..
Access
Removed LocalizationManager dependencies ( #2059 )
2020-09-16 23:55:50 +02:00
ActionBlocking
The power of componentdependencies ( #2211 )
2020-10-13 21:51:54 +02:00
Actor
Removed LocalizationManager dependencies ( #2059 )
2020-09-16 23:55:50 +02:00
Arcade
Communications Console & Medical Scanner now close when too far away ( #2175 )
2020-10-06 10:16:42 +02:00
Atmos
Rotatable Pumps ( #2223 )
2020-10-12 13:02:57 +02:00
Body
Add mechanism events when being added/removed to/from body/parts ( #2271 )
2020-10-16 14:42:33 +02:00
Buckle
Refactor drag and drop to use a shared interface ( #2012 )
2020-10-14 15:24:07 +02:00
Cargo
Typo, redundant string interpolation, namespaces and imports cleanup ( #2068 )
2020-09-13 14:23:52 +02:00
Chemistry
Change all of body system to use entities and components ( #2074 )
2020-10-10 15:25:13 +02:00
CloningPod
Typo, redundant string interpolation, namespaces and imports cleanup ( #2068 )
2020-09-13 14:23:52 +02:00
Clothing
Add changing the amount of hands on the GUI depending on your body parts ( #1406 )
2020-07-25 15:11:16 +02:00
Command
Communications Console & Medical Scanner now close when too far away ( #2175 )
2020-10-06 10:16:42 +02:00
Construction
Data-oriented Construction System ( #2152 )
2020-10-08 17:41:23 +02:00
Conveyor
Add the trash man ( #1367 )
2020-07-30 23:45:28 +02:00
Crayon
Crayons ( #2132 )
2020-10-13 13:40:05 +02:00
Disposal
Typo, redundant string interpolation, namespaces and imports cleanup ( #2068 )
2020-09-13 14:23:52 +02:00
Doors
Merge branch 'master' into 2020-08-19-firelocks
2020-09-06 00:17:48 +02:00
Fluids
Adds new different reaction types. ( #2114 )
2020-09-21 17:51:07 +02:00
GUI
Refactor drag and drop to use a shared interface ( #2012 )
2020-10-14 15:24:07 +02:00
Gravity
Fix namespaces and optimize imports ( #1651 )
2020-08-13 14:40:27 +02:00
HUD /Inventory
Communications Console & Medical Scanner now close when too far away ( #2175 )
2020-10-06 10:16:42 +02:00
IconSmoothing
Replace MapIndices with Vector2i ( #2228 )
2020-10-11 15:21:21 +02:00
Instruments
Add a test that puts all components on an entity and checks for no exceptions ( #1815 )
2020-08-22 22:29:20 +02:00
Interactable
Typo, redundant string interpolation, namespaces and imports cleanup ( #2068 )
2020-09-13 14:23:52 +02:00
Items
Refactor drag and drop to use a shared interface ( #2012 )
2020-10-14 15:24:07 +02:00
Kitchen
Readds Iconcomponent ( #2142 )
2020-09-28 20:53:47 +02:00
Markers
Improve marker visualization for mapping.
2020-05-24 01:47:14 +02:00
MedicalScanner
Change all of body system to use entities and components ( #2074 )
2020-10-10 15:25:13 +02:00
Mobs
Add client pulling prediction ( #2041 )
2020-10-16 20:35:09 +02:00
Movement
Refactor drag and drop to use a shared interface ( #2012 )
2020-10-14 15:24:07 +02:00
Nutrition
Adds IThrowCollide, Creaming people with cream pies and tactical stun baton throws ( #2122 )
2020-09-22 15:34:30 +02:00
Observer
Cloning ( #1932 )
2020-09-02 12:07:54 +02:00
PDA
Communications Console & Medical Scanner now close when too far away ( #2175 )
2020-10-06 10:16:42 +02:00
Paper
Fix namespaces and optimize imports ( #1651 )
2020-08-13 14:40:27 +02:00
Pointing
Fix namespaces and optimize imports ( #1651 )
2020-08-13 14:40:27 +02:00
Portal
Make portals use ICollideBehavior and set collidable.Hard to false ( #2186 )
2020-10-10 13:32:42 +02:00
Power
Typo, redundant string interpolation, namespaces and imports cleanup ( #2068 )
2020-09-13 14:23:52 +02:00
Projectiles
Replace CanBeNull annotations with nullable reference types ( #1270 )
2020-07-08 01:41:20 +02:00
Pulling
Add client pulling prediction ( #2041 )
2020-10-16 20:35:09 +02:00
Recycling
Add the trash man ( #1367 )
2020-07-30 23:45:28 +02:00
Research
Typo, redundant string interpolation, namespaces and imports cleanup ( #2068 )
2020-09-13 14:23:52 +02:00
Rotation
Bodysystem and damagesystem rework ( #1544 )
2020-08-16 16:42:42 -07:00
Sound
Replace pragma warning 649 disable/restore with default!
