Delta-v/Content.Shared
deltanedas 51d94f2022
make lube speed up lathes (#25515)
* add LatheGetSpeedEvent

* add LatheLube system

* make typical lathes accept lube

* spill

* :trollface:

* rework to generic ReagentSpeedSystem

* hyperlathe ops

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-05-18 13:31:28 +02:00
..
APC Resolves ApcVisualizer is Obsolete (#13898) 2023-05-07 22:17:29 -04:00
Access Persist Agent ID Job Icon between UI loads (#27379) 2024-05-03 00:26:03 +02:00
ActionBlocker Body code cleanup (#24946) 2024-04-07 14:04:17 +02:00
Actions Move UnpoweredFlashlight to shared (#27449) 2024-05-07 02:04:57 +02:00
Administration [Admin QOL] +Adminchat flag (#26930) 2024-05-06 01:26:44 +02:00
Advertise Separate "thank you" messages from general ads (#25867) 2024-04-07 14:10:23 +02:00
Alert Weapon Reflection Movement Mechanic (#27219) 2024-05-18 13:31:23 +02:00
AlertLevel Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Ame Refactor AME to use ItemSlot for Fuel (#25558) 2024-03-07 01:08:04 +01:00
Anomaly Increase time inbetween anomaly pulses (#26677) 2024-04-07 14:31:07 +02:00
Antag Mega Antag Refactor (#25786) 2024-05-15 19:48:32 +02:00
Arcade Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Armor Add price multiplier for armor component (#24561) 2024-01-28 00:27:48 +01:00
Atmos Replace NavMap dictionaries with int[] (#27602) 2024-05-07 04:18:25 +02:00
Audio Make remaining IPrototypes partial (#27157) 2024-04-21 23:33:58 +02:00
BarSign Make all prototype types partial (#21374) 2023-11-12 20:29:57 +01:00
Beam Content update for NetEntities (#18935) 2023-09-27 21:59:12 +02:00
Bed prevent placing dead bodies in cryostorage (#26810) 2024-04-21 21:28:51 +02:00
Beeper Fixing performance issue with Proximity Detector (#23557) 2024-01-26 22:03:45 +01:00
Bible Refactor actions to be entities with components (#19900) 2023-09-08 18:16:05 -07:00
Blocking Fix shield absorbing asphyxiation damage (#25972) 2024-03-17 14:51:52 +01:00
Body Added localization of groups and types: damage, metabolism (#27368) 2024-05-07 01:49:45 +02:00
Botany Fix clientside storage Whitelists (#24063) 2024-02-08 12:22:58 +01:00
Bql Content update for NetEntities (#18935) 2023-09-27 21:59:12 +02:00
Buckle Toilet Upgrade (needs review) (#22133) 2024-04-07 14:18:32 +02:00
Burial Add two-message overload to PopupPredicted (#26907) 2024-04-21 21:56:56 +02:00
CCVar Mega Antag Refactor (#25786) 2024-05-15 19:48:32 +02:00
Cabinet Fix item cabinet's visual state desyncing when toggled by a different client in view (#22759) 2023-12-22 23:04:47 +01:00
Camera Remove SharedEye (but content) (#19481) 2023-09-27 21:59:12 +02:00
CardboardBox Content update for NetEntities (#18935) 2023-09-27 21:59:12 +02:00
Cargo fix cargo teleporter (#27255) 2024-05-02 23:59:53 +02:00
CartridgeLoader News UI overhaul and PDA notifications (#19610) 2024-03-07 01:02:24 +01:00
CharacterInfo Objectives ecs rework (#19967) 2023-09-27 21:59:12 +02:00
Charges Improved RCDs (#22799) 2024-04-07 14:19:42 +02:00
Chasm Landmine stepoff (#22962) 2024-03-27 18:28:59 +01:00
Chat Emotes Menu (#26702) 2024-05-07 02:19:25 +02:00
Chemistry Moved Serverside solution container code to shared (yes that includes ensureSolution!) (#27478) 2024-05-07 04:40:39 +02:00
