..
APC
add apc wires ( #3372 )
2025-04-06 03:51:55 +01:00
Abilities
Goliath mob ( #30839 )
2024-08-21 15:36:50 +01:00
Access
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-23 15:57:26 +00:00
ActionBlocker
GettingUsedAttemptEvent ( #35450 )
2025-03-01 14:19:29 +00:00
Actions
Wizard Staff of Animation ( #34649 )
2025-03-01 12:53:19 +00:00
Administration
Admin playerlist antag presentation rework ( #35538 )
2025-04-06 20:38:23 +01:00
Advertise
Predict vending machine UI ( #33412 )
2025-03-09 19:35:09 +00:00
Alert
Fix prototypes so they pass analyzer checks ( #35435 )
2025-03-01 14:18:26 +00:00
AlertLevel
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Ame
The real AME nerf ( #29587 )
2024-08-09 17:35:23 +01:00
Animals
Separate Udder examine into ExamineableHunger ( #35164 )
2025-03-01 13:16:50 +00:00
Anomaly
"New player" admin logging improvements ( #35961 )
2025-03-23 16:17:16 +00:00
Antag
Add support for antag-before-job selection ( #35789 )
2025-03-14 10:53:07 -04:00
Arcade
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Armor
Chameleon vests now act like winter coats ( #34929 )
2025-03-23 15:54:33 +00:00
Atmos
Fix gas pressure pump prediction ( #35865 )
2025-04-06 20:43:53 +01:00
Audio
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-23 15:57:26 +00:00
BarSign
Selectable Bar Signs ( #29068 )
2024-07-25 01:57:58 +02:00
Beam
Content update for NetEntities ( #18935 )
2023-09-27 21:59:12 +02:00
Bed
Added Pain Numbness Trait ( #34538 )
2025-01-28 04:53:45 +00:00
Beeper
Remove all Assigned Values that are Never Used ( #30110 )
2024-08-09 17:50:58 +01:00
Bible
Refactor actions to be entities with components ( #19900 )
2023-09-08 18:16:05 -07:00
Blocking
Replaced some AddMarkups with AddMarkupOrThrow ( #30632 )
2024-08-11 14:52:54 +01:00
Body
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-23 15:57:26 +00:00
Botany
Fix clientside storage Whitelists ( #24063 )
2024-02-08 12:22:58 +01:00
Bql
Content update for NetEntities ( #18935 )
2023-09-27 21:59:12 +02:00
Buckle
polymorph popup fixes ( #35796 )
2025-03-23 14:19:01 +00:00
Burial
Add BreakOnDropItem, update do afters, remove unnecessary declarations ( #30361 )
2024-08-09 19:03:54 +01:00
CCVar
More responsive votekick system (reduce timer and successive timeout) ( #36044 )
2025-04-06 20:51:06 +01:00
Cabinet
move all nuke core stuff to _DV ( #2902 )
2025-02-06 13:22:28 +00:00
Camera
Add conditional camera offset based on cursor - Hristov Rework, Part 1 ( #31626 )
2025-01-28 05:02:03 +00:00
CardboardBox
Content update for NetEntities ( #18935 )
2023-09-27 21:59:12 +02:00
Cargo
fix UpdateBankAccount ( #35749 )
2025-03-23 14:01:06 +00:00
CartridgeLoader
NanoTask ( #34095 )
2025-03-23 15:47:56 +00:00
ChangeNameInContainer
Plushies can now have pAIs stuffed into them (v2)! ( #30805 )
2024-10-24 00:17:33 +01:00
CharacterInfo
Objectives ecs rework ( #19967 )
2023-09-27 21:59:12 +02:00
Charges
item toggling giga rework + full ninja refactor ( #28039 )
