Commit Graph

4264 Commits

Author SHA1 Message Date
Nemanja 1df3def681
Make the material ejection control completely generic (#23308)
* Finish decoupling material ejection from lathes

* commented

(cherry picked from commit 2b01899d639e1cfa5ec47df6cad4049ef72aaefb)
2024-01-23 22:50:32 +01:00
Nemanja b38189c1e2
Add reagent sources to the guidebook (#22627)
* source in my guidebook

* finish it!

* sir yes sir oorah

* network that bitch, baby

(cherry picked from commit f538a2e34a4b62ac406a5871a3c52e51f8f0fad4)
2024-01-22 21:09:13 +01:00
DrSmugleaf f6cffb4bc0
Fix error when trying to delete a ExplosionVisualsTextureComponent.LightEntity that doesn't exist (#23253)
Fix error when trying to delete an already deleted ExplosionVisualsTextureComponent.LightEntity

(cherry picked from commit 801829326a2cbfe33d8698137827b32034418a0d)
2024-01-22 21:08:05 +01:00
Hannah Giovanna Dawson 0eddbc7595
Migrate Lathe Material Ejection Code to MaterialStorage (#23199)
* SS14-23184 Migrate Lathe Material Ejection Code to MaterialStorage

The lathe material ejection code acts as a do-nothing
man-in-the-middle system that does work that would be
reasonable for any MaterialStorage-using machine to
use. This has been fixed by migrating the ejection
code to MaterialStorage, allowing anything that uses
the system to eject mats it is storing.

* Fix some YAML references. Science!!

(cherry picked from commit f850047341108b286170197d12f4d13946ee0b40)
2024-01-22 21:08:04 +01:00
Guillaume E 6b59dbd0b3
Artifact analyzer now pauses on power-loss (#22974)
* Artifact analyzer now pauses on power-loss

Instead of just cancelling the current scan, the artifact analyzer
will now pause in case of power-loss.

Scanning will automatically resume when power returns.

* Improve artifact scanning pausing

This builds upon the latest improvements in artifact scanning
regarding UI update.

(cherry picked from commit 4fe93cf456f28d14da144431be5b567a3896cd4e)
2024-01-22 21:00:53 +01:00
Kot 5846fe3931
Fix chat size cvar serialization (#23005)
(cherry picked from commit 3d955677c53c929d95f4ef4a39a9b4415a11afd7)
2024-01-22 21:00:52 +01:00
metalgearsloth 371fafddbd
Fix decal draw-order (#22953)
* Fix decal draw-order

Using the new overlayspace ensures they don't draw above grids above them.

* a

(cherry picked from commit 9ce847a840f06a13f4a32b721b21abef66ee4af8)
2024-01-22 21:00:32 +01:00
metalgearsloth d49ef516bb
Add click sound to verb execution (#23162)
IDK how I didn't notice this before.

(cherry picked from commit 93e1af2f8d7c20fdcab3d0619be0ea57cc9fb09f)
2024-01-22 20:59:19 +01:00
metalgearsloth 6cfbdc6a4e
Add UI click sounds (#22410)
* Add UI click sounds

* tweaks

* Significant cleanup

* Audio options and numerous fixes

* Fix the remaining UI elements

* new click sound

---------

Co-authored-by: Kara <lunarautomaton6@gmail.com>
(cherry picked from commit 4023134cf0536d36dd1d685189e8b1ee6c004d81)
2024-01-22 20:59:16 +01:00
Leon Friedrich 0f4debb057
Try fix random explosion test failures (#23158)
(cherry picked from commit c2c76c2035b2da8cf6aa4948a44aeac123a2588b)
2024-01-22 20:59:04 +01:00
Nemanja 21dce7d10b
Better hover coloring for inventory (#23148)
(cherry picked from commit a4d36d408dcd3fa867d9254f734ca95a54a0e9a3)
2024-01-22 19:01:06 +01:00
Tomás Alves cdd86a8619
Fix: Blindness radius when zooming (#23130)
* Fix Zoom while Blind

* Fix Zoom while Blind (ContentEyeComponent->EyeComponent)

(cherry picked from commit 345b0e6305c8deca327893cbe37b29576e6dcac8)
2024-01-22 19:01:05 +01:00
Nemanja 4fd2ee722a
Station beacons (#23136)
* Station beacons

* crate

* remove navmap from warp points

* ack

* oh damn

* okay emisser

(cherry picked from commit 99d78c4b97aff1a5a0dad6804bac00d4bc425e1f)
2024-01-22 18:59:49 +01:00
Debug e644725860
Fix missing imports 2024-01-22 18:55:26 +01:00
TemporalOroboros aebae6fab7
Content ecs containers (#22484)
(cherry picked from commit 7a77d6d5dd73a34be238fdebc284da5bc2917c67)
2024-01-22 18:47:55 +01:00
Leon Friedrich f3e61795f4
Add some tests and fix some miscellaneous bugs (#22836)
* Add some tests and fix some bugs

* Add more helper methods

* remove submodule

* fix merge

* also fix DirtyAll()

* poke

(cherry picked from commit 35ba42af9ccbbe41e8a3e59b30f2799ef8ca4b8d)
2024-01-22 18:44:30 +01:00
Leon Friedrich 09931e4ffc
Fix missing entities in round summary window (#23032)
(cherry picked from commit ae243007a849119f4435a60d98ff0878087cf80e)
2024-01-22 18:38:43 +01:00
Ed a86f9ba75f
Thief hotfix (#22976)
* fixes!

* reduced collection amount

* omeeeeega

* pipup

* popup

(cherry picked from commit 166296b2c510a81cdf3a11636a296b1ad859ed85)
2024-01-22 18:38:38 +01:00
Leon Friedrich 6dd211c44f
Fix rotation visuals desync & appearance state spam (#23016)
* Fix rotation visuals desync

* :bucklemeup:

* A

(cherry picked from commit cf98300ba223cc9b8bed72d9b6dff273a79119a3)
2024-01-22 18:37:45 +01:00
Chief-Engineer 7278318225
Add access logs (IC ones) (#17810)
(cherry picked from commit 476ea14e8a0925e7f90ddbe5f6dd7144bf43cde5)
2024-01-22 18:37:44 +01:00
Kara 10e779c24c
Optimize artifact analyzer UI state sending (#22949)
* Remove n rename cruft old shit

* Artifact analyzer UI updating optimization

* Revert "Remove n rename cruft old shit"

This reverts commit 8789338fb20f77d79c5b0e40719896efe0103fcc.

(cherry picked from commit ab6726136f452dc4372a5cc8d1d5dcabf65024b3)
2024-01-22 18:37:35 +01:00
metalgearsloth 0da76b64cd
Add sprite movement states (#22940)
* Add sprite movement states

Did it for borgs for reference for future implementations.

* Fix

* Fix prediction issue

* review

(cherry picked from commit 9a40cf81f55722083a985e4cdddda9c6008beb08)
2024-01-22 18:36:58 +01:00
Nemanja f4264f6a9c
Automatic holiday sprites (#22929)
(cherry picked from commit 00813171c1caa0a6e56dc28fbcbb37dcfc417ebc)
2024-01-22 18:36:53 +01:00
Arimah Greene 1ce1f33c6f
Add a 'Copy' button to the fax UI (#22027)
* Add a 'Copy' button to the fax UI

* Add ValidatePrototypeId attribute

Co-authored-by: Kara <lunarautomaton6@gmail.com>

---------

Co-authored-by: Kara <lunarautomaton6@gmail.com>
(cherry picked from commit b20fcf51411761710a7289765d216bd3980ded35)
2024-01-22 18:34:53 +01:00
Ed 8bca049ca7
New Thief minor antagonist (#21520)
* start working

* add right-click thief antagins
some architecture restruct

* add meh thief greeting audio

* add thief subgamemode to Traitors gamemode

* add late join thief (not tested yet)
add briefing

* add pacifism

* add Steal tasks to thief

* fix crash thief+traitor on person

* add new condition: collection steal

* add tracking of succes collection objective

* add stamp collection target
remove some boring steal target
add check pulling entity to collection target

* finalize first 2 group objective

* start merging stealing objective systems

* merging

* finish merging. Now traitor steal objective work better

* we don't check the items of pullable sentient entity

* clear naming, enable thief signle item objective start

* objective pack add

* finish with steal item objectives

* convert string to ProtoId<>

* some clean up

* add thieves to revolution game mode

* Update Resources/Locale/en-US/game-ticking/game-presets/preset-thief.ftl

Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com>

* Update Resources/Locale/en-US/game-ticking/game-presets/preset-thief.ftl

Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com>

* update pacifism: fix crashing, monkey-thief without pacified

* adaptive animal briefing, cleaning locales

* add structure steal objectives

* remove RCD target

* add thiefs to manifest, but bug with traitor duplications

* add escape objective

* add chat briefing

* setup animal objective group system

* add animal steal objectives

* add animal objectives notroleconditions

* add morty

* now thief mode has a chance of not launching Now there are a random number of thieves per round from 1 to 3

* 6 hours of trying to fix duplicate tasks. Failure

* added thief pinpointer (buggy)

* start thief backpack UI work

* revert pinpointer for scope reason

* UI continue work

* add thief starter kits content

* remove ERP kit :trollface:

* finally! giving starting items to thief. Now it playable, but still need more work

* clean up

* fix

* fox

* add merged items into thief
new Starting Kit (buggy)

* fix YES antag menu

* objection tweaks

* remove hearts objective, working on spawning things from toolbox

* smug

* fixes

* add race specifier objective condition LAMPS

* meh

* fix fix fix

* the alive

* Adding stamps

* Update backpack.ftl

* Revert1

* Revert ftl

* add voice mask to communicator kit

* Update Resources/Locale/en-US/administration/antag.ftl

Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

* Update Resources/Locale/en-US/game-ticking/game-presets/preset-thief.ftl

Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

* Update Resources/Locale/en-US/thief/backpack.ftl

Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

* Update Resources/Locale/en-US/objectives/conditions/steal.ftl

Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

* Update Resources/Locale/en-US/thief/backpack.ftl

Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

* Update Resources/Locale/en-US/thief/backpack.ftl

Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

* Update Resources/Locale/en-US/thief/backpack.ftl

Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

* Update Resources/Locale/en-US/thief/backpack.ftl

Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

* Update Resources/Locale/en-US/prototypes/roles/antags.ftl

Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

* Update Resources/Locale/en-US/thief/backpack.ftl

Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

* update

* fix

* more reusable function, add documentation

* fix doc

* faint fixes

---------

Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com>
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

(cherry picked from commit 144af233c4f4135cccacfa5d50281fce44a1595e)
2024-01-22 18:30:44 +01:00
LordCarve ed1813f1dd
Fixed PaperSystem bugs (#22896)
(cherry picked from commit 044f5e7c4ebda196c1cd57322424b9ff932e6f9f)
2024-01-22 18:29:24 +01:00
Nemanja 1fa68eefb0
Ion law visuals (#22908)
(cherry picked from commit 681f9a2c852033949f0b984f9f3b711c52e4cfdf)
2024-01-22 18:29:23 +01:00
Darkie 03abecd365
ItemToggle system expansion (#22369)
* Fixed EnergySword and variants having incorrect sound on attacking when in their Off state.

* Removed the unused ItemToggle from the serverside and created a new shared ItemToggleComponent and System, now used for the e-blade family of items. Also added e-blade hum and swing sounds. Thanks Sloth for the initial code!

* Changing Stunbaton system to include the itemToggle system.

* Adapted changes that have come up in the meantime.

* Changed damagespecifier to be serializable and autoNetworked in melee weapon components. Fixes a bug that makes it so client-side, damage values are not updated on toggle.

* Made the ItemToggleSystem have both a shared and a server component. Ported the Stun Baton and Stun Prod to the new toggleable system. Added a failure to activate noise component.

* Ported the welders to the new item toggle system. Set it so deactivated damage and item size default to the item's regular options.

* Removed unnecessary usings.

* Small modification to the stun prod.

* Made the integration test use the new method to turn the welders on.

* Fixed a few testing issues, applied a few changes requested by Delta.

* Updated Stunbaton code for consistentcy when it comes to calling the itemToggle component.

* Removed a redundant return; as per Delta.
Made examining the stun baton for charge rely on the battery component instead.

* Removed the welder visualizer system, now using the generic one. Removed some unused usings. Removed the welder visuals and layers.
Ported lighters to the new system.
Added zippi (sic) lighters.

* Renamed variables used to make them less generic.

* Simplified the light update code.

* Fixed the unit test to use the itemToggle system for welders now.

* Made the name shorter. I can't tell if the welding damage when interacted with actually does anything though. I can't figure out how to trigger it.

* Fixed some YML issues.

* Added a client side item toggle system just to make the shared code run on local UID's too.

* Fixed some more Yaml.

* Made the Zippi lighter have its own parent item, so it doesnt' conflict with the random pattern on the regular lighter.

* Made the zippi lighter its own in-hand sprites.

* Added a summary for the activated property in itemtoggle component.

* Fixed a typo in the itemToggle Component.

* Fixed a typo.

* Added to the remarks for the ItemToggleComponent.

* Fixed up the lighter yaml to make it use a generic term instead of a toggle layer enum for the random skin.

* Fixed a bug I introduced accidentally with the humming sound.

* Removed 2 unnecessary events from the ItemToggleSystem and component.

* Fixed a bug by only making the server run the item activation code, since the client cannot predict whether or not the activation will be cancelled.

* Cleaned up some names and functions getting called.

* Renamed a couple of variables and removed the explicit datafields from the component. Removed "activated: false" from yml since they're already deactivated by default.

* Added an IsActivated function, used it in the welder and stun baton systems code.
Refactored welder code to remove the WelderToggle event, now using the ItemToggleActivatedEvent instead for eye protection check.

* Fixed a typo. Added some comments.

* Split the ItemToggle into smaller components.
Changed the items that used the toggle system to work with the smaller components.
Made the mirror shield reflect energy shots with a 95% chance.

* Fixed the namespaces for the server components and whatnot.

* Fixed a doubled deactivation sound from using activated wieldable items (like the double Esword).
Fixed wrong yml with the e-dagger.
Fixed the disarm malus code.

* Added the zippo lighter to the detective's trench coat.

* Removed the default hit sound for the double e-sword since it was unnecessary.

* Changed e-sword damage numbers to be in line with the changes made by Emisse.

* Made no damage sounds be autoNetworked, so it changes can be changed on activation/deactivation of items.
Made Welders and Eswords sound like themselves but quieter if they hit for 0 damage, instead of taps.
You can choose what sound to play when a weapon does 0 damage when activated now.
Fixed a bug with swing sounds.

* Typo.

* Fixed a bug where the welder would blind you if you used it while it was off.

* Created a single abstract method called when an item has completed its toggle.

* Update Content.Server/Eye/Blinding/EyeProtection/EyeProtectionSystem.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Fixed a comment.

* Made most component variables readOnly for ItemToggle. There is no need to be able to change them from within the variable viewer.

* Removed trailing white spaces.

* Made the Use a field instead of a property in the itemToggleActivation/Deactivation attempt events.

* Small fixes.

* Removed ForceToggle, just use the toggle method instead.

* Fixed a bug with item sharpness staying even after getting deactivated, if the item gained sharpness that way (esword).

* Used ProtoId in the welder component.

* Made damage NetSerializable as well.

* Added networking and data fields to a couple of components.

* Made component variables autonetworked. Added some comments.

* Moved the events that modify item components on toggle to events, handled (where possible) in the systems linked to said components.

* Made all the component variables readWrite again.

* Added the component get to the WelderStatus.

* Added a predictable bool to the item toggle component.

* Replaced the Activated/Deactivated events with ToggleDone, with an Activated argument. Used that to simplify some systems.

* Added a reflect update raise event.

* Removed the Zippo changes. To add in a later PR.

* Removed the zippo from meta.json too.

* Small fix.

* Another small fix.

* Fixed the wieldable system thing in ItemToggle.

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

(cherry picked from commit a3fbab84e645a16a30845aa1e683e7ffc0e3b8cd)
2024-01-22 18:29:05 +01:00
chromiumboy a37bf27456
Power monitoring console overhaul (#20927)
* Prototyping whole station wire map

* More prototyping

* Added icons for the different power distributors and toggleable cable displays

* Power cable layouts are now only sent to the client when the power monitor is open

* UI prototyping

* Power monitors can now see the sprites of distant entities, long entity names are truncated

* Updated how network devices are added to the player's PVS

* More feature prototypes

* Added source / load symbols

* Final prototype! Time to actually code it properly...

* Start of code clean up

* Continuing code clean up

* Fixed UI appearance

* Code clean up complete

* Removed unnecessary changes

* Updated how power values are calculated, added UI warnings for power sinks and power net checks

* Updated how power values are calculated again, added support for portable generators

* Removed unnecessary files

* Map beacons start toggled off, console map now works outside the station, fixed substation icon

* Made some of Sloth's requested changes. Power distributors don't blink anymore, unless selected

* Moved a number of static variables in PowerMonitoringHelper to sensible places in the main files. Added a NavMapTrackableComponent so that you can specify how individual entities appear on the navmap

* Updated the colors/positions of HV cables and SMESes to improve contrast

* Fixed SMES color in map legend

* Partially fixed auto-scrolling on device selection, made sublists alphabetical

* Changed how auto-scroll is handled

* Changed the font color of the console warning messages

* Reduced the font size of beacon labels

* Added the station name to the console

* Organized references

* Removed unwanted changes to RobustToolbox

* Fix merge conflict

* Fix merge conflict, maybe

* Fix merge conflict

* Updated outdated reference

* Fixed portable_generator.yml

* Implemented a number of requested changes, move bit masks to a shared component

* Navigate listings via the navmap

* First attempt at improving efficiency

* Second attempt at optimization, entity grouping added for solar panels

* Finished solar panel entity joining

* Finished major revisions, code clean up needed

* Finializing optimizations

* Made requested changes

* Bug fix, removed obsolete code

* Bug fixes

* Bug fixes

* STarted revisions

* Further revisions

* More revision

* Finalizing revisions. Need to make RT PR

* Code tidying

* More code tidying

* Trying to avoid merge conflicts

* Trying to avoid merge conflicts

* Removed use of PVS

* Improving efficiency

* Addressed a bunch of outstanding issues

* Clear old data on console refresh

* UI adjustments

* Made node comparison more robust. More devices can be combined into one entry

* Added missing component 'dirty'

(cherry picked from commit 1de682e23fd3cb832fa3328a7e6c4bd4b1a858f7)
2024-01-22 18:28:33 +01:00
Nemanja c065f42b4f
Move HUD options to general options tab (#22884)
(cherry picked from commit 06a663d3ab525d0317e4f4c7803014e4afad9d79)
2024-01-22 18:24:38 +01:00
Nemanja 21548d9cf8
Corner Clothing UI (#22883)
* Corner clothing (save point)

* IT WORKS. YIPPEE

* the last of it

* template rejigs

(cherry picked from commit 9b18357a882d6a9e3dfb3b4fccaa42f65238c9f0)
2024-01-22 18:24:28 +01:00
Debug 18f0af1f68
Implement gridinv, proper (#703)
* Implement gridinv, 1500 squashed commits :elp:

* Me when

* Linter errors

* Fix katana belts
2024-01-21 19:58:28 +01:00
Debug ec51232977
Spare ID safe (#671)
* Initial commit

* Unused access level

* Update meta.json

* Update SharedBiscuitComponent.cs

* Unneeded DataField and VVAccess

Editing it in VV does nothing anyways, it wont magically unlock the item slot

* Big smart

* Add safe sprite

Thanks @TadJohnson00

Co-Authored-By: Tad "Taddy" Johnson <120885811+TadJohnson00@users.noreply.github.com>

* Prevent faxing slips

* Custom background for corperate slip

* Localize crack verb

* Update paperslips.yml

* Update paperslips.yml

* Remove default comments

* Update paperslips.yml

* Pro

* Remove default id card

* Update Resources/Prototypes/DeltaV/Entities/Objects/Specific/Command/safe.yml

Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
Signed-off-by: Debug <49997488+DebugOk@users.noreply.github.com>

---------

Signed-off-by: Debug <49997488+DebugOk@users.noreply.github.com>
Co-authored-by: Tad "Taddy" Johnson <120885811+TadJohnson00@users.noreply.github.com>
Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
2024-01-15 00:48:30 +01:00
Tim Falken 11d4a399f0
Crime Assist pda program (#464)
* Completely untested first commit

* Get basic program flow working

* Add Innocent

* Add Fancy Rich Text

* Icon

Thanks, IcedQuinn!

