..
Access
Cleans up StatusIconSystem and fixing some bugs ( #28270 )
2024-06-08 19:59:10 +02:00
Actions
Add ActionPerformedEvent, ActionsSystem.SetIfBiggerCooldown, action id to action events and BackgroundOn field ( #27682 )
2024-05-18 13:52:01 +02:00
Administration
Fix Admin Object tab sorting and search - Part 2 ( #28681 )
2024-07-25 01:51:49 +02:00
AlertLevel
Alert display lights now properly react to power changes. ( #14839 )
2023-03-24 20:10:48 -07:00
Alerts
Remove AlertType and AlertCategory ( #27933 )
2024-06-01 16:55:49 +02:00
Ame /UI
Refactor AME to use ItemSlot for Fuel ( #25558 )
2024-03-07 01:08:04 +01:00
Animations
Fix effects ( #27533 )
2024-05-07 04:16:15 +02:00
Anomaly
Anomalies behaviours ( #24683 )
2024-04-07 14:28:52 +02:00
Arcade
Remove lights compref ( #19531 )
2023-09-27 21:59:12 +02:00
Armor
Sync master up to 1/10 ( #74 )
2023-10-03 14:15:46 -05:00
Atmos
Replace Matrix3 with System.Numerics.Matrix3x2 ( #27443 )
2024-06-06 21:44:48 +02:00
Audio
Resolve all non-obsoleting warnings in content ( #27934 )
2024-05-18 13:57:06 +02:00
BarSign
Sync master up to 1/10 ( #74 )
2023-10-03 14:15:46 -05:00
Beam
Content update for NetEntities ( #18935 )
2023-09-27 21:59:12 +02:00
Bed
Move SleepingSystem to Shared & cleanup ( #28672 )
2024-07-05 20:31:59 +02:00
Body /Systems
Fix humanoid appearances for placement manager ( #18291 )
2023-08-05 14:25:47 +10:00
Botany
Fix clientside storage Whitelists ( #24063 )
2024-02-08 12:22:58 +01:00
Bql
Content update for NetEntities ( #18935 )
2023-09-27 21:59:12 +02:00
Buckle
Partial buckling refactor ( #29031 )
2024-07-25 00:34:37 +02:00
Camera
Random spontaneous cleanup PR ( #25131 )
2024-02-18 23:02:29 +01:00
CardboardBox
prop hunt ss14 (real) ( #26691 )
2024-04-21 22:05:50 +02:00
Cargo
Skipping bounties ( #26537 )
2024-04-21 21:47:43 +02:00
CartridgeLoader
News UI overhaul and PDA notifications ( #19610 )
2024-03-07 01:02:24 +01:00
Changelog
Fix the changelog window being very laggy until a tab is clicked ( #27795 )
2024-05-18 13:31:52 +02:00
CharacterInfo
Random spontaneous cleanup PR ( #25131 )
2024-02-18 23:02:29 +01:00
Charges /Systems
emag refactor ( #15181 )
2023-04-18 22:46:00 -07:00
Chasm
Fix error when removing chasm falling component on a terminating entity ( #28471 )
2024-06-06 21:29:19 +02:00
Chat
Replace obsolete EntityWhitelist IsValid usages ( #28465 )
2024-06-06 21:44:41 +02:00
Chemistry
Add support for HeldPrefix to SolutionContainerVisualsSystem ( #28532 )
2024-06-06 21:59:46 +02:00
Clickable
Replace Matrix3 with System.Numerics.Matrix3x2 ( #27443 )
2024-06-06 21:44:48 +02:00
Cloning /UI
Update content vectors to numerics ( #17759 )
2023-07-08 14:08:32 +10:00
CloningConsole /UI
Random spontaneous cleanup PR ( #25131 )
2024-02-18 23:02:29 +01:00
Clothing
Implement vital chef's hat functionality ( #25950 )
2024-07-25 00:18:06 +02:00
CombatMode
Random spontaneous cleanup PR ( #25131 )
2024-02-18 23:02:29 +01:00
Commands
Small code cleanup to health bar ( #28554 )
2024-06-08 19:59:29 +02:00
Communications
Disable Communication Console Announcement Button for Too Long Messages. ( #27145 )
2024-04-21 23:20:48 +02:00
Computer
Adds the thermo-electric generator ( #18840 )
2023-08-12 15:41:55 -05:00
