Delta-v/Content.IntegrationTests/Tests
Fildrance 0e022994cb refactor: simple radial menu for easier creation (#34639)
* it works! kinda

* so it works now

* minor cleanup

* central button now is useful too

* more cleanup

* minor cleanup

* more cleanup

* refactor: migrated code from toolbox (as it was rejected as too specific)

* feat: moved border drawing for radial menu into RadialMenuTextureButton. Radial menu position setting into was moved to OverrideArrange to not being called on every frame

* refactor: major reworks!

* renamed DrawBagleSector to DrawAnnulusSector

* Remove strange indexing

* Regularize math

* refactor: re-orienting segment elements to be Y-mirrored

* refactor: extracted radial menu radius multiplier property, changed color pallet for radial menu button

* refactor: removed icon backgrounds on textures used in current radial menu buttons with sectors, RadialContainer Radius renamed and now actually changed control radius.

* refactor: in RadialMenuTextureButtonWithSector all sector colors are converted to and from sRGB in property getter-setters

* refactor: renamed srgb to include Srgb suffix so devs gonna see that its srgb clearly

* fix: enabled any functional keys pressed when pushing radial menu buttons

* fix: radial menu sector now scales with UIScale

* fix: accept only one event when clicking on radial menu ContextualButton

* fix: now radial menu buttons accepts only click/alt-click, now clicks outside menu closes menu always

* feat: simple radial menu prototype for easier creation

* refactor: cleanup, restored emote filtering, button models now have class hierarchy

* refactor: remove usage of closure from 'outside code'

* refactor: remove non existing type from UiControlTest

* refactor: remove unused using

* refactor: revert ability to declare radial menu layers in xaml, scale 32px sprites using scale in radial menu

* refactor: whitespaces

* refactor: subscribe for dispose on existing radial menus

* feat: now simple radial menu button models can have custom color for each sector background (and hover background color). Also added OpenOverMouseScreenPosition inside SimpleRadialMenu

* fix: AI door menu now can be closed by verb if it gets unpowered

* refactor: simplify hiding border, extended xml-doc for simple radial menu settings

* refactor: remove linq

* fix: fix AI radial action serialization using invalid type

* refactor: fix duplicate ShowDeviceNotRespondingPopup for AI by properly checking if it can interact

* refactor: whitespaces, changed list to array in simple radial button preparing methods