* Add Cartridge icons

* New image from IcedQuinn

* Add explanation on what a Sophont is, to be automatically appended to any text referencing a Sophont later on

* Convert tabs to spaces

* remove [bold] tags from loc

* Make text bold again

* Alter formatting, reduce text length for sophont explanation to fit it on the screen

* Update Resources/Locale/en-US/deltav/cartridge-loader/cartridges.ftl

Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>
Signed-off-by: Tim Falken <timfalken@hotmail.com>

* Add program to more PDA's

* Add a tip about the app

* Recreate flow in yaml

todo: actually load and use this yaml

* Remove the old state machine, and add configurable yaml prototypes to define pages

* Move page to its own file

---------

Signed-off-by: Tim Falken <timfalken@hotmail.com>
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>
2023-12-29 20:34:56 +01:00
LordCarve 2dc6a192ae Use different chatbox placeholder when dependent keys unbound (#22747) 2023-12-22 23:25:35 +01:00
Leon Friedrich 8494bd0885 Use ECS prototype-reload events (#22613)
* Use ECS prototype-reload events

* better constructors

* Maybe this fixes tests?
2023-12-22 23:25:35 +01:00
Ed 97786db247 It's time to build a barbershop! (#22565)
* barber!

* 5% change to maintenance
2023-12-22 23:25:34 +01:00
chromiumboy d7d165e824 Fixed issue with the station map UI (#22848)
Fixed issue with dragging the nav map in the station map UI
2023-12-22 23:25:06 +01:00
Leon Friedrich bc75826187 Try fix invalid entities in device networks (#22845)
* Try fix invalid entities in device networks

* more fixes

* a

* fix device merging
2023-12-22 23:25:05 +01:00
Kara 86af7b732d Fix glorfcode for real (#22838)
Fix glorfcode
2023-12-22 23:25:04 +01:00
DrSmugleaf 0c745cd168 Fix right click not showing the context menu in AHelps, players tab and objects tab (#22798)
* Fix right clicks in AHelp window

* Fix player tab right click

* Fix objects tab right click
2023-12-22 23:15:11 +01:00
qwerltaz 8e25e7a1f4 Improve gas analyzer interface (#22779) 2023-12-22 23:04:49 +01:00
avery 0088530249 Shuttle timers (#19471)
* sync

* sync

* no more squiggles..

* last build error

* updated maps for testing

* some issue with receiving arrivals setup

* networkpayload refactor. TODO: accurate timings

* timings accurate. TODO: backport old bugfix

* all set?

* cleaned up source. TODO: diff arrivals methods

* cleaned component. TODO: escape polish, docs

* first documentation pass

* escape timers work

* no more magic numbers

* removed dead code leads

* sync

sync

* Automatic changelog update

* shuttle timer groundwork

no more squiggles..

last build error

updated maps for testing

some issue with receiving arrivals setup

networkpayload refactor. TODO: accurate timings

timings accurate. TODO: backport old bugfix

all set?

cleaned up source. TODO: diff arrivals methods

cleaned component. TODO: escape polish, docs

first documentation pass

escape timers work

no more magic numbers

* BBQ rib sandwich (#21180)

* Fix missing toggle fullscreen loc string (#21264)

* Cave Decoration pack  (#21265)

* add chromite chasm

* add desert chasm

* snow chasm

* finish

* fixes and tweaks (#21172)

* Automatic changelog update

* Fix ItemPlacer (#21160)

This is going to lead to many entities being ticked unnecessarily and performance problems.

* headrev spawn music (#21119)

* headrev spawn music

* :trollface:

* skill issue

* double skill issue

* :trollface:

* :trollface:

* :trollface:

* Automatic changelog update

* Techfab resprite + department fab sprites (#21136)

* Fix popup messages appearing when someone tries to open a door without a tool. (#21099)

* The fixTM

* typo fix

* addressing review

* Show "departed and moved on" for when a ghost role is taken (#21092)

* fix ghost role not counting for "departed and moved on"

* I don't think that bit was needed so away it goes

* hopefully finish the upsream merge

* Automatic changelog update

* Implant whitelist/blacklisting (#20678)

* add whitelist and blacklist to implant and implanter components

* handle whitelist and blacklist in systems

* move hardcoded whitelist/blacklist to base implanter + add admeme implanter

* give implants sensible whitelists

* cleaner CheckTarget and fix

* remove unused imports

* network lists

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Automatic changelog update

* Ion storm event (#20277)

* ion storm event prototype + locale

* add lawsets

* use lawsets, make borgs ion storm targets

* ion storm rule and ion storm target

* lawset prototype

* use lawsets

* update silicon law system to use lawsets and support ion storm event

* new toys

* fix

* more fix

* fixy

* ion storm admin logging

* assigning laws makes borg provide its own laws, other stuff

* 1h reoccurence

* 50% chance

* better call saul

* emagLaws is required

* add announcment audio

* fixy

* family friendly gaming

* fixy

* address reviews

* fixy

* more fixy and no erp

* pro

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Automatic changelog update

* A return to foam (foam rework) (#20831)

* Automatic changelog update

* ERT Loadout overhaul + Real deathsquad mobs + ERT fixes (#21230)

* "assist with medical efforts"

* CentComm official description change

* give cburn ert mask

* Ert medic hardsuit uses blood-red medic values

* description changes, they all used to use the blood-red description

* ert engineer hardsuit uses cburn values, good for handling all possible engineering problems.

* janitor hardsuit uses cburn values for extreme messes, otherwise we'd send the non eva variant.

* spawn suffix changes

* shorten suffix

* drop armor from ert jumpsuits

* drop armor from DS jumpsuit

* add more armor to death squad to make up for removed armor in the uniform.

* give sec gas masks armor, give syndicate gas masks armor. ERT gas mask uses syndicate mask values

* add nanotrasen

* removed duplicate

* give centcom IDs their hud icon

* replace all ert bulletproof armor with basic universal armor

* replace all oxygen tanks with air tanks; species is random.

* remove gun and meds from ert engineer kit

* give ert engineer materials

* remove weapons and meds from janitor ert

* give ert janitor light replacer

* remove ert sec pulse weapons, admins will assign loadout. Either the lecter or enforcer, probably.

* Give ert sec the security pistol kit

* typo

* give eva ert sec pistol

* give eva janitor ert gas mask

* give jani purple gloves

* medical gloves for medical ert

* replicate security loadout to leader

* quick ert lecter spawns for lazy admins

* better suffixes to find them easier

* add cburn to ertspawn

* Replace "Spawn" with "role"

* Add death squad. Give ert engineer gas analyzer.

* death squad using wrong equipment

* typo

* missing ghost roles on lecter loadouts

* add freedom implanter to deathsquad

* deathsquad ghost role text

* Operative sounds better

* give Ds flashbang box (why isn't it entirely filled?)

* fix typo. add energy shield to DS

* fix typos

* all centcomm roles are now mindshielded. These cannot be removed.

* Rider didnt include some of the changes ?

* give zipties instead of cuffs for mass arrests!

* upgrade ERT survival boxes to extended capacity

* give cburn extended oxygen too

* Automatic changelog update

* Restore Leviathan's 80 pop cap (#21281)

* Un-revert IPlayerManager refactor (#21244)

* Update engine to v172.0.0 (#21288)

* Bandaid tests (#21292)

* rename the rocks (#21275)

* Make crystals noRot (#21279)

IDK might be better. Ideally the anchoring would be offset 0-0 but this is the world we live in atm.

* Fix nukies sound not played  (#21268)

* Play sound and sending greeting message works for nukies now!!!!!

* oops

* silly change

* Automatic changelog update

* Fix hijack objective (#21241)

* Fix hijack

* Max difficulty

* Remove GridModifiedEvent (#21291)

* Update submodule to 173.0.0 (#21296)

* Fix namespace error (#21298)

* Update yaml sequence option in editorconfig (#21297)

* Fix namespace (#21299)

* fix cburn bag issue, make new bag entity for them and filled bag entity (#21295)

* Health analyzer UI improve (#17280)

* Automatic changelog update

* User accessible playtime (#21242)

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>

* Automatic changelog update

* Moves cloning comp & cloning event to shared (#21253)

* Generalizes solution overflow & slightly increases space lube yield (#21094)

* generalize SolutionSpikeOverflowEvent

* let reactions overflow

* spacelube: 3 -> 5

* restore TryMixAndOverflow threshold cap

* Automatic changelog update

* Move ActorComponent to shared (#21293)

* Update engine to v174.0.0 (#21311)

* Fix planet command help message (#21312)

* Wearable bee plush (#20623)

* add

* fix

* temporary change, needs fixing

* mayb fix

* actually fix FR

* yes

* Automatic changelog update

* remove pulse rifle from ert medic (#21310)

* Content audio (#20862)

* Automatic changelog update

* Update submodule to 175.0.0 (#21318)

* Revert "Update submodule to 175.0.0 (#21318)" (#21319)

* Atomic bomb add uranium  (#21143)

* fix: Incendiary bullets no longer deal cold, acid, or shock damage that ignores all armor.

* Atomic bomb

* Action bugfixes (#21321)

* Disable OOC during round (#21323)

* Fix PDA notifications when creating a news entry using the Mass-Media console. (#21320)

* Automatic changelog update

* Update belt.yml (#21317)

changes the chief engineer's belt to remove the lv wires (they take up a lot of space and are easy to get anyways) in exchange for a holofan, a t-ray, and a gas analyzer (first time coding ever this might have to be edited)

* New foam sprites (edge sprites) (#21308)

* New foam sprites (icon smoothing)

* changed to edge sprites for foam

* fix

* edges for metal foams

* fix

* Fix bola stam damage, bring back old construction requirements (#21340)

* Automatic changelog update

* Added thermal insulation to flannel jackets (#21273)

* Automatic changelog update

* Space Asshole Gear (#21243)

* Add Space Asshole Coat

* Add sledgehammer

* Adjust sledgehammer damage values

* Add copyright string to sledgehammer

* Fix broken slot highlight in midnight theme. (#21331)

* removed dead code leads

removed redundant ensurecomps

* textscreen documentation

* remove redundant ensurecomps

* Add hint for the examine trigger effect (#21166)

* examine locale

* examine trigger desc

Automatic changelog update

cornmeal is actually obtainable now (#21162)

* do the thing

* lets find out

* Update Resources/Prototypes/Entities/Objects/Consumable/Food/produce.yml

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>

---------

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>

Automatic changelog update

Healing skeletons by pouring milk over them (and clean pie remains off their skulls) (#21231)

* mvp done - skellies can heal by spillink regular milk on themselves and clean themselves off creaming with water

* added other types of healing milk, also made a separate reaction to oat milk - it has almost no calcium in it

* fixed indent error, made a dumb mistake

Automatic changelog update

Fix anomaly locators frantically beeping when entering detection range. (#21178)

* reset beep timer when out of range

* prevent deficit from impacting beep timing

Automatic changelog update

Remove "mk --> mmm, okay" and "u --> you" to chatsan anti slang (#21177)

Automatic changelog update

Adds AttemptEntity(Uns|S)tickEvent. (#20728)

* try-stick

* convert spider charge to attempt-stick-events

Change ListContainer to send null when selected is removed from the data (#20595)

fix feeding unremovable items (#21234)

Automatic changelog update

Power switchable refactor (#20419)

Co-authored-by: deltanedas <@deltanedas:kde.org>

simple space mobs cant be flashed (#20784)

Co-authored-by: deltanedas <@deltanedas:kde.org>

give roundstart borgs names (#20081)

Co-authored-by: deltanedas <@deltanedas:kde.org>

fix searching on vending machines (#21233)

syndicate snack box (#21024)

Co-authored-by: deltanedas <@deltanedas:kde.org>

Fix DockingControl (#21238)

Shadow Dimension visual pack (#21237)

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

Potato battery update + potato AI (#21142)

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>

[TEST MERGE] Slot-based Storage (#21212)

Automatic changelog update

Some mild item size balancing + fixes (#21250)

Automatic changelog update

Revert "Storage TEST MERGE" (#21258)

Add missing changelog for storage refactor revert (#21259)

* sync

sync

* Automatic changelog update

shuttle timer groundwork

no more squiggles..

last build error

updated maps for testing

some issue with receiving arrivals setup

networkpayload refactor. TODO: accurate timings

timings accurate. TODO: backport old bugfix

all set?

cleaned up source. TODO: diff arrivals methods

cleaned component. TODO: escape polish, docs

first documentation pass

escape timers work

no more magic numbers

BBQ rib sandwich (#21180)

Fix missing toggle fullscreen loc string (#21264)

Cave Decoration pack  (#21265)

* add chromite chasm

* add desert chasm

* snow chasm

* finish

fixes and tweaks (#21172)

Automatic changelog update

Fix ItemPlacer (#21160)

This is going to lead to many entities being ticked unnecessarily and performance problems.

headrev spawn music (#21119)

* headrev spawn music

* :trollface:

* skill issue

* double skill issue

* :trollface:

* :trollface:

* :trollface:

Automatic changelog update

Techfab resprite + department fab sprites (#21136)

Fix popup messages appearing when someone tries to open a door without a tool. (#21099)

* The fixTM

* typo fix

* addressing review

Show "departed and moved on" for when a ghost role is taken (#21092)

* fix ghost role not counting for "departed and moved on"

* I don't think that bit was needed so away it goes

* hopefully finish the upsream merge

Automatic changelog update

Implant whitelist/blacklisting (#20678)

* add whitelist and blacklist to implant and implanter components

* handle whitelist and blacklist in systems

* move hardcoded whitelist/blacklist to base implanter + add admeme implanter

* give implants sensible whitelists

* cleaner CheckTarget and fix

* remove unused imports

* network lists

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>

Automatic changelog update

Ion storm event (#20277)

* ion storm event prototype + locale

* add lawsets

* use lawsets, make borgs ion storm targets

* ion storm rule and ion storm target

* lawset prototype

* use lawsets

* update silicon law system to use lawsets and support ion storm event

* new toys

* fix

* more fix

* fixy

* ion storm admin logging

* assigning laws makes borg provide its own laws, other stuff

* 1h reoccurence

* 50% chance

* better call saul

* emagLaws is required

* add announcment audio

* fixy

* family friendly gaming

* fixy

* address reviews

* fixy

* more fixy and no erp

* pro

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>

Automatic changelog update

A return to foam (foam rework) (#20831)

Automatic changelog update

ERT Loadout overhaul + Real deathsquad mobs + ERT fixes (#21230)

* "assist with medical efforts"

* CentComm official description change

* give cburn ert mask

* Ert medic hardsuit uses blood-red medic values

* description changes, they all used to use the blood-red description

* ert engineer hardsuit uses cburn values, good for handling all possible engineering problems.

* janitor hardsuit uses cburn values for extreme messes, otherwise we'd send the non eva variant.

* spawn suffix changes

* shorten suffix

* drop armor from ert jumpsuits

* drop armor from DS jumpsuit

* add more armor to death squad to make up for removed armor in the uniform.

* give sec gas masks armor, give syndicate gas masks armor. ERT gas mask uses syndicate mask values

* add nanotrasen

* removed duplicate

* give centcom IDs their hud icon

* replace all ert bulletproof armor with basic universal armor

* replace all oxygen tanks with air tanks; species is random.

* remove gun and meds from ert engineer kit

* give ert engineer materials

* remove weapons and meds from janitor ert

* give ert janitor light replacer

* remove ert sec pulse weapons, admins will assign loadout. Either the lecter or enforcer, probably.

* Give ert sec the security pistol kit

* typo

* give eva ert sec pistol

* give eva janitor ert gas mask

* give jani purple gloves

* medical gloves for medical ert

* replicate security loadout to leader

* quick ert lecter spawns for lazy admins

* better suffixes to find them easier

* add cburn to ertspawn

* Replace "Spawn" with "role"

* Add death squad. Give ert engineer gas analyzer.

* death squad using wrong equipment

* typo

* missing ghost roles on lecter loadouts

* add freedom implanter to deathsquad

* deathsquad ghost role text

* Operative sounds better

* give Ds flashbang box (why isn't it entirely filled?)

* fix typo. add energy shield to DS

* fix typos

* all centcomm roles are now mindshielded. These cannot be removed.

* Rider didnt include some of the changes ?

* give zipties instead of cuffs for mass arrests!

* upgrade ERT survival boxes to extended capacity

* give cburn extended oxygen too

Automatic changelog update

Restore Leviathan's 80 pop cap (#21281)

Un-revert IPlayerManager refactor (#21244)

Update engine to v172.0.0 (#21288)

Bandaid tests (#21292)

rename the rocks (#21275)

Make crystals noRot (#21279)

IDK might be better. Ideally the anchoring would be offset 0-0 but this is the world we live in atm.

Fix nukies sound not played  (#21268)

* Play sound and sending greeting message works for nukies now!!!!!

* oops

* silly change

Automatic changelog update

Fix hijack objective (#21241)

* Fix hijack

* Max difficulty

Remove GridModifiedEvent (#21291)

Update submodule to 173.0.0 (#21296)

Fix namespace error (#21298)

Update yaml sequence option in editorconfig (#21297)

Fix namespace (#21299)

fix cburn bag issue, make new bag entity for them and filled bag entity (#21295)

Health analyzer UI improve (#17280)

Automatic changelog update

User accessible playtime (#21242)

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>

Automatic changelog update

Moves cloning comp & cloning event to shared (#21253)

Generalizes solution overflow & slightly increases space lube yield (#21094)

* generalize SolutionSpikeOverflowEvent

* let reactions overflow

* spacelube: 3 -> 5

* restore TryMixAndOverflow threshold cap

Automatic changelog update

Move ActorComponent to shared (#21293)

Update engine to v174.0.0 (#21311)

Fix planet command help message (#21312)

Wearable bee plush (#20623)

* add

* fix

* temporary change, needs fixing

* mayb fix

* actually fix FR

* yes

Automatic changelog update

remove pulse rifle from ert medic (#21310)

Content audio (#20862)

Automatic changelog update

Update submodule to 175.0.0 (#21318)

Revert "Update submodule to 175.0.0 (#21318)" (#21319)

Atomic bomb add uranium  (#21143)

* fix: Incendiary bullets no longer deal cold, acid, or shock damage that ignores all armor.

* Atomic bomb

Action bugfixes (#21321)

Disable OOC during round (#21323)

Fix PDA notifications when creating a news entry using the Mass-Media console. (#21320)

Automatic changelog update

Update belt.yml (#21317)

changes the chief engineer's belt to remove the lv wires (they take up a lot of space and are easy to get anyways) in exchange for a holofan, a t-ray, and a gas analyzer (first time coding ever this might have to be edited)

New foam sprites (edge sprites) (#21308)

* New foam sprites (icon smoothing)

* changed to edge sprites for foam

* fix

* edges for metal foams

* fix

Fix bola stam damage, bring back old construction requirements (#21340)

Automatic changelog update

Added thermal insulation to flannel jackets (#21273)

Automatic changelog update

Space Asshole Gear (#21243)

* Add Space Asshole Coat

* Add sledgehammer

* Adjust sledgehammer damage values

* Add copyright string to sledgehammer

Fix broken slot highlight in midnight theme. (#21331)

* removed old ensurecomps, stubs

removed dead code leads

removed redundant ensurecomps

sync

sync

no more squiggles..

last build error

updated maps for testing

some issue with receiving arrivals setup

networkpayload refactor. TODO: accurate timings

timings accurate. TODO: backport old bugfix

all set?

cleaned up source. TODO: diff arrivals methods

cleaned component. TODO: escape polish, docs

first documentation pass

escape timers work

no more magic numbers

removed dead code leads

textscreen documentation

remove redundant ensurecomps

* sync

* new shuttletimer sprite/offset

* sync

* sync

* sync

* sync

* sync

* builds

* sync

* sync

* sync

* offset adjustments

* timer pattern implemented

* arrivals timer system seems to work

* sync

* sync

* sync

* sync

* sync

* sync

* sync

* sync

* sync

* sync

* implements shuttletimers

* centcomm timers

* set color to tg 1097fb

* textscreen -> signalscreen, shuttletimer -> screen

* move screens out of timer.yml

* pruned unused properties/imports

* license+copyright for screen.rsi

* forgor change signaltimer event handler doc

* roundstart arrivals ftl logic

* block signaltimer screentext updates during timing

* merged robust 185

* centcomm carpet uid collision PLEASE MERGE MY PR

* remove arrivalssystem entitymanager dependency

* refactored magic strings, added roundend getters

* specific vgstation sprite commit licensing

---------
2023-12-22 23:00:29 +01:00
Justin b3425dbfb4 Add description in lathe recipe mouseover tooltip (#22621)
* Add description in lathe recipe mouseover tooltip

* Remove old tooltip
2023-12-22 22:45:36 +01:00
Debug 93b827464f Update MiscTab.xaml.cs 2023-12-16 20:42:50 +01:00
Nemanja 9f0d39bcd3 add mixing categories to chem guidebook (#22566) 2023-12-16 20:32:27 +01:00
Leon Friedrich d0ea0a8b31 Improve atmos debug overlay (#22520) 2023-12-16 20:31:51 +01:00
Kara 276af8dc9b Explosion SFX juicing + higher persistence (#22544) 2023-12-16 20:31:21 +01:00
themias 2851e53c28 Add more DNA interactions (#21989)
* Add more DNA interactions

* remove unused import

* update based on feedback

* Add event for chemistrysystem.injector

* move event to shared; transfer dna to implanter

* doafter and interaction event fixes

* add BreakOnHandChange

* doh

* use events instead of updating component directly

* Add DataFields to ForensicScannerComponent fields

* Convert most events to system api call
2023-12-16 20:30:32 +01:00
Nemanja 24902b7d30 Electrolysis and Centrifuge (#22517)
* electrolysis and centrifuge

* sprote

* final

* bomp!

