Commit Graph

436 Commits

Author SHA1 Message Date
Field Command cb678246b6
Pebble Event Map (#4890)
* Pebble Event Map

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

---------

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2025-12-15 23:54:09 -06:00
Colin-Tel 4b60952386
Chibi update 08DEC2025 (#4914)
* omg chibi so kawaii!~ >w<

* take a wild fucking guess

* cameras, fixrotations, tilewindows
2025-12-09 19:44:27 +00:00
Velcroboy 246cf08462
Map Hotfix: Tortuga (#4878)
* Map Hotfix: Tortuga

* invalid

* Circuit imprinter

* increase detective 1->2

* return of the circuit imprinter

* fish power

---------

Co-authored-by: Velcroboy <velcroboy333@hotmail.com>
2025-12-06 05:33:40 +00:00
Field Command 6214826354
Pebble is not small station anymore! (#4850)
Pebble is not small station anymore
2025-12-03 23:06:46 -06:00
Field Command 1cbb219722
Lots of edits and naming conventions to grids (#4828)
* lost of fixes

- Standardized all shuttles.
- Standardized shuttle naming convention for shipyard shuttles.
- Standardized shuttle naming convention for cargo shuttles.
- Fixed Midpoint wrongly named holopad in the reporter's office.

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Fixed shipyard pricing

* Margin was apparently not enough

* Not enough margin still

* Hopefully this will solve the margins

* Applied requested changes

* Those darn margins are so hard to predict

* Named the trader

---------

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2025-12-02 17:29:47 -06:00
Field Command d15ef11237
Pebble's Reincarnation! (#4807)
* Pebble V2

* Added missing job spawns

* Added in missing intercoms

* Hopefully finals polish

* Fixed so evac can dock properly

* Final polish

* Grammar fixer
2025-12-01 23:33:02 -06:00
Bonktrauma 489466e2c6
Bring Ovni back (#4602)
* Bring Ovni back

* Update ovni.yml

* Made archivists room bigger, changed AI core a bit

* Update ovni.yml

* Update ovni.yml

* removed invalid

* attributions file

* Made requested changes

* removed invalid..?

* Update ovni.yml

* removed invalid

* Minor fixes

* fix invalid, hopefully for the last time..

* fixes, still need to do signs, its next

blah

* final fixes.. i hope

beh

* attributions fix

* Update deltav_map_attributions.yml
2025-12-01 22:42:19 -06:00
Vape 71025b5e6f
Submarine Updates (#4554)
* Submarine Updates

* Changes as described in PR describtion

* Changes Requested

Fixed the EVA by boxing ring

Still not finished

* updates ?

* Revert "updates ?"

This reverts commit 2e70bdcd2e.

* Velcro Review Changes

Updated Maints, Fixed lighting issues, Fixed door issues. Addressed lack of maints "Loot" and "Fluff", maints has been properly fluffed, and tucked into bed, the lights have been taken out, and is ready for a nappie

* Fixes

LV Cable in perma airlock
Pipe in morgue
LV under dirt in perma
2025-11-28 21:30:17 -06:00
Velcroboy e55208e0ba
Map Edits: Arena (#4729)
* Map Edits: Arena

* remove comment

---------

Co-authored-by: Velcroboy <velcroboy333@hotmail.com>
2025-11-27 12:07:23 +01:00
Colin-Tel ed6f784c14
Adds Psychologist role to Division Station (#4652)
whoops I accidentally the shrink
2025-11-14 18:03:21 +00:00
biddygelson 4df5693322
Map academy (#4192)
* academy station map with evac shuttle and prototype

* Added Academy to list in PostMapInitTest.

* Academy station
- tweak: added empty crates in engineering to help with PA setup.
- removed: physics grid

NTES_Academy shuttle
- added: firelocks
- added: decals
- removed: physics grid

maps Pools
- added academy to list.

* Academy Station
- added buttons for janitor lights.
- tweaked several areas
- added more intercomms

Evac
- added warp point
- added "device network .... shuttle timer"
- tweak linked airlock doors in rear - oops.

* - tweak removed mining shuttle console and airlock

* - fix removed physics from anchored barrier

* fix - replaced some barriers causing errors in the whole hallway.