Configurable /UI
Cleaner BoundUserInterfaces ( #17736 )
2023-07-09 02:02:17 +10:00
Construction
Machine-code cleanup ( #28489 )
2024-07-25 01:11:54 +02:00
ContextMenu /UI
Code cleanup: Purge calls to obsolete EntityCoordinates methods ( #26292 )
2024-03-24 00:07:58 +01:00
Cooldown
Hud refactor ( #7202 )
2022-10-12 10:16:23 +02:00
Crayon
Open some windows non-centered to avoid covering the player ( #24767 )
2024-02-08 12:21:00 +01:00
Credits
Update patreon list ( #807 )
2024-02-09 16:51:32 +00:00
CrewManifest
Make department / job list sorting consistent. ( #25486 )
2024-03-05 09:49:19 +01:00
CriminalRecords
fix ninja hacking not affecting sechud ( #28021 )
2024-05-18 14:01:33 +02:00
Cuffs
Sync master up to 1/10 ( #74 )
2023-10-03 14:15:46 -05:00
Damage
Random spontaneous cleanup PR ( #25131 )
2024-02-18 23:02:29 +01:00
DamageState
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
DebugMon
Fix coords monitor in replays ( #29512 )
2024-07-25 01:51:28 +02:00
Decals
Replace Matrix3 with System.Numerics.Matrix3x2 ( #27443 )
2024-06-06 21:44:48 +02:00
DeltaV
Rewrite the options menu ( #28389 )
2024-07-25 00:56:15 +02:00
DeviceLinking
Predict two-way levers ( #25043 )
2024-02-18 22:46:26 +01:00
DeviceNetwork
Code cleanup: radio jammer ( #29052 )
2024-07-25 00:34:34 +02:00
Devour
Added a component to eat bodies for health #8922 ( #16345 )
2023-05-15 18:44:35 -04:00
Dice
Dice tweaks ( #13514 )
2023-01-21 10:51:26 +11:00
Disposal
Disposal unit recharging state fix ( #28059 )
2024-05-18 14:00:15 +02:00
DoAfter
Replace Matrix3 with System.Numerics.Matrix3x2 ( #27443 )
2024-06-06 21:44:48 +02:00
Doors
Make firelock warning light not require power and add a PointLight ( #29024 )
2024-07-05 20:37:28 +02:00
Dragon
Remove lights compref ( #19531 )
2023-09-27 21:59:12 +02:00
Drugs
Disable rainbow overlay when reduced motion is enabled ( #28496 )
2024-06-06 21:43:47 +02:00
Drunk
Random spontaneous cleanup PR ( #25131 )
2024-02-18 23:02:29 +01:00
Effects
add a type specifier where one was forgor ( #29250 )
2024-07-25 00:35:13 +02:00
Electrocution
Electrocution. ( #4958 )
2021-10-25 16:21:56 +02:00
Emp
Revert "Revert "Emp more effects" ( #16159 )" ( #16165 )
2023-05-06 11:26:04 -04:00
Ensnaring
Remove some obsolete AppearanceComponent method usages ( #13726 )
2023-02-02 12:34:53 -04:00
Entry
Fix coords monitor in replays ( #29512 )
2024-07-25 01:51:28 +02:00
Eui
Fix Client EuiManager ( #10898 )
2022-08-27 22:17:30 -07:00
Examine
Hotfix examine ( #29408 )
2024-07-25 01:45:29 +02:00
Explosion
Replace Matrix3 with System.Numerics.Matrix3x2 ( #27443 )
2024-06-06 21:44:48 +02:00
Extinguisher
Content update for UI prediction ( #27214 )
2024-05-03 00:15:32 +02:00
Eye
Content changes for engine exception tolerance PR ( #27455 )
2024-05-07 03:44:43 +02:00
Fax
feat(fax): Fax machines print, copy, and send paper labels ( #25979 )
2024-05-07 01:52:52 +02:00
Flash
Flash overlay rework and bugfixes ( #27369 )
2024-06-06 21:46:58 +02:00
FlavorText
Fix Flavor Text editor not saving correctly ( #28122 )
2024-06-01 16:51:06 +02:00
Fluids
Replace Matrix3 with System.Numerics.Matrix3x2 ( #27443 )
2024-06-06 21:44:48 +02:00
Forensics
Random spontaneous cleanup PR ( #25131 )
