Commit Graph

902 Commits

Author SHA1 Message Date
Princess Cheeseballs b4d96c43b5 Make Firespread logical (#41636)
* FIRE

* code comment fix

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2026-01-26 19:25:31 +01:00
slarticodefast 447b4c5109 Fix looking at verbs causing sounds or popups (#41609)
* fix verb popups

* spelling
2026-01-26 19:25:31 +01:00
slarticodefast 8158432428 Fix gas filters (#41567)
fix gas filters
2026-01-26 19:25:30 +01:00
ArtisticRoomba 75ba38b45c Document Atmospherics Utils (#41385)
* Utils docs

* Update Content.Server/Atmos/EntitySystems/AtmosphereSystem.Utils.cs

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2026-01-26 19:22:37 +01:00
ArtisticRoomba df38a61127 Document Atmospherics API (#41382)
* api docs

* rem using dir. linq in atmospherics not allowed.

* address review
2026-01-26 19:22:37 +01:00
Velcroboy 810d9616aa
Add enabled version of atmos pumps, filters, and mixers (#5015)
* Add enabled version of atmos pumps, filters, and mixers

* spaces

* Comment and move entities to _DV

* Update Content.Shared/Atmos/Components/GasPressurePumpComponent.cs

Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Signed-off-by: Velcroboy <107660393+IamVelcroboy@users.noreply.github.com>

* Update Content.Shared/Atmos/Piping/Binary/Components/GasVolumePumpComponent.cs

Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Signed-off-by: Velcroboy <107660393+IamVelcroboy@users.noreply.github.com>

---------

Signed-off-by: Velcroboy <107660393+IamVelcroboy@users.noreply.github.com>
Co-authored-by: Velcroboy <velcroboy333@hotmail.com>
Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
2025-12-31 12:35:45 -06:00
chromiumboy 2b3d4a4d9f Gas analyzer fix for gas pipe manifolds (#41325)
Initial commit
2025-12-29 11:39:36 -06:00
UpAndLeaves b792068a0b Move TileFireEvent to Shared (#41285)
* Move to shared

* cleanup

---------

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2025-12-29 11:39:36 -06:00
ArtisticRoomba fc1bc7b722 Document Atmospherics Hotspot (#41283)
* hotspot partial docs

* Finalize docs
2025-12-29 11:39:36 -06:00
ArtisticRoomba f00f084e8b Document Atmospherics ExcitedGroups (#41269)
Document ExcitedGroups
2025-12-29 11:39:35 -06:00
ArtisticRoomba 9b3c84e271 Cleanup and document TileAtmosphere (#41254)
* Cleanup and document TileAtmosphere

* superconduction
2025-12-29 11:39:35 -06:00
ArtisticRoomba e52239050b Cleanup and document AirtightData/MonstermosInfo (#41258)
cleanup and document airtightdata/monstermosinfo
2025-12-29 11:39:35 -06:00
ArtisticRoomba e2c40e78b9 Atmospherics Substepping (#40465)
* initial shitcode commit

* command boilerplate

* command flushed out and docs fixes

* missed one important thing in method extraction

* do loc properly

* rest later

* address review

* this worked on my laptop but not on my desktop but okay

* review comments

* address review
2025-12-29 11:39:34 -06:00
Hannah Giovanna Dawson bd98b9212b Update DamageableSystem to modern standards (#39417)
* Update DamageableSystem to modern standards

* DamageContainerId -> DamageContainerID with lint flag

* Replace strings with protoids

* Make CVar subscription declarations all consistently whitespaced

* ChangeDamage -> TryChangeDamage, cope with C# jank

* Revert event signature changes

* Restore a comment

* Re-add two queries

* Init the queries

* Use appearanceQuery in DamageChanged

* Use damageableQuery in TryChangeDamage

* Use damageableQuery in SetDamageModifierSetId

* Final cleanup, fix sandboxing

* Rectify ExplosionSystem:::ProcessEntity's call to TryChangeDamage

* Re-organize DamageableSystem

* first big fuck you breaking change.