* working through feildcommands requested changes.
* arrivals/dorms done
* engineering in progress

* working through fieldcommander's requests.
* eng - done.
* cargo - done
* service - done
* evac - done

* working through changes.

* working through changes.
* law done
* ai done
* bridge done
* perma done

* working through changes:
* perma done
* sec done
* epi brig done

* working through changes
* chapel - done
* park - done
* epi - in progress

* working through changes
* epi - done
* medical - done

* working through changes.
* TODO - evac shuttle
* TODO - playtest

* evac commit before adding devicenetwork component for shuttle timer

* added shuttle timer to evac

* changed NY to DV in prototype

* fixed rotations, tiles.
added archivist temp space.
changed min pop to 50.

* minor edits for power, air, and buttons on map.

* oops! forgot a comma.

* RE-added Academy to initTest.
upped max pop to 100

* updated path of shuttle to match new directory schema.
minor edits for air alarms on evac and map.

* perhaps this comma at the end is causing undue stress on the integration tests. Let's find out!

* fixes and tweaks for Velcro's first step in reviewing this behemoth.
* added LO, MG beacons
* removed trash piping in old surgeon theater
* connected LV to APC in maints near west solar
* replaced viro janitor button to be for medical instead of service
* linked security airlock to bolt airlocks when opening to space
* re-fanagled viro atmos piping to rooms
* replaced honklaw maints door - not service access anymore!
* linked other jani-light in delta-phi dorms

* Fixed invalid scrubber in viro

* alphabetized the //DeltaV maps in the list per Velcro's ask.

* removed bomb tagets in; arrivals, med, epistemics, evac.

* oops.

* * fixed missing window in viro checkpoint - how did that happen?
* added curtains to entertainers rooms
* connected captain's toilet to disposals
* replaced intercom outside command with working one
* replaced maint access in honklaw and mimelaw with theater access to match
* fixed space and pods sign directions to make more sense
* fixed unreinforced wall at salvage external airlock
* fixed unreinforced walls at atmos
* added crematorium in chapel morgue
* replaced epi lock with chapel lock for chapie chapalino chaplinsky charles chaplin
* fixed mantis maints door
* made cloister public access to players can talk to the oracle - sorry epistemics
* moved cargo dock emergency lights off normal lights
* made boxketball lockers public access - go play!
* made distro public access - unless by popular demand you all tell me that it be jani locked. snicker snicker.
* replaced hydroponics access to the freezer to be hydroponics only - sorry kitchen staff.
* added nutrimax for hydroponics
* fixed conveyor direction in perma disposals
2025-10-31 04:20:03 +00:00
Vape fad71486d5
Organizing Shuttle Folder (#4549)
* Reuploading PR, it is readie

* Some convention fixes

* Rename the file again

Signed-off-by: Vape <76235372+Vapetastic-Gaming@users.noreply.github.com>

---------

Signed-off-by: Vape <76235372+Vapetastic-Gaming@users.noreply.github.com>
2025-10-19 02:03:13 +00:00
Vape 03cdc672c7
Submarine Returns (#4497)
* Testing phase 1

* Official ready for review

* Fixed the mapping oopsie

* Map Fixes, and cleanup

* 123

* Evac Shuttle updated

* Updated YML of the protothingy

* Fixed fails, cried a few times

* More Fixes. I've ran out of tears

* Revert "More Fixes. I've ran out of tears"

This reverts commit afeefedf3a.

* Had to revert. I feel as though I am going bald, send help, or rogaine

* Subfloor PT1, Many Fixes, Multiple Crying Sessions

* Fixes / Changes / tweaks

* Changes requested

* I broke it

* notepad savior
2025-10-18 17:26:03 +01:00
This_Is_Gray 1ef6a0c46d
Major Elegance Rework (Service, Security, Justice) (#4200)
* pluh 🗣️🔥

* signs and final PR preparations

collect my signs

* curse of the invalids

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* guh??

* genuinely not sure how this one happened

* ugh

* three fish dancing in a pot

wowza. three of them?

