Delta-v/Content.IntegrationTests/Tests
Fildrance c43f3d500d 3mo xeno archeology (first phase) (#33370)
* DAG Adjacency Matrix & Tests

* Fix sandbox type errors

* First pass on procgen

* Procgen adjustments

* Networking

* Cruft and god and beauty and analysis console

* convert to data types that dont make me want to kill myself

* starting work on console UI

* drawing nodes n shit

* damn that ui FUCKS

* XAT

* Add a bunch of basic triggers

* Fix trigger gen

* Add node info into the analysis console UI

* Add node unlocking

* more trigger cuz thats pretty cool

* final triggers + incorporate gnostic faith

* some ui changes, mostly

* Fix orphaned procgen segments

* its not random dipshit

* yeah... this one will make pjb happy....

* we call it a day for the UI

* imagine... shared power code...

* extraction WIP but we gotta sidequest momentarily

* oh hey would you look at that its the actual functionality

* distrotrased

* Small departure for randomness.

* ok yep yep indeed that is an effect very cool.

* thanos snap oldcode

* fuck it we ball

* feat: node scanner now displays triggered nodes. Removed unused old artifact systems and related code (most of it). xml-doc and minor fixups.

* refactor: most of preparations, cleanup and groundwork. also segment-related tests

* feature: all basic effects returning

* feat: finished effects lits, created weight lists for struct and handheld artifacts, fixed throw trigger and music ApplyComponent artifact effects not working

* feat: prevent non-first-time-predicted calls in shared artifact effect systems

* fix: remove gun effect from artifact effects - as it interferes with 'activate artefact' action

* fix: foam reagent selection, neat ApplyComponents art effect scenarios, handheld art is RadiationReceiver again

* fix: moved spawn/ pry&throw effect systems back to server part of code - entity duplication bugs were not quite fun

* refactor: fix protos

* refactor: fix linter

* fix: fix old artifact component names in yml

* fix: no more throwing error on artifact spawn with empty XAEFoamComponent.Reagents

* fix: removed old component usage in maps

* fix: remove more deleted components from map

* fix: ContainerContainer is now part of initial artifact entity, it won't be affecting UninitializedSaveTest

* refactor: fix tests, add loc description to toolshed commands

* Changed node scanner to tell the whole story about current artifact state

* refactor: remove excessive get of EntityCoordinates in XAE systems, removed Value access in NodeScannerDisplay

* fix: turned off TriggerInteraction, removed XAESpawn usage and system, EmpSystem now can use EntityCoordinates,

* fix: moved SharedXenoArtifactSystem.CancelUnlockingOnGraphStructureChange into RebuildXenoArtifactMetaData to lessen code coupling

* fix: XenoArtifactEffectJunkSpawn moved invalid rolls declaration

* refactor: set default value for XenoArtifactComponent.EffectsTable for tests

* fix: now explosions XAE can be activated for effect

* refactor: added some usedelay so artifactuse would'nt be spammed

* refactor: artifact-related hints improvements

* fix: artifact no longer spawns fauna into itself

* refactor: xml-doc and minor refactoring

* refactor: xml-doc for Xeno Artifact systems, renaming of questionable XAT systems

* map for playtest, TODO REVERT THIS

* fix: magboots trigger art from a mile

* refactor: bind artifact animation to unlocking state

* feat: radiation dmg now have reference to source (and artifacts won't irradiate themselves)

* fix: random artifact node durability now is rolled for max and not current value

* refactor: gas effects are more rare, hand-held artifact effects are filtered properly now, rad dmg trigger now requires only 20 dmg for activation

* feat: animations and sound effects for artifact force-use and failed finish of unlocking phase

* use only 1 file with art use animation

* refactor: minor artifact dmg triggers tuning

* feat: now nodes that CAN be unlocked are displayed with specific color in console.