* THATS A LOT OF DAMAGE!!!

* Fix test fails

* test fixes 2

* push it

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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-12-29 11:39:33 -06:00
ArtisticRoomba 33002e7485 DeltaPressure Predicted Examine (#41135)
* predicted examine

* atrociously satanic

* do it right this time

* deltafields aren't necessary

* Update Content.Server/Atmos/EntitySystems/AtmosphereSystem.DeltaPressure.cs

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-12-29 11:39:32 -06:00
ArtisticRoomba c035f3bd8b Fix DeltaPressure serialization spam (#41131)
* Fix DeltaPressure serialization spam

* Add TODO
2025-12-29 11:39:32 -06:00
Princess Cheeseballs f3c49f9294 Entity effects ECS refactor (#40580)
* LOCKED THE FUCK IN

* Forgot this little fella

* Crying

* All entity effects ported, needs cleanup still

* Commit

* HEHEHEHAW

* Shelve for now

* fixe

* Big

* First big chunk of changes

* Big if true

* Commit

* IT BUILDS!!!

* Fix LINTER fails

* Cleanup

* Scale working, cut down on some evil code

* Delete old Entity Effects

* Accidentally breaking shit by fixing bugs

* Fix a bunch of effects not working

* Fix reagent thresholds

* Update damage

* Wait don't change the gas metabolisms A

* Cleanup

* more fixes

* Eh

* Misc fixes and jank

* Remove two things, add bullshit, change condition to inverted

* Remove unused "Shared" system structure

* Namespace fix

* merge conflicts/cleanup

* More fixes

* Guidebook text begins

* Shelve

* Push

* More shit to push

* Fix

* Fix merg conflicts

* BLOOD FOR THE BLOOD GOD!!!

* Mild cleanup and lists

* Fix localization and comments

* Shuffle localization around a bit.

* All done?

* Nearly everything

* Is this the end?

* Whoops forgot to remove that TODO

* Get rid of some warnings for good measure...

* It's done

* Should make those virtual in case we want to override them tbqh...

* Update Content.Shared/EntityEffects/Effects/Botany/PlantAttributes/PlantDestroySeeds.cs

Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>

* Fix test fails real

* Add to codeowners

* Documentation to everything

* Forgot to push whoops

* Standardize Condition names

* Fix up metabolism a little as a treat

* review

* add IsServer checks

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>
2025-12-29 11:39:22 -06:00
thetuerk 5280db52c4 Predict LungSystem (#40729)
* Initial edits of files
Untested yet. I would like to make sure all is accounted for before moving the files.

* trying my best

* Revert "trying my best"

This reverts commit 9aeece466df0169adec97e3947b061b54fd9b388.

* Revert "Initial edits of files"

This reverts commit 45c6e2343844b5fcafadbf2e5115fb2f241086a1.

* an actual meal

* Added networking to LungComponent.cs

* removed duplicate using

* moving GasRagents to SharedAtmosphereSystem.cs
2025-12-29 11:39:19 -06:00
Lordbrandon12 b5192e29e9 changes the min and max variables in the TargetTemperature clamp to t… (#40453)
changes the min and max variables in the TargetTemperature clamp to the space heater min and max temperatures
2025-12-29 11:39:17 -06:00
Leon Friedrich ce44c76fc5 Clean up some parts of ExplosionSystem (#40485)
* Clean up some parts of ExplosionSystem

* Update Content.Shared/Damage/DamageSpecifier.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Review

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-12-29 11:39:13 -06:00
ArtisticRoomba cb79611061 Fix DeltaPressure damage not capping beyond a certain pressure (#40125) 2025-12-29 11:39:01 -06:00
Nemanja cbb72a08a8 Improve Gas Yaml Serialization (#40070)
* Make yaml gas serialization cleaner

