Red
67ffe6aa9f
Clothing equipping doAfter tweak ( #41732 )
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* clothing moving break
* Rename EquipOnMoving to EquipWhileMoving
* Update InventorySystem.Equip.cs
2026-04-04 16:56:51 +02:00
sleepyyapril
5e7105e355
TriggerOn(Un)Embed ( #41720 )
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* feat: TriggerOn(Un)Embed
* feat: StopEmbedEvent
* fix: forgot initialize
* chore: better naming
* chore: oops
* Update Content.Shared/Trigger/Components/Triggers/TriggerOnUnembedComponent.cs
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Update Content.Shared/Projectiles/EmbedEvents.cs
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* review
im lazy
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Update Content.Shared/Trigger/Components/Triggers/TriggerOnEmbedComponent.cs
* chore: docs
* comment change
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: iaada <iaada@users.noreply.github.com>
2026-04-04 16:56:51 +02:00
UpAndLeaves
b5c44c0621
Allow removing species from the RNG pool of a new player's initial auto-generated character ( #41678 )
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* First commit
* Fix it!
* Requested Changes
2026-04-04 16:56:51 +02:00
Princess Cheeseballs
220f59c457
Fix Bible Fast Healing ( #41777 )
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* broble
* slightly cleaner I guess actually
* im straight refactoring it, and by it, i mean.... my entity
---------
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2026-04-04 16:56:51 +02:00
Tiniest Shark
09f09ccc62
Misc Proper Rotation Sprites ( #41764 )
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* Proper rotation sprites.
* copyright mentions
* wrong one
* better ointment
2026-04-04 16:56:50 +02:00
BarryNorfolk
1b9df03b05
Removed map list from Boxer/Zookeeper's job descriptions
2026-04-04 16:56:50 +02:00
Tiniest Shark
1b8c60a710
Reverts Mop + Glowstick Storage Rotation ( #41765 )
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diagonal pixels are ugly, sorry.
2026-04-04 16:56:50 +02:00
RedSpy
ee0108ce3c
Hitscans now have names ( #41763 )
...
Co-authored-by: RedSpyy <empty@place.com>
2026-04-04 16:56:50 +02:00
sleepyyapril
a43a971461
TriggerOnUiOpen/Close ( #41718 )
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* feat: TriggerOnUiOpen/Close
* chore: minor clarification
* Update Content.Shared/Trigger/Components/Triggers/TriggerOnUiCloseComponent.cs
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Update Content.Shared/Trigger/Components/Triggers/TriggerOnUiOpenComponent.cs
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* chore: review
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2026-04-04 16:56:50 +02:00
Samuka
142f2f54e4
Make xenoborg light brighter ( #41580 )
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* make light better
* minor color fix
2026-04-04 16:56:50 +02:00
BarryNorfolk
0f378c7f04
Downstream fixes for #41712 (Green glowsticks)
2026-04-04 16:56:50 +02:00
cammusubi
0811cea56e
Green Glowsticks are their own entity ( #41712 )
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* Addresses and resolves Issue #41145 , creates a separate entity for green glowsticks, which were previously just the base glowstick.