---------

Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
2025-04-06 20:52:12 +01:00
..
Access Delete AccessReaderTest.TestTags (#36153) 2025-04-06 20:49:17 +01:00
Actions Fix broken tests directly mutating entities from wrong thread. (#31647) 2024-09-01 03:29:36 +01:00
Administration/Logs Un-revert #26994 2024-04-21 23:37:18 +02:00
Atmos Fix AtmosDeviceSystem debug assert Heisenbug (#29752) 2024-08-09 17:45:28 +01:00
Body Refactor map loading & saving (#34020) 2025-03-01 13:20:37 +00:00
Buckle :trollface: 2024-12-27 16:40:34 +00:00
Chemistry Code Cleanup: Integration Tests (#29584) 2024-08-09 17:26:13 +01:00
Cleanup Un-revert IPlayerManager refactor (#21244) 2023-10-31 19:00:44 +01:00
Climbing Partial buckling refactor (#29031) 2024-07-25 00:34:37 +02:00
Commands Integrate Modern HWID into content 2024-11-29 19:18:11 +01:00
Construction Update b2dynamictree (#30630) 2025-03-09 23:24:40 +00:00
Damageable Code Cleanup: Integration Tests (#29584) 2024-08-09 17:26:13 +01:00
Destructible move gamerule components to shared (#28572) 2024-08-09 19:42:00 +01:00
DeviceLinking Fix wrong assert message in DeviceLinkingTest (#35964) 2025-03-23 16:17:17 +00:00
DeviceNetwork Un-revert #26994 2024-04-21 23:37:18 +02:00
Disposal Fix disposals test (#26535) 2024-04-07 14:11:51 +02:00
DoAfter Add StorageInteractionTest (#28541) 2024-06-08 20:02:56 +02:00
Doors Add interaction tests for prying airlocks (#35409) 2025-03-01 14:13:56 +00:00
Embedding Fix embedded projectile deletion not being tracked by container (#36123) 2025-04-06 20:43:53 +01:00
EncryptionKeys Add StorageInteractionTest (#28541) 2024-06-08 20:02:56 +02:00
Fluids Code Cleanup: Integration Tests (#29584) 2024-08-09 17:26:13 +01:00
GameObjects/Components Fix Alerts Test (#1584) 2025-02-14 16:10:02 +00:00
GameRules Allow NukeOps test to function with multiple RuleGrids (#36049) 2025-04-06 20:36:55 +01:00
Gravity Station Anchor (#26098) 2024-09-01 03:36:44 +01:00
Guidebook Give jobs & antags prototypes a guide field (#28614) 2024-07-13 04:20:47 +02:00
Hands Cleanup: Use ``MapSystem.DeleteMap`` instead of ``IMapManager.DeleteMap`` in ``HandTests`` (#35468) 2025-03-01 14:28:21 +00:00
Interaction Update b2dynamictree (#30630) 2025-03-09 23:24:40 +00:00
Internals Mind Role Entities (#31318) 2024-10-24 00:32:47 +01:00
Lathe move lathe recipes into packs (easier for forks and maintaining) (#33095) 2025-02-14 16:09:57 +00:00
Linter Update StaticFieldValidationTest (#34287) 2025-03-01 13:17:03 +00:00
Lobby Lobby refactor + species loadouts support (#27576) 2024-05-18 13:55:56 +02:00
Localization Let LocalizedDatasetPrototypeTest report multiple failures (#35876) 2025-03-23 15:52:08 +00:00
Mapping Code Cleanup: Integration Tests (#29584) 2024-08-09 17:26:13 +01:00
Materials Cleanup: Use ``MapSystem.DeleteMap`` instead of ``IMapManager.DeleteMap`` in ``MaterialPrototypeSpawnsStackMaterialTest`` (#35472) 2025-03-01 14:28:21 +00:00
Minds Cleanup: Use ``MapSystem.DeleteMap`` instead of ``IMapManager.DeleteMap`` in ``MindTests`` (#35473) 2025-03-01 14:28:21 +00:00
Movement Code Cleanup: Integration Tests (#29584) 2024-08-09 17:26:13 +01:00
NPC Allow the creation of recursive HTNs (#30138) 2024-08-09 18:12:53 +01:00
Networking Code Cleanup: Integration Tests (#29584) 2024-08-09 17:26:13 +01:00
Nyanotrasen/Oracle fix metempsychosis (#2156) 2024-11-09 10:47:17 +00:00
Payload Add StorageInteractionTest (#28541) 2024-06-08 20:02:56 +02:00
Physics Add test for anchored prototypes (#30526) 2024-08-09 18:15:15 +01:00
Power Code Cleanup: Integration Tests (#29584) 2024-08-09 17:26:13 +01:00
Preferences Mind Role Entities (#31318) 2024-10-24 00:32:47 +01:00
Procedural Remove obsolete TestPair.Pair (#19496) 2023-08-25 10:56:51 +10:00
PrototypeTests Add PrototypeUploadTest (#28522) 2024-06-06 21:59:49 +02:00
Puller Code Cleanup: Integration Tests (#29584) 2024-08-09 17:26:13 +01:00
Replays Mark all tests that restart rounds as dirty (#21376) 2023-11-12 20:29:56 +01:00
Roles Cleanup: Use ``MapSystem.DeleteMap`` instead of ``IMapManager.DeleteMap`` in ``StartingGearPrototypeStorageTest`` (#35474) 2025-03-01 14:28:21 +00:00
Round Code Cleanup: Integration Tests (#29584) 2024-08-09 17:26:13 +01:00
Serialization Code Cleanup: Integration Tests (#29584) 2024-08-09 17:26:13 +01:00