Climbing Fix climbing and bonking simultaneously (#27268) 2024-05-03 00:01:48 +02:00
Cloning Rip out remaining machine upgrades (#24413) 2024-01-27 23:43:49 +01:00
Clothing Merge remote-tracking branch 'refs/remotes/upstream/master' into 2024/04/21-loadouts 2024-05-07 22:52:49 +02:00
Cluwne Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
CombatMode Tiny shove fix. (#25353) 2024-03-24 00:29:42 +01:00
Communications -fixed Broadcast button never enabling (#26750) 2024-04-07 14:35:16 +02:00
Computer ECS ComputerVisualizer (#13289) 2023-01-15 00:01:47 -04:00
Configurable Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Construction Infinity books (#25840) 2024-04-07 14:30:40 +02:00
ContainerHeld AutoCompState + ItemToggle fixes (#23422) 2024-01-26 21:27:29 +01:00
Containers Content update for UI prediction (#27214) 2024-05-03 00:15:32 +02:00
Conveyor Sync master up to 1/10 (#74) 2023-10-03 14:15:46 -05:00
Coordinates Reduced Warning Count By 130 For Full Rebuilds (#26518) 2024-04-07 14:11:06 +02:00
Crayon Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
CrewManifest Make department / job list sorting consistent. (#25486) 2024-03-05 09:49:19 +01:00
CriminalRecords Criminal record hud icons (#25192) 2024-03-17 14:52:22 +01:00
Cuffs Minor cleanup of cuffablesystem (#26434) 2024-03-27 18:38:49 +01:00
Damage Added localization of groups and types: damage, metabolism (#27368) 2024-05-07 01:49:45 +02:00
Dataset Make all prototype types partial (#21374) 2023-11-12 20:29:57 +01:00
Decals Code cleanup: Dirty(Comp) (#26238) 2024-03-24 00:04:13 +01:00
Defusable Hardbombs & Defusables (#15380) 2023-09-27 21:59:12 +02:00
DeltaV shipyard rewrite/port (#1171) 2024-05-15 12:18:55 +00:00
Destructible Adds explosion when attempting to microwave metal / bugfix (#23887) 2024-01-27 23:51:32 +01:00
DeviceLinking Make remaining IPrototypes partial (#27157) 2024-04-21 23:33:58 +02:00
DeviceNetwork Fix network configurator memory leaking (#27346) 2024-05-03 00:18:47 +02:00
Devour Simplify DoAfterArgs behavior for movement and distance checks (#25226) 2024-03-24 00:03:28 +01:00
Dice Code cleanup: Dirty(Comp) (#26238) 2024-03-24 00:04:13 +01:00
Directions Fluid spread refactor (#11908) 2022-11-15 22:30:59 +11:00
Disposal Throwing into disposals logic splitting (#27487) 2024-05-07 03:45:02 +02:00
DoAfter Fix DoAfter attempt event null error (#27280) 2024-05-03 00:09:24 +02:00
Doors Add door electronics access configuration menu (#17778) 2024-04-07 14:26:56 +02:00
DragDrop Climbing refactor (#20516) 2023-10-14 22:02:29 +02:00
Dragon Refactor actions to be entities with components (#19900) 2023-09-08 18:16:05 -07:00
DrawDepth Cobwebs (#19623) 2023-09-09 23:37:56 -04:00
Drugs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Drunk Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Effects Content update for NetEntities (#18935) 2023-09-27 21:59:12 +02:00
Electrocution Code cleanup: Dirty(Comp) (#26238) 2024-03-24 00:04:13 +01:00
Emag Fix borg becoming emag immune if emag attempted with panel closed. (#23729) 2024-01-26 22:26:05 +01:00
Emoting Code cleanup: Dirty(Comp) (#26238) 2024-03-24 00:04:13 +01:00
Emp Use new ComponentPauseGenerator (#25183) 2024-03-07 00:57:05 +01:00
Ensnaring Fix bola stam damage, bring back old construction requirements (#21340) 2023-10-31 19:14:08 +01:00