2024-08-09 17:45:27 +01:00
Chasm
Landmine stepoff ( #22962 )
2024-03-27 18:28:59 +01:00
Chat
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-23 15:57:26 +00:00
Chemistry
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-23 15:57:26 +00:00
Climbing
prevent climbing while being carried ( #3143 )
2025-03-07 05:37:37 +00:00
Clock
Watches ( #29550 )
2024-08-09 17:45:45 +01:00
Cloning
Improve paradox clone item copying ( #35993 )
2025-04-06 20:40:06 +01:00
Clothing
fix stupid test
2025-03-23 20:27:59 +00:00
Clumsy
fix biomass reclaimer and shadow factory name ( #3279 )
2025-03-20 00:40:16 +00:00
Cluwne
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
CombatMode
Lets Hamlet Dance ( #30478 )
2024-08-09 18:12:53 +01:00
Communications
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-23 15:57:26 +00:00
Computer
ECS ComputerVisualizer ( #13289 )
2023-01-15 00:01:47 -04:00
Configurable
Station AI ( #30944 )
2024-08-30 07:53:19 +01:00
Construction
Add smuggler stashes ( #19460 )
2025-04-06 20:39:56 +01:00
ContainerHeld
AutoCompState + ItemToggle fixes ( #23422 )
2024-01-26 21:27:29 +01:00
Containers
Make ContainerFillSystem print contents on failure ( #36128 )
2025-04-06 20:43:53 +01:00
Contraband
Fix prototypes so they pass analyzer checks ( #35435 )
2025-03-01 14:18:26 +00:00
Conveyor
Mob movement rewrite ( #35931 )
2025-04-06 20:43:50 +01:00
Coordinates
Replace obsolete FromMap calls with ToCoordinates ( #35304 )
2025-03-01 13:53:30 +00:00
Crayon
Improve crayon UI to not be stuck in 1996 ( #33101 )
2024-12-07 15:43:36 +00:00
CrewManifest
Add pronouns to crew manifest ( #2647 )
2025-01-08 11:39:09 +00:00
CriminalRecords
Localize criminal records reason placeholder dataset ( #35810 )
2025-03-23 15:53:28 +00:00
Cuffs
Shove down a person on uncuff if harm mode is on ( #35193 )
2025-04-06 20:50:17 +01:00
Damage
Sentry turrets - Part 4: The sentry turret and its primary systems ( #35123 )
2025-04-06 20:50:17 +01:00
Dataset
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-23 15:57:26 +00:00
Decals
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-23 15:57:26 +00:00
Defusable
Hardbombs & Defusables ( #15380 )
2023-09-27 21:59:12 +02:00
Destructible
Mining Rebalance ( #30920 )
2024-08-27 00:45:07 +01:00
DetailExaminable
make the detailed examine verb predicted ( #35362 )
2025-03-01 14:03:52 +00:00
DeviceLinking
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-23 15:57:26 +00:00
DeviceNetwork
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-23 15:57:26 +00:00
Devour
Replace obsolete EntityWhitelist IsValid usages ( #28465 )
2024-06-06 21:44:41 +02:00
Dice
Predicted dice rolls ( #34863 )
2025-03-01 13:16:50 +00:00
Directions
Fluid spread refactor ( #11908 )
2022-11-15 22:30:59 +11:00
DisplacementMap
Displacement maps big update ( #30093 )
2024-08-09 17:58:39 +01:00
Disposal
Seperate EMAG into EMAG and Authentication Disruptor ( #34337 )
2025-02-14 16:09:47 +00:00
DoAfter
Remove inaccessible code from SharedDoAfterSystem ( #35089 )
