* Pebble Event Map
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---------
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* lost of fixes
- Standardized all shuttles.
- Standardized shuttle naming convention for shipyard shuttles.
- Standardized shuttle naming convention for cargo shuttles.
- Fixed Midpoint wrongly named holopad in the reporter's office.
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* Fixed shipyard pricing
* Margin was apparently not enough
* Not enough margin still
* Hopefully this will solve the margins
* Applied requested changes
* Those darn margins are so hard to predict
* Named the trader
---------
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
* Bring Ovni back
* Update ovni.yml
* Made archivists room bigger, changed AI core a bit
* Update ovni.yml
* Update ovni.yml
* removed invalid
* attributions file
* Made requested changes
* removed invalid..?
* Update ovni.yml
* removed invalid
* Minor fixes
* fix invalid, hopefully for the last time..
* fixes, still need to do signs, its next
blah
* final fixes.. i hope
beh
* attributions fix
* Update deltav_map_attributions.yml
* Submarine Updates
* Changes as described in PR describtion
* Changes Requested
Fixed the EVA by boxing ring
Still not finished
* updates ?
* Revert "updates ?"
This reverts commit 2e70bdcd2e.
* Velcro Review Changes
Updated Maints, Fixed lighting issues, Fixed door issues. Addressed lack of maints "Loot" and "Fluff", maints has been properly fluffed, and tucked into bed, the lights have been taken out, and is ready for a nappie
* Fixes
LV Cable in perma airlock
Pipe in morgue
LV under dirt in perma
* academy station map with evac shuttle and prototype
* Added Academy to list in PostMapInitTest.
* Academy station
- tweak: added empty crates in engineering to help with PA setup.
- removed: physics grid
NTES_Academy shuttle
- added: firelocks
- added: decals
- removed: physics grid
maps Pools
- added academy to list.
* Academy Station
- added buttons for janitor lights.
- tweaked several areas
- added more intercomms
Evac
- added warp point
- added "device network .... shuttle timer"
- tweak linked airlock doors in rear - oops.
* - tweak removed mining shuttle console and airlock
* - fix removed physics from anchored barrier
* fix - replaced some barriers causing errors in the whole hallway.
* working through feildcommands requested changes.
* arrivals/dorms done
* engineering in progress
* working through fieldcommander's requests.
* eng - done.
* cargo - done
* service - done
* evac - done
* working through changes.
* working through changes.
* law done
* ai done
* bridge done
* perma done
* working through changes:
* perma done
* sec done
* epi brig done
* working through changes
* chapel - done
* park - done
* epi - in progress
* working through changes
* epi - done
* medical - done
* working through changes.
* TODO - evac shuttle
* TODO - playtest
* evac commit before adding devicenetwork component for shuttle timer
* added shuttle timer to evac
* changed NY to DV in prototype
* fixed rotations, tiles.
added archivist temp space.
changed min pop to 50.
* minor edits for power, air, and buttons on map.
* oops! forgot a comma.
* RE-added Academy to initTest.
upped max pop to 100
* updated path of shuttle to match new directory schema.
minor edits for air alarms on evac and map.
* perhaps this comma at the end is causing undue stress on the integration tests. Let's find out!
* fixes and tweaks for Velcro's first step in reviewing this behemoth.
* added LO, MG beacons
* removed trash piping in old surgeon theater
* connected LV to APC in maints near west solar
* replaced viro janitor button to be for medical instead of service
* linked security airlock to bolt airlocks when opening to space
* re-fanagled viro atmos piping to rooms
* replaced honklaw maints door - not service access anymore!
* linked other jani-light in delta-phi dorms
* Fixed invalid scrubber in viro
* alphabetized the //DeltaV maps in the list per Velcro's ask.
* removed bomb tagets in; arrivals, med, epistemics, evac.
* oops.
* * fixed missing window in viro checkpoint - how did that happen?
* added curtains to entertainers rooms
* connected captain's toilet to disposals
* replaced intercom outside command with working one
* replaced maint access in honklaw and mimelaw with theater access to match
* fixed space and pods sign directions to make more sense
* fixed unreinforced wall at salvage external airlock
* fixed unreinforced walls at atmos
* added crematorium in chapel morgue
* replaced epi lock with chapel lock for chapie chapalino chaplinsky charles chaplin
* fixed mantis maints door
* made cloister public access to players can talk to the oracle - sorry epistemics
* moved cargo dock emergency lights off normal lights
* made boxketball lockers public access - go play!