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Evil Ass Perma Maints Doors

* Update elegance.yml

* holy shit

* Update elegance.yml

* curse of the spaces and other miscellaneous issues + plasma tank-ening

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* h

* Merge branch 'Elegance-Rework-But-Stable' of https://github.com/IAmNotGray/Delta-v into Elegance-Rework-But-Stable

* Update elegance.yml

* Update floors.yml

---------

Signed-off-by: This_Is_Gray <167829864+IAmNotGray@users.noreply.github.com>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2025-10-13 04:06:47 +00:00
Cepelinas1 97e0999980
Medieval Arena (#4244)
* first commit

* updated PostMapInitTest.cs

* pda box issue fixed

* UI box error (wow)

* made an oopsie deleting the wrong lines

* prisoner PDA fix
2025-08-26 00:39:39 -05:00
Colin-Tel 341f0171d6
Updated Division (#4165) 2025-08-12 03:50:19 +02:00
SirrRequiem ab4232cc7a
Adding the new Terra Station! (#4005)
* Adding the new Terra Station!

* Renamed a BUNCH of doors, Substations, and SMES. Fixed EVA doors, piping. Added BecomeStation component. Removed invalids from yml

* Added Sophic Grammateus, some decals, and APC to power Genpop. Renamed some cameras

* Made Sec and Epi maints not deadends

* Added Mr Butlertron and some beacons

* Loooots of changes

* Lots more updating, changing pipes, making things not as bright, etc etc

* Moved a few unreachable devices, AI can't use fancy turrets yet so you get bullets, and the screens finally show Evac ETA!
2025-07-30 01:30:18 -05:00
Colin-Tel 1227a0cc4e
Adds Division Station (#4006)
* Adds Division Station

new station woo hoo

* other nonsense

can't a guy just make a map without doing all this other stuff

* Update division.yml

AI turrets, cargo dock changes, added missing LV, added light to HoS, made freezer cold, added minimoog to maid cafe, made firing range better

* Update division.yml

added tile in captain's room lol, changed around perma wall layout by cells.

* Update division.yml

Made CJ's closet into a room.

* Adjust prototype and map

adjusts some jobs and adds atmos burning stuff, also replaces explosive landmines with shrapnel landmines

* Updated map & prototype

I CHANGED A LOT OKAY

* Update division.yml

Added CMO air alarm, added scrubbers to some rooms, added some lights, added robodrobe

* Update division.yml

added emergency lights and other stuff

* Update division.yml

fixed recycler directions, etc

* Update division.yml

Tucked in AI satellite shielding to remove potential obstruction to the shipyard dock.

* Update division.yml

Added parallax

* Update division.yml

Added screens and some posters

* minor adjustments & MaxPlayers

* Update division.yml

removed duplicate HOS locker, misc decal and decor changes

* Added detective slot

also added another forensic scanner

* Update division.yml

* Update division.yml

added logic gates, misc changes

* Update division.yml

added hats, made kitchen nicer

* Lowered minimum & midround antag spawns

* added maxPlayers of 70

there are bigger stations

* Update division.yml

added LV to cold loop pumps, added some decals to TEG area, moved TEG south 1 tile, gave engineering generators, added a toolbox to medical Substation room, gave MG a pretty painting & poster, removed mirrors in barber shop because they looked dumb and were inaccessible.

* Update division.yml

added a few mob spawners with a 5% chance to spawn something scary in maints

* Update division.yml

made requested changes per Velcroboy

* Update division.yml

more requested changes

* Update NTES_Right.yml

---------

Signed-off-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>
2025-07-29 00:08:46 -05:00
Velcroboy 9bc21573b2
Re-enables Prisoner Role on Arena/Roundstart Reporter on Shoukou (#3950)
Co-authored-by: Velcroboy <velcroboy333@hotmail.com>
2025-06-14 19:57:11 +02:00
Radezolid e85fe513af
Remove the Administrative Assistant (#3857)
* Killing

* Fix two texture issues

* Remove from maps prototype

* Forgot to remove the pda

* More expensive to pass the test

* More migrations

* Killed the highlights
2025-06-10 16:53:06 -04:00
Radezolid 6c4d99626a
Edge changes (#3840)
* Applied changes

* Cargo conveyors

* Last changes, I hope so at least.

* Some more changes

* Fixes.

* Final fix

* Fixed!

* Killed evil examine

* Fixed dirt, added logic gates, rewired and re-did piping at medical.