EntityList Make all prototype types partial (#21374) 2023-11-12 20:29:57 +01:00
Entry Add a way for bulk abstracting prototypes (#24140) 2024-01-26 22:58:11 +01:00
Eui Fix error when the client gets an Eui state message before its open message (#23610) 2024-01-26 22:49:13 +01:00
Examine Code cleanup: Purge calls to obsolete EntityCoordinates methods (#26292) 2024-03-24 00:07:58 +01:00
Exchanger Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Execution Revert "Cleanup ExecutionSystem (#24382)" 2024-03-07 00:51:07 +01:00
Explosion combine same-tile explosions in the same tick (#25664) 2024-04-07 14:11:55 +02:00
Extinguisher Content update for UI prediction (#27214) 2024-05-03 00:15:32 +02:00
Eye Random spontaneous cleanup PR (#25131) 2024-02-18 23:02:29 +01:00
Fax feat(fax): Fax machines print, copy, and send paper labels (#25979) 2024-05-07 01:52:52 +02:00
FixedPoint Solution precision fixes (#25199) 2024-02-18 23:27:29 +01:00
Flash Flash buff (#25730) 2024-04-21 22:34:16 +02:00
Fluids Stop mop buckets from spilling when you push them (#26706) 2024-04-07 14:34:16 +02:00
Foldable Flipped caps real (#24961) 2024-02-18 22:42:29 +01:00
Follower add ghostnado button to warp menu (#27556) 2024-05-07 04:13:12 +02:00
Forensics Add more DNA interactions (#21989) 2023-12-16 20:30:32 +01:00
Friction Code cleanup: Dirty(Comp) (#26238) 2024-03-24 00:04:13 +01:00
Friends Move faction exception and everything it needs to shared (#25154) 2024-03-23 23:55:48 +01:00
Frontier/Storage Add magnet pickup system from Frontier (#949) 2024-03-17 14:38:11 +01:00
GameTicking fix: lobby music volume will be changed on options change without restart (also lobby music not looped anymore) (#25530) 2024-03-07 01:18:33 +01:00
GameWindow Cleanup the namespaces (#8132) 2022-05-13 17:59:03 +10:00
Gateway Gateway destinations (#21040) 2023-11-19 22:09:46 +01:00
Geras Geras bug fixes (#27308) 2024-05-07 04:31:49 +02:00
Ghost Add ghost role raffles (#26629) 2024-05-07 04:43:28 +02:00
GhostKick Pass IRobustSerializer to NetMessage (#11021) 2022-09-14 17:25:25 +10:00
Gibbing Random spontaneous cleanup PR (#25131) 2024-02-18 23:02:29 +01:00
Glue Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Gravity Code cleanup: Dirty(Comp) (#26238) 2024-03-24 00:04:13 +01:00
Guardian Refactor actions to be entities with components (#19900) 2023-09-08 18:16:05 -07:00
HUD Move HUD options to general options tab (#22884) 2024-01-22 18:24:38 +01:00
Hands ActivatableUI tweaks (#27448) 2024-05-07 02:05:39 +02:00
Holiday Automatic holiday sprites (#22929) 2024-01-22 18:36:53 +01:00
HotPotato Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Humanoid Mega Antag Refactor (#25786) 2024-05-15 19:48:32 +02:00
IconSmoothing Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
IdentityManagement Content changes & tests for engine prototype validation PR (#27188) 2024-05-03 00:01:57 +02:00
Implants Make all implants unable to be implanted more than once (#26250) 2024-03-27 18:38:11 +01:00
Info Pass IRobustSerializer to NetMessage (#11021) 2022-09-14 17:25:25 +10:00
Input Emotes Menu (#26702) 2024-05-07 02:19:25 +02:00
Instruments Code cleanup: Dirty(Comp) (#26238) 2024-03-24 00:04:13 +01:00
Interaction Content update for UI prediction (#27214) 2024-05-03 00:15:32 +02:00