* fix exception

* fix validation code

* rudimentary test & permissive loading

* change it a bit

* Test fixes and adjustments
2025-12-29 11:39:00 -06:00
zelezniciar1 5060736956
Atmos Ops: dP Guidebook Entry (#4906)
Atmos dP Guidebook Entry (#40194)

* Add Atmos dP guidebook

* Update Resources/ServerInfo/Guidebook/Engineering/DeltaPressure.xml

---------


(cherry picked from commit a93f6b8cdf5bdc4c0bf509e0706126eea500b531)

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-12-07 18:03:46 -06:00
ArtisticRoomba a3caa2b6f9 Fix Atmospherics dP not trolling partially airtight entities (#40435)
* Fix dP not trolling partially airtight entities

* Assumptions in atmospherics are the root of all evil
2025-11-23 15:22:35 -06:00
ArtisticRoomba 2bc7d10eec Atmos Delta-Pressure Window Shattering (#39238)
This PR adds delta-pressure damage. In short, airtight structures can now take damage proportional to the difference in pressures between the sides of the structure.
2025-11-23 15:22:34 -06:00
M4rchy-S 9d42f336db Moving FlammableComponent to Shared (#39870) 2025-11-23 15:22:31 -06:00
Princess Cheeseballs 60cee5b245 Stunnable New Status and Cleanup (#38618)
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
2025-11-23 15:22:21 -06:00
ArtisticRoomba 5f0b3a9673 Revert "Fix bug with pipe color" (#39135) 2025-11-23 15:22:15 -06:00
William Lemon f563f2c566
Ports Devils from Goobstation (#4639)
* or your debil

* Woop

* Whoops, Missed this

* Whoops, Suicide System

* Hush... Extended tests... Hush

* AAAAAA

* No-longer jaunt whilst dead

* :)

* Update Content.Shared/_Lavaland/Chasm/PreventChasmFallingSystem.cs

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: William Lemon <William.Lemon2@gmail.com>

* Update Content.Server/_Goobstation/Possession/PossessionSystem.cs

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: William Lemon <William.Lemon2@gmail.com>

* Please tobysenpai forgive me

---------

Signed-off-by: William Lemon <William.Lemon2@gmail.com>
Co-authored-by: Tobias Berger <toby@tobot.dev>
2025-11-20 10:11:07 +01:00
William Lemon 29e55b9464
Upstream Merge (June / July) attempt 2 electric boogaloo (#4607)
* Fix the sensor monitoring console forcing a GC every 3 seconds (#38146)

* Optimize sensor monitoring window graph drawing

* Add shared static Vector2 pool for all GraphView instances

* Address requested changes

* remove lock

* Update submodule to 264.0.0 (#38629)

* Toy/Plushie Inhands and Wearables (#38514)

* Fixed dependency injection and some other issues in a few places.

* More issue fixes

* patchfor broken NetworkConfiguratorLinkMenu (#38632)

fix

* Fix solutions flickering when transferring contents (#34838)

* Use Solution clones when applying SolutionComponent states

* Revert "Use Solution clones when applying SolutionComponent states"

This reverts commit 013fd111cf92b22562e00f98a7aaa49bc4b4ed62.

* Make Solution implement ICloneable and rename Clone method.

* Copy CanReact value when cloning a Solution

* Convert to IRobustCloneable

* Fix typos in guidebook: Buisness → Business (#38636)

* Fix typo in `MinorAntagonists.xml`

Buisness → Business

* Fix typo in `YourFirstCharacter.xml`

Buisness → Business

* Various Headphones Fixes and Tweaks (#38479)

* sprites, wearables

* neck

* icon-on sprite

* Cleanup prototype instantiation in `DamageTest` (#38639)

Cleanup prototype instantiation in DamageTest

* Cleanup prototype instantiation in `ExplosionSystem` (#38642)

Cleanup prototype instantiation in ExplosionSystem

* AddBodyPartCommand localization. (#38612)

commit

* fix ItemSlotsSystem debug assert (#38655)

* Allow the Command & Super door remotes to use the access of their user. (Re-creation of PR due to changes to game balance) (#35536)

* Added directional beacons (#38284)

* Added directional beacons

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Fixed names

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

---------

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Power stat and nuke codes commands get some LEC love. (#38585)

* commit

* requested changes.