* Applied fixes
2025-06-06 22:05:41 +02:00
Velcroboy 42df3a69a1
Map Edits: Tortuga (#3873)
* Map Edits: Tortuga

* Move wires to power airlocks

* adjustments

---------

Co-authored-by: Velcroboy <velcroboy333@hotmail.com>
2025-06-02 21:40:35 +02:00
Velcroboy 231ac4e75e
Map Edits: Arena (#3853)
* Map Edits: Arena

* Evac + fixatmos

* Review fixes

---------

Co-authored-by: Velcroboy <velcroboy333@hotmail.com>
2025-05-29 07:25:11 +02:00
Field Command 8e8fc64e26
Pebble fixes (#3467)
* Pebble fixes

* hmm

* Economy stuff
2025-04-19 01:18:28 -05:00
Field Command b45d0ac6a8
Byoin Update 4 (#3490) 2025-04-19 01:14:52 -05:00
Colin-Tel bb340b0913
Colin map updates - Dept Economy (#3487)
Colin map updates

departmental economy update
2025-04-17 08:03:01 +02:00
Field Command c1a813ece4
Pebble sec rework: Take two (#3440)
Take Two
2025-04-13 18:51:40 -05:00
FieldCommand e1b23f3f46 Pebble Compliance 2025-03-10 21:57:18 +01:00
deltanedas c7a83857b4 merge master 2025-03-02 23:33:56 +00:00
Field Command d2b351b987
Byoin perma expansion and command, engineering and security rework (#2960)
* Perma Expansion

* Minor Fixes

* More tiny fixes

* Perma IPC suport and fixes

* Fixes linked problem, maybe....

* major rework

* Got to get them all.....

* I am surrounded by ups...

* May the forgetfulness be with you...

* Named outer docking ports

* Forgot some airloks

* Who's on forgetting...

* Removed some links not working as intended

* Map standard compliant
2025-03-02 11:30:06 -06:00
Leon Friedrich 6d25660029 Refactor map loading & saving (#34020) 2025-03-01 13:20:37 +00:00
This_Is_Gray e00d67482d
Elegance Hotfixes (Real This Time) (#2861)
* Hotfixes (real)

* Second Patch

* Update elegance.yml

* Hotfixes (Again)
2025-02-02 23:52:29 -06:00
Velcroboy a1c7b1aaf7
Derotate Hammurabi Station (#2851)
Co-authored-by: Velcroboy <velcroboy333@hotmail.com>
2025-02-02 04:32:31 +00:00
This_Is_Gray bb4ff6497c
Elegance Station (#2020)
* Elegance Time..

* Elegance Evac & Job List Update

It's so real.

* Actual Elegance Job Slot Changes

* Potential Invalids Fix???-

* Elegance Last(?) Changes

Second to last, if not the last changes to Elegance for a good while.
We're so back!

* Oops :3

* I'm Trying

Fixed some wiring and lighting issues at the bridge.

* More changes

Ditto

* Invalids 2: Electric Boogalo

Hopefully this actually works. If not, I'm going to.. do something, for sure-

HUGE thanks to Velcro for helping me with this one!!

* Removed the paper slip from Transport.

It was causing invalid errors...

* Elegance Maints Update

Greatly improves the maintenance tunnels on the station, as wells as fixes some minor issues.

* Another Small Update

Fixed some complaints with Chemistry, the kitchen, and added some goodies to the outside of the station.

And trash. A lot of trash.

* Minor Changes

The Space View in med is so real.
Also forgot to color some pipes...

* More Tweaks

Added a toilet to Perma, among other minor changes, and some prototype file changes.

* Even More Tweaks

There were a few wiring issues, so I fixed those. Also some very minor maints updates, along side some decoration.

* Armory Changes

The entire armory got an overhaul, to sum this commit up. Not much changed other than this besides the salvage magnet's orientation.

* Changes... Again.

Fixed some minor oopsies and oversights.

I'm also calling this one the fill-in-ing. Cluttered various rooms because they were way too empty for their own good.

* Actually made the updates this time

I'm stupid, to sum this commit up...

* Epistemics Rework

COMPLETELY overhauled this fucking department. It was terrible and empty before and I hated it.

* Stupid Fucking Grille

* Botany Overhaul

Botany has received a major overhaul. I've also added late join spawn points and cryopods because I forgot to do this. Rejoice.

* Final Final Touch-ups

Real this time, I swear.

* I lied.

Who's surprised?