Internals Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Inventory Mega Antag Refactor (#25786) 2024-05-15 19:48:32 +02:00
IoC Slight localization func cleanup (#11380) 2022-10-18 19:51:18 -07:00
Item Misc ItemToggleSystem changes (#26489) 2024-04-07 14:04:40 +02:00
Jittering Reagent grinder jittering (#24190) 2024-01-26 23:01:11 +01:00
Kitchen Add auto modes to reagent grinder (#26290) 2024-04-07 14:11:40 +02:00
Labels Fix handlabeler/utility belt misprediction (#26660) 2024-05-07 01:26:28 +02:00
Lathe make lathe visuals not required (#24757) 2024-02-08 12:02:20 +01:00
Light Makes flares quieter (#27521) 2024-05-07 03:59:58 +02:00
Lightning Tesla (#21124) 2024-01-22 18:56:57 +01:00
Localizations fixed formatting of floating point numbers during localization (#27441) 2024-05-07 03:41:28 +02:00
Lock disallow unanchoring or opening panels on locked emitters/APEs (#26600) 2024-04-07 14:21:48 +02:00
Lube Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
MachineLinking Remove superseded machine linking code (#18244) 2023-07-24 12:07:35 +10:00
Magic Refactor actions to be entities with components (#19900) 2023-09-08 18:16:05 -07:00
MagicMirror Fix magic mirror prediction (#27356) 2024-05-03 00:18:55 +02:00
Mapping Refactor actions to be entities with components (#19900) 2023-09-08 18:16:05 -07:00
Maps Reduced Warning Count By 130 For Full Rebuilds (#26518) 2024-04-07 14:11:06 +02:00
MassMedia News UI overhaul and PDA notifications (#19610) 2024-03-07 01:02:24 +01:00
Materials Fix recycled containers deleting items inside them (#26045) 2024-03-24 00:02:10 +01:00
Maths Remove redundant #nullable enable (#4275) 2021-07-16 17:37:09 -07:00
Mech Code cleanup: Dirty(Comp) (#26238) 2024-03-24 00:04:13 +01:00
Medical Fix: Suit Sensors Vitals (#27259) 2024-05-02 23:59:19 +02:00
MedicalScanner Whisper bleed update v3 (#25434) 2024-03-07 00:59:34 +01:00
Mind Fix some TryGetMind overrides relying on player data (#26992) 2024-04-21 22:00:56 +02:00
Mindshield/Components Ghetto Mindshield Icon (#20958) 2023-12-02 20:35:40 +01:00
Mining Make all prototype types partial (#21374) 2023-11-12 20:29:57 +01:00
Mobs Mobs auto state handlers (#26957) 2024-04-21 22:05:09 +02:00
Module Removes unused "ModuleManager" (#11918) 2022-10-14 13:11:19 -07:00
Morgue Fix mispredict when closing a crematorium you are standing over (#20541) 2023-10-08 19:43:48 +02:00
MouseRotator Follow mouse rotation in combat mode (#20433) 2023-09-27 21:59:12 +02:00
Mousetrap Fix clientside storage Whitelists (#24063) 2024-02-08 12:22:58 +01:00
Movement Content changes for engine exception tolerance PR (#27455) 2024-05-07 03:44:43 +02:00
NPC Killer tomatoes (#26053) 2024-04-21 22:56:29 +02:00
NameIdentifier Make all prototype types partial (#21374) 2023-11-12 20:29:57 +01:00
Ninja Use new ComponentPauseGenerator (#25183) 2024-03-07 00:57:05 +01:00
NodeContainer Content update for NetEntities (#18935) 2023-09-27 21:59:12 +02:00
Nuke Nuke fancification (#25297) 2024-02-18 23:17:22 +01:00
NukeOps Mega Antag Refactor (#25786) 2024-05-15 19:48:32 +02:00
Nutrition Refactor status icons take 2, cyborgs don't see criminal status (#26207) 2024-04-21 22:11:15 +02:00
Nyanotrasen Port carrying & pseudo-item tweaks & features from frontier 2024-05-06 13:21:07 -05:00