Shuttle Refactor map loading & saving (#34020) 2025-03-01 13:20:37 +00:00
Sprite port better borgs from frontier (#3110) 2025-03-04 12:10:32 +00:00
Station Code Cleanup: Integration Tests (#29584) 2024-08-09 17:26:13 +01:00
Storage Add closing storage UIs to StorageInteractionTest (#28633) 2024-06-08 20:23:33 +02:00
Strip Strip drag drop test (#30754) 2024-08-09 19:01:46 +01:00
Tag Cleans up tag system (#28272) 2024-06-06 21:33:38 +02:00
Tiles Add StorageInteractionTest (#28541) 2024-06-08 20:02:56 +02:00
Toolshed Toolshed refactor (#33598) 2024-12-21 10:26:06 +00:00
UserInterface refactor: simple radial menu for easier creation (#34639) 2025-04-06 20:52:12 +01:00
Utility Add EntityWhitelistSystem (#27632) 2024-05-07 04:29:05 +02:00
Vending Add interaction tests for vending machines (#35801) 2025-03-23 15:46:10 +00:00
Weldable Add StorageInteractionTest (#28541) 2024-06-08 20:02:56 +02:00
Wires Fix wire layout inheritance. (#26289) 2024-03-24 00:04:51 +01:00
_DV nuke metempsychosis 2025-03-09 21:02:29 +00:00
_Impstation/Thaven fix thaven mood test (#3158) 2025-03-08 19:42:27 +00:00
_Shitmed/Body Shitmed (#869) 2024-12-27 16:47:20 +00:00
CargoTest.cs Cleanup: Use ``MapSystem.DeleteMap`` instead of ``IMapManager.DeleteMap`` in ``CargoTest`` (#35467) 2025-03-01 14:28:21 +00:00
ClickableTest.cs Make clickable 1% nicer (#29706) 2024-08-09 19:17:26 +01:00
ConfigPresetTests.cs Fix ConfigPresetTests.TestLoadAll not handling automatic panic bunker (#23414) 2024-01-26 21:27:08 +01:00
ContainerOcclusionTest.cs Code Cleanup: Integration Tests (#29584) 2024-08-09 17:26:13 +01:00
ContrabandTest.cs Add AssertMultiple to ContrabandTest (#35662) 2025-03-09 23:24:39 +00:00
DeleteInventoryTest.cs Remove obsolete PoolManager methods (#19499) 2023-08-25 12:13:11 +10:00
DummyIconTest.cs Code Cleanup: Integration Tests (#29584) 2024-08-09 17:26:13 +01:00
EntityTest.cs RoomSpawner mask (#33110) 2025-03-01 12:52:39 +00:00
FillLevelSpriteTest.cs Add an integration test for solution fill level sprites. (#28564) 2024-06-08 20:14:28 +02:00
FollowerSystemTest.cs Code Cleanup: Integration Tests (#29584) 2024-08-09 17:26:13 +01:00
GravityGridTest.cs Station Anchor (#26098) 2024-09-01 03:36:44 +01:00
HumanInventoryUniformSlotsTest.cs Cleanup: Use ``MapSystem.DeleteMap`` instead of ``IMapManager.DeleteMap`` in ``HumanInventoryUniformSlotsTest`` (#35469) 2025-03-01 14:28:21 +00:00
InventoryHelpersTest.cs Remove obsolete TestPair.Pair (#19496) 2023-08-25 10:56:51 +10:00
LogErrorTest.cs Remove obsolete TestPair.Pair (#19496) 2023-08-25 10:56:51 +10:00
MachineBoardTest.cs Code Cleanup: Integration Tests (#29584) 2024-08-09 17:26:13 +01:00
MagazineVisualsSpriteTest.cs Add AssertMultiple to ContrabandTest (#35662) 2025-03-09 23:24:39 +00:00
MappingEditorTest.cs Add mapping editor (#23427) 2024-09-22 02:44:27 +01:00
MaterialArbitrageTest.cs Cleanup: Use ``MapSystem.DeleteMap`` instead of ``IMapManager.DeleteMap`` in ``MaterialArbitrageTest`` (#35471) 2025-03-01 14:28:21 +00:00
PostMapInitTest.cs Fix migrations not being applied to PostMapInitTest (#35933) 2025-03-23 16:59:12 +00:00
PrototypeSaveTest.cs Sloth's subfloor vismask adventure (#35347) 2025-03-23 16:15:07 +00:00
ResearchTest.cs edit RE test to use packs 2025-02-14 16:10:02 +00:00
ResettingEntitySystemTests.cs fix antag selection being evil (#28197) 2024-06-01 17:13:27 +02:00
RestartRoundTest.cs Mark all tests that restart rounds as dirty (#21376) 2023-11-12 20:29:56 +01:00
RoundEndTest.cs Resolve all non-obsoleting warnings in content (#27934) 2024-05-18 13:57:06 +02:00
SalvageTest.cs Refactor map loading & saving (#34020) 2025-03-01 13:20:37 +00:00
SaveLoadMapTest.cs Refactor map loading & saving (#34020) 2025-03-01 13:20:37 +00:00
SaveLoadSaveTest.cs Refactor map loading & saving (#34020) 2025-03-01 13:20:37 +00:00
ShuttleTest.cs Code Cleanup: Integration Tests (#29584) 2024-08-09 17:26:13 +01:00
StartTest.cs Remove obsolete TestPair.Pair (#19496) 2023-08-25 10:56:51 +10:00
StorageTest.cs Add role prototype validation tests (#32801) 2024-10-24 01:59:40 +01:00
StoreTests.cs Store Test Change (#34844) 2025-02-14 16:09:53 +00:00
VendingMachineRestockTest.cs Code Cleanup: Integration Tests (#29584) 2024-08-09 17:26:13 +01:00