Cojoke
567b0d7100
Prevent Dragon Body from Despawning ( #29842 )
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* Prevent Dragon Body from Despawning + Make Dragon Unrevivable
* Requested changes
* Meh, nobody wanted this anyways and it was not really an issue
2024-08-09 17:53:32 +01:00
PJBot
d92ad78478
Automatic changelog update
2024-08-09 17:53:32 +01:00
Plykiya
a1d6e04731
Syndicate Reinforcement Specializations: Medic, Spy, Thief ( #29853 )
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* Syndicate thief, spy, medic
* Fixes description for nukies
* update description for uplink
* Implement the radial menu
* forgot these were necessary to push lol
---------
Co-authored-by: plykiya <plykiya@protonmail.com>
2024-08-09 17:53:32 +01:00
PJBot
784424fa15
Automatic changelog update
2024-08-09 17:53:32 +01:00
PJBot
bf9f8d5b56
Automatic changelog update
2024-08-09 17:53:18 +01:00
osjarw
44e292798d
NPCs no longer consider anchored pipes as weapons ( #30061 )
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* Anchored pipes are no longer considered weapons
* Switch to overload utilizing a TransformQuery
2024-08-09 17:53:18 +01:00
IProduceWidgets
396e0ed171
Nukie Outpost is no longer a station map ( #30090 )
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* I dunno, break shit I guess.
* Actually fix some shit for once.
* test flakey or me flakey?
* Test were not flakey, they just didnt make any sense anymore.
* more stationy tests
* undo abuncha shit I can set in yml instead
* forgor an assert
* unneeded usings
* 1984
* I made github angy
* yoink
* the end is never the end is never the end is never the end is never the end is never the end is never the
* Im going to commit sudoku
2024-08-09 17:53:06 +01:00
PJBot
937c086af9
Automatic changelog update
2024-08-09 17:52:43 +01:00
IProduceWidgets
708e1a9f36
add an arabian lamp. ( #27270 )
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* add an arabian lamp
* yoink solutionitemstatus since it already displays fuel remaining.
* add comments
* fix containerception?
* Yeah sure, pray- I mean rubable.
* fix one flame frame
* Fixed emag behavior
* me when lexidysia.
* limit capacity of entitystorage and add some more comments about why it be the way it do.
* test fake?
* Holy fuck its a bug fix now? Based.
2024-08-09 17:52:43 +01:00
metalgearsloth
286adf11b8
Hide escape pods on shuttle map ( #29758 )
2024-08-09 17:52:43 +01:00
PJBot
9747c59d47
Automatic changelog update
2024-08-09 17:52:28 +01:00
Winkarst
53a4e7241c
Fix servers ambience sound ( #30091 )
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* Fix servers ambience
* I'm silly
* Clean up
2024-08-09 17:52:27 +01:00
metalgearsloth
8d9801545f
Fix war declarator ( #30221 )
2024-08-09 17:52:23 +01:00
PJBot
8122886977
Automatic changelog update
2024-08-09 17:52:23 +01:00
Alzore
8d950a13cb
Replace the machete and laser in the borg weapons module with an e-dagger and recharging viper ( #26947 )
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* no more lasers for you, borg.
* downgrade
* echis
* echis
* itemtoggleupdate
* daggerparenting
* fixtypo
* more bullet per bullet
2024-08-09 17:52:22 +01:00
PJBot
ce53fb8f9b
Automatic changelog update
2024-08-09 17:52:22 +01:00
metalgearsloth
17590a75e1
Reset ghost role menu scroll upon search ( #30159 )
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Quality of life so it doesn't sit on your old spot anymore.
2024-08-09 17:52:22 +01:00
PJBot
c427f78de1
Automatic changelog update
2024-08-09 17:52:22 +01:00
metalgearsloth
037230f731
Set input coords to invalid if mouse off-screen ( #30164 )
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This may be a breaking change for some stuff, I only tested basic combat stuff + throwing.
This fixes the coordinates setting an off-screen position to the top-left pixel and blocks throw attempts as a result.
2024-08-09 17:52:22 +01:00
PJBot
26f3e726b1
Automatic changelog update
2024-08-09 17:52:22 +01:00
metalgearsloth
ebdf080e08
Fix muzzle flash tracking ( #30163 )
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* Fix muzzle flash tracking
User was never set on the networked event but we don't really need it anyway.
* Also this one
2024-08-09 17:52:22 +01:00
PJBot
6021eddfb3
Automatic changelog update
2024-08-09 17:52:22 +01:00
Crude Oil
b8af5b195c
Add ability to show stack visuals on closed containers ( #29309 )
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* add ability to show stack visuals on closed containers
* remove container stack visuals logic from sharedstoragesystem
* improve comments a bit
* move logic for open/closed containers into itemcountersystem
* move behavior to storage component
* remove unused import
* remove old comment
* fix comments
* fix wrong property name
* Update Content.Shared/Storage/EntitySystems/SharedStorageSystem.cs
* Rename variable for clarity
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Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
2024-08-09 17:52:22 +01:00
PJBot
853211914c
Automatic changelog update
2024-08-09 17:52:22 +01:00
Nemanja
055169e12e
PA ui cleanup + bugfixes ( #28750 )
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* ui and visual aspect + radio
* finish jank ui shit and finish radio
* remove radio
* send it
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Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-08-09 17:52:22 +01:00
metalgearsloth
87a4203267
Reapply "Remove some BUI boilerplate" ( #30214 ) ( #30219 )
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* Reapply "Remove some BUI boilerplate" (#30214 )
This reverts commit cb0ba66be3 .