Objectives Fix round start crash (causing instant restart) (#26579) 2024-03-31 00:04:54 +00:00
Overlays Refactor status icons take 2, cyborgs don't see criminal status (#26207) 2024-04-21 22:11:15 +02:00
PAI Set pAI up with a static map the pAI can use (#23499) 2024-01-26 21:49:51 +01:00
PDA Adding PAI Slot to PDA (#21086) 2024-01-26 21:37:36 +01:00
Paper Content update for UI prediction (#27214) 2024-05-03 00:15:32 +02:00
Parallax Shuttle console + FTL rework (#24430) 2024-03-08 12:54:53 +01:00
Payload Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Physics Fix crates masks (#27137) 2024-04-21 23:31:34 +02:00
Pinpointer Replace NavMap dictionaries with int[] (#27602) 2024-05-07 04:18:25 +02:00
Placeable Random spontaneous cleanup PR (#25131) 2024-02-18 23:02:29 +01:00
Plants Fix potted plant popup/sfx spam (#26901) 2024-04-21 21:52:18 +02:00
Players Merge remote-tracking branch 'refs/remotes/upstream/master' into 2024/04/21-loadouts 2024-05-07 22:52:49 +02:00
Plunger Toilet Upgrade (needs review) (#22133) 2024-04-07 14:18:32 +02:00
PneumaticCannon Add events for GunComponent values, muzzle flashes and cartridge spread (#24077) 2024-02-08 11:52:29 +01:00
Pointing Travelling pointing arrows, brains can no longer point (#24864) 2024-02-08 12:32:04 +01:00
Points Sync master up to 1/10 (#74) 2023-10-03 14:15:46 -05:00
Polymorph early merge projector rewrite/fixes (#1128) 2024-05-01 15:03:26 +00:00
Popups Add SharedPopupSystem.PopupClient for cursor and coordinates (#27231) 2024-05-02 23:52:38 +02:00
Power Replace NavMap dictionaries with int[] (#27602) 2024-05-07 04:18:25 +02:00
PowerCell Use new ComponentPauseGenerator (#25183) 2024-03-07 00:57:05 +01:00
Prayer Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Preferences Merge remote-tracking branch 'refs/remotes/upstream/master' into 2024/04/21-loadouts 2024-05-07 22:52:49 +02:00
Procedural Haunted dungeon template (#23768) 2024-03-27 18:28:44 +01:00
Projectiles Simplify DoAfterArgs behavior for movement and distance checks (#25226) 2024-03-24 00:03:28 +01:00
Prototypes Fix warnings and code cleanup/fixes (#13570) 2023-01-19 13:56:45 +11:00
ProximityDetection Fix master (#23656) 2024-01-26 22:05:08 +01:00
Prying Fix prying error when opening locked airlocks (#27386) 2024-05-03 00:30:04 +02:00
Puppet Rename DummyPuppet to VentriloquistPuppet (#19777) 2023-09-27 21:59:12 +02:00
RCD Make remaining IPrototypes partial (#27157) 2024-04-21 23:33:58 +02:00
Radiation Set enabled on RadiationSourceComponent to true by default (#22259) 2023-12-16 19:36:15 +01:00
Radio Radio jammer update! (#25912) 2024-05-03 00:10:47 +02:00
Random Fix `TryFindRandomTile` grid weighting (#27724) 2024-05-07 04:39:58 +02:00
RatKing Simplify DoAfterArgs behavior for movement and distance checks (#25226) 2024-03-24 00:03:28 +01:00
ReagentSpeed make lube speed up lathes (#25515) 2024-05-18 13:31:28 +02:00
Rejuvenate Event-ify Rejuvenate (#11145) 2022-09-15 03:30:56 +10:00
Remotes Reduced Warning Count By 130 For Full Rebuilds (#26518) 2024-04-07 14:11:06 +02:00
Repairable Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Research Nerf ninja research stealing (#26421) 2024-03-27 18:38:13 +01:00
Resist Port carrying & pseudo-item tweaks & features from frontier 2024-05-06 13:21:07 -05:00