* COUGH COUGH SPROTE

* boarsd
2023-12-16 20:30:32 +01:00
keronshb 6a155a52ce Action Upgrade System (#22277)
* Adds uses before delay so actions can be used multiple times before cooldown

* adds methods to get remaining charges, to set uses before delay, and to set use delay

* adds method to change action name

* moves set usedelay

* action upgrade ECS

* adds method to reset remaining uses

* adds upgrade events

* refactors action upgrade event and adds logic to parse it

* fix serialization issue

* adds level up draft method

* adds action commands and a command to upgrade an action

* more warning lines to help

* Gets action to upgrade properly

* Removes unneeded fields from the action upgrade component and now properly raises the level of the new action

* Cleans up dead code and comments

* Fixes punctuation in actions-commands and adds a TryUpgradeAction method.

* removes TODO comment

* robust fix

* removes RT

* readds RT

* update RT to 190

* removes change name method

* removes remaining uses & related fields and adds that functionality to charges

* Adds Charges to action tooltips that require it
2023-12-16 20:24:54 +01:00
chromiumboy 6676238759 Toned down wall color (#22522) 2023-12-16 20:24:33 +01:00
Nemanja c7e75f40f8 show multiple recipes in the guidebook (#22463) 2023-12-16 20:16:25 +01:00
DrSmugleaf 41dc1299d5 Add ahelp bwoink sound cvar (#22439) 2023-12-16 20:16:24 +01:00
Pieter-Jan Briers 45591a383f More UI fixes (#22431)
* Fix chat filter button

Oh look, the popup code was copy pasted between chat filter and channel selector.

Hilarious.

Anyways same stuff as 995f506aafd770dd6572dfc9e7bf9e18186e485a. I pulled it all out into a base class so NO MORE COPY PASTE.

Fixes #22360

* Remove all further EnableAllKeybinds buttons.

Fixes #22346

Yeah none of these are valid use cases, why is this set...
2023-12-16 20:15:24 +01:00
Vasilis c6d1b0684c Add generic settings tab and move a bunch of settings over (And add the ability to toggle Discord RPC) (#22430) 2023-12-16 20:13:06 +01:00
metalgearsloth ba882de8b3 Hide verb expansion indicators on debug (#22415)
I forget if it's actually going to popup or not.
2023-12-16 20:11:14 +01:00
themias 2815650640 Fix construction graph ghost examine message (#22424) 2023-12-16 20:10:20 +01:00
KP a719bc8c53 Fix glorfcode again (#22420) 2023-12-16 20:08:40 +01:00
Nemanja f3f3dcff8b artifact crusher (#22301) 2023-12-16 19:56:00 +01:00
metalgearsloth 89416b9bdf Audio fixes (#22324) 2023-12-16 19:48:34 +01:00
KP 4f7d0d2e45 Fix Glorfcode (#22271) 2023-12-16 19:40:20 +01:00
Nairod da901e84cd Welder Blindness Effect Increase (#22304) 2023-12-16 19:39:25 +01:00
chromiumboy 66b5437d81 Crew monitor revisit (#22240) 2023-12-16 19:37:30 +01:00
metalgearsloth 5b1081905c Add audio multipliers back (#22260) 2023-12-16 19:36:16 +01:00
metalgearsloth d864ad7de8 Make audio sliders use gain not volume (#21984) 2023-12-16 19:36:15 +01:00
Pieter-Jan Briers 73bec36f4e Fix being unable to open chat channel drop-down. (#22255) 2023-12-16 19:35:29 +01:00
Leon Friedrich 485d658bd1 Inventory slot enumerator rejig (#21788) 2023-12-16 19:30:03 +01:00
deathride58 7c50b0f1d4 Fixes speech bubbles now lacking names for the living (#22191) 2023-12-16 19:26:45 +01:00
deathride58 57a5252e75 fixes ghosts completely lacking speech (#22157) 2023-12-16 19:21:27 +01:00
deathride58 d5254d41bd Fancy speech bubbles - Names over speech bubbles, and 1:1 chat parity for emotes and LOOC! (#21999) 2023-12-16 19:16:53 +01:00
Repo 3595c5394d Fix: the character preview (#22106) 2023-12-16 19:13:07 +01:00
coolmankid12345 5a2942690c Ghetto Mindshield Icon (#20958)
* Looks like shit frfr

* White for sure

* New icon

---------

Co-authored-by: coolmankid12345 <coolmankid12345@users.noreply.github.com>
2023-12-02 20:35:40 +01:00
eoineoineoin 64fda31ccb Avoid emptying and recreating all UI cards on every update (#21990)
By making the UI elements persistent, it allows tooltips to remain
on-screen when other elements are updated - in particular, the number
of research points, which is updated regularly.

Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
2023-12-02 20:28:26 +01:00
metalgearsloth 122d6f01a7 Update content to new ParallelManager (#21813) 2023-12-02 20:27:37 +01:00
metalgearsloth e6737b6f50 Fix weather audio (#21949) 2023-12-02 20:25:44 +01:00
metalgearsloth d708bbd97b Fix ambient audio (#21933) 2023-12-02 20:22:08 +01:00
metalgearsloth 470f334c81 Fix ahelps (#21921) 2023-12-02 20:17:37 +01:00
metalgearsloth b1ee2d48ff Unrevert audio (#21330)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2023-12-02 20:16:36 +01:00
metalgearsloth 52104a45c1 Revert Arch testmerge 2 (#21901) 2023-12-02 19:05:12 +01:00
metalgearsloth 39ad6db5c3 Update submodule to 182.1.0 (#21900) 2023-12-02 19:05:11 +01:00
metalgearsloth 9741d9916c Revert the other arch changes (#21871) 2023-12-02 19:05:11 +01:00
metalgearsloth 96329dd25f Minor decal change (#21860) 2023-12-02 19:05:11 +01:00
metalgearsloth 24eed0bc03 Use GetHashCode for client construction (#21857) 2023-12-02 19:04:08 +01:00
metalgearsloth 333096b19e Content arch (#20107)
Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
2023-12-02 19:04:08 +01:00
metalgearsloth 9b845cf9a0 Decal fix (#21761)
- Don't send stale chunks for deleted grid as client just errors it anyway.
- Store some allocations in fields.
2023-12-02 19:00:04 +01:00
Chronophylos 1581e3aeb7 add localization for pda footer text (#21749) 2023-12-02 19:00:04 +01:00
Leon Friedrich 8c4ea47858 Rename SpriteView field (#21794) 2023-12-02 18:59:48 +01:00
Leon Friedrich 6bacc2ccfa Make T-ray entity query use lookup flags (#21793) 2023-12-02 18:58:34 +01:00
Nemanja 61d58b83eb ok final actions fixes fr this time (#21683) 2023-11-19 22:13:50 +01:00
metalgearsloth 81a5f97a2e Gateway destinations (#21040)
* Gateway generation

* Gateway stuff

* gatewehs

* mercenaries

* play area

* Range fixes and tweaks

* weh

* Gateway UI polish

* Lots of fixes

* Knock some items off

* Fix dungeon spawning

Realistically we should probably be using a salvage job.

* wahwah

* wehvs

* expression

* weh

* eee

* a

* a

* WEH

* frfr

* Gatwey

* Fix gateway windows

* Fix gateway windows

* a

* a

* Better layer masking

* a

* a

* Noise fixes

* a

* Fix fractal calculations

* a

* More fixes

* Fixes

* Add layers back in

* Fixes

* namespaces and ftl

* Other TODO

* Fix distance

* Cleanup

* Fix test
2023-11-19 22:09:46 +01:00
Nemanja c529a02f49 small action bar fixes (#21655) 2023-11-19 22:09:45 +01:00
Nemanja 7eef08d1c0 Minimalist Action Bar (#21352) 2023-11-19 22:07:42 +01:00
Leon Friedrich 7c81a8517a fix implant action icon bug (#21597) 2023-11-19 22:03:29 +01:00
Leon Friedrich 6601803365 Fix ghost FOV bug (#21614) 2023-11-12 20:58:56 +01:00
Leon Friedrich f7866f596b Fix replay spectating bugs (#21573) 2023-11-12 20:55:34 +01:00
Leon Friedrich 29584576e7 Merge `ActorSystem` and `IPlayerManager` (#21314) 2023-11-12 20:53:33 +01:00
Nemanja f2b749bd31 Fix borg mobstates (#21307)
* Add dead states to borgs

* this?

* ack
2023-11-12 20:52:59 +01:00
Vasilis 698b2a9749 LOOC will appear on top of your head (#21514)
* Oh well

* Minor fixing up

* HOLY BINGLE I DID IT

* TOGGLE!
2023-11-12 20:51:28 +01:00
themias 8166740cba Remove need to toggle vending machine button (#21543) 2023-11-12 20:50:57 +01:00
PixelTK 3e7feaa4f6 Arachnid 2: Episode 2 (#19984)
* Shield

* minor sprite changes and buffs

* structure buff

* Crafting stuff

* tweaks

* 88-88

* Better web pocket sprites.

* yeah it's fine now.
2023-11-12 20:49:58 +01:00
Nemanja 27624ad280 Speed Boots [Tier 3 Civ-Service] (#21438)
* Speed Boots

* validate

* monkey
2023-11-12 20:48:04 +01:00
DrSmugleaf 007f92cc05 Fix Client RoleSystem not inheriting SharedRoleSystem, network job component (#21436) 2023-11-12 20:48:03 +01:00
IntegerTempest 4a8dc35b1d Nukeops hud (#21260)
* a

* a

* a2

* syndi visor

* left icon

* a3
2023-11-12 20:43:48 +01:00
Leon Friedrich 393a2c0887 Fix admin verb PVS issue (#21406) 2023-11-12 20:38:07 +01:00
Ed 6995cd257f Candles (#21087)
Co-authored-by: faint <46868845+ficcialfaint@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
2023-11-12 20:35:48 +01:00
keronshb b171acf428 Mind Action Container (#21336) 2023-11-12 20:33:45 +01:00
TemporalOroboros 35b45cb955 Makes thieving gloves sneakier (#21398)
* Hidden DoAfters

* Fix formatting warnings

* Hide progress bar and pickup animation

* Copy Hidden field in copy constructor
2023-11-12 20:31:38 +01:00
DrSmugleaf 4257bd2c7e Make all prototype types partial (#21374) 2023-11-12 20:29:57 +01:00
Debug b2240a88a1
Real new logo (#377)
* Proper spacing on lobby

* Add new icons

* Update manifest.yml
2023-11-01 23:45:55 +01:00
Debug d2b6360e7b Fix missing namespaces and other errors 2023-10-31 19:43:58 +01:00
Repo ffecbe00c1 User accessible playtime (#21242)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-10-31 19:12:43 +01:00
Artjom 7133ae80ab Health analyzer UI improve (#17280) 2023-10-31 19:12:43 +01:00
Leon Friedrich e66c0b5035 Un-revert IPlayerManager refactor (#21244) 2023-10-31 19:00:44 +01:00
Nemanja 23cbc4245e A return to foam (foam rework) (#20831) 2023-10-31 18:54:02 +01:00
metalgearsloth 09bffb86ea Fix DockingControl (#21238) 2023-10-31 18:45:37 +01:00
Nemanja d046e39f0e fix searching on vending machines (#21233) 2023-10-31 18:45:37 +01:00
deltanedas accad85a0f Power switchable refactor (#20419)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-10-31 18:45:36 +01:00
ShadowCommander 144b0c7f4a Change ListContainer to send null when selected is removed from the data (#20595) 2023-10-31 18:45:36 +01:00
Debug 01bb976ee5
Update HumanoidProfileEditor.xaml.cs (#343) 2023-10-28 03:58:58 +02:00
Bakke 168699d23a
Fix prescription glasses working from pockets (#286)
Fixes #241.
2023-10-24 23:40:06 -05:00
Debug 3e66e39eaf
Always send whitelist (#284)
* Update GameTicker.Player.cs

* Update sawmill type
2023-10-24 17:10:28 +00:00
Leon Friedrich 3e5c1c73ad Mind tweaks & fixes (#21203) 2023-10-24 18:04:06 +02:00
Debug 0cfe4fed9e Fix MailSystem test fail 2023-10-24 02:28:04 +02:00
Debug 78b5ebda58 Fix mail icons 2023-10-24 01:36:31 +02:00
metalgearsloth 4cf7f4f1c9 Predict tile-prying (#21167) 2023-10-23 23:54:01 +02:00
Leon Friedrich 865370bdca Maybe fix hand test failures (#21157) 2023-10-23 23:53:31 +02:00
metalgearsloth 1be4847b08 Fix replay infinite loop (#21129) 2023-10-23 23:51:48 +02:00
Debug 7192cda804
Fix whitelist not being sent to client (#239) 2023-10-23 20:54:48 +02:00
Debug ea88904579
Readd sophie and glimmer monitor (#207)
* Add sophie back

* Properly reimplement glimmer monitor

* Update sophicscribe.yml
2023-10-22 03:26:59 +02:00
Debug 7447ebcf5c Remove usage of SpriteView.Sprite 2023-10-20 16:47:48 +02:00
DrSmugleaf 5bc9ebd310 Fix ghost actions disappearing when toggling visibility of other ghosts (#21033) 2023-10-20 15:31:14 +02:00
DrSmugleaf 9cc8a7fc81 Remove 700 usages of Component.Owner (#21100) 2023-10-20 15:31:13 +02:00
Itzbenz 918c466ce7 Allow Chemical Dispenser to be scrollable (#20800) 2023-10-20 15:31:13 +02:00
Keiku fb9123885c Add checkbox for toggle walking (#20926)
Co-authored-by: onoira <onoira@psiko.zone>
LGTM!
2023-10-20 15:30:21 +02:00
daerSeebaer 44ba62e87f Display current load and maximum capacity (#20181) 2023-10-20 15:30:21 +02:00
I.K b86f0e1e43 FIX (#21091) 2023-10-20 15:30:20 +02:00
DrSmugleaf 6bb3ad25f6 Replace all T : Component constraints with T : IComponent (#21073) 2023-10-20 15:30:20 +02:00
I.K 437201a07d Change wide swing sprites to be that of the weapon used (#21050)
Co-authored-by: notquitehadouken <1isthisameme>
2023-10-20 15:30:19 +02:00
Nemanja a30e3ae432 technology auto guidebook (#21029)
* technology auto guidebook

* boo-womp

* boo-womp II
2023-10-20 15:30:17 +02:00
DrSmugleaf 5623b61200 Fix sorting admin player tab playtime alphabetically (#21028)
* Fix sorting admin player tab playtime alphabetically

* Admin changelog
2023-10-20 15:29:41 +02:00
Leon Friedrich 631fdbffd6 Fix low tickrate eye lerping (#21001) 2023-10-20 15:29:04 +02:00
DrSmugleaf d50e18c5fd Fix not being able to sort by playtime in the F7 players tab (#21004) 2023-10-20 15:29:00 +02:00
Debug c37a4d53c8
Role whitelists (#191)
* Add job whitelists

* Redo whitelist system with jobrequirements

* Remove unused function

* Fix linter errors

* Remove unused dependency and whitespace
2023-10-19 00:23:17 +02:00
JJ f06fc04768
Deep Fryer And Its Powers (#163)
* Deep Fryer And Its Powers

The Deep Fryer has been implemented. It uses Corn Oil, Ghee, and Olive Oil to fry. Other features include:
1. Mixing Oil and Water at a certain temperature causes smoke.
2. When throwing an object at the Deep Fryer, a Chef will *always* land the shot, but anyone else has a chance of missing.
3. When an item is sliced, an event is triggered that other items can see.

* Update meal_recipes.yml

* Reworking the effects so they won't trigger on init.

* Create DeepFryerTest.cs

* Commenting out the UnsafeOilVolumeEffects part of the .yml. Something about the sound script inside of it breaks UnintializedSaveTest and it's not necessary for a smoke reaction to occur anyway.

* Update DeepFryerSystem.cs
2023-10-18 23:57:10 +02:00
Debug 665c3dfc26
Moth RGB 2: The electric boogaloo (#184) 2023-10-17 22:09:26 +02:00
Debug 29510cb4be Datetime based changelogs 2023-10-14 22:36:52 +02:00
DrSmugleaf 7dcb24dcfa Make the panic bunker UI send cvar updates on focus exit, add erase verb tooltip message (#20987) 2023-10-14 22:19:05 +02:00
DrSmugleaf 253e012462 Add admin Erase verb, add checkbox to erase from the ban panel (#20985) 2023-10-14 22:19:04 +02:00
DrSmugleaf 67d77c256f Show total playtime in player list and AHelp window (#20980) 2023-10-14 22:19:03 +02:00
DrSmugleaf d72f54bada Add panic bunker UI and automatic panic bunker (#20954) 2023-10-14 22:19:02 +02:00
DrSmugleaf 53d42ab1a3 Add support for multiple changelog files, add admin changelog (#20849) 2023-10-14 22:19:02 +02:00
Debug 828b0a2e21 Revert "Update changelog system (#75)"
This reverts commit 38ee8f45bd.
2023-10-14 22:14:14 +02:00
DrSmugleaf ce08cd5b35 Remove obsolete usages of AnimationPlayerComponent (#20806) 2023-10-14 22:07:18 +02:00
Nemanja cfaaa7d5a2 Fix hostile simplemob rotation (#20900) 2023-10-14 22:06:22 +02:00
Psychpsyo ab4bac057f Jittering System Fix + Cleanup (#20921) 2023-10-14 22:02:40 +02:00
Leon Friedrich b5e4dfffc0 Add methods to transfer actions between containers (#20901) 2023-10-14 22:02:39 +02:00
Kara c812f6eab0 Kill `ContainerHelpers` (#20908) 2023-10-14 22:02:35 +02:00
ShadowCommander 5442ee5c44 Add a command to hide replay UI (#19956) 2023-10-14 22:02:32 +02:00
DrSmugleaf 4877e2aaf8 Replace string data fields with LocId where relevant (#20883) 2023-10-14 22:02:30 +02:00
metalgearsloth de7879694f Climbing refactor (#20516) 2023-10-14 22:02:29 +02:00
iacore 8bef6dbeaf cleanup: remove TargetingDoll-related code (#20866) 2023-10-14 22:01:28 +02:00
gus df6011122f Using capital letter for radio channel prefixes works now (#20846)
Co-authored-by: gus <august.eymann@gmail.ccom>
2023-10-14 22:01:25 +02:00
DrSmugleaf fdc5d5a9a6 Give ringtone setting a 0.25 second cooldown, style and fixes (#20780) 2023-10-14 22:01:24 +02:00
Leon Friedrich 4df401af36 Slightly improve action ui performance (#20799) 2023-10-14 22:01:22 +02:00
OCO_Omega 8ad2f087ef
Make it grey again! (#149)
* Grey

* fix

* fix2

---------

Co-authored-by: Debug <49997488+DebugOk@users.noreply.github.com>
2023-10-13 15:06:21 +00:00
Debug fd1b9ceab4 Merge remote-tracking branch 'upstream/master' into merge-master-08/10 2023-10-08 20:11:48 +02:00
PHCodes 93c3b03b11
Psionics (#44)
* Psionics

It's a ton of stuff relating to the basic Psionics system and all the powers.

I'm saving this as a bit of a sanity check before moving forward.

Left to do:
1. Implementing the Psionic faction so that the chat works as intended.
2. Adding the start-state cooldown timers to the actions.

* Cleaned up everything with the word 'Psionic' on it.

Got the psionic chat working. Got some other stuff working

* Some final psionic cleanup.

The last batch of content.

* Update RobustToolbox

* rebased

* Revert "Update RobustToolbox"

This reverts commit c0cf35d03f.

* Update RobustToolbox

* Revert "Update RobustToolbox"

This reverts commit c4dc828df7.

* Update RobustToolbox

* Psionics

It's a ton of stuff relating to the basic Psionics system and all the powers.

I'm saving this as a bit of a sanity check before moving forward.

Left to do:
1. Implementing the Psionic faction so that the chat works as intended.
2. Adding the start-state cooldown timers to the actions.