* Fix gas tank
* Fix PA
* Fix microwave
* Comms console underwrap
* Fix rcd
* log wehs
2024-08-09 17:52:22 +01:00
PJBot
94beaf383b
Automatic changelog update
2024-08-09 17:52:22 +01:00
buntobaggins
fe43bda936
Spationaut Hardsuit Light buff ( #30049 )
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Buffed the light on the Spationaut Hardsuit
Co-authored-by: buntobaggins <email.com>
2024-08-09 17:52:22 +01:00
Nemanja
ac0a73c039
Revert "Remove some BUI boilerplate" ( #30214 )
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Revert "Remove some BUI boilerplate (#28399 )"
This reverts commit cbf329a82d .
2024-08-09 17:52:21 +01:00
Chief-Engineer
0c17e4e764
Add debug logs to baby jail and fix playtime logic ( #30158 )
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* add debug logs
* Update Model.cs
* fix playtime logic for null playtime
* remove unnecessary condition
* either me or the compiler is having a C# skill issue
2024-08-09 17:52:21 +01:00
chavonadelal
d746da2f99
Localization of encryption keys ( #30172 )
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* Localization of encryption keys
* Localization of encryption keys update
2024-08-09 17:52:21 +01:00
DrSmugleaf
4951d6ad9f
Add user to AttemptMeleeEvent, add ThrowItemAttemptEvent ( #30193 )
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* Add user to AttemptMeleeEvent, add ThrowItemAttemptEvent
* Add xmldoc
2024-08-09 17:52:21 +01:00
JIPDawg
81de880e07
Added missing builld components to RCD [empty] ( #30177 )
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* Added missing stuff to rcd[empty]
* do the smart thing
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Co-authored-by: JIP <jipdawg93@gmail.com>
2024-08-09 17:52:21 +01:00
lzk
b3605cea36
Remove HighImpassable from TableTopLayer ( #29455 )
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* uhmm
* Update CollisionGroup.cs
2024-08-09 17:52:09 +01:00
PJBot
5a503cff1a
Automatic changelog update
2024-08-09 17:52:09 +01:00
Aiden
83c71ab237
MassHallucinationsRule Minor Refactor ( #28748 )
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* Update MassHallucinationsRule.
* Update Content.Server/StationEvents/Events/MassHallucinationsRule.cs
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
* Update Content.Server/StationEvents/Events/MassHallucinationsRule.cs
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
* Update Content.Server/StationEvents/Events/MassHallucinationsRule.cs
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
* MGS Change
* Update Content.Server/StationEvents/Events/MassHallucinationsRule.cs
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* Update Content.Server/StationEvents/Events/MassHallucinationsRule.cs
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* Move affectedentities to component, remove masshallucinationscomponent as its no longer needed to track entities.
* Apply suggested changes.
* No double checks
---------
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-08-09 17:52:08 +01:00
metalgearsloth
7af5d3dbaf
Remove some BUI boilerplate ( #28399 )
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* Remove some BUI boilerplate
- The disposals overrides got removed due to the helper method handling it.
- Replace window creation with CreateWindow helper.
- Fixed some stinky code which would cause exceptions.
* More
* moar
* weh
* done
* More BUIs
* More updates
* weh
* moar
* look who it is
* weh
* merge
* weh
* fixes
2024-08-09 17:51:47 +01:00
DrSmugleaf
6e98560836
Fix NPC line of sight not working if trying to ranged target a blocking entity ( #30055 )
2024-08-09 17:51:30 +01:00
eoineoineoin
f1d1416a13
Add a background for OptionsButton popup ( #29792 )
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Add a reasonable background for OptionsButton popup
Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
2024-08-09 17:51:30 +01:00
CaasGit
ad3dec7a3d
fix(FaxVisualsSystem): Fax can Play() when a anim key has been added. ( #30013 )
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Adds a check to see if a faxecute animation is being played before
playing another animation. The old code can thrown an exception which
I've seen on live while ghosting.
2024-08-09 17:51:30 +01:00
deltanedas
5467cdfc92
fix fish petting misprediction ( #30175 )
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* make fish petting ignore use delay
* m
* troll
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Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-08-09 17:51:30 +01:00
SlamBamActionman
860fa180c7
Directional Fans ( #27772 )
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* Initial commit
* Description update
* Updated texture
2024-08-09 17:51:30 +01:00
DrSmugleaf
6521c91ae9
Make ActionsSystem.UpdateAction public ( #30056 )
2024-08-09 17:51:29 +01:00
PJBot
2426193e6b
Automatic changelog update
2024-08-09 17:51:29 +01:00
Plykiya
15be0c5d1b
Fix Chameleon Scarf menu being blank ( #30156 )
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fixa the scarfa
Co-authored-by: plykiya <plykiya@protonmail.com>
2024-08-09 17:51:29 +01:00
JIPDawg
4167e6eda5
Removed references to pipestacking and changed example setup in Guidebook ( #30181 )
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Removed references to pipestacking and changed example setup
Co-authored-by: JIP <jipdawg93@gmail.com>
2024-08-09 17:51:29 +01:00
Ghagliiarghii
94fc83508b
Give NukeOps Reinforcements an ID Card (in a PDA) ( #28088 )
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* Give NukeOps Reinforcements an ID Card (in a PDA)
* add warning comment
* create syndicateoperativegeatreinforcementnukeops in traitor.yml
* revert fun/misc_startinggear.yml
2024-08-09 17:51:28 +01:00
PJBot
659a43973c
Automatic changelog update
2024-08-09 17:51:14 +01:00
themias
3706f265a8
Fix mailing unit UI ( #30174 )
2024-08-09 17:51:14 +01:00
PJBot
1790b76fd9
Automatic changelog update
2024-08-09 17:51:14 +01:00