2020-08-24 14:10:28 +02:00
StationEvents
Refactors radiation ( #2009 )
2020-09-21 01:49:40 +02:00
Storage
Refactor drag and drop to use a shared interface ( #2012 )
2020-10-14 15:24:07 +02:00
Strap
Refactor drag and drop to use a shared interface ( #2012 )
2020-10-14 15:24:07 +02:00
Suspicion
Fix some build warnings ( #2226 )
2020-10-11 16:42:53 +02:00
Trigger
Fix namespaces and optimize imports ( #1651 )
2020-08-13 14:40:27 +02:00
VendingMachines
Communications Console & Medical Scanner now close when too far away ( #2175 )
2020-10-06 10:16:42 +02:00
Weapons
Click attack arcs no longer follow the player. Fixes #2079 .
2020-10-12 13:18:11 +02:00
Wires
Communications Console & Medical Scanner now close when too far away ( #2175 )
2020-10-06 10:16:42 +02:00
AcceptCloningBoundUserInterface.cs
Cloning ( #1932 )
2020-09-02 12:07:54 +02:00
AcceptCloningWindow.cs
Cloning ( #1932 )
2020-09-02 12:07:54 +02:00
AnimationsTestComponent.cs
Property animations test component. ( #340 )
2019-09-18 22:14:21 +02:00
ClickableComponent.cs
Nullability fixes.
2020-08-20 16:48:15 +02:00
ComputerVisualizer.cs
Remove 2D suffix from visualizers ( #1453 )
2020-07-23 00:56:53 +02:00
DoAfterComponent.cs
Fix DoAfters staying ( #2222 )
2020-10-10 22:43:07 +02:00
EmergencyLightComponent.cs
Rework emergency lights ( #1830 )
2020-08-22 12:06:29 +02:00
ExpendableLightVisualizer.cs
Typo, redundant string interpolation, namespaces and imports cleanup ( #2068 )
2020-09-13 14:23:52 +02:00
ExtinguisherCabinetVisualizer.cs
Cleanup ( #2111 )
2020-09-20 17:29:11 +02:00
FlashLightVisualizer.cs
Add Flashlight Visualizer/states ( #1861 )
2020-08-24 12:32:18 +02:00
HandheldLightComponent.cs
Fix the flashlight's power bar and status with no battery ( #1862 )
2020-08-23 13:19:40 +02:00
IItemStatus.cs
Item status!
2020-01-09 00:28:04 +01:00
InteractionOutlineComponent.cs
Replace pragma warning 649 disable/restore with default!
2020-08-24 14:10:28 +02:00
LanternVisualizer.cs
Typo, redundant string interpolation, namespaces and imports cleanup ( #2068 )
2020-09-13 14:23:52 +02:00
LightBehaviourComponent.cs
Typo, redundant string interpolation, namespaces and imports cleanup ( #2068 )
2020-09-13 14:23:52 +02:00
LowWallComponent.cs
Replace every usage of GridCoordinates with EntityCoordinates ( #2021 )
2020-09-06 16:11:53 +02:00
MagicMirrorBoundUserInterface.cs
Merge MathHelper and FloatMath
2020-08-16 14:54:52 +02:00
PlaceableSurfaceComponent.cs
Refactor drag and drop to use a shared interface ( #2012 )
2020-10-14 15:24:07 +02:00
ReinforcedWallComponent.cs
Data-oriented Construction System ( #2152 )
2020-10-08 17:41:23 +02:00
ReinforcedWallVisualizer.cs
Data-oriented Construction System ( #2152 )
2020-10-08 17:41:23 +02:00
StackComponent.cs
Data-oriented Construction System ( #2152 )
2020-10-08 17:41:23 +02:00
SubFloorHideComponent.cs
SubscribeEvent() has been split into SubscribeNetworkEvent() and SubscribeLocalEvent() methods on EntitySystem.
2020-02-19 17:08:59 -08:00
WindowComponent.cs
Data-oriented Construction System ( #2152 )
2020-10-08 17:41:23 +02:00