* Cleaned up everything with the word 'Psionic' on it.

Got the psionic chat working. Got some other stuff working

* Some final psionic cleanup.

The last batch of content.

* rebased

* Cleaned up everything with the word 'Psionic' on it.

Got the psionic chat working. Got some other stuff working

* Broken Commit

With these changes in place, the unit does not work. Recording them so i don't lose my work.

* Brings it All Together.

Dawn of the final Commit. Rebase completed.

* Update RobustToolbox

* Changed 'Station Events' to 'StationEvents' and cleaned up the Delta-V Events.yml file of duplicate events.

* Delete ghost_roles.yml

Duplicate.

* Update familiars.yml

* Update familiars.yml

* Update GlimmerReactiveSystem.cs

* Makes tinfoil hats craftable.

* Decided I'm not dealing with adding fugitives or Glimmer Wisps right now.

* Psionic invisibility won't work now that Eye component exists. Or at least, the integrator test won't psas.

* Update special.yml

* Added #nyanotrasen code or //Nyanotrasen code to many, many files.

* Properly fixes comments.

---------

Signed-off-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>
Signed-off-by: PHCodes <47927305+PHCodes@users.noreply.github.com>
Co-authored-by: Debug <sidneymaatman@gmail.com>
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>
2023-10-08 20:07:53 +02:00
Leon Friedrich 83f54813a4 Changes for SplitContainer Engine PR (#20383) 2023-10-08 19:58:57 +02:00
coolmankid12345 5237ff67d5 Revolutionaries (#18477)
Co-authored-by: coolmankid12345 <coolmankid12345@users.noreply.github.com>
Co-authored-by: EmoGarbage404 <retron404@gmail.com>
2023-10-08 19:58:33 +02:00
deltanedas 0f5e4d5cae Add missing type argument from PopupClient to PopupEntity (#20725)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-10-08 19:53:56 +02:00
PixelTK 15b460d448 Sericulture fixes (#19193)
* redone

* I FUCKING HATE SPAWNING STUFF IN SHARED

* inheritdoc

* owo

* fly broken wings

* From a server event to just an event.

* more info

* a comment and a different comment

* Partial

* Emo's requested changes.

* wuh

* head ache

* they call me mean names (laugh track)
2023-10-08 19:52:10 +02:00
Fluffiest Floofers f2fa647523
it works? (#100) 2023-10-05 21:26:41 +02:00
PHCodes 20f8772242
Reverse Engineering. (#91)
* Reverse Engineering.

It's engineering. It's reversed. I implemented Bluespace Crystals to get everything to work. I may have missed some recipes in the Lathes. Otherwise, everything seems like it just works. Blukie suits baby.

* Fixing the Bonus mechanic out of testing.

* Fixing Attributions.

* Fixing Attributions again because it won't let me put in multiple links into one string.

* Not dealing with Techfabs right now, integration tests will not pass with them.

* Added appropriate comments

---------

Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>
2023-10-03 22:54:23 +00:00
Debug 7eeb4cfa6a
Add hologram shader (#68)
* Add holograms!

* Updated localization files
2023-10-03 17:23:09 -05:00
Debug 38ee8f45bd
Update changelog system (#75) 2023-10-03 16:19:55 -05:00
Adrian16199 54f65e3089
Near-sighted trait from SIMPLE STATION 14 (#73)
* Near-sighted trait from SIMPLE STATION 14

AKA PARKSTATION
COMING NOW TO THE REBASE!!!!
FUNNY CODE MADE BY DEATH (allegedly)[joke]{unless?}

After i figure out what does a component not have a setter mean.

* Aparently this was needed

The trait doesnt appear in the traits so thats funny.

* The - update

Aparently its very important.

---------

Signed-off-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>
2023-10-03 15:21:27 -05:00
Debug fd2cc8570d
Sync master up to 1/10 (#74)
* Automatic changelog update

* Make NPC names proper nouns & fix some genders (#20534)

* Proper names & genders

* Uppercase proper names

* Make Smile female

* fix bingus wrinkly head (#20531)

* rouny meat and steak (#20526)

* lost friendship flavor

* add rouny steak

* rouny special meat

* rouny meat textures

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Automatic changelog update

* Wearable Wet Floor Sign and 'Janitorial Suicide Vest' (#20311)

* Explosive wet floor sign & janitorial suicide vest

* fix attributions

* Remove name & desc from explosive wet floor sign

* Make wet floor sign chameleonable

* Automatic changelog update

* Minor slippery stuff (#20535)

* Update submodule to 162.2.0 (#20570)

* Predicted armor (#20560)

* clean up some lines in smile the slime prototype (#20552)

* Revert "Use full file path for temp replays (#19002)" (#20545)

* Add EyesGlasses into ClothesMate (#20523)

* Automatic changelog update

* Fix Punpun crew monitor sensor (#20484)

* Automatic changelog update

* EasyPry airlocks for arrivals. Now also prying refactor I guess (#19394)

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>

* Automatic changelog update

* Make arcades hackable again (#20555)

* Automatic changelog update

* Health alert tweaks (#20557)

* Automatic changelog update

* Add active and ended game rule components, generic TryRoundStartAttempt and minPlayers field (#20564)

* Improve active game rule querying, add generic try round start attempt method, move minPlayers to GameRuleComponent

* Nukeops todo and cleanup

* Remove Active field

* Add EndedGameRuleComponent

* bartender suit (#20521)

* give me a drink bartender

* guh

* aARG

* Necropolis and mine walls (#20578)

* Automatic changelog update

* archaic accent tweaks (#20567)

* Automatic changelog update

* Add confirmation to kick and respawn in the admin player actions panel (#20542)

* Remove windows-latest CI runs, remove unused build-test-release.yml (#20540)

* Change .editorconfig to keep existing attribute arrangement (#20538)

* Automatic changelog update

* Catch replay start and end errors on round restarts (#20565)

* Update trivial components to use auto comp states (#20539)

* Fix role unbans not applying in real time (#20547)

* Disable AHelp buttons when no player is selected, update button styling (#20568)

* Automatic changelog update

* Added a toggle fullscreen button (default F11) (#20272)

* Added a toggle fullscreen button (default F11)

* Removed un-needed comments

* Review Requested Changes

* Fixed Acidental Spacing Change

* bwoink, removed extraneous code

* nothing, litterally

* Automatic changelog update

* Fix not networking markings (#20588)

* Automatic changelog update

* Update RobustToolbox to v162.2.1 (#20590)

* Automatic changelog update

* Glorfcode (force say on damage/stun/crit) (#20562)

* Automatic changelog update

* Fix AHelp progressively showing more AHelp panels (#20591)

* Automatic changelog update

* caninsert entitystorage tweaks (#20589)

* Automatic changelog update

* Fix mapping actions crashing on load (#20592)

* Fix loading a map with a ThirstComponent crashing the game (#20594)

* Fix electrocution displaying real name of disguised players (#20603)

* Organ fixes (#20488)

* Automatic changelog update

* Kettle medical rework (#20435)

* Initial try at medical rework for kettle

* Re-add decal decorations to Kettle's medical

* Add more lockers to kettle's med

* Actually upload kettle's map, not its proto

* Automatic changelog update

* Added blocked visuals to volumetric pump (#20610)

* Automatic changelog update

* Move TimedDespawn to engine (#20515)

* Update submodule to 163.0.0 (#20616)

* Remove v0.1 version number from local main menu screen (#20617)

* Remove cloneData parameter from AutoNetworkedField (#20596)

* Update submodule to 164.0.0 (#20618)

* fix cognizine ghost role (#20632)

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Automatic changelog update

* Move ID layer one pixel to correct alignment (#20630)

* Update nukie hardsuit descriptions (#20529)

* Make holofans destructable (#20445)

* Automatic changelog update

* bowl is open (#20453)

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Add TestPair.WaitCommand() (#20615)

* Rename ThreatPrototype and mark fields as required (#20611)

* Adjust hard bomb shape (#20608)

* dragon refactor, objectives and use GenericAntag (#20201)

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Automatic changelog update

* Added generic empty liquids tank (#20563)

* Move view variables verb to the top of the list with no category and localize it (#20546)

* saltern update (#20325)

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Fix followers leaking (#20643)

* Add Winter Boots (#20622)

* add

* fix prototype

* Add QM mantle (#20621)

* add

* fix prototype

* Automatic changelog update

* Slime mobs breathe nitrogen and resprite their organs (#20577)

* Slimes breathe nitrogen and resprite their organs

* ups

* mmm

* Automatic changelog update

* Fix the new lizard horn's consistency + issue (#20620)

* fix

* add

* Revert "add"

This reverts commit a054a3204a8f185a94ceb80b1bd3bc9f30423711.

* Add RandomHumanoidAppearance component to for space ninjas (#20605)

* Automatic changelog update

* Space cat breathes space (#20550)

* Space cat breathes space

Made Space Cat lungs ROBUST

* Made Space Cat's lungs ROBUST 2.0

* Automatic changelog update

* Wide anomaly locator (#20581)

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* add textures

* fix encoding

* fix 2

* Automatic changelog update

* Fixed Telescopic Shield Lighting (#20650)

* Fixed Telescopic Shield Lighting Bug fix #20199

* no need for these at all

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

* Automatic changelog update

* Add a special hardsuit for nukie medic (#20471)

* Automatic changelog update

* Carry over other mutations when doing species mutation (#20551)

* Automatic changelog update

* Add Spanish accent to poncho and sombrero (#20377)

---------

Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
Co-authored-by: Psychpsyo <60073468+Psychpsyo@users.noreply.github.com>
Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
Co-authored-by: ravage <142820619+ravage123321@users.noreply.github.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
Co-authored-by: LEVELcat <68501903+LEVELcat@users.noreply.github.com>
Co-authored-by: Repo <47093363+Titian3@users.noreply.github.com>
Co-authored-by: nikthechampiongr <32041239+nikthechampiongr@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
Co-authored-by: Doru991 <75124791+Doru991@users.noreply.github.com>
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
Co-authored-by: Skarletto <122584947+Skarletto@users.noreply.github.com>
Co-authored-by: NULL882 <104377798+NULL882@users.noreply.github.com>
Co-authored-by: lunarcomets <140772713+lunarcomets@users.noreply.github.com>
Co-authored-by: Miro Kavaliou <miraslauk@gmail.com>
Co-authored-by: Kara <lunarautomaton6@gmail.com>
Co-authored-by: Kacper Urbańczyk <kacperjaroslawurbanczyk@gmail.com>
Co-authored-by: TsjipTsjip <19798667+TsjipTsjip@users.noreply.github.com>
Co-authored-by: daerSeebaer <61566539+daerSeebaer@users.noreply.github.com>
Co-authored-by: Fluffiest Floofers <thebluewulf@gmail.com>
Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com>
Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>
Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>
Co-authored-by: drteaspoon420 <87363733+drteaspoon420@users.noreply.github.com>
Co-authored-by: Ubaser <134914314+UbaserB@users.noreply.github.com>
Co-authored-by: Nim <128169402+Nimfar11@users.noreply.github.com>
Co-authored-by: Kacper Urbańczyk <mikrel071204@gmail.com>
Co-authored-by: Tox Cruize <141375638+TexCruize@users.noreply.github.com>
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
Co-authored-by: Michael Cu <43478115+michaelcu@users.noreply.github.com>
2023-10-03 14:15:46 -05:00
Debug 3d83d666e3
Mail! (#16)
* Add Mail!!111!!

* Update MailSystem.cs

* Make mailbag mail only

* Remove invalid mail types

* Update MailSystem.cs

* Enable wizard cosplay mail
2023-10-01 11:25:32 -05:00
Colin-Tel 596a9340a7
Missing map stuff part 1 (#64)
* Missing map stuff part 1

Also removed redundant folder

* Added washing machines

* Added less-lethal kammerer

:trollface:

* Revert "Added less-lethal kammerer"

This reverts commit d0f53345e6.

* Delete buildserver.cmd

:trollface:

* Update shotguns.yml

added nonlethal (should be "less lethal") kammerer

* Added Eng holoprojector

Removed duplicate safety moth posters

* re-added safety moth posters

altered the migration.yml file

* more changes

Addressed nyano techfabs in migration.yml
2023-09-29 13:57:21 -05:00
Kara 13834a2b9f Revert "Guidebook can POP OUT YAYYYY" (#20520) 2023-09-27 21:59:12 +02:00
Whisper b3a1ce711a Remove empty damage values from health analyzer UI (#20366) 2023-09-27 21:59:12 +02:00
TomaszKawalec ecab69e642 Display minimum temperature required for reaction to occur in guidebook (#20424) 2023-09-27 21:59:12 +02:00
Kara 22f29c0a6a Follow mouse rotation in combat mode (#20433) 2023-09-27 21:59:12 +02:00
Kara a656b8f9df Ghost hearing action (#19722) 2023-09-27 21:59:12 +02:00
Kara c7c8f1f3e9 Allow picking up items in combat mode (#20431)
* Allow picking up items in combat mode

* dont hardcode that
2023-09-27 21:59:12 +02:00
daerSeebaer c3ea6fb2f8 Fix APC turning invisible after emagging (#20245) 2023-09-27 21:59:12 +02:00
Vasilis 5344f2bc26 :( (#20440) 2023-09-27 21:59:12 +02:00
PrPleGoo 76ef9906af Task/food hud (#19312)
* security HUD now shows a job icon on entities with a body

* thirst goggles

* set starting hud gear

* fix build

* remove from starting gear

* remove

* replace

* fix thirst and hunger icons

* update icons

* space

* space

* ]

* ]

* fix build

* fix comments

* fix

* spacing

* field

* move more namespaces

* use AutoGenerateComponentState

* comments

* fix build

* not all fields

* comments

* unpaused

* fix Dirty warning

---------

Co-authored-by: Slava0135 <super.novalskiy_0135@inbox.ru>
2023-09-27 21:59:12 +02:00
Leon Friedrich cd2489bff4 Action container rejig (#20260)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2023-09-27 21:59:12 +02:00
Kara 4825505589 Mouse rotator system (#19267)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2023-09-27 21:59:12 +02:00
y7o4ka b04c76e1af Resizeable changelog (#19272) 2023-09-27 21:59:12 +02:00
DrSmugleaf f304d157b1 Add role bans tab to the bans admin window (#20388) 2023-09-27 21:59:12 +02:00
Waylon Cude 362db3608a Metabolism fixes (#20402)
* In-progress commit for fixing metabolism system

* Commit with all debugging in there

In case I have to revert or something

* Cleanup debug commands
2023-09-27 21:59:12 +02:00
Nemanja 977d5d2ad5 Rat King Milsim + Buffs (#20190)
* rat king update

* rummaging

* buuuuunnnnncccchhh of shit

* the last of it

* make rat servants not ghost roles

* pissma buff and cooldown
2023-09-27 21:59:12 +02:00
Artur 481b2c00c6 fixed station records console item list selection (#20369) 2023-09-27 21:59:12 +02:00
Vasilis adeef7262d Guidebook can POP OUT YAYYYY (#20268)
* Let them eat cake

* Reviews

* Change amoled theme to gray

* Ok nevermind im big smart
2023-09-27 21:59:12 +02:00
Vasilis e0988e5c6f Remove cringe hardcodes for background (#20374) 2023-09-27 21:59:12 +02:00
Kara b8f401d664 Bows & arrows (#19771) 2023-09-27 21:59:12 +02:00
DrSmugleaf f999581aa4 Make the lobby AHelp button red for admins when one is received (#20390) 2023-09-27 21:59:12 +02:00
ike709 7586be1ddf Adds a search bar to vending machines (#20326)
* Adds a search bar to vending machines

* fix indentation

* whitespace again

---------

Co-authored-by: ike709 <ike709@github.com>
2023-09-27 21:59:12 +02:00
deltanedas 8fd5bc3724 Roundstart antag role restrictions revival (#20108)
Co-authored-by: Ray <vigersray@gmail.com>
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-09-27 21:59:12 +02:00
Leon Friedrich c2fe0cf73e Fix explosion preview/debug overlay (#20353) 2023-09-27 21:59:12 +02:00
metalgearsloth d084dd2efb Fix component constraints (#20241) 2023-09-27 21:59:12 +02:00
Repo 17ec6a31ca Option to delay uplink item purchase (#20214)
* Time delay for certain uplink stock.

* Remove glitchy timer and add refresh button.
2023-09-27 21:59:12 +02:00
Morb eb9ab00ec1 Sex restriction for markings (#19894)
* Add sex restriction to markings

* Apply to existing systems
2023-09-27 21:59:12 +02:00
metalgearsloth b1c988627a Expeditions rework (#18960) 2023-09-27 21:59:12 +02:00
Nemanja 00800197f7 decal settings (#20324) 2023-09-27 21:59:12 +02:00
deltanedas c8f1483ad4 gateway changes (#20304)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-09-27 21:59:12 +02:00
Leon Friedrich 1d10d5fe7b Don't show verb confirmation pop-ups in debug mode (#20300) 2023-09-27 21:59:12 +02:00
Leon Friedrich af90f6648e Fix light animations (#20263) 2023-09-27 21:59:12 +02:00
DrSmugleaf 07befb628d Resize the non-admin AHelp window to be taller and less wide (#20271) 2023-09-27 21:59:12 +02:00
metalgearsloth d681c3d5d8 Add navmap beacons (#19388) 2023-09-27 21:59:12 +02:00
deltanedas 0baa93716e Objectives ecs rework (#19967)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-09-27 21:59:12 +02:00
deltanedas 72757d81ee fix gateway destinations (#20172)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-09-27 21:59:12 +02:00
Slava0135 5dd5ec4b3f Reset speed when buckling (#19846) 2023-09-27 21:59:12 +02:00
Leon Friedrich cd8e4303a2 Improve `vv /c/enthover` and add keybind (#20127) 2023-09-27 21:59:12 +02:00
Pieter-Jan Briers 14bfb411d7 Clear cached preferences when disconnecting on client (#19921) 2023-09-27 21:59:12 +02:00
metalgearsloth f8532cde8c Fix client gameticker jobs bug (#20197) 2023-09-27 21:59:12 +02:00
Doru991 c2216aa2a8 Cyborg health alert and damage examining (#20084)
* Option for alt health alert and no overlay

* Fancy borg health indicator

* Borg damage examine localization

* EENENGHHHH ENNNGHHH

* Requested code changes

* Legal sound

* Revert "Legal sound"

This reverts commit 35715c88898aeb78dfe800319852c230395fdd7e.