2025-03-01 13:36:44 +00:00
Doors
Add interaction tests for prying airlocks ( #35409 )
2025-03-01 14:13:56 +00:00
DragDrop
Climbing refactor ( #20516 )
2023-10-14 22:02:29 +02:00
Dragon
Content changes for entity categories PR ( #27232 )
2024-06-06 21:44:49 +02:00
DrawDepth
t-ray reveal for entities and draw depth fix ( #33012 )
2025-03-01 14:46:18 +00:00
Drowsiness
Add haloperidol, potassium iodide ( #27454 )
2024-08-09 18:19:08 +01:00
Drugs
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Drunk
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Effects
Content update for NetEntities ( #18935 )
2023-09-27 21:59:12 +02:00
Electrocution
Reduce base electrocution stun time from 8 to 5 seconds ( #34578 )
2025-03-23 15:46:10 +00:00
Emag
return airlock blacklist for emag ( #3078 )
2025-03-01 11:32:42 +00:00
Emoting
Code cleanup: Dirty(Comp) ( #26238 )
2024-03-24 00:04:13 +01:00
Emp
Use new ComponentPauseGenerator ( #25183 )
2024-03-07 00:57:05 +01:00
Ensnaring
Fixed bola effect stacking ( #34723 )
2025-02-14 16:09:53 +00:00
EntityEffects
Turn ReagentEffects into generic EntityEffects ( #28168 )
2024-07-25 01:55:29 +02:00
EntityList
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-23 15:57:26 +00:00
EntityTable
Fix prototypes so they pass analyzer checks ( #35435 )
2025-03-01 14:18:26 +00:00
Entry
Add a way for bulk abstracting prototypes ( #24140 )
2024-01-26 22:58:11 +01:00
Eui
Fix error when the client gets an Eui state message before its open message ( #23610 )
2024-01-26 22:49:13 +01:00
Examine
Hover examine buttons ( #35206 )
2025-03-23 16:21:14 +00:00
Exchanger
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Execution
Remove additional DoafterEvent ( #2455 )
2024-12-16 18:10:19 +00:00
Explosion
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-23 15:57:26 +00:00
Eye
fix telegnome action ( #3325 )
2025-03-26 22:02:34 +00:00
Fax
Seperate EMAG into EMAG and Authentication Disruptor ( #34337 )
2025-02-14 16:09:47 +00:00
FingerprintReader
Fingerprint Reader System ( #35600 )
2025-03-09 19:33:21 +00:00
FixedPoint
Added fixedpoint 4 ( #29834 )
2024-08-09 17:54:47 +01:00
Flash
Flash overlay rework and bugfixes ( #27369 )
2024-06-06 21:46:58 +02:00
Fluids
Fix comment ( #36054 )
2025-04-06 20:36:55 +01:00
Foldable
Fix broken layer hiding on clothes with multiple equipment slots ( #34080 )
2025-03-23 16:14:04 +00:00
Follower
Refactor map loading & saving ( #34020 )
2025-03-01 13:20:37 +00:00
Forensics
Cloning Refactor and bugfixes ( #35555 )
2025-03-09 21:02:24 +00:00
Friction
Replace obsolete Tile Access methods ( #32508 )
2024-10-02 12:08:12 +01:00
Friends
fix fish petting misprediction ( #30175 )
2024-08-09 17:51:30 +01:00
GPS /Components
AstroNav GPS Cartridge ( #32194 )
2024-10-02 11:36:12 +01:00
GameTicking
Refactor audio system to send collection IDs over the network ( #33610 )
2025-03-01 14:13:07 +00:00
GameWindow
…
Gateway
Gateway destinations ( #21040 )
2023-11-19 22:09:46 +01:00
Ghost
