..
Access
Add door electronics access configuration menu ( #17778 )
2024-04-07 14:26:56 +02:00
Actions
Fix action state handling bug ( #25395 )
2024-02-21 04:03:41 +01:00
Administration /Logs
Un-revert #26994
2024-04-21 23:37:18 +02:00
Atmos
Remove obsolete TestPair.Pair ( #19496 )
2023-08-25 10:56:51 +10:00
Body
Body code cleanup ( #24946 )
2024-04-07 14:04:17 +02:00
Buckle
Partial buckling refactor ( #29031 )
2024-07-25 00:34:37 +02:00
Chemistry
Add StorageInteractionTest ( #28541 )
2024-06-08 20:02:56 +02:00
Cleanup
Un-revert IPlayerManager refactor ( #21244 )
2023-10-31 19:00:44 +01:00
Climbing
Partial buckling refactor ( #29031 )
2024-07-25 00:34:37 +02:00
Commands
Resolve `'EntitySystem.Get<T>()' is obsolete` in content ( #27936 )
2024-05-18 13:58:55 +02:00
Construction
Partial buckling refactor ( #29031 )
2024-07-25 00:34:37 +02:00
Damageable
Added localization of groups and types: damage, metabolism ( #27368 )
2024-05-07 01:49:45 +02:00
DeltaV
reverse engineering refactor and missing recipe test ( #1230 )
2024-06-01 21:31:06 +00:00
Destructible
Added localization of groups and types: damage, metabolism ( #27368 )
2024-05-07 01:49:45 +02:00
DeviceNetwork
Un-revert #26994
2024-04-21 23:37:18 +02:00
Disposal
Fix disposals test ( #26535 )
2024-04-07 14:11:51 +02:00
DoAfter
Add StorageInteractionTest ( #28541 )
2024-06-08 20:02:56 +02:00
Doors
Resolve `'TransformComponent.MapPosition' is obsolete` in content ( #27939 )
2024-05-18 13:58:34 +02:00
EncryptionKeys
Add StorageInteractionTest ( #28541 )
2024-06-08 20:02:56 +02:00
Fluids
Un-revert #26994
2024-04-21 23:37:18 +02:00
GameObjects /Components
Decouple interactions from hands, cleanup old events, add new fears ( #28393 )
2024-06-01 18:00:07 +02:00
GameRules
Add Job preference tests ( #28625 )
2024-06-08 20:19:39 +02:00
Gravity
Remove AlertType and AlertCategory ( #27933 )
2024-06-01 16:55:49 +02:00
Guidebook
Fix guideentryprototypetests ( #24427 )
2024-01-27 23:44:05 +01:00
Hands
Resolve `'TransformComponent.MapPosition' is obsolete` in content ( #27939 )
2024-05-18 13:58:34 +02:00
Interaction
Partial buckling refactor ( #29031 )
2024-07-25 00:34:37 +02:00
Linter
Content changes & tests for engine prototype validation PR ( #27188 )
2024-05-03 00:01:57 +02:00
Lobby
Lobby refactor + species loadouts support ( #27576 )
2024-05-18 13:55:56 +02:00
Localization
Add integration test for LocalizedDatasets ( #28485 )
2024-06-08 20:02:48 +02:00
Mapping
Add NukeOps Test ( #27207 )
2024-05-03 00:01:36 +02:00
Materials
Remove obsolete PoolManager methods ( #19499 )
2023-08-25 12:13:11 +10:00
Minds
Prevent ghosts from spawning on terminating maps/grids ( #28099 )
2024-06-01 16:53:42 +02:00
Movement
Partial buckling refactor ( #29031 )
2024-07-25 00:34:37 +02:00
NPC
Remove obsolete TestPair.Pair ( #19496 )
2023-08-25 10:56:51 +10:00
Networking
Fix missing [NetSerializable] in SimplePredictReconcileTest ( #24161 )
2024-01-26 22:56:49 +01:00
Nyanotrasen
Metempsychosis Returns ( #685 )
2024-02-18 03:36:16 +01:00
Payload
Add StorageInteractionTest ( #28541 )
2024-06-08 20:02:56 +02:00
Physics
Add some tests and fix some miscellaneous bugs ( #22836 )
2024-01-22 18:44:30 +01:00
Power
Content update for UI prediction ( #27214 )
2024-05-03 00:15:32 +02:00
Preferences
Lobby refactor + species loadouts support ( #27576 )
2024-05-18 13:55:56 +02:00
Procedural
Remove obsolete TestPair.Pair ( #19496 )
2023-08-25 10:56:51 +10:00
PrototypeTests
Add PrototypeUploadTest ( #28522 )
2024-06-06 21:59:49 +02:00
Puller
Pulling rework v2 ( #24936 )
2024-03-24 00:03:20 +01:00
Replays