Respawn Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Revenant dynamic alert sprites (#25452) 2024-04-07 14:09:54 +02:00
Revolutionary Refactor antag rule code (#23445) 2024-03-07 01:06:59 +01:00
Roles fix antag bugs (#27319) 2024-05-15 19:56:34 +02:00
Rotatable Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Rotation Fix rotation visuals desync & appearance state spam (#23016) 2024-01-22 18:37:45 +01:00
Rounding Improved output distribution of RoundToLevels (#25026) 2024-02-08 12:41:40 +01:00
SMES Resolves SmesVisualizer is Obsolete (#13899) 2023-05-07 13:43:41 +10:00
SSDIndicator Fix SSD indicator (#24589) 2024-02-08 12:10:34 +01:00
Salvage Make remaining IPrototypes partial (#27157) 2024-04-21 23:33:58 +02:00
Sandbox Turn SandboxManager into a system (#6867) 2022-02-23 17:00:30 -07:00
Security Pulling rework v2 (#24936) 2024-03-24 00:03:20 +01:00
SensorMonitoring Adds the thermo-electric generator (#18840) 2023-08-12 15:41:55 -05:00
Sericulture Simplify DoAfterArgs behavior for movement and distance checks (#25226) 2024-03-24 00:03:28 +01:00
Shuttles Coordinates Disks & Shuttle FTL Travel (#23240) 2024-04-07 14:24:24 +02:00
Silicons Make remaining IPrototypes partial (#27157) 2024-04-21 23:33:58 +02:00
SimpleStation14 Near-sighted trait from SIMPLE STATION 14 (#73) 2023-10-03 15:21:27 -05:00
Singularity Code cleanup: Dirty(Comp) (#26238) 2024-03-24 00:04:13 +01:00
Slippery Landmine stepoff (#22962) 2024-03-27 18:28:59 +01:00
Smoking Converted BurnState Visualizer (#15661) 2023-04-29 19:09:11 +10:00
Solar Cleanup the namespaces (#8132) 2022-05-13 17:59:03 +10:00
Sound Add Ability to stop sound when MobState is Dead (#26905) 2024-04-21 21:56:36 +02:00
Spawning Code cleanup: Purge calls to obsolete EntityCoordinates methods (#26292) 2024-03-24 00:07:58 +01:00
Species Simplify DoAfterArgs behavior for movement and distance checks (#25226) 2024-03-24 00:03:28 +01:00
Speech Emotes Menu (#26702) 2024-05-07 02:19:25 +02:00
Spider Random spontaneous cleanup PR (#25131) 2024-02-18 23:02:29 +01:00
Spillable Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
SprayPainter Make remaining IPrototypes partial (#27157) 2024-04-21 23:33:58 +02:00
Spreader Make all prototype types partial (#21374) 2023-11-12 20:29:57 +01:00
Sprite Kobold variety - allows kobolds to have random colors and horns (+ allows RandomSpriteComponent to uh. Actually choose random sprites for specific layers) (#23393) 2024-01-26 21:30:45 +01:00
Stacks Code cleanup: Dirty(Comp) (#26238) 2024-03-24 00:04:13 +01:00
Standing Code cleanup: Dirty(Comp) (#26238) 2024-03-24 00:04:13 +01:00
Station Mega Antag Refactor (#25786) 2024-05-15 19:48:32 +02:00
StationRecords Code cleanup: Dirty(Comp) (#26238) 2024-03-24 00:04:13 +01:00
StatusEffect Code cleanup: Dirty(Comp) (#26238) 2024-03-24 00:04:13 +01:00
StatusIcon Make remaining IPrototypes partial (#27157) 2024-04-21 23:33:58 +02:00
Stealth Content changes for engine exception tolerance PR (#27455) 2024-05-07 03:44:43 +02:00
StepTrigger Hardsuits, EVA suits, Firesuits, and others now protect your feet from Glass Shards (#26764) 2024-05-07 01:54:56 +02:00
Sticky Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Storage Make UseDelay SetLength do EnsureComp (#27601) 2024-05-07 04:18:40 +02:00