I misunderstood what Sloth meant

* Annoying buzzer is back
2023-09-27 21:59:12 +02:00
c4llv07e 2074e8b7f7 Fix hud theme selection (#19106)
* Fix hud theme selection

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Remove iterator indexing in the theme configuration

Signed-off-by: c4llv07e <kseandi@gmail.com>

---------

Signed-off-by: c4llv07e <kseandi@gmail.com>
2023-09-27 21:59:12 +02:00
metalgearsloth 74f4ef114e Dispose storage windows on state change (#20095) 2023-09-27 21:59:12 +02:00
DrSmugleaf 0146e32a37 Update dragon devour action icon (#20020)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-09-27 21:59:12 +02:00
metalgearsloth 4bf1957082 Fix eye target not updating on rider shutdown (#20094) 2023-09-27 21:59:12 +02:00
Morb e2fa833c7a Rotating character preview & lobby preview change (#19741) 2023-09-27 21:59:12 +02:00
metalgearsloth a7208af7d6 Add ore bag area pickups (#19358) 2023-09-27 21:59:12 +02:00
metalgearsloth 61d6d225e0 Remove instruments compref (#19560) 2023-09-27 21:59:12 +02:00
metalgearsloth aa059ab024 Fix solution EUIs (#20033) 2023-09-27 21:59:12 +02:00
metalgearsloth c3f72553c2 Fix context menu for admin menu (#20030) 2023-09-27 21:59:12 +02:00
Morb a276160367 Hide SSD indicator in containers (#20043) 2023-09-27 21:59:12 +02:00
metalgearsloth 7d502f3205 Fix merge artifact (#20025) 2023-09-27 21:59:12 +02:00
metalgearsloth f38f0ab614 Predict StorageComponent (#19682) 2023-09-27 21:59:12 +02:00
metalgearsloth 21fdea5e5a Remove lights compref (#19531) 2023-09-27 21:59:12 +02:00
DrSmugleaf 94bc23b9a6 Fixed error when equipping the energy katana as a space ninja (#20015) 2023-09-27 21:59:12 +02:00
metalgearsloth 72a3caff80 Fix playtime tracker (#20014) 2023-09-27 21:59:12 +02:00
metalgearsloth 98cf505f9f Remove SharedEye (but content) (#19481) 2023-09-27 21:59:12 +02:00
Morb 4db75ee197 SSD Indicator (#19701) 2023-09-27 21:59:12 +02:00
metalgearsloth 6b942c4d45 Make role timer tooltips pretty (#19605)
Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
2023-09-27 21:59:12 +02:00
metalgearsloth f0527c9589 Fix ghost warps (#20008) 2023-09-27 21:59:12 +02:00
Leon Friedrich 0e8b8b1b94 Fix misc commands (#20004) 2023-09-27 21:59:12 +02:00
metalgearsloth ac430d9b28 Fix admin fax (#20006) 2023-09-27 21:59:12 +02:00
metalgearsloth ae99172d80 Fix makeghostrole eui (#19998) 2023-09-27 21:59:12 +02:00
metalgearsloth 98f6619563 Remove custom tooltip timings (#19604) 2023-09-27 21:59:12 +02:00
Leon Friedrich 9d79f36ab1 Fix actions not initially appearing (#19990) 2023-09-27 21:59:12 +02:00
metalgearsloth c9648da984 Content update for NetEntities (#18935) 2023-09-27 21:59:12 +02:00
metalgearsloth 4d1c3ae66a
Revert "Remove IContainer and move functions to the container system.… (#19975) 2023-09-10 21:46:36 +10:00
deltanedas 24810d916b
ninja 2 electric boogaloo (#15534)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-09-10 16:20:27 +10:00
Leon Friedrich b45e53603d
Remove IContainer and move functions to the container system. (#19834) 2023-09-10 12:16:37 +10:00
DrSmugleaf 09bce85f19
Fix actions not being usable, ordering, and containers (#19964) 2023-09-09 16:14:17 -07:00
DrSmugleaf c71f97e3a2
Refactor actions to be entities with components (#19900) 2023-09-08 18:16:05 -07:00
Pieter-Jan Briers e18f731b91
Fix race condition causing some people being unable to connect. (#19920) 2023-09-08 14:52:36 -07:00
deltanedas db2a4478b0
show non-sheet material units in lathe (#19896)
* locale for material units

* use material units in lathe ui

* give units to non-sheet materials

* :trollface:

* use volume properly

* :trollface:

* review

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-09-07 22:11:10 -04:00
Leon Friedrich e4ca6f4fb9
Allow solutions to store extra reagent data (#19323) 2023-09-05 07:55:10 +10:00
metalgearsloth db1ff07821
Weldable cleanup (#19809) 2023-09-05 00:07:01 +10:00
deltanedas 91cfabd6f6
light refactoring/rework (#19314)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-09-03 22:31:10 -07:00
Kevin Zheng 4c73c8d3ef
Change "Battery Power" to "Load" for APCs (#19766) 2023-09-03 10:24:24 -04:00
Leon Friedrich af79f369ae
Remove outdated access reader method. (#19765) 2023-09-03 11:05:22 +10:00
metalgearsloth c9d68023d9
Fix combat mode context menu (#19743) 2023-09-03 06:16:34 +10:00
faint 0b9b4f6532
Fix dumping into disposals (#19736) 2023-09-02 00:02:35 -04:00
Nemanja 6695ac2ad6
Show materials as sheets, tweak lathe ui (#19709) 2023-08-31 22:28:08 -07:00
Nemanja f5d961e7be
Fix foldables (#19717) 2023-09-01 12:30:40 +10:00
metalgearsloth 4cfc578011
Revert "Remove most usages of obsolete TransformComponent methods (#1… (#19714) 2023-09-01 12:30:29 +10:00
metalgearsloth 3ab346f471
Remove Ammo component references (#19537) 2023-08-31 14:33:28 -07:00
deltanedas 7842f0d055
decouple briefing from traitor (#19668)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-08-31 14:29:45 -07:00
metalgearsloth ef5a4ec306
More ent storage ref (#19693) 2023-08-31 22:29:11 +10:00
metalgearsloth 609bf63893
Remove entity storage compref (#19557) 2023-08-31 18:32:03 +10:00
DrSmugleaf 3f3ba6ac62
Move minds, roles, jobs and objectives to shared (#19679) 2023-08-30 21:46:11 -07:00
DrSmugleaf 98b49b8907
Remove redundant prototype ignores (#19683) 2023-08-30 21:01:13 -07:00
metalgearsloth 1b336d63bb
Predict folding (#19663) 2023-08-31 11:56:13 +10:00
metalgearsloth b08967b752
Remove disposals compref (#19558)
This one was relatively painless.
2023-08-30 19:08:23 -06:00
Nemanja 4d677f0685
1v1 me first to 31 no powerups [Deathmatch Gamemode] (#19467)
Co-authored-by: Kara <lunarautomaton6@gmail.com>
2023-08-30 18:06:15 -07:00
Morb c99e365ce7
Give nukies the ability to declare war for a TC boost (#19291)
Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>
2023-08-29 23:56:20 -08:00
metalgearsloth cae574cbda
Add tile entity occlusion (#14626) 2023-08-30 12:32:35 +10:00
Visne 1416942bea
Remove most usages of obsolete TransformComponent methods (#19571) 2023-08-30 12:05:19 +10:00
Morb cb5a2636e1
Localize character editor show button (#19634) 2023-08-30 09:39:01 +10:00
metalgearsloth 789c5e0a2b
Add fultons (#18958) 2023-08-29 16:34:05 +10:00
Thom a1029be654
Changed Lathe UI to two-column layout so its easier to see what materials are currently loaded (#19608) 2023-08-28 17:36:07 -07:00
Morb 627a282e1a
Improve flavor UI (#19600)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2023-08-28 20:01:45 +10:00
Visne b88c2cbb49
Remove usages of obsolete MetaDataComponent setters (#19582) 2023-08-28 19:20:31 +10:00
Nemanja 3e93e963b5
Add support for custom controls in the character menu (#19567) 2023-08-27 18:24:24 +10:00
metalgearsloth d40f478fc6
Remove some erroneous compadd subs (#19576) 2023-08-27 16:08:29 +10:00
HerCoyote23 407d45cd11
Meleespeech Action, Holoparasite Meleespeech (#19504) 2023-08-26 17:26:28 -04:00
Pieter-Jan Briers bf16698efa
Portable Generator Rework (#19302) 2023-08-25 11:40:42 -07:00
metalgearsloth 0b542098db
Remove ghost compref (#19478) 2023-08-25 18:50:46 +10:00
metalgearsloth 1ba517ec84
Fix eye zoom lerp (#19377) 2023-08-25 14:41:04 +10:00
chromiumboy 26caf16152
Borg laws announcement (second attempt) (#19474) 2023-08-25 12:56:01 +10:00
Visne 11a57be230
Remove usages of obsolete SpriteView.Sprite.set() (#19500) 2023-08-25 11:16:46 +10:00
Visne c7b21b631b
Remove unused dependencies (#19490) 2023-08-24 09:55:15 -08:00
DrSmugleaf 35107f7c2b
Fix component generic usages where IComponent would not be valid (#19482) 2023-08-24 20:10:55 +10:00
metalgearsloth 735626654a
Remove FixtureId (#19280) 2023-08-23 18:55:58 +10:00
DrSmugleaf a88e747a0b
Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
/ʊniɹɑː/ f2954fff96
allow richtext on papers + edit premade documents (#18154) 2023-08-22 21:50:03 +10:00
Leon Friedrich 4d845caa07
Allow zoom command to ignore zoom limits (#19419) 2023-08-22 19:27:41 +10:00
Kevin Zheng bb7a19d32e
Make thermomachines more thermodynamically sound (#18984)
Co-authored-by: Ilya246 <ilyukarno@gmail.com>
2023-08-22 00:34:45 -07:00
DrSmugleaf 7df72a6c72
Fix StealthSystem ensuring a comp on a terminating entity in tests (#19413) 2023-08-21 21:43:52 -07:00
kalane15 bb2aa2bfdb
Dropping stops examination (#19398)
Dropping stops examination (#19398)
2023-08-21 21:28:45 -07:00
Leon Friedrich 1ec014cf39
Remove prototype ignore lists from some tests (#19366) 2023-08-21 21:08:12 -07:00
Vordenburg 2cbe8609a3
Make lobby song update occur at round end (#19303) 2023-08-21 14:54:44 -04:00
metalgearsloth 824461ed94
Fix paused pickup animations lingering (#19325) 2023-08-20 15:50:23 +10:00
faint 9e3eb08f5d
RichTextLabelExt update (#19269) 2023-08-18 14:41:48 +10:00
Kara 1e65eea905
Fix some TEG code conventions (#19259) 2023-08-17 11:50:41 -07:00
chromiumboy a39fa80d58
Add lathe material ejection (#19218)
This completes PilgrimViis' (now closed) PR 16398. It addresses issue 10896, by allowing materials to be ejected from most lathes (except the ore processor and sheet-meister 2000)

* - Refinements to the material ejection UI
- Made the lathe UI default to a slightly larger size
- Fixed an offset issue with the label of the item currently being printed in the build queue UI

* Allow the materiel reclamation UI to pop if there is material left in the lathe, but not enough to print any sheets

---------

Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>
2023-08-17 09:22:01 -08:00
Sailor b38685622e
Merge pull request #19223
* Change manifesto to manifest
2023-08-16 15:20:09 -07:00
Leon Friedrich be3fc7481e
Remove UI state enter/exit logic from DamageOverlayUi (#19149) 2023-08-14 23:10:55 -06:00
Leon Friedrich cabc834e84
Fix combat action prediction (#19152)
* Fix action predictions

* Add ActionsAddedTest
2023-08-14 23:06:45 -06:00
Kara cfccb5959a
Lavaland chasms (#19154) 2023-08-15 12:29:24 +10:00
DrSmugleaf d7344bde95
Fix editing a watchlist note temporarily making it appear as a low severity note (#19100)
* Fix editing a watchlist temporarily making it appear as a low severity note

* Change condition to check that the note type is anything other than note

* Revert "Change condition to check that the note type is anything other than note"

This reverts commit 5c12d89fe8b3547dc11b19bb04e980fe4e7bf206.

* Update Content.Client/Administration/UI/Notes/AdminNotesLine.xaml.cs

Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>

* Check that the note type doesn't have a special icon instead

---------

Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>
2023-08-14 15:05:47 -06:00
DrSmugleaf 4cdbe11524
Make faded notes pop in on hover (#19101) 2023-08-14 15:03:53 -06:00
DrSmugleaf 9315a0fe81
Fix having to reopen ahelp and popped-out ahelp windows after rounds (#19102) 2023-08-14 15:03:35 -06:00
Kara ec02907446
Various bar-related fixes (#19126)
* Various bar-related fixes

* smartfwidge

* gumbo
2023-08-14 15:03:20 -06:00
Repo 40e1286606
Fix to allow no severity on messages and watchlists (#19125) 2023-08-14 12:50:33 -07:00
c4llv07e d7eb3bfb44
Pipe painter (now with airlock painter) (#19031)
* Add a pipe painting function to the airlock painter

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Rename engineer painter to omnipainter

Signed-off-by: c4llv07e <kseandi@gmail.com>

* review changes

Signed-off-by: c4llv07e <kseandi@gmail.com>

* fix migration duplicate

Signed-off-by: c4llv07e <kseandi@gmail.com>

---------

Signed-off-by: c4llv07e <kseandi@gmail.com>
2023-08-14 15:06:21 +03:00
DrSmugleaf 73158ec0f2
Require severity to be set when creating and editing notes (#19059) 2023-08-13 23:37:38 -04:00
DrSmugleaf 9094695a58
Fix new players added to admin logs always defaulting to selected (#19104) 2023-08-13 20:53:48 -05:00
Vordenburg 7582474f1a
Lint more const string prototypes (#18922) 2023-08-13 20:26:59 -04:00
DrSmugleaf 17808a54ef
Fix debug error when opening the ahelp ui before joining a game (#19069) 2023-08-13 16:56:25 -07:00
DrSmugleaf 35d7656784
Add ahelp typing indicator for admins (#19060)
* Add ahelp typing indicator for admins

* Lower typing updates throttle from 3 seconds to 1

* Add stopping typing when sending a message

* Lower typing indicator timeout from 15 to 10 seconds
2023-08-13 18:03:17 -05:00
Leon Friedrich db33c5d916
Fix inventory UI not marking inputs as handled (#19097) 2023-08-13 14:55:17 -07:00
eoineoineoin 4ccc8a04be
Improve paper stamping experience (#17135) 2023-08-13 14:28:10 -04:00
Nemanja 812cceae9d
Borg tweaks (#19046)
* borg tweaks

* wahoo
2023-08-13 01:09:30 -06:00
TaralGit 8acac895fc
(Re)Adds open bolt animations for gun sprites (#17219)
Co-authored-by: and_a <and_a@DESKTOP-RJENGIR>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-08-13 15:58:07 +10:00
TemporalOroboros 3b02d461a2
Corrects for singularity distortion. (#13925) 2023-08-13 09:43:07 +10:00
Nemanja 98fa00a21f
Borgs (#18136)
* Laws

* positronic brain and PAI rewrite

* MMI

* MMI pt. 2

* borg brain transfer

* Roleban support, Borg job (WIP), the end of mind shenaniganry

* battery drain, item slot cleanup, alerts

* visuals

* fix this pt1

* fix this pt2

* Modules, Lingering Stacks, Better borg flashlight

* Start on UI, fix battery alerts, expand activation/deactivation, low movement speed on no power.

* sprotes

* no zombie borgs

* oh fuck yeah i love a good relay

* charger

* fix the tiniest of sprite issues

* adjustable names

* a functional UI????

* foobar

* more modules

* this shit for some reason

* upstream

* genericize selectable borg modules

* upstream again

* holy fucking shit

* i love christ

* proper construction

* da job

* AA borgs

* and boom more shit

* admin logs

* laws redux

* ok just do this rq

* oh boy that looks like modules

* oh shit research

* testos passo

* so much shit holy fuck

* fuckit we SHIP

* last minute snags

* should've gotten me on a better day
2023-08-12 16:39:58 -05:00
Pieter-Jan Briers a242af506e
Adds the thermo-electric generator (#18840)
* Basic TEG start.

Connects via node group.

* Basic TEG test map

* Sensor monitoring basics, TEG circulator flow

* Basic power generation (it doesn't work)

* More sensor monitoring work

* Battery (SMES) monitoring system.

* Sensor monitoring fixes

Make it work properly when mapped.

* Test map improvements

* Revise TEG power output mechanism.

Now uses a fixed supplier with a custom ramping system.

* TEG test map fixes

* Make air alarms and pumps open UI on activate.

* Clean up thermo machines power switch.

Removed separate Enabled bool from the component that always matched the power receiver's state.

This enables adding a PowerSwitch component to give us alt click/verb menu.

* TEG but now fancy

* Make sensor monitoring console obviously WiP to mappers.

* Vending machine sound, because of course.

* Terrible, terrible graph background color

* Examine improvements for the TEG.

* Account for electrical power when equalizing gas mixtures.

* Get rid of the TegCirculatorArrow logic.

Use TimedDespawn instead. The "no show in right-click menuu" goes into a new general-purpose component.

Thanks Julian.

* Put big notice of "not ready, here's why" on the sensor monitoring console.

* TryGetComponent -> TryComp

* Lol there's a HideContextMenu tag

* Test fixes

* Guidebook for TEG

Fixed rotation on GuideEntityEmbed not working correctly.

Added Margin property to GuideEntityEmbed

* Make TEG power bar default to invisible.

So it doesn't appear in the guidebook and spawn menu.
2023-08-12 15:41:55 -05:00
Pieter-Jan Briers 73996d17e4
Remove accidental using directives on transient dependencies. (#18999) 2023-08-11 16:56:40 -05:00
Errant 0b1dc34228
Nuke defuse qol (#18990) 2023-08-11 03:43:08 -07:00
Tom Leys 4a55a000cb
Add Fire-fighting remote for Fire-doors (#16189) 2023-08-11 02:29:33 -07:00
Nemanja be29cda183
make typing indicators 32x32 (#18976) 2023-08-10 23:10:29 -06:00
Nemanja 23ad53c1e0
make status icons unshaded (#18974) 2023-08-10 19:36:26 -05:00
metalgearsloth 0f917d22d7
Color flash effect fixes (#18952) 2023-08-10 10:44:52 -07:00
Kara baddcf1b26
Chain link fencing (#18956) 2023-08-11 00:16:25 +10:00
metalgearsloth 1f3a4bec1b
Fix marking color bands (#18934)
I'm not entirely sure what happens, I know it's markings being loaded from DB with the same ID as a prototype that was modified don't jive, but I'm not entirely sure if it's the best fix.
2023-08-09 21:34:01 -06:00
Ilya246 d3244b6049
copy-settings-to-all-similar for scrubbers and vents in air alarms (#18363) 2023-08-09 14:20:19 -04:00
metalgearsloth 1856d6aaa5
Add clothing toggle to character editor (#18903) 2023-08-08 23:26:33 -07:00
Slava0135 375f487d94
Fix stun baton throwing and visual effect (#18777) 2023-08-08 12:19:31 -08:00
chromiumboy 2df70799f8
Add access configurator (#18638)
The access configurator programs the access levels of any access reader. To use the access configurator, players must:

- Insert an ID card
- Click a nearby entity with an access reader with the access configurator in hand
- Change the access list

Note that players only need one of the access levels listed on the device to lock/unlock it, but will only be able to alter access settings when they all of the access levels listed on the device

For example, an airlock which has 'Science' and 'Engineering' access listed can be opened by any player with either 'Science' or 'Engineering' access. However, to change the access settings on this airlock, a player must have both 'Science' and 'Engineering' access. This is to prevent people from easily breaking into secure areas with this tool, by adding one of their own access levels to the target device

Obviously, the most useful ID card to use with this tool is one with all access, since it can change the settings of any device. Removing all access requirements from a device will make it useable by anyone.

---------

Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>
2023-08-08 10:30:46 -08:00
metalgearsloth 3b1e6d30e7
Remove GCQueue (#18820) 2023-08-07 11:27:46 -06:00
metalgearsloth a7b302bd3c
Fix crusher altfire (#18826) 2023-08-07 11:05:18 -06:00
metalgearsloth 51d7f180e0
Fix LoadPrototype admin button (#18802) 2023-08-07 11:02:38 -06:00
Leon Friedrich 5cc5a8c82e
Validate that client prototypes are serializable (#18780) 2023-08-07 13:44:53 +10:00
Morb d571cde1a3
Explicitly set float.Parse culture (#18778) 2023-08-06 14:23:13 -05:00
metalgearsloth aa8efc9a26
Melee rebalancing (#17520) 2023-08-06 12:55:38 +10:00
Vordenburg 42ed9dd550
Improve Popup animation (#18721)
* Cap and slow Popup Y-distance

* Make Popup lifetime a function of text length
2023-08-05 16:26:15 -05:00
Phill101 600621e7ee
Crew manifest as a PDA cartridge program (#18498)
Co-authored-by: Phill101 <holypics4@gmail.com>
2023-08-05 10:37:08 +02:00
metalgearsloth ead47c541d
Fix humanoid appearances for placement manager (#18291) 2023-08-05 14:25:47 +10:00
metalgearsloth a5ed3af5b1
Gun cleanup (#18682) 2023-08-05 12:49:27 +10:00
metalgearsloth 5cce3ae608
Fix .csproj bloat (#18637) 2023-08-04 12:43:39 -06:00
metalgearsloth 94e2c7a4b0
Fix godmode mispredicts (#18524)
Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>
2023-08-04 14:53:07 +10:00
router f97a2dbb13
make ringtone and uplink code 6 notes long (#17545)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2023-08-03 21:13:16 +10:00
Abbey Armbruster f708a8dbf5
Add API to change the sound of AmbientSoundComponent (#18115) 2023-08-03 20:36:10 +10:00
metalgearsloth 868f3298e5
Xeno spitter fixes (#18573)
* Xeno spitter fixes

- Require hands for pickup compounds
- Ranged combat can force movement to ignore LOS checks if ranged wants better LOS.

* Also spirates

IDK how this worked before but TryGetGun shouldn't care about combatmode.

* 1 more
2023-08-02 15:34:54 -06:00
Moony e2b22a4cd8
Toolshed (#17895)
* ogh

* i should save my work

* ogh

* hhcdfhjbghshbxdfhghshc
- lots of bugs in parsing still
- invocation is a stub

* expr parsing works

* awawa

* Saving work

* Improve APIs a bit all around, add shortcuts.

* awa

* awa

* AAAAAA

* save work

* Move shit to engine

* lord

* bql is kill

* forgot the fucking bike rack

* bql is kill for real

* pjb will kill me

* aughfhbdj

* adgddf

* gdsgvfvxshngfgh

* b

* hfsjhghj

* a

* tf you mean i have to document it

* follow C# standards

* Assorted cleanup and documentation pass, minor bugfix in ValueRefParser.