* made distro public access - unless by popular demand you all tell me that it be jani locked. snicker snicker.
* replaced hydroponics access to the freezer to be hydroponics only - sorry kitchen staff.
* added nutrimax for hydroponics
* fixed conveyor direction in perma disposals
* Reuploading PR, it is readie
* Some convention fixes
* Rename the file again
Signed-off-by: Vape <76235372+Vapetastic-Gaming@users.noreply.github.com>
---------
Signed-off-by: Vape <76235372+Vapetastic-Gaming@users.noreply.github.com>
* Testing phase 1
* Official ready for review
* Fixed the mapping oopsie
* Map Fixes, and cleanup
* 123
* Evac Shuttle updated
* Updated YML of the protothingy
* Fixed fails, cried a few times
* More Fixes. I've ran out of tears
* Revert "More Fixes. I've ran out of tears"
This reverts commit afeefedf3a.
* Had to revert. I feel as though I am going bald, send help, or rogaine
* Subfloor PT1, Many Fixes, Multiple Crying Sessions
* Fixes / Changes / tweaks
* Changes requested
* I broke it
* notepad savior
* pluh 🗣️🔥
* signs and final PR preparations
collect my signs
* curse of the invalids
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* guh??
* genuinely not sure how this one happened
* ugh
* three fish dancing in a pot
wowza. three of them?
* [pre-commit.ci] auto fixes from pre-commit.com hooks
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* Evil Ass Perma Maints Doors
* Update elegance.yml
* holy shit
* Update elegance.yml
* curse of the spaces and other miscellaneous issues + plasma tank-ening
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* h
* Merge branch 'Elegance-Rework-But-Stable' of https://github.com/IAmNotGray/Delta-v into Elegance-Rework-But-Stable
* Update elegance.yml
* Update floors.yml
---------
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Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
* Adding the new Terra Station!
* Renamed a BUNCH of doors, Substations, and SMES. Fixed EVA doors, piping. Added BecomeStation component. Removed invalids from yml
* Added Sophic Grammateus, some decals, and APC to power Genpop. Renamed some cameras
* Made Sec and Epi maints not deadends
* Added Mr Butlertron and some beacons
* Loooots of changes
* Lots more updating, changing pipes, making things not as bright, etc etc
* Moved a few unreachable devices, AI can't use fancy turrets yet so you get bullets, and the screens finally show Evac ETA!
* Adds Division Station
new station woo hoo
* other nonsense
can't a guy just make a map without doing all this other stuff
* Update division.yml
AI turrets, cargo dock changes, added missing LV, added light to HoS, made freezer cold, added minimoog to maid cafe, made firing range better
* Update division.yml
added tile in captain's room lol, changed around perma wall layout by cells.
* Update division.yml
Made CJ's closet into a room.
* Adjust prototype and map
adjusts some jobs and adds atmos burning stuff, also replaces explosive landmines with shrapnel landmines
* Updated map & prototype
I CHANGED A LOT OKAY
* Update division.yml
Added CMO air alarm, added scrubbers to some rooms, added some lights, added robodrobe
* Update division.yml
added emergency lights and other stuff
* Update division.yml
fixed recycler directions, etc
* Update division.yml
Tucked in AI satellite shielding to remove potential obstruction to the shipyard dock.
* Update division.yml
Added parallax
* Update division.yml
Added screens and some posters
* minor adjustments & MaxPlayers
* Update division.yml
removed duplicate HOS locker, misc decal and decor changes
* Added detective slot
also added another forensic scanner
* Update division.yml
* Update division.yml
added logic gates, misc changes
* Update division.yml
added hats, made kitchen nicer
* Lowered minimum & midround antag spawns
* added maxPlayers of 70
there are bigger stations
* Update division.yml
added LV to cold loop pumps, added some decals to TEG area, moved TEG south 1 tile, gave engineering generators, added a toolbox to medical Substation room, gave MG a pretty painting & poster, removed mirrors in barber shop because they looked dumb and were inaccessible.