2024-02-18 23:02:29 +01:00
Fullscreen
Un-revert IPlayerManager refactor ( #21244 )
2023-10-31 19:00:44 +01:00
GPS
Resolve `'TransformComponent.MapPosition' is obsolete` in content ( #27939 )
2024-05-18 13:58:34 +02:00
GameTicking /Managers
Add Job preference tests ( #28625 )
2024-06-08 20:19:39 +02:00
Gameplay
Code cleanup: Purge calls to obsolete EntityCoordinates methods ( #26292 )
2024-03-24 00:07:58 +01:00
Gateway /UI
Gateway destinations ( #21040 )
2023-11-19 22:09:46 +01:00
Ghost
Add command to toggle ghost visibility on the client ( #27314 )
2024-05-03 00:10:53 +02:00
GhostKick
Kick mines (real) ( #8056 )
2022-05-18 14:07:35 +10:00
Gravity
Fix entities getting stuck red ( #28981 )
2024-07-25 00:35:03 +02:00
Guidebook
Guidebook Tables ( #28484 )
2024-06-06 21:44:44 +02:00
Hands
Random spontaneous cleanup PR ( #25131 )
2024-02-18 23:02:29 +01:00
HealthAnalyzer /UI
Added localization of groups and types: damage, metabolism ( #27368 )
2024-05-07 01:49:45 +02:00
Holiday
Automatic holiday sprites ( #22929 )
2024-01-22 18:36:53 +01:00
HotPotato
Random spontaneous cleanup PR ( #25131 )
2024-02-18 23:02:29 +01:00
Humanoid
Mega Antag Refactor ( #25786 )
2024-05-15 19:48:32 +02:00
IconSmoothing
Reduced Warning Count By 130 For Full Rebuilds ( #26518 )
2024-04-07 14:11:06 +02:00
IdentityManagement
Fix a bunch of warnings ( #11965 )
2022-10-16 08:44:23 -07:00
Implants
Various item status fixes/tweaks ( #27267 )
2024-05-03 00:01:56 +02:00
Info
Obsolete `Logger` cleanup for `EntitySystem`s ( #25941 )
2024-03-17 14:46:35 +01:00
Input
Emotes Menu ( #26702 )
2024-05-07 02:19:25 +02:00
Instruments
Improve InteractionSystem range & BUI checks ( #27999 )
2024-06-01 16:56:23 +02:00
Interactable
Improve InteractionSystem range & BUI checks ( #27999 )
2024-06-01 16:56:23 +02:00
Interaction
Turn interaction related attempt events into structs ( #29168 )
2024-07-25 00:19:34 +02:00
Inventory
Prevent Identity.Name NRE exception ( #28433 )
2024-06-01 17:56:36 +02:00
IoC
Fix coords monitor in replays ( #29512 )
2024-07-25 01:51:28 +02:00
Items
THE RETURN OF ITEM STATUS ( #22986 )
2024-04-21 23:41:08 +02:00
Jittering
Reagent grinder jittering ( #24190 )
2024-01-26 23:01:11 +01:00
Kitchen
Add auto modes to reagent grinder ( #26290 )
2024-04-07 14:11:40 +02:00
Kudzu
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Labels
Fix handlabeler/utility belt misprediction ( #26660 )
2024-05-07 01:26:28 +02:00
LateJoin
Add Job preference tests ( #28625 )
2024-06-08 20:19:39 +02:00
Lathe
Fix material storage going BRRT ( #29167 )
2024-07-25 00:29:46 +02:00
Launcher
Throttle people trying to connect to a full server. ( #20972 )
2024-03-17 15:07:14 +01:00
Light
Try fix RGBee ( #28741 )
2024-06-08 20:31:21 +02:00
Lightning /Components
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Lobby
Hidden loadout groups ( #29170 )
2024-07-25 00:26:31 +02:00
Lock /Visualizers
LockVisualizer ( #25224 )
2024-02-18 23:27:28 +01:00
MachineLinking /UI
Remove superseded machine linking code ( #18244 )
2023-07-24 12:07:35 +10:00
Magic
Magic Refactor + Wizard Grimoire ( #22568 )
2024-05-18 13:55:05 +02:00
MagicMirror
Fix magic mirror prediction ( #27356 )
2024-05-03 00:18:55 +02:00
MainMenu
