* Containment fields only die if both sides lose power
Currently, if either side of a containment field loses power,
the field dies, even if the other side is still powered. This commit
changes the behavior to only destroy the field if neither side
of the field has enough power.
* discard
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Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
* tesloose alert
* forgot to remove this when I removed naming the unlocker
* and these too...
* migrate to Entity<T> and clarify emitter lines
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Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
* fixed vox tail marking and suitslot layer order
* explained marking
* now it's hideable
* Revert "now it's hideable"
This reverts commit ab799b088739b3d986a5158f51b44f9c770e6e3e.
* re-order one more time for correct parity with the previous system
* revert of the revert
* tests
* changes
* more fun
* test
* ccvvvar
* works but bad
* now its better
* more fixes
* more cleanup
* cleaning
* last fixes before move to glasses activ
* x
* glasses only
* working
* fix toolbox
* cleanup
* ThermalByte added
* small fix
* small optimalisations
* float bux fix
* comments add
* more comments
* more comments
* last fix
* revert cvar delete
* wrong blue shades
* cvar refactor
* Update Content.Shared/Atmos/EntitySystems/SharedGasTileOverlaySystem.cs
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
* Update Content.Client/Atmos/Overlays/GasTileDangerousTemperatureOverlay.cs
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
* tweak to TryGetTemperature comment
* Factors are now const
* renames
* Interface for ThermalByte
* tile color vaccum and more comments
* saving yeeted
* integration test
* rename and cleanup
* fix
* cleanup
* switch
* UT fix (hopefully)
* small bug+ rename
* vaccum limit + space is now invalid
* typo
* typo
* fix
* cleanup
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Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
* Fix the ability to hit overlapping walls.
* Revert "Fix the ability to hit overlapping walls."
This reverts commit f6866b6af43ef3a0939147673f2303c7e90d9bca.
* Ensure that anomalies do not spawn multiple entities in the same tile when `CanSpawnOnEntities` is false.
* Switch button for gas filter power
* Switch button for gas mixer power
* Switch button for gas pump power
* Switch button for thermomachine power
* Switch button for space heater power
* Remove redundant switch labels
* Make fax tell where the fax is from
* make the line shorter
* localization
* fix fax machine not knowing where the fax is from
* fix popup saying PeerSelector
* name is now get from the known fax list
* shorter to fit in more papers
* send the sender not the destination
* add time to info displayed
* nuke [ViewVariables(VVAccess.ReadWrite)]
* update submodule
* use RoundDuration() instead
* ops, this was needed
* push
* fix
* push
* abstract and more accurate
* new abstract method I guess
* that table does not explode
* webedit major
* Update Content.Shared/EntityTable/ValueSelector/BinomialNumberSelector.cs
Co-authored-by: SnappingOpossum <snappingopossum@outlook.com>
* big ass merge conflicts
* sadas
* review
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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
Co-authored-by: SnappingOpossum <snappingopossum@outlook.com>