* Bullet Class indicators
* New Practice Sprite
* Removed re-specified values
* fixes up whitespace to get this merged
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Co-authored-by: deathride58 <deathride58@users.noreply.github.com>
(cherry picked from commit b85a9d7688)
* add content
* 4 tk to 8 tk
* replace to autoinject, now cat can explode in any moment. increase cost to 10tk
* Update animals.yml
(cherry picked from commit d22fe3f921)
* Stuff
* Fix RoundStatus Action
* Rename stuff
* Also needs to run on the main thread
* minor stuff
* Move to not be an EntitySystem
* Part 1 of making this less shit
* Make some more stuff run on main thread
* Actor check, logging and remove token from log.
* Better log
* Change ActionKick to use Guid instead of username
* Fix build
* Bandaid fix for test fails
(cherry picked from commit dfc8ea6aee)
* Animal cruelty nerf - microwaves no longer instantly gib, and now heat in realtime
* While we're at it there's honestly no need for this shit to be hardcoded
(cherry picked from commit 21ec29bfa6)
* modular monkeys - you can now gently the monkeys and kobolds
* kobolds are clumsy critters!!
* that's baseline now
(cherry picked from commit e57b47242f)
* fixing access levels and removed strings from data defs
* Fixing proximity detector performance
- Re-added component filtering for the close entity search.
- Changed criteria functionality to only allow for searching for entities with all specified comps (matching any would be too unperformant)
(cherry picked from commit 3261962f8c)
* hates and beretes
welcome to team 4tress, after eighteen millennia in development, hopefully it will have been worth the wait
* EEYIKES!! How will I ever "fix" these "typos"???
* SPELL WARS 2: ATTACK OF THE TYPOS
hlep me i catn' stop speeling bad
* put hats above associated uniforms
(cherry picked from commit 04cf1c3c49)
* Add whitelist to centrifuge, only allowing vials.
* Better Tag Name
* review
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Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
(cherry picked from commit 57f245e789)
* more balanced constructing and unscrewing for metal objects
- computer frame, machine frame, rack and meatspike can be deconstructed while anchored by screwing
- Computer frames now need time to be constructed.
- it now takes a reasonable time to make a meatspike. If you can construct a machine frame in 2.5, surely you can make a meatspike in 2.
* Fixes test
(cherry picked from commit d73c7e9a0a)
Provide non-flake solution by pinning in shell.nix
Invoking `nix-shell` makes shell.nix not consume the flake. Importing
`<nixpkgs>` is dependent on the user's current nixpkgs channel. This is not
reproducible.
Fix this by pinning nixpkgs to the same revision of the flake input.
(cherry picked from commit 2629a8d92c)
* Set pAI up with a trackless map
* Added a untracked map user interface class to support gps-less mapping
* Added to pAI by default, expect it to be given to borgs as well in time.
As the personal AI is literally immobile as a ghost, it is useful to ensure that people carry one. With that idea in mind, it is worth giving the pAI a reason to be carried that doesn't depend on the player having a cracking selection of midi files on hand.
* Tried to use new ProtoId and have EntityUid on the client as commented by metalgearsloth
* Review
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Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
(cherry picked from commit 412f3f470c)
* Added the Black Jumpsuit and various colorful gloves to the Clothesmate
Considering that Black Gloves are available in the Clothesmate, it makes sense to add the various colorful gloves that are almost entirely unused currently.
* Update cargo_vending.yml
(cherry picked from commit 46ea3b63e8)
* Initial prediction
* new group handling
* groups for all examines that use multiple rn
* compile
* why was it doing this??
* handle newlines with sorting properly
(cherry picked from commit 0ae3858b69)
* Add port link sink in timer
* Update SignalTimerSystem.cs
Moving the trigger so that everything works correctly and does not conflict. Correction of remarks.
* Update SignalTimerSystem.cs
* a
* review
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Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
(cherry picked from commit 731cfc278a)
* added more pride capes
* made the capes craftable
* fixed sprite names and coding errors
* renamed capes to cloaks to be in line with other cloaks
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Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
(cherry picked from commit c94189d78b)
Update NukeopsRuleSystem.cs
Probably fix the double pick bug by removing the picked agent from the Operative list
(cherry picked from commit 7ff348f1bc)