Delta-v/Content.Client/GameObjects/Components/Mobs
DrSmugleaf b1fe4bad01
Add client pulling prediction (#2041)
* WIP changes

* Merge conflict fixes

* Bring pull controlelr to current year

* Sync and predict PullController on the client

* Clean imports

* Slow down pullers and make pulling tighter

* Stop pulls on pullable or puller component removals

* Make pulling not occur when moving towards the pulled entity
2020-10-16 20:35:09 +02:00
..
State Rename usages of collidable to physics (#2230) 2020-10-11 16:36:58 +02:00
CameraRecoilComponent.cs Merge branch 'master' into mathmerge 2020-08-20 20:33:43 +02:00
ClientOverlayEffectsComponent.cs Replace pragma warning 649 disable/restore with default! 2020-08-24 14:10:28 +02:00
ClientStatusEffectsComponent.cs Add client pulling prediction (#2041) 2020-10-16 20:35:09 +02:00
CombatModeComponent.cs Replace pragma warning 649 disable/restore with default! 2020-08-24 14:10:28 +02:00
DamageStateVisualizer.cs Fix xenos not changing sprites when going into crit or dying (#1854) 2020-08-22 15:51:35 +02:00
HumanoidAppearanceComponent.cs Change all of body system to use entities and components (#2074) 2020-10-10 15:25:13 +02:00
ICharacterUI.cs Rename toolbox references from ss14 to robust 2019-04-15 21:11:38 -06:00
MeleeLungeComponent.cs Shitty combat mode & animations. (#367) 2019-09-26 22:32:32 +02:00
StatusControl.cs Replace CanBeNull annotations with nullable reference types (#1270) 2020-07-08 01:41:20 +02:00
StunnableComponent.cs Nullability fixes. 2020-08-20 16:48:15 +02:00