* Dsay Dirty and Follow commands converted to LEC and localized. (#38666)

* commit

* whoopwhoopwhoop

* Retro laser sprite fix (#38676)

* Fixed everything except the icon

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* fixed icon

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

---------

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* fix water coolers (#38681)

* Monochromacy typo fix (#38686)

* fixes the typo

* Fixed cloning looking for the trait, not the component, RE https://github.com/space-wizards/space-station-14/pull/38686#issuecomment-3025093504

* Apply suggestions from code review

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Validate `CloningSettingsPrototype`s (#38688)

* Validate CloningSettingsPrototypes

* Update Content.IntegrationTests/Tests/Cloning/CloningSettingsPrototypeTest.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Check EventComponents too

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Add test of objective-related console commands (#36400)

* Add test of objective add/list/remove commands

* Not sure why we're validating test prototypes, but sure

* We don't need a map

* Improvements and fixups for New Status Effect API (#38660)

* Predict healing and bloodstream (#38690)

* initial commit

* reapply 38126

* fix rootable

* someone missed an important minus sign here

* try this

* fix

* fix

* reenable crit hits

* cleanup

* fix status time dirtying

* fix

* camelCase

* Healing and bloodstream prediction fixes.

* Resolving Wizard casting recall on nuke disk making it impossible to disarm (#38661)

* Resolving Wizard Recall on Nuke disk making it impossible to disarm
- Adding a DisarmBomb case to nuke status update loop
- Changing a few methods and parameters to properly follow formatting standards
- Updating some names to follow camelCase

* Updating missed tag

* Reverting DataField change

Should prevent this preventative bugfix being a breaking change.

* Switch HSV to the default colorspace for character customization (#38434)

* Made HSV default for character editor

* Adds/fixes comments to HSV defaulting

* Added dropbox fix, potentially cursed

* Revert "Added dropbox fix, potentially cursed"

This reverts commit a709883366fbee813e839742125e70844672af29.

---------

Co-authored-by: TrixxedHeart <46364955+TrixxedBit@users.noreply.github.com>

* Fix: Don't deploy foldables when clicking on items inside containers (#38709)

* Fix

* Apply suggestions from code review

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Pressure Relief Valve (#36708)

* initial system (this math is probably WRONG)

* General code cleanup and OnExamined support
(holy moly this code sucks)

* UICode and related events foundation
TODO:
- Actually write the XAML UI and the underlying system
- Un-shitcode the entire thing
- Actually test everything...

* Working UI code
TODO: Make predicted, as this certainly isn't predicted. Even though I said it was. It isn't.

* Remove one TODO for unshitcoding the examine code

* Add reminder
yea

* Make predicted (defenitely isn't)
(also defenitely isn't a copypaste from pressure pump code)

* It's predicted!
TODO:
- Give it snazzy predicted visuals!
- Have a different field for pressure entry, lest it gets bulldozed every UI update.

* Improve gas pressure relief valve UI
TODO: Reminder to reduce amount of dirties using deltafields

* Implement DirtyField prediction

* Entity<T> cleanup
A lot of Entity<T> conversions and lukewarm cleanup.

Also got caught copy pasting code in 4K UHD but it's not like you couldn't tell.

* More cleanup and comments

* Remove TODO comment on bulldozing window title

* """refactoring"""
- Move appearance out of shared and finally fix it. Pointless to predict appearance in this instance.
- More Entity<T> conversions because I like them.
- Move UI creation handling over entirely to the ActivatableUI system.
- Fix a hardcoded locale string (why????).