Re-organise main menu screen ( #25173 )
2024-02-18 23:18:57 +01:00
MapText
Implement map text ( #28705 )
2024-07-05 20:23:41 +02:00
Mapping
Partial atmos refactor ( #22521 )
2024-03-24 00:14:24 +01:00
Maps
Replace Matrix3 with System.Numerics.Matrix3x2 ( #27443 )
2024-06-06 21:44:48 +02:00
Markers
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
MassMedia
Implement permissive version of AddMarkup and use it for tips ( #28204 )
2024-06-01 16:55:32 +02:00
Materials
Fix "no materials loaded" messege in lathes ( #28885 )
2024-07-05 20:26:34 +02:00
Mech
fix mech energy display for 0 ( #27828 )
2024-05-18 13:33:21 +02:00
Medical
Suit Sensors No Longer Use a Hardcoded 'Total Health' ( #26658 )
2024-04-07 14:34:09 +02:00
MedicalScanner
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Message
Implement permissive version of AddMarkup and use it for tips ( #28204 )
2024-06-01 16:55:32 +02:00
Mind
Mind tweaks & fixes ( #21203 )
2023-10-24 18:04:06 +02:00
Mining
Ore veins ( #14011 )
2023-02-12 12:40:57 +00:00
Morgue /Visualizers
cleaning up more stuff with crematoriums and morgues ( #11384 )
2022-09-19 16:59:04 -07:00
MouseRotator
Resolve `'TransformComponent.MapPosition' is obsolete` in content ( #27939 )
2024-05-18 13:58:34 +02:00
Movement /Systems
SS14-26964 Clown Waddling Replicates, etc ( #26983 )
2024-06-08 20:15:12 +02:00
NPC
Replace Matrix3 with System.Numerics.Matrix3x2 ( #27443 )
2024-06-06 21:44:48 +02:00
NetworkConfigurator
Resolve `'EntitySystem.Get<T>()' is obsolete` in content ( #27936 )
2024-05-18 13:58:55 +02:00
Ninja /Systems
ninja 2 electric boogaloo ( #15534 )
2023-09-10 16:20:27 +10:00
NodeContainer
Replace Matrix3 with System.Numerics.Matrix3x2 ( #27443 )
2024-06-06 21:44:48 +02:00
Nuke
Nuke defuse qol ( #18990 )
2023-08-11 03:43:08 -07:00
NukeOps
Refactor antag rule code ( #23445 )
2024-03-07 01:06:59 +01:00
Nutrition /EntitySystems
Add ability to shake fizzy drinks so they spray in peoples' faces ( #25574 )
2024-04-21 22:08:21 +02:00
Nyanotrasen
Matrix3x2
2024-06-06 21:50:25 +02:00
Objectives /Systems
Objectives ecs rework ( #19967 )
2023-09-27 21:59:12 +02:00
Options
Rewrite the options menu ( #28389 )
2024-07-25 00:56:15 +02:00
Orbit
Remove obsolete usages of AnimationPlayerComponent ( #20806 )
2023-10-14 22:07:18 +02:00
Outline
Replace obsolete EntityWhitelist IsValid usages part 2 ( #28506 )
2024-06-08 20:03:26 +02:00
Overlays
clean up weather systems ( #28792 )
2024-07-25 00:18:03 +02:00
PAI
Seal/abstract/virtual everything ( #6739 )
2022-02-16 18:23:23 +11:00
PDA
upstream merge fix pda ui troll ( #1367 )
2024-06-13 18:41:34 +02:00
Paper
Replace Matrix3 with System.Numerics.Matrix3x2 ( #27443 )
2024-06-06 21:44:48 +02:00
Parallax
Random spontaneous cleanup PR ( #25131 )
2024-02-18 23:02:29 +01:00
ParticleAccelerator
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Physics
Pulling rework v2 ( #24936 )
2024-03-24 00:03:20 +01:00
Pinpointer
Replace Matrix3 with System.Numerics.Matrix3x2 ( #27443 )
2024-06-06 21:44:48 +02:00
Placement /Modes
Update content vectors to numerics ( #17759 )
2023-07-08 14:08:32 +10:00
Players
Add JobRequirementOverride prototypes ( #28607 )
2024-06-08 20:30:16 +02:00
PneumaticCannon
Gunify pneumatic cannon ( #13296 )