* Adds old+new ID for green glowsticks to migration.yml, refactors formatting in glowstick.yml
2026-04-04 16:56:50 +02:00
Princess Cheeseballs
c403fcf887
Add GenPop Enter/Leave to ID Card Computer. Add shuffle the accesses a bit. ( #41739 )
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fixe
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2026-04-04 16:56:50 +02:00
Velken
d9ff2d736f
Snap Booms (fake snap pops) ( #38654 )
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* snap booms
* damage nerf
* fixing brain issue of being 8am and i havent slept yet
* typo
* Update damage and name
* Fix linter issues
* fixed typo snapPopFake -> snapPopExplosive
---------
Co-authored-by: SlamBamActionman <slambamactionman@gmail.com>
2026-04-04 16:56:50 +02:00
Hitlinemoss
840ee598c2
Fixed hyperzine (micro)injector descriptions ( #41755 )
2026-04-04 16:56:50 +02:00
SlamBamActionman
00aeae3888
Move Zookeeper and Boxer jobs to DeltaV namespace, based on upstream PR ( #41741 )
2026-04-04 16:56:50 +02:00
beck-thompson
3720601121
Add voice mask implant ( #41551 )
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* Add voice mask implant
* Remove voice mask
* Voice mask implant now overrides your identity
* voice mask implant can now be extracted, when taking out the voice mask implant it now updates your name proplery
* Simplify logic
2026-04-04 16:56:50 +02:00
August Sun
7c7ab40ae3
Adds the sticky grappling hand ( #37551 )
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* Adds sprites, entity and sounds for sticky grappling hand
* Switched audio to mono
* Update Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/projectiles.yml
Co-authored-by: āda <ss.adasts@gmail.com>
* Added empty sound, changed yaml to suit conventions, added description
---------
Co-authored-by: august-sun <45527070+august.sun@users.noreply.github.com>
Co-authored-by: āda <ss.adasts@gmail.com>
Co-authored-by: iaada <iaada@users.noreply.github.com>
2026-04-04 16:56:50 +02:00
Samuka
65eab93a7a
Remove explosive component from mothership cpre ( #41743 )
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remove explosive comp
2026-04-04 16:56:50 +02:00
Errant
36cbc7491f
move GameMapPrototype and GameMapCondition to shared ( #41742 )
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* move GameMapPrototype and GameMapCondition to shared
* fix
2026-04-04 16:56:50 +02:00
slarticodefast
4f4945d8c6
Predict ReactionMixerSystem ( #41218 )
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* predict
* documentation
* review
2026-04-04 16:56:50 +02:00
Princess Cheeseballs
2692b91189
Vestine now Mutates Plants to Produce Vestine ( #41731 )
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* ready freddy!
* remove that shit
* fsasfaf
---------
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2026-04-04 16:56:50 +02:00
SlamBamActionman
f0c592403a
Replace Vestine-derivatives in plant mutations, change uplink prices & hypopen to reflect changes ( #41716 )
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* Initial commit
* It's a toxin!
* Review changes
* Review changes
2026-04-04 16:56:50 +02:00
B_Kirill
55bfb0fb87
Cleanup warnings: CS0114, CS0414, CS0618 ( #41578 )
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* Cleanup
* Revert
2026-04-04 16:56:50 +02:00
Vasilis The Pikachu
95f9d48051
Revert "Admin Log Browser Improvements ( #39130 )"
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This reverts commit f67cebf7a4ed451f1911aa5c8bf6f04c198b917f.
Per request of @Kowlin and @southbridge-fur
Check out https://github.com/space-wizards/space-station-14/issues/39960 for further information
2026-04-04 16:56:50 +02:00
Kowlin
0bfa6e8d14
Tweaks to admin CSV exporting ( #38531 )
2026-04-04 16:54:52 +02:00
beck-thompson
29ca8f78ff
Allow admins to export round logs to CSV files ( #38206 )
2026-04-04 16:54:52 +02:00
B_Kirill
6a2537f511
Remove static IoC from Replay and Shared EntryPoint ( #41707 )
2026-04-04 16:54:52 +02:00
Pieter-Jan Briers
dc3eeb917c
Fix shuttle FTL with UI scale ( #40933 )
...
Fixed click inputs being broken
Fixed rendering of background parallax.
2026-04-04 16:54:52 +02:00
Pieter-Jan Briers
4dc0ff5c6a
C# 14 fixes ( #41708 )
...
Necessary for the move to .NET 10 & C# 14. Actual PR to change SS14 to C# 14 will be separate.
2026-04-04 16:54:52 +02:00
Hitlinemoss
8cfc9e7184
New figurine voicelines ( #41723 )
2026-04-04 16:54:52 +02:00
alexalexmax
3719688429
Fix recharging spray painters ( #41725 )
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change one line
2026-04-04 16:54:52 +02:00
MissKay1994
c9627733c1
Add missing vox unequipped sprite for explorer mask ( #41405 )
...
