* WIP changes * Merge conflict fixes * Bring pull controlelr to current year * Sync and predict PullController on the client * Clean imports * Slow down pullers and make pulling tighter * Stop pulls on pullable or puller component removals * Make pulling not occur when moving towards the pulled entity |
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|---|---|---|
| .. | ||
| State | ||
| CameraRecoilComponent.cs | ||
| ClientOverlayEffectsComponent.cs | ||
| ClientStatusEffectsComponent.cs | ||
| CombatModeComponent.cs | ||
| DamageStateVisualizer.cs | ||
| HumanoidAppearanceComponent.cs | ||
| ICharacterUI.cs | ||
| MeleeLungeComponent.cs | ||
| StatusControl.cs | ||
| StunnableComponent.cs | ||