* Add visuals

* Revert debugging variable replacememt
yea

* Revert skissue

* Remove unused using directives and remove TODO

* Localize, cleanup, document

* Fix adminlogging discrepancy

* Add ability to construct, add guidebook entry

* Clear up comment

* Add guidebook tooltip to valve

* Convert GasPressureReliefValveBoundUserInterface declaration into primary constructor

* Adds more input handling and adds autofill on open

* Un-deepfry input validator shitcode
Genuinely what was I smoking

* improve visuals logic

* Refactor again
- Update math to the correct implementation
- Moved code that could be re-used in the future into a helper method under AtmosphereSystem.Gases.cs

* I'm sorry but I hate warnings

* Remove unused using directive in AtmosphereSystem.Gases.cs

* Review and cleanup

* Lukewarm UI glossup

* Maintainer for the upstream project btw

* Remove redundant state sets and messy logic

* Unduplicate valve updater code

* Redo UI (im sorry Slarti)

* run tests

* Test refactored UI messaging

* Second round of UI improvements
- God please find a way to improve this system. Feels bad.

* Update loop implementation

* Further predict UI

* Clear up SetToCurrentThreshold

* cleanup

* Update to master + pipe layers and bug fixes
want to run tests

* fixes

* Deploy rename pipebomb

* Documentation and requested changes

* Rename the method that wiggled away

* Undo rounding changes

* Fix comment

* Rename and cleanup

* Apply suggestions from code review

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Fix TextLinkTag (#32203)

* Adjust uplink buy button to be under item icon (#38596)

* Adjusted uplink buy button to be under item icon

* Put the discount subtext under the icon

* Indent fixes, added margin

---------

Co-authored-by: TrixxedHeart <46364955+TrixxedBit@users.noreply.github.com>

* Scurrets - Audio Improvements (#38482)

* Scurret audio tuning

* Add new sfx

* Update sneezing sfx

* YAML support

* Rename a folder

* make telesci wreck easier (#37569)

rel

* Validate `ShaderPrototype` IDs (#38728)

* Convert all shader prototype string literals to protoids in overlays

* Convert more shader prototype literal strings to protoids

* Convert ValidatePrototypeId to ProtoId

* Later

* [BUGFIX] Fixed revenant malfunction ability not working properly only MediBots and Stasis bed (#38664)

* fixed

* clean up

* orks fix smart

* review fix 1

* more requested changes

* less cursed

* more descriptive description

* better wording

* Tiny Tiny Cleanup of the EyeClosingSystem. (#38734)

Update EyeClosingSystem.cs

* Fix human skin tone distribution (#38701)

* fix: Use PredictedQueueDel for gib spell (#38729)

* fix: don't default to uncharged sprite state for cells (#38730)

* Fix Hristov description - remove inaccurate technical specs (#38746)

- Removes inaccurate 'armor piercing 14.5mm shells' reference
- Replaces it with a more funny description, matching the style of the other snipers and guns
- Keeps ammunition type '.60 anti-materiel ammo' specification
- Fixes issue #38590

Co-authored-by: Arthur Fiorese de Andrade <aandrade@cmcxs.gov.br>

* feat: allow mopping evaporating puddles (#38743)

* Validate remaining `ProtoId` strings (#38747)

Validate remaining ProtoId strings

* Validate `ProtoId`s in tests (#38745)

* Convert string literals to protoids in Content.Tests

* Convert string literals to protoids or consts in Content.IntegrationTests

* Fix linter failures
Tricksy static using misled me

* Cleanup warning in StomachSystem (#38748)

you did not see this

* Vox scars (#38592)

* Added vox scars n'stuff, renamed vox_tattoos.ftl to just vox.ftl

* Revert "Added vox scars n'stuff, renamed vox_tattoos.ftl to just vox.ftl"

This reverts commit c73da55ba3b39ddf93b493aecd85604c54dd8a15.

* locale key fix

* Changed top surgery scar names to be more generalized

* Adjusted face scars

* Formatting fixes

---------

Co-authored-by: TrixxedHeart <46364955+TrixxedBit@users.noreply.github.com>

* UnlockNode command to LEC. (#38751)

* commit

* Update UnlockNodeCommand.cs

* commit

* move command locale to its own file.