2023-01-16 08:56:09 -08:00
Pointing
Fix pointing arrow trajectory ( #25061 )
2024-02-18 22:55:56 +01:00
Points
Sync master up to 1/10 ( #74 )
2023-10-03 14:15:46 -05:00
Polymorph /Systems
early merge projector rewrite/fixes ( #1128 )
2024-05-01 15:03:26 +00:00
Popups
Replace Matrix3 with System.Numerics.Matrix3x2 ( #27443 )
2024-06-06 21:44:48 +02:00
Power
Apc & Substation resprite ( #28998 )
2024-07-25 00:14:20 +02:00
PowerCell
Speed Boots [Tier 3 Civ-Service] ( #21438 )
2023-11-12 20:48:04 +01:00
Projectiles
Sync master up to 1/10 ( #74 )
2023-10-03 14:15:46 -05:00
RCD
Fix sandbox check failure when compiling with latest .NET SDK. ( #28077 )
2024-05-18 14:00:23 +02:00
Radiation
Resolve `'TransformComponent.MapPosition' is obsolete` in content ( #27939 )
2024-05-18 13:58:34 +02:00
Radio
Good Intercoms ( #17950 )
2023-07-11 17:58:18 -06:00
RatKing
Rat King Milsim + Buffs ( #20190 )
2023-09-27 21:59:12 +02:00
Remotes
Door Remote now shows Mode in UI ( #26162 )
2024-03-24 00:08:08 +01:00
Replay
Turn interaction related attempt events into structs ( #29168 )
2024-07-25 00:19:34 +02:00
Research
Random spontaneous cleanup PR ( #25131 )
2024-02-18 23:02:29 +01:00
Resources
Remove lights compref ( #19531 )
2023-09-27 21:59:12 +02:00
Revenant
Remove AlertType and AlertCategory ( #27933 )
2024-06-01 16:55:49 +02:00
Revolutionary
Cleans up StatusIconSystem and fixing some bugs ( #28270 )
2024-06-08 19:59:10 +02:00
Robotics
remove robotics console emag checking, make it a bit fairer ( #27876 )
2024-07-25 00:17:37 +02:00
Roles
Fix Client RoleSystem not inheriting SharedRoleSystem, network job component ( #21436 )
2023-11-12 20:48:03 +01:00
Rotation
Fix rotation visuals desync & appearance state spam ( #23016 )
2024-01-22 18:37:45 +01:00
RoundEnd
Added hotkey and controller to re-open end of round scoreboard ( #25884 )
2024-05-03 00:19:00 +02:00
SSDIndicator
Cleans up StatusIconSystem and fixing some bugs ( #28270 )
2024-06-08 19:59:10 +02:00
Salvage
Use non-generic `TryComp()` for metadata & transform ( #28133 )
2024-06-01 16:53:51 +02:00
Sandbox
Code cleanup: Purge calls to obsolete EntityCoordinates methods ( #26292 )
2024-03-24 00:07:58 +01:00
Screenshot
Revert "Revert "Replace `ResourcePath` with `ResPath` ( #15308 )" (#155… ( #15566 )
2023-04-20 20:16:01 +10:00
SensorMonitoring
Adds the thermo-electric generator ( #18840 )
2023-08-12 15:41:55 -05:00
Sericulture
Sericulture fixes ( #19193 )
2023-10-08 19:52:10 +02:00
Shuttles
Replace Matrix3 with System.Numerics.Matrix3x2 ( #27443 )
2024-06-06 21:44:48 +02:00
Silicons
Strip markdown from silicon laws before saying them ( #28596 )
2024-07-05 20:22:29 +02:00
Singularity
LockVisualizer ( #25224 )
2024-02-18 23:27:28 +01:00
Smoking
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Sound
`EmitSound` prediction ( #13282 )
2023-01-05 05:56:35 +11:00
Speech /EntitySystems
Ratvarian Language and CogChamp ( #15639 )
2023-04-29 18:34:19 +10:00
SprayPainter
spray painter rework ( #23287 )
2024-02-08 12:25:35 +01:00
Sprite
Makes Eyepatches Flippable ( #26277 )
2024-07-25 00:17:32 +02:00
Stack
Use item status extension method ( #23884 )
2024-01-26 22:30:27 +01:00
Station
Space Ninjas auto-toggle internals after spawning ( #25083 )