Sloth's subfloor vismask adventure ( #35347 )
2025-03-23 16:15:07 +00:00
GhostKick
Pass IRobustSerializer to NetMessage ( #11021 )
2022-09-14 17:25:25 +10:00
Gibbing
Paradox Clone ( #35794 )
2025-03-23 15:45:33 +00:00
Glue
Add a system for modifying entity names without causing conflicts ( #27863 )
2024-07-25 00:17:01 +02:00
Gravity
Station Anchor ( #26098 )
2024-09-01 03:36:44 +01:00
GridPreloader
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-23 15:57:26 +00:00
Guardian
Refactor actions to be entities with components ( #19900 )
2023-09-08 18:16:05 -07:00
Guidebook
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-23 15:57:26 +00:00
HUD
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-23 15:57:26 +00:00
Hands
Support separate displacement maps for left and right hand ( #35820 )
2025-03-23 16:11:21 +00:00
HealthExaminable
upstream merge 7/9 ( #1762 )
2024-09-10 01:20:38 +10:00
Holiday
Automatic holiday sprites ( #22929 )
2024-01-22 18:36:53 +01:00
Holopad
Holopad networking rework ( #34112 )
2025-01-28 04:31:28 +00:00
HotPotato
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Humanoid
reign in heights a bit ( #3321 )
2025-03-26 20:36:22 +00:00
IconSmoothing
randomize iconSmoothing ( #28158 )
2024-08-09 17:51:14 +01:00
IdentityManagement
Fix broken layer hiding on clothes with multiple equipment slots ( #34080 )
2025-03-23 16:14:04 +00:00
IgnitionSource
upstream merge 7/9 ( #1762 )
2024-09-10 01:20:38 +10:00
Implants
fix last bits of implanter troll ( #3133 )
2025-03-06 15:24:32 +00:00
Info
Fixes the ShowRulesCommand and the client not syncing rules correctly ( #28752 )
2025-02-14 16:09:48 +00:00
Input
return ahelp to f1, add alternate keybind for staff help chooser ( #3176 )
2025-03-10 02:19:32 +00:00
Instruments
Code cleanup: Dirty(Comp) ( #26238 )
2024-03-24 00:04:13 +01:00
Intellicard /Components
Intellicards now have a doAfter. ( #33198 )
2024-11-15 17:35:10 +00:00
Interaction
merge master but real
2025-03-04 12:32:35 +00:00
Internals
Replace IClickAlert with events ( #30728 )
2024-08-09 18:58:46 +01:00
Inventory
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-23 15:57:26 +00:00
IoC
Slight localization func cleanup ( #11380 )
2022-10-18 19:51:18 -07:00
Item
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-23 15:57:26 +00:00
ItemRecall
Wizard Recall shows Disappearing text at Coordinate ( #35272 )
2025-03-01 13:40:07 +00:00
Jaunt
Ethereal Jaunt Spell for Wizard & Jaunt ECS ( #33201 )
2024-11-15 17:45:08 +00:00
Jittering
Reagent grinder jittering ( #24190 )
2024-01-26 23:01:11 +01:00
Kitchen
Add microwave recipes to the guidebook ( #34105 )
2025-03-01 14:16:19 +00:00
Labels
Fix unlabeled jugs in ChemVend ( #29178 )
2024-07-25 01:45:05 +02:00
Lathe
Fix prototypes so they pass analyzer checks ( #35435 )
2025-03-01 14:18:26 +00:00
Light
Add sun shadows (planet lighting stage 2) ( #35145 )
2025-03-09 23:24:48 +00:00
Lightning
Tesla ( #21124 )
2024-01-22 18:56:57 +01:00
Localizations
made requested changes.