* Update Content.Server/Xenoarchaeology/Artifact/UnlockNodeCommand.cs

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Typofixes for figurine dialogue (#38737)

* Typofixes for figurine dialogue

* Forgot two

* Janitor Tool: Wire Brush (#38667)

* Wow! It's -brush-

* spacing.

* Update Resources/Prototypes/Entities/Objects/Specific/Janitorial/janitor.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Resources/Prototypes/Entities/Objects/Specific/Janitorial/janitor.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* fixed changes

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Minor escape menu UX improvements (#38650)

* fix: spellbooks can have infinite charges (#38376)

* fix: spellbooks can have infinite charges

* refactor: indicate infinite spellbook charges with null

Not sure if I like this much better...
2025-11-06 18:22:39 +00:00
Nico a25e223a61
Ports the pressure release valve and construction atmos device layering from upstream (#4452)
* Change 'Departamental' to 'Departmental'

* Undo typo fixes for comments

* Add pipe layering

* Add the pressure release valve

* Add the pressure release valve

* Fix the gas pump

* Fix the signal valve appearing thrice

* Fix the signal valve appearing thrice

---------

Co-authored-by: Boaz1111 <149967078+Boaz1111@users.noreply.github.com>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2025-10-06 12:02:52 +11:00
Tayrtahn b6b1915cea Convert `AtmosphereSystem` sound path strings to `SoundSpecifier`s (#38403)
* Convert AtmosphereSystem sound path strings to SoundSpecifiers

* Convert to SoundCollections
2025-08-07 19:16:50 +02:00
themias b46e9f0046 Fix gas analyzer and anom scanner wrong state (#38285)
* Fix gas analyzer and anomaly scanner UI activation issue

* save

* fix comment

* milkalyzer
2025-08-07 18:09:58 +02:00
Perry Fraser a7bca8c91a Fix some popup issues with pipe layer changes (#38244)
* fix: only show pipe layer popups to the user changing them

* fix: don't show pipe layer subfloor popup when not using a screwdriver

* fix: properly pass down user and used for serverside pipe layer changes

Technically this doesn't matter as the Shared codepath for this method
doesn't actually use these on the server: only the user is used for a
clientside popup. Still, will be good to have these for future changes
that might need them.
2025-08-07 18:09:43 +02:00
chromiumboy a5e16233e4 Layering for atmospheric pipes (#36124)
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>
2025-08-06 22:53:27 +02:00
Centronias 697879a0ee Decouple Lights from Toggleable Visuals (and headphone music notes bugfix) (#35341)
* - Combine enum keys `ToggleableLightVisuals` and `ToggleVisuals` into `ToggleableVisuals`
- Rename `ToggleableLightVisualsComponent` to `ToggleableVisualsComponent` and `ToggleableLightVisualsSystem` to `ToggleableVisualsSystem`
  - (The `SpriteLayer` field on the component is now required because the old default of `light` doesn't make sense anymore)
- Make it so that `ToggleableVisualsComponent` works even when there's not a light attached to the entity
  - (Amazingly this seems to have only applied to  Headphones, but I can only imagine there are many other things people would like to do with simple toggleable visuals)
- Explicitly make `ItemTogglePointLightComponent`'s purpose to make `ToggleVisualsComponent` apply to `PointLightComponent`s on the same entity.
  - Add field `ToggleableVisualsColorModulatesLights`, which makes the `Color` appearance value of `ToggleableVisuals` modulate the color of lights on the same entity
  - Lots of prototype updates to uptake the above

* fix bad merge

* unbork robust

* blindly letting rider reformat stuff

* I guess I never cleaned up these imports at all
2025-08-06 22:06:58 +02:00
TemporalOroboros 9617405317 Fix for obsolete method warning in AtmosphericsSystem (#37897)
* Make PryTile use Entity<T>
Converts the old parameters into an obsolete overload