* Curse of EVERYTHING

God this was fucking abysmal but I DID IT

* That Fucking Thing That I Hate

* The Greening of '24

* The Christmas Update

* Update elegance.yml

* Elegance Assistants

* Head Bedroom Updates

* Elegance Hotfixes

* More hotfixes

* Elegance Review Fixed 2/?

* I'm going fucking nuts

* Update elegance.yml

* Moar...

* Update elegance.yml

* Update elegance.yml

* Added Salvage Spawns

* Review Fixes (1/3)

* Velcro's lighting fix!!

It's here!~

* Update NTES_Transport.yml

* Update elegance.yml
2025-02-01 22:03:33 -06:00
Colin-Tel 3950b11c1c
Asterisk Admin Assistant update (#2770)
* Updates Asterisk

* duh

* tidied surgery

* Update asterisk.yml

added bedsheets, counters, and other stuff
2025-01-29 22:17:25 -06:00
Field Command f298a4788c
Byoin V2 (#2795)
* Byoin Expansion

* Minor Fixes

* More Minor Fixes
2025-01-29 22:16:52 -06:00
Unkn0wn_Gh0st 381935353b
Shoukou Surgery and Admin Assistant (#2725) 2025-01-18 03:35:09 -06:00
therealDLondon aae4c69b2d
Edge Update January 9th (#2662)
* Update edge.yml

* Update edge.yml

* Update edge.yml

* Update edge.yml

* Update edge.yml
2025-01-18 09:33:50 +00:00
Colin-Tel b3558f0be7
Chibi Surgery Update (#2764)
Chibi Surgery
2025-01-18 02:52:36 -06:00
Velcroboy a5909b8f7d
Map Edits: Arena/Hive (#2752)
* Map Edits: Arena/Hive

* checkpoint holo

* move holobarriers

---------

Co-authored-by: Velcroboy <velcroboy333@hotmail.com>
2025-01-16 12:42:47 +00:00
Velcroboy 239d397d0b
Map Edits: Arena/Hive/Tortuga (#2673)
Co-authored-by: Velcroboy <velcroboy333@hotmail.com>
2025-01-11 07:44:34 -06:00
Colin-Tel a9aa81d833
Asterisk surgery update (#2681)
* Adds Surgeon

also revamps surgery

* Update asterisk.yml

:trollface:
2025-01-11 07:40:49 -06:00
Field Command d4519a6c42
Byoin surgery accommodation (#2648)
* Byoin surgery accommodation

* Add surgeon slot

* Removed Lines
2025-01-10 00:34:47 -06:00
deltanedas b7610e4c28
glacier update (#2666)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-01-10 00:25:42 -06:00
deltanedas 801d5d46d3
lighthouse update (#2664)
* lighthouse update

* use AI turrets

* use cap access for turrets button

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-01-10 00:14:34 -06:00
Velcroboy c6371c05cc
Map Edits: Arena/Hive (#2653)
* Map Edits: Arena/Hive

* More updates + Tortuga

* Ad-ass-proto

---------

Co-authored-by: Velcroboy <velcroboy333@hotmail.com>
2025-01-09 03:19:15 +00:00
Unkn0wn_Gh0st 0ad937c952
Shoukou but lights are better (apparently) (#2613)
* Shoukou but lights are better (apparently)

* Drains in surgery
2025-01-08 01:20:13 -06:00
therealDLondon 34a0d05bd1
Pebble Update Jan 7th (#2644)
* shoobeedoobeedooap

* bapbapdooap

* Update pebble.yml
2025-01-08 01:19:55 -06:00
Field Command 34f81567bf
Byoin Maintenance Expansions (#2637) 2025-01-07 11:22:28 -06:00
Field Command af30a00dba
Add new station: Byoin (#1965)
* Add new station: Byoin

* Fix syntax error

* Changed accented letters

* Reverted accented letters

* Removed UID's with no prototype

* Fixed failed test issue

* Minor fixes and adds to map

* Minor changes to evac and job roles

* Major edits to station to fix issues

* Foxmin found some small problems, now solved

* Complying with latest mapping standards

* Engineering rework and Velcro found some small problems, now solved

* Removed "CargoAssistant" from the map prototype file

* Re-added "Cargo Assistant" to map prototype file

* More minor edits

* Fix evac shuttle file location

* Last minor fixes

---------

Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
2025-01-04 01:14:21 -06:00