* Start porting old commands, remove that pesky prefix in favor of integrating with the shell.

* bw

* Fix valueref up a bit, improve autocomplete for it.

* awa

* fix tests

* git shut up

* Arithmetic commands.

* parse improvements

* Update engine.

---------

Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
2023-08-02 16:09:08 -05:00
metalgearsloth 26dd6f2cdf
Fix merge artifact (#18570) 2023-08-02 20:39:27 +10:00
deltanedas 3d1ade9684
add gateway for admeme (#17587)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-08-02 19:47:18 +10:00
Vordenburg cbbed773b4
Add song name support (#18433) 2023-08-02 19:36:27 +10:00
PrPleGoo e083b33aae
security HUD now shows a job icon on entities with a body (#18054) 2023-08-02 07:17:03 +10:00
crazybrain23 524afc6eaf
IP ban by default (#18545) 2023-08-01 16:05:14 -05:00
Arendian 4cd70b241c
Disposable turret explodes when empty (#18175)
* turret go boom

* fix ammo

* universal function name

* Also explodes when destroyed

* comment added

* Triggerwhenemptycomponent added

* comment adjusted

* Updated uplink description

* Moved to own event file

* file namespace

* rerun tests

---------

Co-authored-by: Slava0135 <super.novalskiy_0135@inbox.ru>
2023-08-01 15:38:22 -04:00
Slava0135 d4c8065e8a
Move and rename damage effect to color flash effect (#18263)
* move damage effect to different package

* rename to ColorFlashEffect

* renaming some other things
2023-08-01 19:02:54 +03:00
metalgearsloth 73c323fd62
Some MoverController cleanup (#18484)
Was going to code a feature but forgor it already existed so I just cleaned up some Dirty / EntityQuery<T> stuff.
2023-08-01 00:08:52 -04:00
Nemanja 2d08f02d23
Material generators from Afterlight (#18387) 2023-07-31 14:42:38 -04:00
MishaUnity 87d06110d8
Mass-media console update (#18466)
* Add Console, PDA news tab, and ringstone popup

* Add English localization

* Add mass-media console board to Advanced Entertainment resrarch

* Fix misprint

* Deleting unused libraries

* Fix round restart problem

* Fixing restart problem

* Just another fix

* Сode optimization

* Code optimization

* Convert News read tab to cartridge

Convert the News read tab into a cartridge, and fix a couple of bugs

* Just another fix

* Some updates

* More fixing!!

Fix cooldown, add author label to read menu

* Again, fix cooldown bug

* Some minor changes

* Revert "Some minor changes"

This reverts commit 470c8d727629ac79994f70e56162adae8659e944.

* Some minor updates

* News write Ui update

* Just another fix

* See commit below comments

* More code readability, more!
2023-07-30 23:34:22 -06:00
deathride58 dd04f5c4d2
Fixes the flash overlay being offset in separated UI mode (#18415) 2023-07-31 14:41:24 +10:00
Leon Friedrich 385b587cfc
Validate prototype ids in c# fields (#18224) 2023-07-30 03:34:51 +10:00
PrPleGoo 7c088ac1de
Job icons are stored on ID cards (#18233) 2023-07-29 18:25:27 +10:00
MishaUnity e4dcdc0c6e
convert News read tab to PDA Cartridge (#18368)
* Add Console, PDA news tab, and ringstone popup

* Add English localization

* Add mass-media console board to Advanced Entertainment resrarch

* Fix misprint

* Deleting unused libraries

* Fix round restart problem

* Fixing restart problem

* Just another fix

* Сode optimization

* Code optimization

* Convert News read tab to cartridge

Convert the News read tab into a cartridge, and fix a couple of bugs

* Just another fix

* Some updates

* More fixing!!

Fix cooldown, add author label to read menu

* Again, fix cooldown bug

* Some minor changes

* Revert "Some minor changes"

This reverts commit 470c8d727629ac79994f70e56162adae8659e944.

* Some minor updates
2023-07-28 13:59:03 -06:00
Vordenburg 0330ea7553
Improve implanter descriptions (#18403)
* Rewrite all implanter and implant descriptions

* Make implanter status control resemble syringe's

* Add implant description to implanter examine

* Remove unused usings
2023-07-28 13:52:06 -06:00
PrPleGoo 852f041581
Add auth to the mass-media console (#18345)
* process my own comments

* add fields and handling

* little cleanups

* localization

* u

* whoops
2023-07-27 14:25:55 -06:00
Vordenburg cf1f2d0e03
Limit the width of the action bar (#17216) 2023-07-27 18:20:07 +10:00
MishaUnity 325d2a39ee
add mass-media system (#18251)
* Add Console, PDA news tab, and ringstone popup

* Add English localization

* Add mass-media console board to Advanced Entertainment resrarch

* Fix misprint

* Deleting unused libraries

* Fix round restart problem

* Fixing restart problem

* Just another fix

* Сode optimization

* Code optimization
2023-07-26 12:49:38 -06:00
metalgearsloth b478d5326b
Remove component.Initialize calls (#18230) 2023-07-26 22:37:52 +10:00
Hebi 756699ffcc
Filtering reagents (#18211)
* Making it work

* Refactoring

* Autoformat revert

* Implementing suggestions

* Changed to file scoped namespaces.
2023-07-26 02:05:09 -06:00
Leon Friedrich cb89c1c5dc
Fix chat bubbles not appearing in replays. (#18317) 2023-07-26 17:11:14 +10:00
c4llv07e 1b4373d567
Fix radiation sound not working (#18282)
* Fix radiation sound not working

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Make Geiger sound local

Signed-off-by: c4llv07e <kseandi@gmail.com>

---------

Signed-off-by: c4llv07e <kseandi@gmail.com>
2023-07-25 18:35:19 -06:00
Pieter-Jan Briers 67dbe5f581
Fix atmos techs being so powerful as to break the very fabric of the universe. (#18301) 2023-07-26 10:02:40 +10:00
Nemanja d55cd23b0a
Zombie Mode 𝓡𝓮𝓭𝓾𝔁 (#18199)
* zombie mode redux

* the great zombie changes

* fix this

* 65 down to 50

* empty

* Changes to address stalling

* make zombie nukies no longer nukies

* actually work
2023-07-25 15:31:35 -06:00
Pieter-Jan Briers 28fff33b54
Speed up observers (#18264) 2023-07-25 10:33:01 +10:00
MilenVolf 3f20fb625a
add temperature&bloodLevel locale (#18266)
Adds temperature&bloodLevel locale to Health Analyzer
2023-07-24 15:39:09 -07:00
Leon Friedrich a4fc332846
Fix some some bugs when client-side prediction is disabled (#18241) 2023-07-24 19:59:31 +10:00
Leon Friedrich f2bfdd8e17
Remove superseded machine linking code (#18244) 2023-07-24 12:07:35 +10:00
metalgearsloth 5dd4169c51
Remove component.Startup calls (#18229) 2023-07-23 16:11:13 +10:00
metalgearsloth e755509fc7
More miscellaneous compiler warning fixes (#18228) 2023-07-23 16:03:57 +10:00
metalgearsloth 1de396d566
Fix jetpack warnings (#18227) 2023-07-23 16:00:59 +10:00
TemporalOroboros df1dcb74ac
Dewarns access (#16666)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-07-23 14:19:51 +10:00
Pieter-Jan Briers b4b0fe41db
Admin notes bugfixes (#18189) 2023-07-21 15:43:47 +02:00
Riggle 579913b617
Better notes and bans (#14228)
Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>
2023-07-21 13:38:52 +02:00
Whisper 301fbffcfd
adds both blood level and body temp to analyzers and cryo (#16778)
* Ports temperature scanning from mining station 14

* Added blood level to analyzer

* adds body temp and blood level to health analyzers and cryo

* Blood and temperature will show N/A if not available
2023-07-18 15:13:26 -06:00
Visne ee4809a222
Revert "Hunger and thirst HUDs" (#18125) 2023-07-18 17:28:28 +02:00
metalgearsloth fcf01cc6ef
Trashbag stuff (#18096) 2023-07-18 21:44:00 +10:00
ArthurMousatov 7d1c576556
Issues #17034: Changed Dead Mob DrawDepth (#17052)
* Issues #17034: Changed Mob Dead DrawDepth from FloorObjects to Items

* Issues #17034: Added new DeadMobs Layer
2023-07-18 06:13:59 -05:00
PrPleGoo 67e4b626c1
Hunger and thirst HUDs (#18066)
* security HUD now shows a job icon on entities with a body

* thirst goggles

* set starting hud gear
2023-07-18 00:01:22 -06:00
Pieter-Jan Briers 23966e1dff
PA Fixes (#18116)
* PA Fixes

Fix exception when opening UI if it has the power limiter warning displayed.

Fix it sometimes not detecting parts due to angles not getting normalized before comparison.

* Fix swapped out sprites for PA emitter P0 states
2023-07-17 23:57:59 -06:00
eclips_e 01a0e2002a
Librarian gameplay (DND, but in SS14) (#17041)
* D&D character sheets

* Tabletop improvements

* Grass battlemap

* You can now put shit inside of the board

* change variable name

* make the grass tabletop better, again

* update the damn thing AGAIN

* update the shit AGAIN

* You can now take stuff out of tabletops

* Make it use parenting to avoid zany bugs

* MORE battlemaps! Battlemaps for everyone!

* You can now dump out pieces + cleanup

* All (most) non-game pieces should fall to the ground

* make the verb a bit more responsive

* Librarian content officially done

* fix tests i think

* i forgot the sheet

* Smidgen of refactoring

* You can no longer put high risk items inside of boards

* no boardgame defusal

* minor refactoring

* hoplogrma

* doc

* fix rt
2023-07-17 03:03:18 -06:00
Leon Friedrich 8143b9d87a
Slight status icons performance improvement. (#18076) 2023-07-17 18:22:35 +10:00
Leon Friedrich 541eb417e3
Rename Faction to NpcFaction (#18079) 2023-07-17 13:51:52 +10:00
Vera Aguilera Puerto a2893dd6c3
Instrument band support, submodule update to 138.0.0 (#17995) 2023-07-16 21:12:53 +02:00
metalgearsloth fbf1d476f2
Component ECS (#17991) 2023-07-13 20:20:46 +10:00
Nemanja 37e6d99e49
Gas analyzer compref removal (#17992)
* Gas analyzer compref removal

* don't question it
2023-07-12 13:47:45 -06:00
lzk 5d62e509d2
fix singularity render distortion on zoom (#17964) 2023-07-12 13:12:24 -06:00
Nemanja 6dbfbc52c0
Good Intercoms (#17950)
* crystal anomaly

* Good intercoms

* fixes

* fix construction fail

* Revert "crystal anomaly"

This reverts commit 0d9e3f62ff82c79e72f882b9c7f4ca1b9c6e6dd8.

* migration
2023-07-11 17:58:18 -06:00
Nemanja 716fcaa4a3
Animal Husbandry (#17140)
* Animal Husbandry

* suffixes and VV

* sanitize

* fix fails
2023-07-09 16:36:37 -06:00
Leon Friedrich e96560956c
Fix high UI scale chat. (#17914) 2023-07-09 16:30:26 -06:00
c4llv07e 6e66866567
Add 'auto mode' button to the air alarm ui (#17874)
Signed-off-by: c4llv07e <kseandi@gmail.com>
2023-07-09 13:22:41 -06:00
Leon Friedrich bf90cec696
Fix radar text & misc warnings (#17902) 2023-07-08 13:47:53 -06:00
eoineoineoin 08d6a42983
Minor visual fixups from StyleboxTexture scaling (#17763) 2023-07-09 04:57:47 +10:00
TemporalOroboros 3ac4cf85db
Cleaner BoundUserInterfaces (#17736) 2023-07-09 02:02:17 +10:00
metalgearsloth 68480af109
Update content vectors to numerics (#17759) 2023-07-08 14:08:32 +10:00
metalgearsloth ee2a3216d6
Self-attack nerfs (#17845) 2023-07-07 18:45:37 +10:00
metalgearsloth 619a8e630f
Fix muzzle flash lights (#17843) 2023-07-06 14:42:38 +10:00
metalgearsloth 08d3b17bc0
Remove redundant disposals layer (#17848) 2023-07-06 14:41:35 +10:00
metalgearsloth 3eb93988e5
Disposals refactor (#17803) 2023-07-06 13:39:34 +10:00
Justin Trotter 72b6c2b54b
reformatted syndicate objectives for readability (#17745)
* reformatted syndicate objectives for readability

* used richtextlabels instead of labels, narrowed window size back to original
2023-07-04 18:33:11 -06:00
Alex c4a485484a
Add Colors Crew Monitor (#17819)
* Add Colors Crew Monitor

* Fix
2023-07-04 18:29:25 -06:00
Errant 24ac92ff9a
Hide debug coordinates from non-admins (#17804)
* Hide debug coordinates for non-admins

* Added server cvar
2023-07-03 15:31:52 -06:00
eoineoineoin 9194c548f8
Fix bugs when updating paper UI (#17786) 2023-07-02 08:43:27 -04:00
themias 53e9bc8236
Fix metamorphic glass name mispredict (#16550) 2023-06-30 18:57:28 -04:00
Topy b85c902189
Added sink (#14348) 2023-06-30 18:10:47 -04:00
Nemanja 8f5282fb89
make rnd console require science access (#17671) 2023-06-29 14:19:19 -04:00
Ben c858c76341
Anchorable shared (#17422)
Co-authored-by: BenOwnby <ownbyb@appstate.edu>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2023-06-29 22:35:54 +10:00
Tom Leys 67df47f553
No atmos stacking (attempt 2) (#16687)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-06-29 22:04:36 +10:00
deltanedas 9cd8d25ae7
more expedition changes (#17403)
Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-06-29 00:01:27 +10:00
TemporalOroboros d9de405859
ECS AME (#16779) 2023-06-28 08:02:06 -04:00
metalgearsloth 44a3db398b
Draw MapAtmosphere gasses (#17688) 2023-06-28 21:22:03 +10:00
deltanedas f9c97e4324
welder stuff (#17476) 2023-06-27 21:46:48 -04:00
Vordenburg fb126d2044
Refactor TriggerSystem.Proximity (#17554) 2023-06-27 21:17:06 -04:00
Nemanja 044d5f6853
Status Icons (#17529) 2023-06-27 20:31:53 -04:00
metalgearsloth 1485666a23
Ambient music fixes (#17685) 2023-06-27 21:28:51 +10:00
Chief-Engineer 0b8b107175
add ability to edit ghost colors (#17662) 2023-06-27 19:51:01 +10:00
router 33f823e6be
Add alternative emotes channel (#15965) 2023-06-26 17:20:08 -04:00
Leon Friedrich 7ab5226892
Block `TickerJoinGameEvent` in replays (#17649) 2023-06-26 13:19:51 +10:00
Nemanja 5c60a27c7c
Make item size scale with stack size (#17623)
* Make stack count affect item size

* and the test, too

* readd this check

* vwoom

* huh

* if you ever read this commit message ping me on discord in #contributors

* changerinos
2023-06-25 10:44:37 -05:00
Leon Friedrich a276b49376
Fix replay eye rotation bug (#17625) 2023-06-25 17:05:40 +10:00
Pieter-Jan Briers bbd8ce8885
Replays: final boss (#17621)
* Replays: final boss

* Undo formatting change in EntryPoint
2023-06-24 18:56:33 -05:00
Leon Friedrich ecae0230f6
Remove TickerLobbyReadyEvent (#17522) 2023-06-24 22:11:08 +10:00
Nemanja 7ab5127286
Cargo Bounties (#17344)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2023-06-22 21:49:33 +10:00
TemporalOroboros 9849737e5a
Cleans up warnings in disposals (#17419) 2023-06-22 00:31:19 +10:00
Nemanja a01f26d3a6
fix lathe syncing and tweak ui (#17489) 2023-06-20 00:39:35 -06:00
Vordenburg 34e03a07f2
Improve HandLabeler and AgentID UI (#16902) 2023-06-20 00:52:03 -04:00
Nemanja 8411739e00
Fix secfab being able to print protolathe items (#17443) 2023-06-18 16:35:19 -06:00
Leon Friedrich b03d9a90ab
Add support for client-side replays (#17168) 2023-06-19 03:23:31 +10:00
Leon Friedrich cc81a7511b
Fix monkey jumpsuits (#17410) 2023-06-19 03:23:04 +10:00
Leon Friedrich 4f8ea0c19b
Fix damage visuals not resetting in some cases (#17399) 2023-06-19 03:22:41 +10:00
deltanedas a3c37edd69
use parts crates for rewards, show rewards in ui (#17374)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-06-17 12:00:54 +10:00
Leon Friedrich ef0248cd78
Remove static ILocalizationManager resolves. (#17392) 2023-06-17 11:57:32 +10:00
deltanedas b9f24b2681
expedition rewards (#16972)
Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-06-16 15:19:02 +10:00
Vordenburg 18837c305d
Fix action bar not filling with mappables (#17218)
* Fix action bar not filling with mappables

* Update Content.Client/UserInterface/Systems/Actions/ActionUIController.cs

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2023-06-15 13:21:52 -06:00
TemporalOroboros bc3f42d822
ECS Arcade Machines (#16791) 2023-06-15 21:25:25 +10:00
Ahion de63c5230b
More user friendly crew monitor UI (#17328) 2023-06-15 13:29:52 +10:00
0x6273 247c7a1d4d
Fix PDA capitalization to be PascalCase (#17335) 2023-06-15 11:44:28 +10:00
deltanedas 662c83a8a2
artifact extract tweaks (#17164)
* make extract button green, rename Destroy internally to Extract

* 5

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-06-09 04:44:25 -06:00
Nemanja 14b64f5eec
in-game chemical book (#17213) 2023-06-09 00:47:53 +10:00
TemporalOroboros d71b6c84e5
Converts the particle accelerator over to ECS + misc (#17075)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2023-06-08 16:25:59 +10:00
Nemanja 37d3056809
Events all over melee (#16997) 2023-06-07 13:26:45 -07:00
TemporalOroboros fdbf5b86f2
Removes linter warnings from the PDA module (#17097) 2023-06-08 00:22:19 +10:00
Nemanja ba9a369d0e
Guidebook links (#17162)
* Guidebook links

* warning!
2023-06-07 02:51:11 -05:00
Leon Friedrich 923f8f617a
Fix observer command & button (#17151) 2023-06-06 11:01:38 +10:00
DEATHB4DEFEAT a8337172ca
More gendered sprite masks (#14735) 2023-06-05 21:11:45 +10:00
Leon Friedrich 2ef95a3225
Replay client (#15001) 2023-06-05 14:44:09 +10:00
Leon Friedrich a8eee5878a
Misc replay related changes (#17102) 2023-06-05 14:33:49 +10:00
Leon Friedrich 5b36355541
Fix guidebook examine not working in lobby (#17093) 2023-06-04 16:33:50 -05:00
Nemanja b9fb66f005
Chem guidebook (#17123)
* im good at atomizing. welcome to half-finished chem guides.

* wagh

* e

* save work

* aa

* woweee UI

* finishing the last of it

* don't actually update the engine :(

---------

Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
2023-06-04 15:45:02 -05:00
Pieter-Jan Briers 9931a6b2f2
New bql_select command. (#17007)
Shows BQL results in a client window. Allows TP and VV to the entities.
2023-05-31 17:29:31 -05:00
Tom Leys a196756124
Split Door Bolt functionality out of AirlockDoor (#16354) 2023-05-31 10:23:35 -04:00
metalgearsloth 0c83642c5a
Add ambient music (#16829) 2023-05-29 10:44:11 +10:00
Julian Giebel 8d040e57d7
Fix station limited devices station assignment (#16893)
Fix error in crew monitor window
2023-05-28 14:07:31 -06:00
Julian Giebel 02f015d97c
Fix setting up mailing units. (#16890)
* Fix disposal unit config

* Remove redundant ui update
2023-05-28 14:06:54 -06:00
metalgearsloth cd487b66e4
Content mapmanager query changes (#16894) 2023-05-28 23:22:44 +10:00
metalgearsloth 76b42ff868
Remove funky IoC resolve (#16848) 2023-05-27 14:42:17 +10:00
metalgearsloth be14380520
Role ban UI updates (#16736) 2023-05-27 14:22:22 +10:00
metalgearsloth 552fbb0585
Adds grappling gun (#16662) 2023-05-27 14:15:15 +10:00
Julian Giebel 2bb1fde4dc
Remove devices from device lists when they get deleted (#16783)
* Implement device network device shutdown subscribtion
Implement removing devices from device lists when they get deleted

* Improve name and doc comment for DeviceShutDownEvent

* Change ShutdownSubscriber data field tag

* Change UpdateRemovalSubscription name to UpdateShutdownSubscription
2023-05-25 16:08:22 -06:00
Nemanja f23729511d
Make weapon arcs follow the player (#16796) 2023-05-25 14:04:15 +10:00
HerCoyote23 e45dd96af9
Northstar Gloves (#16021)
* Added Gloves of North Star, no sprite or talking yet...