2025-03-01 13:30:35 +00:00
Lock
bring back doorjack, use emag for lockers
2025-02-14 16:40:19 +00:00
Lube
Add a system for modifying entity names without causing conflicts ( #27863 )
2024-07-25 00:17:01 +02:00
MachineLinking
Remove superseded machine linking code ( #18244 )
2023-07-24 12:07:35 +10:00
Magic
Staff of Animation Fixes ( #35491 )
2025-03-01 15:00:06 +00:00
MagicMirror
Make magic mirror do-after longer, add popups to notify the target ( #30366 )
2024-08-09 18:12:53 +01:00
MapText
Implement map text ( #28705 )
2024-07-05 20:23:41 +02:00
Mapping
Add mapping editor ( #23427 )
2024-09-22 02:44:27 +01:00
Maps
Mapping warnings cleanup ( #36168 )
2025-04-06 20:50:17 +01:00
MassMedia
Save unpublished news articles ( #31491 )
2024-09-14 14:04:52 +01:00
Materials
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-23 15:57:26 +00:00
Maths
…
Mech
general bugfixes from commit dc16cad on Goob#1235
2025-01-25 21:15:56 -05:00
Medical
Cryo and grinder cleanup ( #34842 )
2025-03-23 14:20:13 +00:00
MedicalScanner
Add triaging to health analyzers and HUD ( #3149 )
2025-03-18 00:24:12 +00:00
Mind
Admin playerlist antag presentation rework ( #35538 )
2025-04-06 20:38:23 +01:00
Mindshield
Removable mindshields and revolutionary tweaks. ( #35769 )
2025-03-23 14:11:26 +00:00
Mining
upstream merge 7/9 ( #1762 )
2024-09-10 01:20:38 +10:00
Mobs
Add stamina and mob damage playtest modifiers ( #35599 )
2025-03-23 16:18:35 +00:00
Module
Removes unused "ModuleManager" ( #11918 )
2022-10-14 13:11:19 -07:00
Morgue
upstream merge 7/9 ( #1762 )
2024-09-10 01:20:38 +10:00
MouseRotator
Fix MouseRotator on rotated grids ( #29663 )
2024-08-09 17:19:01 +01:00
Mousetrap
Fix clientside storage Whitelists ( #24063 )
2024-02-08 12:22:58 +01:00
Movement
Better jetpack emitter ( #36093 )
2025-04-06 20:50:29 +01:00
NPC
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-23 15:57:26 +00:00
NameIdentifier
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-23 15:57:26 +00:00
NameModifier
Add GetBaseName method to NameModifierSystem ( #35633 )
2025-03-09 21:44:44 +00:00
Ninja
Fix prototypes so they pass analyzer checks ( #35435 )
2025-03-01 14:18:26 +00:00
NodeContainer
Content update for NetEntities ( #18935 )
2023-09-27 21:59:12 +02:00
Nuke
Nuke fancification ( #25297 )
2024-02-18 23:17:22 +01:00
NukeOps
Add tooltips to the agent ID job icons and improve status icon prototypes ( #28575 )
2024-08-09 19:17:05 +01:00
Nutrition
fix radiation blockers ( #3344 )
2025-03-30 20:22:08 +01:00
Nyanotrasen
Oni/refactor ( #2805 )
2025-02-01 11:04:12 +00:00
Objectives
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-23 15:57:26 +00:00
Overlays
random fixes
2024-12-27 17:48:54 +00:00
PAI
Replace ProtoId<EntityPrototype> uses with EntProtoId ( #29892 )
2024-08-09 17:38:31 +01:00
PDA
Add Chameleon PDA ( #30514 )
2025-01-12 08:05:13 +00:00
Paper
Improve paradox clone item copying ( #35993 )
2025-04-06 20:40:06 +01:00
Parallax
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-23 15:57:26 +00:00
Payload
Power stuff ( #31314 )
2024-08-27 01:00:42 +01:00
Physics
Mob movement rewrite ( #35931 )
2025-04-06 20:43:50 +01:00
Pinpointer
Seperate EMAG into EMAG and Authentication Disruptor ( #34337 )
2025-02-14 16:09:47 +00:00
Placeable
Move PlaceableSurfaceComponent usages to PlaceableSurfaceSystem ( #28384 )
2024-09-22 02:45:06 +01:00
Players
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-23 15:57:26 +00:00
Plunger
Resolve all non-obsoleting warnings in content ( #27934 )