2024-05-18 13:51:21 +02:00
StationRecords
Record deletion ( #27883 )
2024-05-18 13:58:44 +02:00
StatusIcon
Cleans up StatusIconSystem and fixing some bugs ( #28270 )
2024-06-08 19:59:10 +02:00
Stealth
Cleans up StatusIconSystem and fixing some bugs ( #28270 )
2024-06-08 19:59:10 +02:00
Sticky /Visualizers
Remove some obsolete AppearanceComponent method usages ( #13726 )
2023-02-02 12:34:53 -04:00
Storage
Fix storages bugging out if an open storage has its component removed ( #29485 )
2024-07-25 01:50:40 +02:00
Store /Ui
Clean up store system ( #28463 )
2024-06-06 21:28:46 +02:00
Strip
Content update for UI prediction ( #27214 )
2024-05-03 00:15:32 +02:00
Stunnable
Fix stun baton throwing and visual effect ( #18777 )
2023-08-08 12:19:31 -08:00
Stylesheets
Adds Support for Guidebook Buttons in UIs ( #27891 )
2024-05-18 13:52:13 +02:00
SubFloor
Allow t-ray to penetrate carpets and puddles ( #25276 )
2024-02-18 23:24:54 +01:00
SurveillanceCamera
Fix surveillance camera closing ( #28374 )
2024-06-01 17:19:44 +02:00
Tabletop
Resolve `'TransformComponent.MapPosition' is obsolete` in content ( #27939 )
2024-05-18 13:58:34 +02:00
Teleportation
Add teleporter logs ( #13375 )
2023-02-17 01:27:43 +01:00
TextScreen
cancelable brig timers ( #26557 )
2024-04-07 14:22:06 +02:00
Thief
fugitives redux ( #1413 )
2024-06-30 19:40:33 +00:00
Throwing
Pulling rework v2 ( #24936 )
2024-03-24 00:03:20 +01:00
Tips
Implement permissive version of AddMarkup and use it for tips ( #28204 )
2024-06-01 16:55:32 +02:00
Toggleable
Candles ( #21087 )
2023-11-12 20:35:48 +01:00
Tools
THE RETURN OF ITEM STATUS ( #22986 )
2024-04-21 23:41:08 +02:00
Traits
Random spontaneous cleanup PR ( #25131 )
2024-02-18 23:02:29 +01:00
Trigger
Unrevert audio ( #21330 )
2023-12-02 20:16:36 +01:00
UserInterface
Fix Admin Object tab sorting and search - Part 2 ( #28681 )
2024-07-25 01:51:49 +02:00
VendingMachines
Fix unlabeled jugs in ChemVend ( #29178 )
2024-07-25 01:45:05 +02:00
Verbs
Cleans up tag system ( #28272 )
2024-06-06 21:33:38 +02:00
Viewport
Replace Matrix3 with System.Numerics.Matrix3x2 ( #27443 )
2024-06-06 21:44:48 +02:00
VoiceMask
voicemask can select speech verb ( #25768 )
2024-04-07 14:09:57 +02:00
Voting
Fix votes using an audio entity ( #27871 )
2024-05-18 13:52:04 +02:00
Wall
Fix shuttle structure construction ( #1069 )
2024-04-09 22:12:36 -05:00
Weapons
Replace Matrix3 with System.Numerics.Matrix3x2 ( #27443 )
2024-06-06 21:44:48 +02:00
Weather
clean up weather systems ( #28792 )
2024-07-25 00:18:03 +02:00
Wires
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Xenoarchaeology
Add tooltips to artifact analyzer UI ( #27393 )
2024-05-03 00:30:47 +02:00
Zombies
Cleans up StatusIconSystem and fixing some bugs ( #28270 )
2024-06-08 19:59:10 +02:00
AssemblyInfo.cs
Visualize melee weapon cooldowns in HUD.
2019-11-12 01:43:11 +01:00
Content.Client.csproj
Partial cherry-pick: Loadouts redux ( #25715 )
2024-04-22 03:28:58 +02:00
Content.Client.csproj.DotSettings
Pow3r: stage 1 ( #4208 )
2021-07-04 18:11:52 +02:00
GlobalUsings.cs
Global usings ( #6472 )
2022-02-05 11:39:36 -07:00
Program.cs
Content.{Client,Server} are now Exes that can be ran.
2020-01-22 20:17:32 +01:00