* * removed mid-round antag spawn from arrivals bench.
* added mid-round antag spawn in maints below salvage, near airlock.
* replaced three air canisters in atmos with NO2, CO2, and Miasma to help atmos better support epistemics.
* added doors and airlocks to the passage between artifact research and cargo.
* added windoor to disposal to keep trash on the conveyor ( https://github.com/DeltaV-Station/Delta-v/issues/5509 )
* added lights to medbay, too dark!
* fixed disposal chutes outside vox box and tools room.
* moved archivist display room into artifact observation east.
* * fixed missing tile under disposal chute in sec
* fixed CJ's dresser
* added fax machines to; lawyer, library, logistics, engineering, medical
* epi lounge got an upgrade
* 5 gold and 5 silver added to robo
* gave a bar shelf to the bar
* * lawyer office front door and maintenance door replaced with "justice locked" versions.
* butlertron added
* armory, superweapon safe replaced with random rifle safe.
* * removed miasma canister from atmos, that xeno artifact lied to me!
* removed gold and silver from robo to make tester happy.
* replaced windoor in disposal with secure windoor, now ever more trash resistant!
* Remove unused ProtoId
* Remove unused variable
* Move the entire of grappling into shared
* Move grappler to Secdog base to enable all secdogs to grapple
* Fix prediction on grappling from move to shared
* Also block any StandUpAttempt events
* Remove secdog hand disabling and up cooldown to 15 seconds
* Add grapple activation modes
* Implement new activation mode handling
* Allow damage accumlated to release grapples
* Add initial damage to activation mode
* Immediately refresh modifiers on releasing of grapple
* Check accumulated damage constantly, clear damage via timer
* Only emit popups from server side
* Update Laika's grappler component to use new activation mode
* Add event for entering stamina crit
* Release grapple when victim enters crit
* Minor rewording of grapple starting
* Typo
* Rely solely on the shared system for grappling now
* Change activation mode from class to interface
* add to uplink for 20tc 16 discount, not in nukie uplink
* 75% reflect lasers and bullets, reflects back in 10 degree arc, must be wielded to swing
* formatting
* add sprite offsets so it doesn't look goofy nd is placed predictably (except in pocket i can't fix that)
* Add ItemToggleOnWield component (not functional) so that sword must be wielded to turn on, also fix the sprite offset thing (need a new pocket / inhand sprite)
* use the desword code for requiring wielding, a bit buggy with putting into inventory and deactivating
* cannot be put in bag while active fix
* fix capitalization bug?
* add DV guidebook for devil and make it not lie
* Whitespace fix
Co-authored-by: BarryNorfolk <barrynorfolkman@protonmail.com>
Signed-off-by: Theo <tad3@illinois.edu>
* Whitespace fix
Co-authored-by: BarryNorfolk <barrynorfolkman@protonmail.com>
Signed-off-by: Theo <tad3@illinois.edu>
* Whitespace fix
Co-authored-by: BarryNorfolk <barrynorfolkman@protonmail.com>
Signed-off-by: Theo <tad3@illinois.edu>
* Whitespace fix
Co-authored-by: BarryNorfolk <barrynorfolkman@protonmail.com>
Signed-off-by: Theo <tad3@illinois.edu>
---------
Signed-off-by: Theo <tad3@illinois.edu>
Co-authored-by: BarryNorfolk <barrynorfolkman@protonmail.com>