +02:00
Errant 36cbc7491f move GameMapPrototype and GameMapCondition to shared (#41742)
* move GameMapPrototype and GameMapCondition to shared

* fix
2026-04-04 16:56:50 +02:00
slarticodefast 4f4945d8c6 Predict ReactionMixerSystem (#41218)
* predict

* documentation

* review
2026-04-04 16:56:50 +02:00
Princess Cheeseballs 2692b91189 Vestine now Mutates Plants to Produce Vestine (#41731)
* ready freddy!

* remove that shit

* fsasfaf

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2026-04-04 16:56:50 +02:00
SlamBamActionman f0c592403a Replace Vestine-derivatives in plant mutations, change uplink prices & hypopen to reflect changes (#41716)
* Initial commit

* It's a toxin!

* Review changes

* Review changes
2026-04-04 16:56:50 +02:00
B_Kirill 55bfb0fb87 Cleanup warnings: CS0114, CS0414, CS0618 (#41578)
* Cleanup

* Revert
2026-04-04 16:56:50 +02:00
Vasilis The Pikachu 95f9d48051 Revert "Admin Log Browser Improvements (#39130)"
This reverts commit f67cebf7a4ed451f1911aa5c8bf6f04c198b917f.

Per request of @Kowlin and @southbridge-fur

Check out https://github.com/space-wizards/space-station-14/issues/39960 for further information
2026-04-04 16:56:50 +02:00
Kowlin 0bfa6e8d14 Tweaks to admin CSV exporting (#38531) 2026-04-04 16:54:52 +02:00
beck-thompson 29ca8f78ff Allow admins to export round logs to CSV files (#38206) 2026-04-04 16:54:52 +02:00
B_Kirill 6a2537f511 Remove static IoC from Replay and Shared EntryPoint (#41707) 2026-04-04 16:54:52 +02:00
Pieter-Jan Briers dc3eeb917c Fix shuttle FTL with UI scale (#40933)
Fixed click inputs being broken

Fixed rendering of background parallax.
2026-04-04 16:54:52 +02:00
Pieter-Jan Briers 4dc0ff5c6a C# 14 fixes (#41708)
Necessary for the move to .NET 10 & C# 14. Actual PR to change SS14 to C# 14 will be separate.
2026-04-04 16:54:52 +02:00
Hitlinemoss 8cfc9e7184 New figurine voicelines (#41723) 2026-04-04 16:54:52 +02:00
alexalexmax 3719688429 Fix recharging spray painters (#41725)
change one line
2026-04-04 16:54:52 +02:00
MissKay1994 c9627733c1 Add missing vox unequipped sprite for explorer mask (#41405)
Mask on face
2026-04-04 16:54:52 +02:00
BarryNorfolk 37b0a845f3 Move Stelloxadone ftl and reaction to _Floof namespace 2026-04-04 16:54:52 +02:00
BarryNorfolk b671ea6b10 Downstream fix for Hemophilia status effect change 2026-04-04 16:54:52 +02:00
ScarKy0 376d1cdafc Warfarin and Hemorrhinol, Hemophilia turned into a StatusEffect (#41685)
* init

* yeah

* move folders

* comments

* i hate cloning sometimes

* review

* review squred

* fix stuff
2026-04-04 16:54:52 +02:00
SlamBamActionman 5d496b92d9 Change Ephedrine, Desoxyephedrine and Hyperzine properties (#41693)
* merff (no numbness)

* I can't feel a thing

* Update self-damage and OD values

* Missed a 5
2026-04-04 16:54:51 +02:00
Minerva 0c4c101cb5 Allows spesos to fit in envelopes (#41700)
Co-authored-by: ScarKy0 <scarky0@onet.eu>
2026-04-04 16:54:51 +02:00
Hitlinemoss 5bbfd796fd figurines.ftl is now sorted by department (#41701)
* figurines.ftl is now sorted by department

* Nukie order fix

* Greytider order fix

* Tweaks to existing lines

* still tweaking
2026-04-04 16:54:51 +02:00
Hitlinemoss 514d6b5b39 Cleanup of prototypes in Resources/Prototypes/Catalog/Fills/Crates/ + fixed light crate descriptions (#41697)
* Fix prototype string order

* Fix replacement lights crate description

* Clearer light descriptions in general

* Suffix fix

* Updated internals crate descriptions
2026-04-04 16:54:51 +02:00
Hitlinemoss a4c5cff209 Cargo food crate adjustments (#38006)
* Adjusted cargo food prices; removed large pizza/softdrinks crates

* Adjusted salvage_rewards.yml and cargo_gifts.yml around the removal of large pizza/soda crates
2026-04-04 16:54:51 +02:00
JackspajfMain 0150cb5ed1 Change to fix wording of Pun Pun's jacket (#41695)
Slightly fixes wording on Pun Pun's jacket
2026-04-04 16:54:51 +02:00
SlamBamActionman 1104f5d066 Change stamina slowdown to use a percentage-based threshold (#41691)
Change stamina to use a percentage based slowdown
2026-04-04 16:54:51 +02:00
Pok e21a29ddf8 Predict BedSystem (#41686)
* BedSystem-move-to-shared

* dependency

* dirty!!!
2026-04-04 16:54:51 +02:00
BarryNorfolk 1052426b3e Downstream fix for hypospray description updates 2026-04-04 16:54:51 +02:00
Hitlinemoss 2ac36dcbff Minor cleanup of hypospray.yml + clearer medipen descriptions (#41682)
* Minor cleanup of hypospray.yml

* SyndiHypo is only used by corpsmen (it's not in the uplink) so the description should reflect that

* Small and large shots
2026-04-04 16:54:51 +02:00
Pieter-Jan Briers 9dd9f5cd92 Reduce explosion airtight cache memory usage (#40912)
* Reduce explosion airtight cache memory usage

This means you can happily add explosion prototypes again

New approach has the tolerance value data in a shared storage with reference counting.

* Oops fix index removal

* Remove debug code and fix merge conflicts

* Also address my other review

* Oh it's in two places lmao

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2026-04-04 16:54:51 +02:00
BarryNorfolk 538a1b1839 Downstream devil fix to Painnumbness status effect 2026-04-04 16:54:51 +02:00
BarryNorfolk b24ec257b7 Extend DV trait system to handle status effects 2026-04-04 16:54:51 +02:00
BarryNorfolk 7f2b7500d2 Downstream fix for painnumbness status effect 2026-04-04 16:54:51 +02:00