2024-05-18 13:57:06 +02:00
PneumaticCannon
Add events for GunComponent values, muzzle flashes and cartridge spread ( #24077 )
2024-02-08 11:52:29 +01:00
Pointing
Travelling pointing arrows, brains can no longer point ( #24864 )
2024-02-08 12:32:04 +01:00
Points
Sync master up to 1/10 ( #74 )
2023-10-03 14:15:46 -05:00
Polymorph
polymorph popup fixes ( #35796 )
2025-03-23 14:19:01 +00:00
Popups
add predicted popups with PVS filtering ( #36092 )
2025-04-06 20:39:56 +01:00
Power
Sentry turrets - Part 4: The sentry turret and its primary systems ( #35123 )
2025-04-06 20:50:17 +01:00
PowerCell
Power stuff ( #31314 )
2024-08-27 01:00:42 +01:00
Prayer
Prayable datafield typo ( #28622 )
2024-06-08 20:17:23 +02:00
Preferences
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-23 15:57:26 +00:00
Procedural
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-23 15:57:26 +00:00
Projectiles
Fix embedded projectile deletion not being tracked by container ( #36123 )
2025-04-06 20:43:53 +01:00
Prototypes
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-23 15:57:26 +00:00
ProximityDetection
item toggling giga rework + full ninja refactor ( #28039 )
2024-08-09 17:45:27 +01:00
Prying
Give Paramedics Emergency JoL ( #3219 )
2025-04-01 02:04:29 +01:00
Puppet
Turn interaction related attempt events into structs ( #29168 )
2024-07-25 00:19:34 +02:00
RCD
Update RCDSystem.cs to not use Component.Owner ( #29940 )
2024-08-09 17:45:36 +01:00
Radiation
Optimize & clean up RadiationSystem ( #34459 )
2025-01-28 04:31:28 +00:00
Radio
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-23 15:57:26 +00:00
Random
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-23 15:57:26 +00:00
RatKing
Rodentia Species ( #1511 )
2024-09-07 23:04:34 -03:00
ReagentSpeed
make lube speed up lathes ( #25515 )
2024-05-18 13:31:28 +02:00
Rejuvenate
Event-ify Rejuvenate ( #11145 )
2022-09-15 03:30:56 +10:00
Remotes
Reduced Warning Count By 130 For Full Rebuilds ( #26518 )
2024-04-07 14:11:06 +02:00
Repairable
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
RepulseAttract
Wizard: Repulse Spell ( #35377 )
2025-03-01 14:07:39 +00:00
Research
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-23 15:57:26 +00:00
Resist
Port carrying & pseudo-item tweaks & features from frontier
2024-05-06 13:21:07 -05:00
Respawn
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Revenant
Add 3 abilities to revenant, salt weaknesses, and evil bible interaction ( #3063 )
2025-03-19 16:15:29 +00:00
Revolutionary
Add tooltips to the agent ID job icons and improve status icon prototypes ( #28575 )
2024-08-09 19:17:05 +01:00
Robotics
Fix prototypes so they pass analyzer checks ( #35435 )
2025-03-01 14:18:26 +00:00
Roles
Admin playerlist antag presentation rework ( #35538 )
2025-04-06 20:38:23 +01:00
Rotatable
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Rotation
Fix rotation visuals desync & appearance state spam ( #23016 )
2024-01-22 18:37:45 +01:00
Rounding
Improved output distribution of RoundToLevels ( #25026 )
2024-02-08 12:41:40 +01:00
SMES
Resolves SmesVisualizer is Obsolete ( #13899 )
2023-05-07 13:43:41 +10:00
SSDIndicator
Add tooltips to the agent ID job icons and improve status icon prototypes ( #28575 )
2024-08-09 19:17:05 +01:00
Salvage
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-23 15:57:26 +00:00
Sandbox
…
Security
Add tooltips to the agent ID job icons and improve status icon prototypes ( #28575 )
2024-08-09 19:17:05 +01:00
SensorMonitoring