Store uplink and store freshening (#26444) 2024-04-21 21:54:07 +02:00
Strip Revert "Felinid Thievery" (#1177) 2024-05-09 14:59:48 +02:00
Stunnable Code cleanup: Dirty(Comp) (#26238) 2024-03-24 00:04:13 +01:00
SubFloor Fix tray scanner not updating it's range. (#26789) 2024-04-21 21:44:10 +02:00
SurveillanceCamera Content update for NetEntities (#18935) 2023-09-27 21:59:12 +02:00
Swab Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Tabletop Sync master up to 1/10 (#74) 2023-10-03 14:15:46 -05:00
Tag Reset TagSystem to base 2024-05-07 04:56:20 +02:00
Teleportation Fix position swapping with QSI and artifacts (#26364) 2024-05-07 03:44:55 +02:00
Temperature light ciggies with fire structures (#23196) 2024-01-23 22:51:55 +01:00
TextScreen Hallway textscreens (#24189) 2024-01-28 00:33:40 +01:00
Thief New Thief minor antagonist (#21520) 2024-01-22 18:30:44 +01:00
Throwing Stop items that are being pulled from spinning (#26504) 2024-04-07 14:14:22 +02:00
Tiles Code Cleanup: Purge obsolete MapManager methods (#26279) 2024-03-24 00:13:35 +01:00
Timing Make UseDelay SetLength do EnsureComp (#27601) 2024-05-07 04:18:40 +02:00
Tips Tippy, the helpful hint clown! (#26767) 2024-05-07 02:18:43 +02:00
Toggleable Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Toilet Toilet Upgrade (needs review) (#22133) 2024-04-07 14:18:32 +02:00
Tools THE RETURN OF ITEM STATUS (#22986) 2024-04-21 23:41:08 +02:00
Traits Remove vehicles (#24681) 2024-02-08 12:06:49 +01:00
Trigger Adds portable flasher (#4523) 2022-02-07 02:59:41 +11:00
Udder Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
UserInterface Fix UI interaction priority (#27631) 2024-05-07 04:28:47 +02:00
Vapor Space cleaner buffs (#15779) 2023-05-02 00:25:33 +10:00
VendingMachines Separate "thank you" messages from general ads (#25867) 2024-04-07 14:10:23 +02:00
Verbs Stop admin verb pop-in (#27450) 2024-05-07 02:04:58 +02:00
VoiceMask voicemask can select speech verb (#25768) 2024-04-07 14:09:57 +02:00
Voting Add vote logs (#14139) 2023-02-17 01:29:44 +01:00
Wagging Emotes Menu (#26702) 2024-05-07 02:19:25 +02:00
Wall Fix shuttle structure construction (#1069) 2024-04-09 22:12:36 -05:00
Weapons Weapon Reflection Movement Mechanic (#27219) 2024-05-18 13:31:23 +02:00
Weather Code cleanup: Dirty(Comp) (#26238) 2024-03-24 00:04:13 +01:00
Whistle Whistle for security (second try) (#23945) 2024-01-26 22:33:18 +01:00
Whitelist Add EntityWhitelistSystem (#27632) 2024-05-07 04:29:05 +02:00
Wieldable fix wieldable guns not being able to cycle inhand (#27307) 2024-05-03 00:18:52 +02:00
Wires disallow unanchoring or opening panels on locked emitters/APEs (#26600) 2024-04-07 14:21:48 +02:00
Xenoarchaeology SS14-26480 Roll Traversal Distorter into regular Artifact Analyzers (#26545) 2024-04-21 23:46:34 +02:00
Zombies Low-Key Zombie Rebalance (#27060) 2024-04-21 22:07:59 +02:00
Content.Shared.csproj Merge remote-tracking branch 'refs/remotes/upstream/master' into 2024/04/21-loadouts 2024-05-07 22:52:49 +02:00
Content.Shared.csproj.DotSettings Moved interaction interfaces from Server to Shared. 2020-07-18 22:51:56 -07:00
GlobalUsings.cs Global usings (#6472) 2022-02-05 11:39:36 -07:00
SharedArrayExtension.cs Fluid spread refactor (#11908) 2022-11-15 22:30:59 +11:00