* Update division.yml
added a few mob spawners with a 5% chance to spawn something scary in maints
* Update division.yml
made requested changes per Velcroboy
* Update division.yml
more requested changes
* Update NTES_Right.yml
---------
Signed-off-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>
* Killing
* Fix two texture issues
* Remove from maps prototype
* Forgot to remove the pda
* More expensive to pass the test
* More migrations
* Killed the highlights
* Applied changes
* Cargo conveyors
* Last changes, I hope so at least.
* Some more changes
* Fixes.
* Final fix
* Fixed!
* Killed evil examine
* Fixed dirt, added logic gates, rewired and re-did piping at medical.
* Applied fixes
* Perma Expansion
* Minor Fixes
* More tiny fixes
* Perma IPC suport and fixes
* Fixes linked problem, maybe....
* major rework
* Got to get them all.....
* I am surrounded by ups...
* May the forgetfulness be with you...
* Named outer docking ports
* Forgot some airloks
* Who's on forgetting...
* Removed some links not working as intended
* Map standard compliant
* Elegance Time..
* Elegance Evac & Job List Update
It's so real.
* Actual Elegance Job Slot Changes
* Potential Invalids Fix???-
* Elegance Last(?) Changes
Second to last, if not the last changes to Elegance for a good while.
We're so back!
* Oops :3
* I'm Trying
Fixed some wiring and lighting issues at the bridge.
* More changes
Ditto
* Invalids 2: Electric Boogalo
Hopefully this actually works. If not, I'm going to.. do something, for sure-
HUGE thanks to Velcro for helping me with this one!!
* Removed the paper slip from Transport.
It was causing invalid errors...
* Elegance Maints Update
Greatly improves the maintenance tunnels on the station, as wells as fixes some minor issues.
* Another Small Update
Fixed some complaints with Chemistry, the kitchen, and added some goodies to the outside of the station.
And trash. A lot of trash.
* Minor Changes
The Space View in med is so real.
Also forgot to color some pipes...
* More Tweaks
Added a toilet to Perma, among other minor changes, and some prototype file changes.
* Even More Tweaks
There were a few wiring issues, so I fixed those. Also some very minor maints updates, along side some decoration.
* Armory Changes
The entire armory got an overhaul, to sum this commit up. Not much changed other than this besides the salvage magnet's orientation.
* Changes... Again.
Fixed some minor oopsies and oversights.
I'm also calling this one the fill-in-ing. Cluttered various rooms because they were way too empty for their own good.
* Actually made the updates this time
I'm stupid, to sum this commit up...
* Epistemics Rework
COMPLETELY overhauled this fucking department. It was terrible and empty before and I hated it.
* Stupid Fucking Grille
* Botany Overhaul
Botany has received a major overhaul. I've also added late join spawn points and cryopods because I forgot to do this. Rejoice.
* Final Final Touch-ups
Real this time, I swear.
* I lied.
Who's surprised?
* Curse of EVERYTHING
God this was fucking abysmal but I DID IT
* That Fucking Thing That I Hate
* The Greening of '24
* The Christmas Update
* Update elegance.yml
* Elegance Assistants
* Head Bedroom Updates
* Elegance Hotfixes
* More hotfixes
* Elegance Review Fixed 2/?
* I'm going fucking nuts
* Update elegance.yml
* Moar...
* Update elegance.yml
* Update elegance.yml
* Added Salvage Spawns
* Review Fixes (1/3)
* Velcro's lighting fix!!
It's here!~
* Update NTES_Transport.yml
* Update elegance.yml
* Add new station: Byoin
* Fix syntax error
* Changed accented letters
* Reverted accented letters
* Removed UID's with no prototype
* Fixed failed test issue
* Minor fixes and adds to map
* Minor changes to evac and job roles
* Major edits to station to fix issues
* Foxmin found some small problems, now solved
* Complying with latest mapping standards
* Engineering rework and Velcro found some small problems, now solved
* Removed "CargoAssistant" from the map prototype file
* Re-added "Cargo Assistant" to map prototype file
* More minor edits
* Fix evac shuttle file location
* Last minor fixes
---------
Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com>