Mark all tests that restart rounds as dirty ( #21376 )
2023-11-12 20:29:56 +01:00
Round
Add Job preference tests ( #28625 )
2024-06-08 20:19:39 +02:00
Serialization
Dependency update / fixes / skrungle bungle ( #23745 )
2024-01-26 22:33:46 +01:00
Shuttle
Un-revert #26994
2024-04-21 23:37:18 +02:00
Sprite
Virtual items cleanup ( #23912 )
2024-01-26 22:49:14 +01:00
Station
Add Job preference tests ( #28625 )
2024-06-08 20:19:39 +02:00
Storage
Add closing storage UIs to StorageInteractionTest ( #28633 )
2024-06-08 20:23:33 +02:00
Tag
Cleans up tag system ( #28272 )
2024-06-06 21:33:38 +02:00
Tiles
Add StorageInteractionTest ( #28541 )
2024-06-08 20:02:56 +02:00
Toolshed
Dependency update / fixes / skrungle bungle ( #23745 )
2024-01-26 22:33:46 +01:00
Utility
Add EntityWhitelistSystem ( #27632 )
2024-05-07 04:29:05 +02:00
Weldable
Add StorageInteractionTest ( #28541 )
2024-06-08 20:02:56 +02:00
Wires
Fix wire layout inheritance. ( #26289 )
2024-03-24 00:04:51 +01:00
CargoTest.cs
Add a test for sliceable cargo bounty exploits ( #28357 )
2024-06-08 19:59:33 +02:00
ClickableTest.cs
Content update for NetEntities ( #18935 )
2023-09-27 21:59:12 +02:00
ConfigPresetTests.cs
Fix ConfigPresetTests.TestLoadAll not handling automatic panic bunker ( #23414 )
2024-01-26 21:27:08 +01:00
ContainerOcclusionTest.cs
Content update for NetEntities ( #18935 )
2023-09-27 21:59:12 +02:00
DeleteInventoryTest.cs
Remove obsolete PoolManager methods ( #19499 )
2023-08-25 12:13:11 +10:00
DummyIconTest.cs
Remove obsolete TestPair.Pair ( #19496 )
2023-08-25 10:56:51 +10:00
EntityTest.cs
Add Job preference tests ( #28625 )
2024-06-08 20:19:39 +02:00
FillLevelSpriteTest.cs
Add an integration test for solution fill level sprites. ( #28564 )
2024-06-08 20:14:28 +02:00
FollowerSystemTest.cs
Replace usages of MobObserver and AdminObserver with GameTicker consts ( #21814 )
2023-12-02 19:00:03 +01:00
GravityGridTest.cs
Fix GravityGridTest ( #23348 )
2024-01-23 22:53:53 +01:00
HumanInventoryUniformSlotsTest.cs
Implement gridinv, proper ( #703 )
2024-01-21 19:58:28 +01:00
InventoryHelpersTest.cs
Remove obsolete TestPair.Pair ( #19496 )
2023-08-25 10:56:51 +10:00
LogErrorTest.cs
Remove obsolete TestPair.Pair ( #19496 )
2023-08-25 10:56:51 +10:00
MachineBoardTest.cs
Remove obsolete TestPair.Pair ( #19496 )
2023-08-25 10:56:51 +10:00
MaterialArbitrageTest.cs
Makes machine parts stackable, removes unused field in stack prototypes ( #28434 )
2024-06-06 21:29:09 +02:00
PostMapInitTest.cs
glacier real ( #1169 )
2024-07-17 11:39:09 -05:00
PrototypeSaveTest.cs
Un-revert #26994
2024-04-21 23:37:18 +02:00
ResearchTest.cs
Remove obsolete TestPair.Pair ( #19496 )
2023-08-25 10:56:51 +10:00
ResettingEntitySystemTests.cs
fix antag selection being evil ( #28197 )
2024-06-01 17:13:27 +02:00
RestartRoundTest.cs
Mark all tests that restart rounds as dirty ( #21376 )
2023-11-12 20:29:56 +01:00
RoundEndTest.cs
Resolve all non-obsoleting warnings in content ( #27934 )
2024-05-18 13:57:06 +02:00
SalvageTest.cs
Salvage magnet revamp ( #23119 )
2024-01-26 21:35:22 +01:00
SaveLoadMapTest.cs
Remove obsolete TestPair.Pair ( #19496 )
2023-08-25 10:56:51 +10:00
SaveLoadSaveTest.cs
Wd 1984 ( #307 )
2023-10-25 18:07:25 +02:00
ShuttleTest.cs
Fix some test warnings ( #24324 )
2024-01-26 23:16:18 +01:00
StartTest.cs
Remove obsolete TestPair.Pair ( #19496 )
2023-08-25 10:56:51 +10:00
StorageTest.cs
Fix tests ( #27711 )
2024-05-07 04:36:14 +02:00
VendingMachineRestockTest.cs
Decouple interactions from hands, cleanup old events, add new fears ( #28393 )
2024-06-01 18:00:07 +02:00