Adds the thermo-electric generator ( #18840 )
2023-08-12 15:41:55 -05:00
Sericulture
Reduce network burden of the hunger system ( #32986 )
2024-12-21 10:17:05 +00:00
Shuttles
Reduce FTL cooldown + increase range ( #3293 )
2025-03-24 00:21:26 +00:00
Silicons
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-23 15:57:26 +00:00
Singularity
Seperate EMAG into EMAG and Authentication Disruptor ( #34337 )
2025-02-14 16:09:47 +00:00
Slippery
Fix SuperSlippery And StepTriggers persisting when UpdateSlip is called ( #34525 )
2025-03-01 13:33:25 +00:00
Smoking
Shitmed Update 1 - Forma de Goob ( #897 )
2024-12-27 16:53:52 +00:00
Solar
…
Sound
Refactor audio system to send collection IDs over the network ( #33610 )
2025-03-01 14:13:07 +00:00
Spawning
Code cleanup: Purge calls to obsolete EntityCoordinates methods ( #26292 )
2024-03-24 00:07:58 +01:00
Species
Simplify DoAfterArgs behavior for movement and distance checks ( #25226 )
2024-03-24 00:03:28 +01:00
Speech
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-23 15:57:26 +00:00
Spider
Random spontaneous cleanup PR ( #25131 )
2024-02-18 23:02:29 +01:00
Spillable
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
SprayPainter
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-23 15:57:26 +00:00
Spreader
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-23 15:57:26 +00:00
Sprite
Kobold variety - allows kobolds to have random colors and horns (+ allows RandomSpriteComponent to uh. Actually choose random sprites for specific layers) ( #23393 )
2024-01-26 21:30:45 +01:00
Stacks
Cleanup: Pass in ``IComponentFactory`` in ``EntityPrototype.TryGetComponent`` calls inside ``SharedStackSystem`` ( #35464 )
2025-03-01 14:20:26 +00:00
Standing
Remove serverside StandingStateSystem ( #35999 )
2025-03-23 16:59:07 +00:00
Station
Add loadout names ( #31303 )
2025-03-01 12:46:20 +00:00
StationRecords
Record deletion ( #27883 )
2024-05-18 13:58:44 +02:00
StatusEffect
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-23 15:57:26 +00:00
StatusIcon
Fix prototypes so they pass analyzer checks ( #35435 )
2025-03-01 14:18:26 +00:00
Stealth
Yet another shitmed update ( #1104 )
2024-12-27 17:20:37 +00:00
StepTrigger
Fix SuperSlippery And StepTriggers persisting when UpdateSlip is called ( #34525 )
2025-03-01 13:33:25 +00:00
Sticky
full sticky prediction ( #30230 )
2024-08-09 19:04:17 +01:00
Storage
make admin interacts with storages silent ( #35417 )
2025-04-06 20:42:24 +01:00
Store
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-23 15:57:26 +00:00
StoreDiscount /Components
upstream merge 7/9 ( #1762 )
2024-09-10 01:20:38 +10:00
StoryGen
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-23 15:57:26 +00:00
Strip
"New player" admin logging improvements ( #35961 )
2025-03-23 16:17:16 +00:00
Stunnable
remove usages of obsolete EntityUid method variants ( #35106 )
2025-03-01 13:17:18 +00:00
SubFloor
Fix TrayScannerUser ( #35959 )
2025-04-06 20:36:35 +01:00
SurveillanceCamera
Content update for NetEntities ( #18935 )
2023-09-27 21:59:12 +02:00
Survivor /Components
Fix/Addition - Wizard Survivor Antag Status ( #35226 )
2025-03-01 14:16:19 +00:00
Swab
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Tabletop
Resolve `'TransformComponent.MapPosition' is obsolete` in content ( #27939 )
2024-05-18 13:58:34 +02:00
Tag
Fix prototypes so they pass analyzer checks ( #35435 )
2025-03-01 14:18:26 +00:00
Telephone
Speech is relayed by holopad holograms ( #33978 ) ( #2631 )
2025-01-06 17:14:57 +00:00
Teleportation