* Added sprites for the gloves of the north star...

* Replaced more placeholder sprites for northstar gloves...

* Added gloves of the north star to uplink...

* Added speech on hit, not yet configureable

* Not functional yet, but a step in the right direction I hope...

* IT WORKS!!

* Licensing and cleanup

* Reduced attack speed, changed from chat to popup, added some admin logging. It was causing too much adminlog spam otherwise

* Reorganized some files, final build??

* Changed the adminlog type from Verb to new type ItemConfigure

* More cleanup, fix sprite reference maybe

* Keronshb's suggestions, fixed some stuff, made hit sound use the meaty punch sfx

* Adds support for hiding speak/whisper/emote from adminlogs, makes northstar speak again!

* Some file shuffling, some of Keronshb's requests. Might appear a bit funky in github because vscode kept duplicating files for some reason and I had to delete them

* Made it work with the latest changes on Master

* Final? cleanup, upped dmg to 8, made ui not activate on activateinhand, instead you need to right click

* Set value to 0 credits, that's all

* Well that was much easier than I made it out to be. Now you can only activate the gloves with right click, no more mispredicts.

* Update MeleeWeaponSystem.cs

Iunno why this got changed in the first place, but I'm changin it back

* emptycommit

* emptycommit

* The tiny fixening
2023-05-23 14:12:30 -04:00
Nemanja 40c6c1c3ae
Make item rsis overwrite sprite rsis for inhandvisuals (#16714) 2023-05-23 04:02:13 -06:00
Nemanja 252f0be372
Telepad revival (#16664) 2023-05-21 20:09:31 +10:00
Leon Friedrich be0d22ad5e
Move upload commands to engine (#16582) 2023-05-20 11:53:09 +10:00
deltanedas 04b2dab4e9
Revert no device stacking (#16608) 2023-05-20 00:39:37 +10:00
Tom Leys ccd503f8bb
Cannot stack binary and trinary Atmos pumps and devices. 5x Filter rate boost (#16331)
* Cannot stack binary and trinary Atmos pumps and devices

- Filters now have a 5x max volume to compensate for no more stacking
- Add flipped versions of mixers and filters to the list of constructables

* Oi! No anchoring unstackables together!

* Use EntityLookupSystem in Unstackable and Window lookup

- Use static method for AnyUnstackableTiles
2023-05-19 02:59:20 -06:00
Leon Friedrich 4dd3a40828
Changes required for iconComponent engine PR (#16575) 2023-05-19 17:13:10 +10:00
metalgearsloth 4efb41aa58
Adds force-gun (#16561) 2023-05-19 17:10:31 +10:00
TemporalOroboros ed1b9bde83
Resolves RadiationCollectorVisualizer is Obsolete (#13905) 2023-05-18 14:03:30 -04:00
TemporalOroboros f43683e3b9
Resolves StorageVisualizer is Obsolete (#13910) 2023-05-18 14:03:20 -04:00
TemporalOroboros a1715666f0
Resolves StackVisualizer is Obsolete (#13908) 2023-05-18 16:16:53 +10:00
DrSmugleaf 77ae2f2484
Fix Next button resending the same admin logs (#16557) 2023-05-17 22:51:17 -07:00
metalgearsloth 775258be52
Add tether gun (#16430) 2023-05-18 11:36:06 +10:00
Daniil Sikinami 7ca7272a80
Add to PDA alert level, shift duration, instructions and ID access. Also fix uknown station name. (#15220)
* PDA update and fix

* fix alert level

* Fix color level

* Maybe this will look better

* PDA update and fix

* fix alert level

* Fix color level

* Maybe this will look better

* Now threat color is taken in the same way as for emergency lamps

* Minor improvements

* Fix alert level string

* AlertLevelChangedEvent for all PDAs

* StationAlert is also stored in PDAComponent

* Removed IdAccessLevels

* Removed Access from PDAMenu.xaml.cs and Draw time real-time

* AlertLevel updated from AlertLevelChangedEvent

* Removed garbage

* Removed garbage from PDAUpdateState.cs

* Change comp-pda-ui-station-time

* revert rename PDAOwnerInfo to PdaOwnerInfo

* remove not use short names jobs

* "ftl var should be lowercase"

* "ftl var should be lowercase" again

* transfer StationAlert to PDAIdInfoText

* transfer StationAlert to PDAIdInfoText

* Line breaks of parameter/argument lists conventions

* not randomly inline property attributes

* no broadcast AlertLevelChangedEvent

* fix cctualOwnerName

* GridModifiedEvent never called

* add alert-level-unknown-instructions

* UpdateAlertLevel for latejoin

* Add alert-level-unknown

* Revert "GridModifiedEvent never called"

This reverts commit fa7d1620

* remove garbage and fix quite long
2023-05-17 14:35:40 -06:00
DrSmugleaf b5fe408baf
Fix "Next" never sending admin logs for rounds outside the cache, show a round's total logs on the UI (#16531)
* Fix next never sending logs for rounds outside the cache

* Show round's total log count on the ui

* Disable next button when waiting for a next response

* Cleanup AdminLogsEui.CurrentRoundId

* Fix popout window width
2023-05-17 06:04:28 -05:00
Leon Friedrich 6269548835
Make `SlotControl` textures nullable (#16519) 2023-05-17 10:18:52 +10:00
metalgearsloth 64bb57cdef
Remove some client IEnumerables (#16501) 2023-05-16 22:55:22 +10:00
Moony e91fc652a3
Dynamic space world generation and debris. (#15120)
* World generation (squash)

* Test fixes.

* command

* o

* Access cleanup.

* Documentation touchups.

* Use a prototype serializer for BiomeSelectionComponent

* Struct enumerator in SimpleFloorPlanPopulatorSystem

* Safety margins around PoissonDiskSampler, cookie acquisition methodologies

* Struct enumerating PoissonDiskSampler; internal side

* Struct enumerating PoissonDiskSampler: Finish it

* Update WorldgenConfigSystem.cs

awa

---------

Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
Co-authored-by: 20kdc <asdd2808@gmail.com>
2023-05-16 06:36:45 -05:00
Leon Friedrich 136e086a2b
Fix action state handling (#16491) 2023-05-16 13:00:13 +10:00
PilgrimViis 832ba7b6f3
Added a component to eat bodies for health #8922 (#16345) 2023-05-15 18:44:35 -04:00
20kdc 81f908c7b3
Fix crew monitoring direction & memory leak (#16459) 2023-05-15 16:38:41 -04:00
TemporalOroboros 8094965285
Resolves BagOpenCloseVisualizer is Obsolete v2 Uncooked Edition (#16399) 2023-05-15 16:37:45 -04:00
Nemanja 9efc727fe1
RND Rework [Death to Techweb] (#16370)
* Techweb rework

* more ui work

* finishing ui

* Finish all the C# logic

* the techs + lathes

* remove old-tech

* mirror-review
2023-05-15 15:17:30 -05:00
TemporalOroboros a71d9c8eff
Resolves GenericEnumVisualizer is Obsolete (#13914) 2023-05-15 14:55:36 -04:00
08A 3f93b11e4a
Add shortcut to flip for construction menu (#14152)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-05-15 14:13:24 +10:00
Skye fac42ef0c0
Fix action numbers (/handle UI default theme update) (#15840)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-05-15 13:45:56 +10:00
metalgearsloth a9c0007c77
Stack and storage enhancements (#16405) 2023-05-14 22:24:45 -04:00
Leon Friedrich b20cc6f4d3
Misc state-handling changes (#16444) 2023-05-15 12:22:17 +10:00
Leon Friedrich 7065341171
Avoid RGB controller error spam (#16440) 2023-05-14 16:18:14 -04:00
metalgearsloth ed297e9d46
Prevent early salvage FTL (#16409) 2023-05-14 07:37:58 -04:00
metalgearsloth 6417bb4fa0
Proto-kinetic crusher (#16277)
Co-authored-by: AJCM-git <60196617+AJCM-git@users.noreply.github.com>
2023-05-14 13:15:18 +10:00
TemporalOroboros 88063ab2be
Resolves TimerTriggerVisualizer is Obsolete (#13912) 2023-05-13 17:18:33 -04:00
metalgearsloth 407d8c3c8b
Probably fix playglobalsound completion (#16297) 2023-05-13 11:54:02 -04:00
eoineoineoin 962a7736d6
Fix missing dependencies, which caused exception setting up UI (#16387) 2023-05-13 11:30:39 -04:00
Leon Friedrich 0c4002bbd3
Make Reactions conserve thermal energy (#16190) 2023-05-13 13:10:32 +10:00
eoineoineoin 56b2386870
Fix bug where space music would play even when on station (#16260) 2023-05-13 08:07:04 +10:00
Leon Friedrich d228f971b0
Try fix collision mispredicts (#16298) 2023-05-13 00:02:50 +10:00
Leon Friedrich f1a81d9a8d
Move StylesheetManager initialization to `PostInit()` (#16352) 2023-05-13 00:02:25 +10:00
themias e6dd47ea46
Fix dead mob sprites rotating on death (#16317) 2023-05-11 21:20:41 +10:00
Nemanja 434d0cfdf8
Make potency visuals 1x scaling by default (#16324) 2023-05-11 21:15:21 +10:00
metalgearsloth bf5d706e70
Fix filter popup prediction spam (#16274) 2023-05-10 10:00:58 +10:00
Leon Friedrich 2bd5fb3736
Remove obsolete `Fixture.Body` references (#16259) 2023-05-09 17:21:26 +10:00
metalgearsloth 84e1b6f695
Gun + PKA fixes (#16244) 2023-05-08 22:37:40 +10:00
metalgearsloth 3ed58be49c
Truncate melee wide swings (#16242) 2023-05-08 17:46:26 +10:00
TemporalOroboros 0658acd7cb
Resolves ApcVisualizer is Obsolete (#13898) 2023-05-07 22:17:29 -04:00
TemporalOroboros 8536756db5
Resolves ThrusterVisualizer is Obsolete (#13904)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-05-07 23:37:28 +10:00
Slava0135 dce7741b9d
Fix pinpointer flicker (#15452) 2023-05-07 18:20:43 +10:00
metalgearsloth 0e81cb4319
Remove diseases (#15684) 2023-05-07 17:50:37 +10:00
Julian Giebel 6ebd784cb6
Device Linking and better linking ui (#13645)
Co-authored-by: AJCM-git <60196617+AJCM-git@users.noreply.github.com>
Co-authored-by: Visne <39844191+Visne@users.noreply.github.com>
Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-05-07 16:07:24 +10:00
TemporalOroboros 6ff63a6ee7
Resolves SmesVisualizer is Obsolete (#13899)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-05-07 13:43:41 +10:00
metalgearsloth 7ec256a179
Don't draw handitem offscreen (#16193) 2023-05-07 13:37:05 +10:00
Nemanja 4c2b521c90
Water gun cargo crate (#16172) 2023-05-07 13:14:54 +10:00
Leon Friedrich 883d6646ea
Make guidebook start with some entries collapsed (#16181) 2023-05-07 13:12:29 +10:00
Artjom 2f5f0ea4a1
Reducing the size of new combat mode indicators (#16170) 2023-05-06 12:07:54 -04:00
metalgearsloth f7950d07e2
Revert "Revert "Emp more effects" (#16159)" (#16165)
This reverts commit 0da5a78509.
2023-05-06 11:26:04 -04:00
metalgearsloth 0da5a78509
Revert "Emp more effects" (#16159) 2023-05-06 20:45:49 +10:00
Echo 68eb28ac95
Enhance paperwork UI (#16006) 2023-05-06 17:35:22 +10:00
Tom Leys 79eeefd813
Fix firelock lights for hot / pressurized rooms (#15892) 2023-05-06 15:54:36 +10:00
Artjom a2bf2207a2
New indicators for combat mode (#15427)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-05-06 15:06:42 +10:00
Nemanja 98481fb9a2
Spray Nozzle & Backpack Water Tank (#16133) 2023-05-06 11:50:09 +10:00
Slava0135 4d47562dde
Emp more effects (#14550)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2023-05-06 11:38:09 +10:00
Moony 5cb1d70a3b
ID Console can no longer grant access the privileged ID doesn't have. (read: AA nerf) (#14699)
Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-05-05 23:56:54 +10:00
deltanedas bc101e1fb5
H.O.N.K. mech (#14670)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-05-05 23:21:13 +10:00
Leon Friedrich cc4edb9f87
Rollerbed / foldable strap fixes. (#16106) 2023-05-05 17:27:15 +10:00
Nemanja 0604c93d50
Defibrillator (#15922)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-05-03 10:10:19 +10:00
deltanedas a5aa4196a4
add lock uplink button (#15994)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-05-02 17:53:10 +10:00
Bixkitts d96b2db8da
Convert ReinforcedWallVisualizer to ECS (#15735) 2023-05-01 15:39:11 -04:00
metalgearsloth f917440301
Lag compensation for wide attacks (#15877) 2023-05-01 15:07:17 -04:00
metalgearsloth ca07522c03
NPC utility queries (#15843) 2023-05-01 14:57:11 -04:00
TemporalOroboros 750032b002
Resolves ExpendableLightVisualizer is Obsolete (#13888) 2023-05-01 11:03:26 -04:00
metalgearsloth 9aae4f2ec8
Space cleaner buffs (#15779) 2023-05-02 00:25:33 +10:00
deltanedas ddc2785110
rcd refactor (#15172)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-05-01 23:46:59 +10:00
metalgearsloth ec9d31d9ab
Mobmover tweaks (#15942) 2023-05-01 18:29:35 +10:00
AJCM-git d5b3585c09
Small tweak and cleanup of spells and actions (#15943) 2023-05-01 18:29:18 +10:00
AJCM-git 878c7c0b85
Moves buckling and vehicles to shared, some cleanup (#15923) 2023-05-01 17:04:23 +10:00
deltanedas 44f9c098ec
uplink locking/unlocking, minor pda refactor (#15842)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-05-01 16:30:08 +10:00
metalgearsloth d51d74d934
Content fixes for timeoffsets (#15934) 2023-05-01 14:49:25 +10:00
Leon Friedrich 49a22ed29d
Set SpriteView sizes in various controls. (#15935) 2023-04-30 16:46:45 +10:00
Leon Friedrich f99533a7bf
Remove server and shared sprite component (#15917) 2023-04-30 16:09:52 +10:00
Leon Friedrich 818f23352e
Make blurry vision darken the screen (#15926) 2023-04-30 11:44:01 +10:00
Leon Friedrich b45bc4ae4a
Replace `SpriteStateChange` construction action with `AppearanceChange` (#15914) 2023-04-30 07:04:31 +10:00
Leon Friedrich a372daadb2
Remove server-side sprite references from chem master (#15888)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-04-29 19:27:14 +10:00
Bixkitts 83c9e2bb50
Converted BurnState Visualizer (#15661) 2023-04-29 19:09:11 +10:00
keronshb 0f7e7da450
Ratvarian Language and CogChamp (#15639) 2023-04-29 18:34:19 +10:00
metalgearsloth ab9b5ac0b2
Remove deprecated NPC debug buttons (#15824) 2023-04-29 16:47:10 +10:00
Vasilis The Pikachu e4dced38fc
Add looc and emote focus binds (#15588) 2023-04-29 16:15:42 +10:00
Leon Friedrich dce29b48f8
Generalize Sprite Views (#15881) 2023-04-29 16:09:07 +10:00
James Simonson 8df9c97b60
Update AnomGen UI (#14872) 2023-04-29 15:53:56 +10:00
Leon Friedrich 84299cae63
Blindness refactor (#15705)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-04-29 15:32:14 +10:00
Nemanja dfc5bcdc12
Convert materials to use PhysicalComposition (#15414) 2023-04-29 14:53:41 +10:00
TemporalOroboros 73980ad095
Resolves PowerChargerVisualizer is Obsolete (#13901)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-04-29 14:34:48 +10:00
Leon Friedrich cedec8d415
Ensure EUIs close themselves (#15860) 2023-04-29 13:16:24 +10:00
metalgearsloth f12f277c35
Puddle fixes (#15820) 2023-04-26 21:29:31 +10:00
Leon Friedrich 250a97ae6f
Fix ghost actions not appearing (#15805) 2023-04-26 14:05:04 +10:00
Leon Friedrich 4e7cea96de
Remove speech & popups from actions (#15747) 2023-04-26 14:04:44 +10:00
metalgearsloth 7360ed0a7f
Add pointlight to flashbangs (#15785) 2023-04-26 13:51:48 +10:00
Nemanja 59349b1b9b
Gamerule Entities, Take 2 (#15765) 2023-04-25 20:23:14 -04:00
Leon Friedrich db8a48ba33
Fix SpawnAndDirtyAllEntities test (#15771) 2023-04-25 19:27:57 +10:00
Leon Friedrich c7ba2a666b
Fix ghost FOV toggling (#15751) 2023-04-25 11:11:42 +10:00
Leon Friedrich 4fcd0fd5d4
Fix action icons not showing up (#15746) 2023-04-25 05:29:47 +10:00
metalgearsloth d3552dae00
Revert "Gamerule Entities" (#15724) 2023-04-24 16:21:05 +10:00
Nemanja 39cc02b8f9
Gamerule Entities (#15513) 2023-04-24 15:20:51 +10:00
Menshin c1ef48cee9
Raise hand (un)equipped events on container insert/remove (#15664) 2023-04-24 05:38:52 +10:00
metalgearsloth 7e886dc95a
Follower fixes (#15348) 2023-04-23 20:01:15 +10:00
Flipp Syder c29968372e
Adds validation bool for setting humanoid skin color (#15360) 2023-04-23 19:16:59 +10:00
metalgearsloth 9c9c273a4c
Fix zoom command for aghost (#15687) 2023-04-23 18:28:51 +10:00
Leon Friedrich 3116621501
Try fix click sorting & other misc changes. (#15686) 2023-04-23 17:44:27 +10:00
metalgearsloth eabbfefdd2
Fix some damagestatevisuals (#15674) 2023-04-23 14:29:56 +10:00
metalgearsloth 1bab97a534
Remove lobby preload (#15670) 2023-04-23 13:14:25 +10:00
Menshin fd973be10c
Thermomachines code cleaning + some QoL (#14772) 2023-04-23 13:05:32 +10:00
deltanedas f72baa6a49
autogen parallax state (#15384)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-04-22 22:02:23 +10:00
Slava0135 c00bd9c247
Add hot potato (#14204)
Co-authored-by: AJCM <AJCM@tutanota.com>
2023-04-22 21:40:36 +10:00
Menshin 8ddef7611b
Some fixes to magboots (#15392) 2023-04-22 20:42:36 +10:00
metalgearsloth e98113c71e
Add scroll zooming for admins and ghosts (#14061)
* Add scroll zooming for admins

* Bunch of work

* Kinda better kinda worse scrolling

* shared code

* nyoom

* house md

* Fixes

* Log spam

* Fixes

---------

Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2023-04-22 04:26:41 -06:00
TemporalOroboros 0e6e338093
Resolves ParticleAcceleratorPartVisualizer is Obsolete (#13897) 2023-04-22 19:39:04 +10:00
TemporalOroboros d78110bebd
Resolves PowerDeviceVisualizer is Obsolete (#13900) 2023-04-22 19:37:40 +10:00
TemporalOroboros 7523ed4c17
Resolves AirlockVisualizer is Obsolete (#13884) 2023-04-22 19:18:16 +10:00
TemporalOroboros 2d45d97266
Resolves DeployableBarrierVisualizer is Obsolete (#13903) 2023-04-22 18:48:45 +10:00
metalgearsloth 0ebcba370f
Expeditions QOL (#15599) 2023-04-21 15:05:50 +10:00
metalgearsloth ae01618874
Revert "Revert "Replace `ResourcePath` with `ResPath` (#15308)" (#155… (#15566) 2023-04-20 20:16:01 +10:00
Slava0135 adb12676c6
replace apc panel with wires panel (#14832) 2023-04-20 16:42:22 +10:00
metalgearsloth acf79a8209
Revert "Replace `ResourcePath` with `ResPath` (#15308)" (#15551) 2023-04-20 11:43:54 +10:00
metalgearsloth 122350f19c
Salvage expeditions (#12745) 2023-04-20 10:43:13 +10:00
Ygg01 71f358a027
Replace `ResourcePath` with `ResPath` (#15308) 2023-04-19 23:39:17 +10:00
DrSmugleaf e95cd6e412
Remove explosion visuals component references (#15264) 2023-04-19 20:09:22 +10:00
Nemanja 31851e5468
[Entity] Brig Timers (#15285)
* brigtimer

* ok

* TextScreen w timer implementation

* second commit

* working brig timer

* signal timers near completion

* soon done

* removed licenses, fixes noRotation on screens, minor edits

* no message

* no message

* removed my last todos

* removed csproj.rej??