Mask on face
2026-04-04 16:54:52 +02:00
BarryNorfolk
37b0a845f3
Move Stelloxadone ftl and reaction to _Floof namespace
2026-04-04 16:54:52 +02:00
BarryNorfolk
b671ea6b10
Downstream fix for Hemophilia status effect change
2026-04-04 16:54:52 +02:00
ScarKy0
376d1cdafc
Warfarin and Hemorrhinol, Hemophilia turned into a StatusEffect ( #41685 )
...
* init
* yeah
* move folders
* comments
* i hate cloning sometimes
* review
* review squred
* fix stuff
2026-04-04 16:54:52 +02:00
SlamBamActionman
5d496b92d9
Change Ephedrine, Desoxyephedrine and Hyperzine properties ( #41693 )
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* merff (no numbness)
* I can't feel a thing
* Update self-damage and OD values
* Missed a 5
2026-04-04 16:54:51 +02:00
Minerva
0c4c101cb5
Allows spesos to fit in envelopes ( #41700 )
...
Co-authored-by: ScarKy0 <scarky0@onet.eu>
2026-04-04 16:54:51 +02:00
Hitlinemoss
5bbfd796fd
figurines.ftl is now sorted by department ( #41701 )
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* figurines.ftl is now sorted by department
* Nukie order fix
* Greytider order fix
* Tweaks to existing lines
* still tweaking
2026-04-04 16:54:51 +02:00
Hitlinemoss
514d6b5b39
Cleanup of prototypes in Resources/Prototypes/Catalog/Fills/Crates/ + fixed light crate descriptions ( #41697 )
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* Fix prototype string order
* Fix replacement lights crate description
* Clearer light descriptions in general
* Suffix fix
* Updated internals crate descriptions
2026-04-04 16:54:51 +02:00
Hitlinemoss
a4c5cff209
Cargo food crate adjustments ( #38006 )
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* Adjusted cargo food prices; removed large pizza/softdrinks crates
* Adjusted salvage_rewards.yml and cargo_gifts.yml around the removal of large pizza/soda crates
2026-04-04 16:54:51 +02:00
JackspajfMain
0150cb5ed1
Change to fix wording of Pun Pun's jacket ( #41695 )
...
Slightly fixes wording on Pun Pun's jacket
2026-04-04 16:54:51 +02:00
SlamBamActionman
1104f5d066
Change stamina slowdown to use a percentage-based threshold ( #41691 )
...
Change stamina to use a percentage based slowdown
2026-04-04 16:54:51 +02:00
Pok
e21a29ddf8
Predict BedSystem ( #41686 )
...
* BedSystem-move-to-shared
* dependency
* dirty!!!
2026-04-04 16:54:51 +02:00
BarryNorfolk
1052426b3e
Downstream fix for hypospray description updates
2026-04-04 16:54:51 +02:00
Hitlinemoss
2ac36dcbff
Minor cleanup of hypospray.yml + clearer medipen descriptions ( #41682 )
...
* Minor cleanup of hypospray.yml
* SyndiHypo is only used by corpsmen (it's not in the uplink) so the description should reflect that
* Small and large shots
2026-04-04 16:54:51 +02:00
Pieter-Jan Briers
9dd9f5cd92
Reduce explosion airtight cache memory usage ( #40912 )
...
* Reduce explosion airtight cache memory usage
This means you can happily add explosion prototypes again
New approach has the tolerance value data in a shared storage with reference counting.
* Oops fix index removal
* Remove debug code and fix merge conflicts
* Also address my other review
* Oh it's in two places lmao
---------
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2026-04-04 16:54:51 +02:00
BarryNorfolk
538a1b1839
Downstream devil fix to Painnumbness status effect
2026-04-04 16:54:51 +02:00
BarryNorfolk
b24ec257b7
Extend DV trait system to handle status effects
2026-04-04 16:54:51 +02:00
BarryNorfolk
7f2b7500d2
Downstream fix for painnumbness status effect
2026-04-04 16:54:51 +02:00