upstream merge 7/9 ( #1762 )
2024-09-10 01:20:38 +10:00
Temperature
Add slowdown to low temperatures ( #29692 )
2024-08-09 18:54:53 +01:00
TextScreen
Hallway textscreens ( #24189 )
2024-01-28 00:33:40 +01:00
Thief
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-23 15:57:26 +00:00
Throwing
Fix thrown item prediction weirdness ( #35843 )
2025-03-23 15:46:09 +00:00
Tiles
Replace obsolete Tile Access methods ( #32508 )
2024-10-02 12:08:12 +01:00
Timing
Mjollnir and Singularity Hammer for Wizard ( #34446 )
2025-03-01 14:03:51 +00:00
Tips
Tippy, the helpful hint clown! ( #26767 )
2024-05-07 02:18:43 +02:00
Toggleable
item toggling giga rework + full ninja refactor ( #28039 )
2024-08-09 17:45:27 +01:00
Toilet
Decouple interactions from hands, cleanup old events, add new fears ( #28393 )
2024-06-01 18:00:07 +02:00
Tools
Oni/refactor ( #2805 )
2025-02-01 11:04:12 +00:00
Traits
Cloning Refactor and bugfixes ( #35555 )
2025-03-09 21:02:24 +00:00
Trigger
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Turrets
Sentry turrets - Part 4: The sentry turret and its primary systems ( #35123 )
2025-04-06 20:50:17 +01:00
Udder
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
UserInterface
Predicted gas pumps ( #33717 )
2024-12-07 22:10:56 +00:00
Vapor
Space cleaner buffs ( #15779 )
2023-05-02 00:25:33 +10:00
VendingMachines
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-23 15:57:26 +00:00
Verbs
Hover examine buttons ( #35206 )
2025-03-23 16:21:14 +00:00
VoiceMask
voicemask can select speech verb ( #25768 )
2024-04-07 14:09:57 +02:00
Voting
Add Votekick functionality ( #32005 )
2024-10-02 11:38:43 +01:00
Wagging
Emotes Menu ( #26702 )
2024-05-07 02:19:25 +02:00
Wall
Network WallMountComponent ( #30837 )
2024-08-11 14:33:50 +01:00
Weapons
Implement field-deltas for melee ( #33977 )
2025-04-06 20:50:51 +01:00
Weather
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-23 15:57:26 +00:00
Whistle
UseInHandEvent cleanup ( #35231 )
2025-03-01 13:36:43 +00:00
Whitelist
kill whitelist verbose logging ( #3145 )
2025-03-07 06:08:09 +00:00
Wieldable
Cleanup: Remove redundant checks from ``SharedWieldableSystem`` ( #35466 )
2025-03-01 14:28:13 +00:00
Wires
Station AI ( #30944 )
2024-08-30 07:53:19 +01:00
Xenoarchaeology
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-23 15:57:26 +00:00
Zombies
Add tooltips to the agent ID job icons and improve status icon prototypes ( #28575 )
2024-08-09 19:17:05 +01:00
_CD /Records
Port Height & Records Computer from Cosmatic Drift ( #2236 )
2025-03-11 15:34:45 +00:00
_Corvax /Respawn
Port respawning from Frontierstation/Corvax ( #3021 )
2025-02-24 06:33:22 +00:00
_DV
update unborgable comment
2025-04-06 20:45:25 +01:00
_EE
ports most IPC code
2025-01-24 21:08:31 -05:00
_Goobstation
general bugfixes from commit dc16cad on Goob#1235
2025-01-25 21:15:56 -05:00
_Impstation
Add 3 abilities to revenant, salt weaknesses, and evil bible interaction ( #3063 )
2025-03-19 16:15:29 +00:00
_NF
fix mediborg gaming ( #3250 )
2025-03-16 18:14:33 +00:00
_RMC14
New CHelp Sound ( #3097 )
2025-03-04 00:18:21 +00:00
_Shitmed
update PartAppearance stuff
2025-03-23 16:59:13 +00:00
_White /Standing
Remove serverside StandingStateSystem ( #35999 )
2025-03-23 16:59:07 +00:00
Content.Shared.csproj
Remove some wayward folder includes in the `csproj` ( #31244 )
2024-08-27 00:37:51 +01:00
Content.Shared.csproj.DotSettings
…
GlobalUsings.cs
…
SharedArrayExtension.cs
Fluid spread refactor ( #11908 )
2022-11-15 22:30:59 +11:00