* missed a thing with .yml and tests

* fix tests

* Update base_structureairlocks.yml

* timespan type serialize

* activation turned into comp

* sloth review

* Update timer.yml

* small changes

---------

Co-authored-by: CommieFlowers <rasmus.cedergren@hotmail.com>
Co-authored-by: rolfero <45628623+rolfero@users.noreply.github.com>
2023-04-19 01:47:01 -06:00
keronshb ac87effca0
[Revert] Reverts Ninja (#15516)
* Revert "[Antag] add space ninja as midround antag (#14069)"

This reverts commit c1cda0dbf8.

* Revert "[Fix] move ninja objectives into NinjaRole (#15490)"

This reverts commit 251f429fb3.
2023-04-19 01:43:09 -06:00
deltanedas 6ddd8761a9
emag refactor (#15181)
* limitedcharges stuff from emag

* changes except broken

* fix

* the

* move recharging to server, emag namespace -> charges

* the

* use resolve

* pro

webedit gaming

* the

* the

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-04-18 22:46:00 -07:00
DEATHB4DEFEAT 078963127b
add search to marking editors (#15526) 2023-04-18 22:44:37 -07:00
deltanedas c1cda0dbf8
[Antag] add space ninja as midround antag (#14069)
* start of space ninja midround antag

* suit has powercell, can be upgraded only (not replaced with equal or worse battery)

* add doorjacking to ninja gloves, power cell, doorjack objective (broken), tweaks

* 💀

* add basic suit power display that uses stamina rsi

* add draining apc/sub/smes - no wires yet

* add research downloading

* ninja starts implanted, move some stuff to yaml

* add Automated field to OnUseTimerTrigger

* implement spider charge and objective

* fix client crash when taking suit off, some refactor

* add survive condition and tweak locale

* add comms console icon for objective

* add calling in a threat - currently revenant and dragon

* combine all glove abilities

* locale

* spark sounds when draining, refactoring

* toggle is actually toggle now

* prevent crash if disabling stealth with outline

* add antag ctrl for ninja, hopefully show greentext

* fix greentext and some other things

* disabling gloves if taken off or suit taken off

* basic energy katana, change ninja loadout

* recallable katana, refactoring

* start of dash - not done yet

* katana dashing ability

* merge upstream + compiling, make AutomatedTimer its own component

* docs and stuff

* partial refactor of glove abilities, still need to move handling

* make dooremaggedevent by ref

* move bunch of stuff to shared - broken

* clean ninja antag verb

* doc

* mark rule config fields as required

* fix client crash

* wip systems refactor

* big refactor of systems

* fuck

* make TryDoElectrocution callable from shared

* finish refactoring?

* no guns

* start with internals on

* clean up glove abilities, add range check

* create soap, in place of ninja throwing stars

* add emp suit ability

* able to eat chefs stolen food in space

* stuff, tell client when un/cloaked but there is bug with gloves

* fix prediction breaking gloves on client

* ninja soap despawns after a minute

* ninja spawns outside the station now, with gps + station coords to navigate

* add cooldown to stun ability

* cant use glove abilities in combat mode

* require empty hand to use glove abilities

* use ghost role spawner

* Update Content.Server/Ninja/Systems/NinjaSuitSystem.cs

Co-authored-by: keronshb <54602815+keronshb@users.noreply.github.com>

* some review changes

* show powercell charge on examine

* new is needed

* address some reviews

* ninja starts with jetpack, i hope

* partial feedback

* uhh

* pro

* remove pirate from threats list

* use doafter refactor

* pro i gave skeleton jetpack

* some stuff

* use auto gen state

* mr handy

* use EntityQueryEnumerator

* cleanup

* spider charge target anti-troll

* mmmmmm

---------

Co-authored-by: deltanedas <deltanedas@laptop>
Co-authored-by: deltanedas <user@zenith>
Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: keronshb <54602815+keronshb@users.noreply.github.com>
2023-04-17 01:33:27 -06:00
Morb 0e6b273f1f
Add fax admin panel (#15215) 2023-04-16 23:20:57 -07:00
Nemanja 2a83a9bc17
[Sci] Non-destructive XenoArch Research (#15398)
* Non-destructive XenoArch research

* nerf the price

* Points -> Extract
2023-04-16 23:57:21 -06:00
DrSmugleaf 07c5a844c7
Make the admin menu openable in the lobby (#15444) 2023-04-16 16:06:01 +10:00
Leon Friedrich 116670ae8a
Rename "Server Info" to ServerInfo (#15436) 2023-04-16 10:55:59 +10:00
Morb 2eb2ded7f3
Multiline edit everywhere (#15216) 2023-04-14 12:57:47 -07:00
Leon Friedrich 489660a6bb
Add interaction tests (#15251) 2023-04-14 12:41:25 -07:00
ShadowCommander 3b21421ef1
Add EscapeContext keybind (#15301)
* Add EscapeContext

Escape context input closes windows if there are any open. If there are not any windows it opens the game menu.

* Add fluent for Escape Context

* Move EngineContext keybind to content

* Readd WindowCloseAll

* Fix EscapeContext not opening the game menu after using WindowCloseAll

WindowCloseAll does not clear the CloseRecentWindowUIController.recentlyInteractedWindows, which caused HasClosableWindow to return true because the list still had items.

Changed HasClosableWindow to check if windows in the list are still open and clear them if they aren't.

* Clean up EscapeContextUIController
2023-04-13 18:10:44 -07:00
metalgearsloth be4e69b0c0
Station maps (#13027) 2023-04-13 16:21:24 +10:00
Artjom d3936b24fe
Fingerprints filter for records station computer (#15017)
* add new labels and buttons for records stantion console

* add fingerprint fields for server

* set buttons and updates for fingerPrints filters

* set fingerprints filters

* final set for finger prints filters

* add new trhaslates for station records computer

* some fix for the PR

* refactor server side station record console system

* add message for filters

* add tranlates

* add new ui with several filters

* updetes prints with server side logic

* resolve conflicts with DNA

* resolve conflicts with DNA

* deleted unused variable and rename some fields

* added description for new state

* added select for filter

* set multiplay filters for the console

* added new translates

* add class filters &  fixed issue with reset line edit

* fix dublicate with set the  selectId for option button

* fixed review notes

* fixed review notes forget changet fix name

* add event TextEntered for better usability

* fixed review notes 3

* fixed formating in xaml

* fixed array with _filterTypes

* fixed ui and made it in minimalistic style

* fixed generalstationRecordFilter class, move method

* delete margin after line edit

* fix placeholder for lineEdit

* fix placeholder for lineEdit, the review note

* Revert "fixed generalstationRecordFilter class, move method"

This reverts commit 1b35c6ac44e7dafe9a1f0560eb177152b822f20b.

* impliment short swith in method IsSkippedRecord

* fixed review notes, remaked method IsSkipped and fix casing

* fixed the review note about check null record name
2023-04-12 07:27:13 -07:00
DrSmugleaf af49ead70f
Add show disconnected button to admin player tab (#15326) 2023-04-12 23:30:03 +10:00
metalgearsloth 3dc0908151
Revert "Show ban and note count in ahelp window" (#15347) 2023-04-12 19:43:33 +10:00
metalgearsloth 10d82afcc9
Fix lobby votes (#15342) 2023-04-12 17:39:43 +10:00
DrSmugleaf 26cd16eeaa
Show ban and note count in ahelp window (#15328) 2023-04-12 10:34:25 +10:00
DrSmugleaf 98b4af8df0
Remove inventory component references (#15249) 2023-04-12 10:20:47 +10:00
DrSmugleaf c25d7ba7bd
Fix not showing ahelp relay label to players (#15327) 2023-04-12 10:19:09 +10:00
Leon Friedrich 21378f6e41
Fix misc bugs (#15314) 2023-04-12 10:18:30 +10:00
DrSmugleaf f474171451
Remove health analyzer component references (#15322) 2023-04-11 17:11:02 -07:00
Zoldorf 8400ed7fbb
add the ability to override the equipped state sprite clothing system uses for custom prototypes. (#15294) 2023-04-12 02:28:56 +10:00
Kara 3bb2b27169
Delete more body code (#15259) 2023-04-10 23:28:10 -07:00
Skye 405ea8ae49
Rebindable menu + move menu to default F10 (#15287)
* Rebindable menu + move menu to default f11

* Moved to F10

* Specify which menu gets toggled by the EscapeMenu button

---------

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
2023-04-10 20:40:07 -07:00
metalgearsloth 360f16fee5
Fix edgespreaderprototype linter (#15265) 2023-04-10 17:54:50 +10:00
metalgearsloth 317a4013eb
Puddles & spreader refactor (#15191) 2023-04-10 15:37:03 +10:00
Nemanja 57f2a768a0
Material Reclaimer (#14969)
* Material Reclaimer

* Fix this test

* autostack output, tweak volume, add upgrade examine

* whitelist AND blacklist support

why not

* trying so hard to get this fucking test to work

* EmoGarbage delves into MaterialArbitrageTest, never to return

* VV and restore cloth to glory

* make the system more robust

* even more stuff has composition; add blacklist for important items

* fix test fails

* convert recycling

* forgor :sadge:

* lol

* simply a modiCUM of doc commentary
2023-04-09 23:38:20 -05:00
DrSmugleaf 66adf34f59
Remove cryo pod component references (#15247) 2023-04-09 15:28:19 -07:00
DrSmugleaf ec28358e06
Remove mech component references (#15246) 2023-04-09 15:20:55 -07:00
Skye af34c497c2
UI: Close window hotkeys (#15227) 2023-04-08 19:19:32 -07:00
Dawid Bla 00f847186f
Hide ugly float to string conversion results from players in the mixer UI (#15183) 2023-04-08 18:34:27 -07:00
DrSmugleaf b89159cf78
Remove kitchen spike component references (#15221) 2023-04-09 09:53:29 +10:00
DrSmugleaf cf19015086
Remove spawn point component references (#15222) 2023-04-09 09:52:52 +10:00
DrSmugleaf 34bcd042d1
Remove combat mode component reference (#15206) 2023-04-08 13:16:48 -07:00
DrSmugleaf b4164e62b1
Remove id card console component reference (#15205) 2023-04-08 13:15:52 -07:00
Leon Friedrich d662175719
Add pickup-drop test and fix hand state handling (#15212) 2023-04-09 03:53:25 +10:00
DrSmugleaf b947856431
Remove hands component reference (#15197) 2023-04-07 11:21:12 -07:00
Zoldorf c851a9af23
Adds uploadfolder command (#15102) 2023-04-05 17:37:05 -06:00
DEATHB4DEFEAT c02dd02c34
uichange Chemmaster (#14237) 2023-04-05 16:55:14 -06:00
metalgearsloth e33b178f62
Remove interior shuttle drawing (#15090) 2023-04-03 15:46:28 +10:00
Nemanja 0f0b534239
Hunger ECS (#14939) 2023-04-03 12:42:30 +10:00
Leon Friedrich 19277a2276
More DoAfter Changes (#14609)
* DoAfters

* Compact Clone()

* Fix mice and cuffables

* Try generalize attempt events

* moves climbabledoafter event to shared, fixes issue with climbable target

* Fix merge (cuffing)

* Make all events netserializable

* handful of doafter events moved

* moves the rest of the events to their respective shared folders

* Changes all mentions of server doafter to shared

* stop stripping cancellation

* fix merge errors

* draw paused doafters

* handle unpausing

* missing netserializable ref

* removes break on stun reference

* removes cuffing state reference

* Fix tools

* Fix door prying.

* Fix construction

* Fix dumping

* Fix wielding assert

* fix rev

* Fix test

* more test fixes

---------

Co-authored-by: keronshb <keronshb@live.com>
2023-04-02 21:13:48 -04:00
Leon Friedrich 4e978d54a4
Fix cryopod interactions (#15045) 2023-04-03 06:30:03 +10:00
Zoldorf ebb612446a
Changes the SingularitySystem to use generic visualizers (#15057) 2023-04-03 05:46:46 +10:00
metalgearsloth 984dbc9a00
Fix fly-by sound leak (#15070) 2023-04-03 00:08:15 +10:00
Slava0135 6412289334
Make energy sword reflect projectiles and hitscan shots (#14029) 2023-04-02 23:48:32 +10:00
DrSmugleaf 0daa4e12d4
Fix ghost lighting being disabled when any ghost is removed (#15053) 2023-04-01 17:56:01 -05:00
metalgearsloth 4cb3e464ac
Fix lobby votes (#15041) 2023-04-02 01:00:48 +11:00
Moony eee96125df
Revert "Moony z level hack (#15031)" (#15032)
This reverts commit 1f6663912b.
2023-03-31 21:50:11 -05:00
Moony 1f6663912b
Moony z level hack (#15031)
* save work

* Adds Z levels

* a

* ladders + parallax scroll

* zoom out not in

* oops, sandbox

* oops i broke the law

* run ci

* fuck

---------

Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
2023-03-31 21:49:10 -05:00
metalgearsloth f2fd61f0d6
TRay fixes (#15030)
- Updated it to not rely on the engine PR
- Made it work on any inventory slot as long as it's enabled
2023-04-01 12:53:25 +11:00
TemporalOroboros 76212b877e
Resolves GravityGeneratorVisualizer is Obsolete (#13885) 2023-03-31 16:04:53 +11:00
faint 8b6996cbae
DNA basics (#14724)
* DNA component

* Commit numba 2

* Added DNA into Station Records Computer

* commit numba 3

* commit numba 4

* Vomit also contain DNA component now

* fixed DNA field not clearing after scanning another item

* commit numba 10
Drinking leaves DNA on an object. Breaking glasses, bottles and beakers leave DNA and leave fingerprints/fibers with 40% chance on glass shards. + lotta fixes

* 11

* 12

* 14

* Added DNA guide entry

* FIX
2023-03-30 22:49:25 -06:00
metalgearsloth 763089570d
Make trays clientside (#14826) 2023-03-31 14:40:38 +11:00
metalgearsloth 030ecc6964
Fix vote stacking (#14951) 2023-03-29 20:18:56 +11:00
metalgearsloth 168299dbc4
Don't spawn muzzle flashes for unresolvable coordinates (#14949) 2023-03-29 19:50:54 +11:00
metalgearsloth 4cbd5ef1ca
Fix vote popup (#14940) 2023-03-29 19:36:30 +11:00
DrSmugleaf ed45440256
Always show ahelp relay message when the relay is enabled (#14931) 2023-03-28 14:27:21 -07:00
Nemanja 0ed70b4f37
fix sprite exceptions for cuffs (#14912) 2023-03-27 22:06:25 -07:00
metalgearsloth a09c4e7bd1
Stretch top bar for separated hud (#14873) 2023-03-27 19:51:40 -07:00
TemporalOroboros c6c8fa2075
Resolves MedicalScannerVisualizer is Obsolete (#13893) 2023-03-26 15:26:00 -04:00
metalgearsloth 5b9705bc4d
Add margins to chat (#14875)
* Add margins to chat

* a
2023-03-26 09:57:29 -05:00
metalgearsloth 93fd38cf68
Fix default chat alert being off-screen (#14868) 2023-03-26 08:16:27 -05:00
metalgearsloth 2dfdf73aa6
Fix cuff layer spam (#14869) 2023-03-26 08:15:32 -05:00
metalgearsloth f32a922c11
Fix firevisuals layer spam (#14871) 2023-03-26 08:15:23 -05:00
deltanedas 27e5fe5767
pneumatic cannon fixes (#14705)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-03-25 16:15:46 -07:00
DEATHB4DEFEAT 7c21494a6a
uichange Fix Grinder (#14234) 2023-03-25 10:51:35 -04:00
DEATHB4DEFEAT 32cce0d938
uichange Crew Monitor (#14235) 2023-03-25 10:51:28 -04:00
DEATHB4DEFEAT 9480291c4f
uichange Communications Console (#14236) 2023-03-25 10:51:16 -04:00
Menshin 735701d915
Alert display lights now properly react to power changes. (#14839) 2023-03-24 20:10:48 -07:00
AJCM-git d9bacb63e7
Fixes the changelog getting squished in the lobby (#14836) 2023-03-24 17:08:49 -04:00
Leon Friedrich 473a02120d
Map-Init guidebook entities. (#14823) 2023-03-24 20:00:29 +11:00
metalgearsloth a0332c2f2e
Don't spawn midi timer for inactive instruments (#14300) 2023-03-24 13:47:38 +11:00
metalgearsloth d3ef4b7572
Fix static melee effect offsets (#14815) 2023-03-24 13:13:15 +11:00
Slava0135 d03ca61da1
Telecom server panel check (#14523) 2023-03-23 20:09:45 -04:00
Chief-Engineer 88fb6ccebc
Add admin alerts (#13589) 2023-03-23 11:10:49 -04:00
metalgearsloth ca94c1748e
Radar changes (#14783) 2023-03-23 16:52:20 +11:00
metalgearsloth 569f30b721
Cargo shuttle changes (#14363) 2023-03-23 16:10:49 +11:00
Nemanja e4fc696e62
Sort markings alphabetically by name (#14778) 2023-03-23 16:03:20 +11:00
adamsong 980c3ef799
Improved solution container visuals (#13791) 2023-03-23 14:49:42 +11:00
AJCM-git 7a6fddce4f
Moves guidebook UI logic to a UI Controller, some tweaks (#14601) 2023-03-22 23:41:43 -04:00
metalgearsloth 32a73acf12
Adjust radar grid drawing (#14769)
* Adjust radar grid drawing

Looks nicer

* werk

* a
2023-03-22 15:52:39 -05:00
metalgearsloth f3a06a0696
Add arrivals (#14755)
* Arrivals

* More arrivals and shitty uhh preload

* cvar

* a

* clockin + maps

* shitter prevention

* Placement

* a

* cvar for tests and dev

* weh
2023-03-22 04:29:55 -05:00
metalgearsloth 5823e47442
Fix jetpack assert (#14752) 2023-03-22 15:58:53 +11:00
metalgearsloth 776d2df6bd
Don't reload parallax prototypes unless necessary (#14763) 2023-03-22 12:38:29 +11:00
faint 3bf0bd3b3b
"Blocked by" string is fluent now (#14713) 2023-03-19 13:36:04 -07:00
Vordenburg eed3c2a509
Add Rotation attribute to GuideEntityEmbed. (#14729) 2023-03-18 14:26:45 -07:00
faint d6af11a084
Station Records Computer now shows fingerprints (#14524)
* station records fingerprints

* Add UI + Fixes

* now itll display N/A if a mob doesnt have a fingerprint

* ? - 0

* f8

* N/A is a fluent string now

* remove locale string duplicating

* no whitespace
2023-03-13 19:55:56 -07:00
Nemanja 49f7575298
Cuffable/Handcuff ECS (#14382) 2023-03-13 19:34:26 -04:00
Checkraze b329abc9ee
Cargo Pallet Sale Console (#14422) 2023-03-13 16:36:35 -04:00
08A 3b90a6357a
Refactor context menu UI (#14334) 2023-03-13 14:51:36 -04:00
Flipp Syder 349eae0b70
Removes IOnStateChanged calls from GameplayStateLoadController (#14617) 2023-03-12 21:02:14 -04:00
metalgearsloth 52e30b381c
Sort ID card console jobs (#14588) 2023-03-12 16:40:17 -07:00
metalgearsloth e93d5113ad
Remove .Owner from melee weapons (#14600) 2023-03-12 15:56:05 +11:00
csqrb b3a327988f
Fix slime hair translucent (#14478)
* fix

* move
2023-03-11 13:04:58 -08:00
metalgearsloth 330bb7bb14
Remove gun .Owners (#14585) 2023-03-11 20:08:22 +11:00
Flipp Syder 3eb8f70985
Screen load event for GameplayState (#14316)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-03-11 14:25:56 +11:00
metalgearsloth 22ae0e7ed8
Fix weather blocking in some instances (#14561) 2023-03-11 14:11:19 +11:00
metalgearsloth db8ce5ea36
Also lerp paused eyes (#14545) 2023-03-10 18:12:21 +11:00
metalgearsloth 1d1059f5ea
Fix merge artifact (#14560) 2023-03-10 17:49:00 +11:00
metalgearsloth 6157dfa3c0
Salvage dungeons (#14520) 2023-03-10 16:41:22 +11:00
Flipp Syder 12192ada0b
removes previous bruteforce method (#14548)
instead checks if the final size of the container is supposed to be bigger than zero: if it is, then it will continue to attempt to set the split fraction until the size is no longer zero, then it will do it once last time before stopping
2023-03-09 10:33:13 -06:00