* feat: now unlocking stage time is dynamic and it depends on amount of triggers player activated correctly. Failed one stops incrementing

* feat: now non-active unlocked nodes return more points if durability was not wasted

* feat: now puddle/foam effects change description of node

* fix: fix test failure

* refactor: renamed phasing effect, fixed failing test for elkridge

* minor balance changes

* refactor: split rare materials into separate effects

* feat: unlocked nodes without successor wont listen to unlocks, node unlock is not activating node

* fix: removed OnIrradiatedEvent duplicate c-tor

* revert changes of reach for playtest

* revert last row empty line removal on reach.yml

* fix: fix PVS bug, born from attempt to relay event to art nodes that were not synced yet to the client

* fix: fix elkridge for tests (again)

* refactor: xml-doc, more stuff predicted, allocation optimization in XAE/XAT systems

* refactor: naming

* refactor: extract variable refactor for XAEApplyComponentsSystem.OnActivated insides

* fix: duplicate xeno artifact unlocking sound fixed

* feat: CreatePuddle xeno artifact effect now can have min and max borders for chamicals to be drafted, minor XAECreatePuddleSystem refactor

* feat: networking for shared XAE components + xml-doc leftovers

* refactor: more xml-doc, fix XAEApplyComponentsComponent.Components not being serializable but trying to be

* refactor: xml-docs and XAEThrowThingsAroundSystem now uses circle and not box for prying tiles