* Make HandleDecompressionFloorRip use Entity<T>
Converts the old parameters into an obsolete overload

* Convert the one use to use Entity<T>

* Delete obsolete private methods
2025-08-05 19:10:01 +02:00
Tayrtahn b3a01e6107 Cleanup all instances of `IMapManager.GetMapEntityId` (#37814)
* Cleanup all instances of IMapManager.GetMapEntityId

* Dependencies

* LocalizedEntityCommands
2025-08-05 16:31:56 +02:00
Tayrtahn 7089e14e29 Cleanup warnings in `TileAtmosCollectionSerializer` (#37798)
Cleanup warning in TileAtmosCollectionSerializer
2025-08-05 16:30:02 +02:00
slarticodefast c47dd3e51b Move PriceCalculationEvent and EstimatedPriceCalculationEvent to shared (#37782)
* moce PriceCalculationEvent to shared

* Update Content.Shared/Cargo/PriceCalculationEvent.cs

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

---------

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
2025-08-05 16:21:45 +02:00
Tayrtahn 5bb98072d3 Cleanup warnings in `AtmosPipeAppearanceSystem` (#37706)
* Cleanup 2 warnings in AtmosPipeAppearanceSystem

* Let's use the Entity<T> version

* todo comment
2025-08-04 19:19:53 +02:00
Krunklehorn 704fc1f507 AutomaticAtmosSystem uses MassDataChangedEvent, clarifies TileMassMultiplier (#37548)
* Initial commit, no tile changes, just mass

* Rename TileMassMultiplier to TileDensityMultiplier
2025-05-18 18:12:59 +01:00
metalgearsloth f015a88907 Fix tile-events returns (#37502)
* Fix tile-events returns

Should really be continues.

* More

* More optimisations
2025-05-18 17:55:33 +01:00
Tayrtahn c49f137013 Content changes for SetTiles change (#37229)
* Content changes for SetTiles change

* Retest with new engine changes

* Derp

* Update for new engine PR changes
2025-05-18 17:52:32 +01:00
qwerltaz e694825d85 air alarm panic wire snipping forces panic mode (#36439)
* air alarm panic wire snipping forces panic mode

* document

* ForcedMode is datafield

* switch to bool flag

* lock button when panic wire cut

* prevent manually individually changing scrubbers from siphon when panic wire is cut

* failure alert when wire snipped

* is Control

* remove double horizontalExpand

* Update Content.Server/Atmos/Monitor/Systems/AirAlarmSystem.cs

* Update Content.Server/Atmos/Monitor/Systems/AirAlarmSystem.cs

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-05-18 17:40:25 +01:00
metalgearsloth 886b54e6d6 Predict gas valves (#33836)
* Predict gas valves

* wawawewa

* Fix imports before I get yelled at

* soff
2025-05-18 17:39:12 +01:00
metalgearsloth 2db152d363 Predict gasthermomachines (#33837)
* Predict gasthermomachines

* despawn

* smellby
2025-05-18 17:30:44 +01:00
Nemanja 5f005b29b5 Change atmos plaques to yaml (#37318)
* Change atmos plaques to yaml

* remove locale strings
2025-05-18 17:07:41 +01:00
ArtisticRoomba b5d43bb842 fix atmos grid markers (#37142)
* fix atmos grid markers

* 1984 CL
2025-05-18 16:27:14 +01:00
metalgearsloth da63e189a5 Predicted internals (#33800)
* Predicted gas pumps

I wanted to try out atmos and first thing I found.

* a

* Atmos device prediction

- Canisters
- Tanks
- Internals

AirMixes aren't predicted so nothing on that front but all the UIs should be a lot closer.

* Remove details range

* Gas tank prediction

* Even more sweeping changes

* Alerts

* rehg

* Popup fix

* Fix merge conflicts

* Fix

* Review
2025-05-18 16:21:09 +01:00