* refactor: xml-docs, minor refactors

* revert XenoArtifactCommand.ArtifactPrototype being PrototId

* refactor: simplify the way ExtractionResearchLabel works

---------

Co-authored-by: EmoGarbage404 <retron404@gmail.com>
Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
2025-04-23 12:52:41 +01:00
..
Access Delete AccessReaderTest.TestTags (#36153) 2025-04-06 20:49:17 +01:00
Actions Fix broken tests directly mutating entities from wrong thread. (#31647) 2024-09-01 03:29:36 +01:00
Administration/Logs Un-revert #26994 2024-04-21 23:37:18 +02:00
Atmos Fix AtmosDeviceSystem debug assert Heisenbug (#29752) 2024-08-09 17:45:28 +01:00
Body Revert polymorphed entities before gibbing if revert on death. (#3492) 2025-04-17 11:08:44 +01:00
Buckle :trollface: 2024-12-27 16:40:34 +00:00
Chemistry Code Cleanup: Integration Tests (#29584) 2024-08-09 17:26:13 +01:00
Cleanup Un-revert IPlayerManager refactor (#21244) 2023-10-31 19:00:44 +01:00
Climbing Partial buckling refactor (#29031) 2024-07-25 00:34:37 +02:00
Commands Extracts magic strings from Tag calls (#36305) 2025-04-06 21:35:59 +01:00
Construction nuke autolathe/protolathe (#3079) 2025-04-14 22:40:05 -04:00
Damageable Code Cleanup: Integration Tests (#29584) 2024-08-09 17:26:13 +01:00
Destructible move gamerule components to shared (#28572) 2024-08-09 19:42:00 +01:00
DeviceLinking Fix wrong assert message in DeviceLinkingTest (#35964) 2025-03-23 16:17:17 +00:00
DeviceNetwork Un-revert #26994 2024-04-21 23:37:18 +02:00
Disposal Fix disposals test (#26535) 2024-04-07 14:11:51 +02:00
DoAfter Add StorageInteractionTest (#28541) 2024-06-08 20:02:56 +02:00
Doors Add interaction tests for prying airlocks (#35409) 2025-03-01 14:13:56 +00:00
Embedding Fix embedded projectile deletion not being tracked by container (#36123) 2025-04-06 20:43:53 +01:00
EncryptionKeys Add StorageInteractionTest (#28541) 2024-06-08 20:02:56 +02:00
Fluids Code Cleanup: Integration Tests (#29584) 2024-08-09 17:26:13 +01:00
GameObjects/Components Fix Alerts Test (#1584) 2025-02-14 16:10:02 +00:00
GameRules Allow NukeOps test to function with multiple RuleGrids (#36049) 2025-04-06 20:36:55 +01:00
Gravity Station Anchor (#26098) 2024-09-01 03:36:44 +01:00
Guidebook Give jobs & antags prototypes a guide field (#28614) 2024-07-13 04:20:47 +02:00
Hands Cleanup: Use ``MapSystem.DeleteMap`` instead of ``IMapManager.DeleteMap`` in ``HandTests`` (#35468) 2025-03-01 14:28:21 +00:00
Interaction Update b2dynamictree (#30630) 2025-03-09 23:24:40 +00:00
Internals Mind Role Entities (#31318) 2024-10-24 00:32:47 +01:00
Lathe move lathe recipes into packs (easier for forks and maintaining) (#33095) 2025-02-14 16:09:57 +00:00
Linter Update StaticFieldValidationTest (#34287) 2025-03-01 13:17:03 +00:00
Lobby Lobby refactor + species loadouts support (#27576) 2024-05-18 13:55:56 +02:00
Localization Let LocalizedDatasetPrototypeTest report multiple failures (#35876) 2025-03-23 15:52:08 +00:00
Mapping Code Cleanup: Integration Tests (#29584) 2024-08-09 17:26:13 +01:00
Materials Cleanup: Use ``MapSystem.DeleteMap`` instead of ``IMapManager.DeleteMap`` in ``MaterialPrototypeSpawnsStackMaterialTest`` (#35472) 2025-03-01 14:28:21 +00:00
Minds Cleanup: Use ``MapSystem.DeleteMap`` instead of ``IMapManager.DeleteMap`` in ``MindTests`` (#35473) 2025-03-01 14:28:21 +00:00
Movement Code Cleanup: Integration Tests (#29584) 2024-08-09 17:26:13 +01:00
NPC Allow the creation of recursive HTNs (#30138) 2024-08-09 18:12:53 +01:00
Networking Code Cleanup: Integration Tests (#29584) 2024-08-09 17:26:13 +01:00
Nyanotrasen/Oracle fix metempsychosis (#2156) 2024-11-09 10:47:17 +00:00
Payload Add StorageInteractionTest (#28541) 2024-06-08 20:02:56 +02:00
Physics Add test for anchored prototypes (#30526) 2024-08-09 18:15:15 +01:00
Power Code Cleanup: Integration Tests (#29584) 2024-08-09 17:26:13 +01:00
Preferences Mind Role Entities (#31318) 2024-10-24 00:32:47 +01:00
Procedural Remove obsolete TestPair.Pair (#19496) 2023-08-25 10:56:51 +10:00
PrototypeTests Add PrototypeUploadTest (#28522) 2024-06-06 21:59:49 +02:00
Puller Code Cleanup: Integration Tests (#29584) 2024-08-09 17:26:13 +01:00
Replays Mark all tests that restart rounds as dirty (#21376) 2023-11-12 20:29:56 +01:00
Roles Cleanup: Use ``MapSystem.DeleteMap`` instead of ``IMapManager.DeleteMap`` in ``StartingGearPrototypeStorageTest`` (#35474) 2025-03-01 14:28:21 +00:00
Round Code Cleanup: Integration Tests (#29584) 2024-08-09 17:26:13 +01:00
Serialization Code Cleanup: Integration Tests (#29584) 2024-08-09 17:26:13 +01:00
Shuttle Refactor map loading & saving (#34020) 2025-03-01 13:20:37 +00:00
Sprite port better borgs from frontier (#3110) 2025-03-04 12:10:32 +00:00
Station Code Cleanup: Integration Tests (#29584) 2024-08-09 17:26:13 +01:00
Storage Add closing storage UIs to StorageInteractionTest (#28633) 2024-06-08 20:23:33 +02:00
Strip Strip drag drop test (#30754) 2024-08-09 19:01:46 +01:00
Tag Cleans up tag system (#28272) 2024-06-06 21:33:38 +02:00
Tiles Add StorageInteractionTest (#28541) 2024-06-08 20:02:56 +02:00
Toolshed Toolshed refactor (#33598) 2024-12-21 10:26:06 +00:00
UserInterface refactor: simple radial menu for easier creation (#34639) 2025-04-06 20:52:12 +01:00
Utility Add EntityWhitelistSystem (#27632) 2024-05-07 04:29:05 +02:00
Vending Add interaction tests for vending machines (#35801) 2025-03-23 15:46:10 +00:00
Weldable Add StorageInteractionTest (#28541) 2024-06-08 20:02:56 +02:00
Wires Fix wire layout inheritance. (#26289) 2024-03-24 00:04:51 +01:00
_DV nuke metempsychosis 2025-03-09 21:02:29 +00:00
_Impstation/Thaven Merge pull request #3410 from deltanedas/thaven-test-fix-2-ops 2025-04-09 18:16:02 +01:00
_Shitmed/Body Shitmed (#869) 2024-12-27 16:47:20 +00:00
CargoTest.cs Cleanup: Use ``MapSystem.DeleteMap`` instead of ``IMapManager.DeleteMap`` in ``CargoTest`` (#35467) 2025-03-01 14:28:21 +00:00
ClickableTest.cs Improve sprite fading behaviour (#35863) 2025-04-06 21:35:57 +01:00
ConfigPresetTests.cs Fix ConfigPresetTests.TestLoadAll not handling automatic panic bunker (#23414) 2024-01-26 21:27:08 +01:00
ContainerOcclusionTest.cs Code Cleanup: Integration Tests (#29584) 2024-08-09 17:26:13 +01:00
ContrabandTest.cs Add AssertMultiple to ContrabandTest (#35662) 2025-03-09 23:24:39 +00:00
DeleteInventoryTest.cs Remove obsolete PoolManager methods (#19499) 2023-08-25 12:13:11 +10:00
DummyIconTest.cs Code Cleanup: Integration Tests (#29584) 2024-08-09 17:26:13 +01:00
EntityTest.cs RoomSpawner mask (#33110) 2025-03-01 12:52:39 +00:00
FillLevelSpriteTest.cs Add an integration test for solution fill level sprites. (#28564) 2024-06-08 20:14:28 +02:00
FollowerSystemTest.cs Code Cleanup: Integration Tests (#29584) 2024-08-09 17:26:13 +01:00
GravityGridTest.cs Station Anchor (#26098) 2024-09-01 03:36:44 +01:00
HumanInventoryUniformSlotsTest.cs Cleanup: Use ``MapSystem.DeleteMap`` instead of ``IMapManager.DeleteMap`` in ``HumanInventoryUniformSlotsTest`` (#35469) 2025-03-01 14:28:21 +00:00
InventoryHelpersTest.cs Remove obsolete TestPair.Pair (#19496) 2023-08-25 10:56:51 +10:00
LogErrorTest.cs Remove obsolete TestPair.Pair (#19496) 2023-08-25 10:56:51 +10:00
MachineBoardTest.cs Code Cleanup: Integration Tests (#29584) 2024-08-09 17:26:13 +01:00
MagazineVisualsSpriteTest.cs Add AssertMultiple to ContrabandTest (#35662) 2025-03-09 23:24:39 +00:00
MappingEditorTest.cs Add mapping editor (#23427) 2024-09-22 02:44:27 +01:00
MaterialArbitrageTest.cs Cleanup: Use ``MapSystem.DeleteMap`` instead of ``IMapManager.DeleteMap`` in ``MaterialArbitrageTest`` (#35471) 2025-03-01 14:28:21 +00:00
PostMapInitTest.cs Fix migrations not being applied to PostMapInitTest (#35933) 2025-03-23 16:59:12 +00:00
PrototypeSaveTest.cs Sloth's subfloor vismask adventure (#35347) 2025-03-23 16:15:07 +00:00
ResearchTest.cs edit RE test to use packs 2025-02-14 16:10:02 +00:00
ResettingEntitySystemTests.cs fix antag selection being evil (#28197) 2024-06-01 17:13:27 +02:00
RestartRoundTest.cs Mark all tests that restart rounds as dirty (#21376) 2023-11-12 20:29:56 +01:00
RoundEndTest.cs Resolve all non-obsoleting warnings in content (#27934) 2024-05-18 13:57:06 +02:00
SalvageTest.cs Refactor map loading & saving (#34020) 2025-03-01 13:20:37 +00:00
SaveLoadMapTest.cs Refactor map loading & saving (#34020) 2025-03-01 13:20:37 +00:00
SaveLoadSaveTest.cs Refactor map loading & saving (#34020) 2025-03-01 13:20:37 +00:00
ShuttleTest.cs Code Cleanup: Integration Tests (#29584) 2024-08-09 17:26:13 +01:00
StartTest.cs Remove obsolete TestPair.Pair (#19496) 2023-08-25 10:56:51 +10:00
StorageTest.cs Add role prototype validation tests (#32801) 2024-10-24 01:59:40 +01:00
StoreTests.cs Store Test Change (#34844) 2025-02-14 16:09:53 +00:00
VendingMachineRestockTest.cs Code Cleanup: Integration Tests (#29584) 2024-08-09 17:26:13 +01:00
XenoArtifactTest.cs 3mo xeno archeology (first phase) (#33370) 2025-04-23 12:52:41 +01:00