ShadowCommander
dc1ca30f7c
Add context menu to AdminMenu PlayerTab entries ( #5904 )
...
* XAML PlayerTab entries
* Move command execution to PlayerTab
* Move command logic to the AdminSystem
* Clean up
* Add examine and context menu keybind handling to PlayerTab
* Fix remote admin verbs
* Remove examine for now
* Add server verbs
* Fix requests of verb by non-admins
* Clean up AdminSystem.Menu
2021-12-30 14:11:30 -08:00
Paul Ritter
512d6a38c3
get that crap outta here (completely rewrites inventorysystem) ( #5807 )
...
* some work
* equip: done
unequip: todo
* unequipping done & refactored events
* workin
* movin
* reee namespaces
* stun
* mobstate
* fixes
* some work on events
* removes serverside itemcomp & misc fixes
* work
* smol merge fix
* ports template to prototype & finishes ui
* moves relay & adds containerenumerator
* actions & cuffs
* my god what is actioncode
* more fixes
* im loosing my grasp on reality
* more fixes
* more work
* explosions
* yes
* more work
* more fixes
* merge master & misc fixed because i forgot to commit before merging master
* more fixes
* fixes
* moar
* more work
* moar fixes
* suffixmap
* more work on client
* motivation low
* no. no containers
* mirroring client to server
* fixes
* move serverinvcomp
* serverinventorycomponent is dead
* gaming
* only strippable & ai left...
* only ai and richtext left
* fixes ai
* fixes
* fixes sprite layers
* more fixes
* resolves optional
* yes
* stable™️
* fixes
* moar fixes
* moar
* fix some tests
* lmao
* no comment
* good to merge™️
* fixes build but for real
* adresses some reviews
* adresses some more reviews
* nullables, yo
* fixes lobbyscreen
* timid refactor to differentiate actor & target
* adresses more reviews
* more
* my god what a mess
* removed the rest of duplicates
* removed duplicate slotflags and renamed shoes to feet
* removes another unused one
* yes
* fixes lobby & makes tryunequip return unequipped item
* fixes
* some funny renames
* fixes
* misc improvements to attemptevents
* fixes
* merge fixes
Co-authored-by: Paul Ritter <ritter.paul1@gmail.com>
2021-12-30 22:56:10 +01:00
ShadowCommander
9d70bdde9c
Keep players in the PlayerTab until round end ( #5921 )
...
* Rework AdminSystem to keep players in the PlayerTab until round end
* Prevent sending PlayerStatus to deadminned admins
* Change _playerList to non-nullable
* Clean up unused usings
* Consolidate duplicate foreach loop code
2021-12-30 16:12:28 +01:00
Vera Aguilera Puerto
c9ac29b8dc
Fixes holoparasite injector being usable on anything
2021-12-30 11:55:22 +01:00
wrexbe
6ed0b23cc6
Probably fix cloning ( #5953 )
2021-12-29 19:36:43 -08:00
Paul Ritter
84e0011ba7
fixes up the ahelp relay a bit ( #5866 )
...
* fixes up the ahelp relay a bit
* Update Content.Server/Administration/BwoinkSystem.cs
2021-12-29 21:12:07 +01:00
Pieter-Jan Briers
2da3cc299e
Configure ACZ correctly with new engine API.
2021-12-29 20:28:17 +01:00
metalgearsloth
88bdf0ce61
Add some more prototype serializers ( #5934 )
2021-12-30 00:48:18 +11:00
metalgearsloth
39e42899ca
Reduce MaxBuckleDistance ( #5938 )
2021-12-29 23:14:21 +11:00
AJCM-git
45bfc0b96b
Adds posters (for mapping) ( #5812 )
2021-12-29 20:24:51 +11:00
ShadowCommander
ca8d673fad
Add ShowRules commmand ( #5908 )
2021-12-29 18:31:18 +11:00
Alex Evgrashin
1705eae96c
Suit sensor and crew monitoring ( #5521 )
...
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2021-12-29 16:19:00 +11:00
metalgearsloth
e5e144d99c
Rollerbeds ( #5681 )
2021-12-29 15:57:20 +11:00
CrudeWax
299c4be328
Guardians (Holoparasites) ( #5140 )
...
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-12-29 14:58:48 +11:00
metalgearsloth
404accb18f
ECS visibility ( #5769 )
2021-12-29 05:12:28 +11:00
Vera Aguilera Puerto
03b51e675b
MapInitialize before spawning players in.
...
Fixes #5924 . This is not ideal, but the way PDA/GameTicker interact to set the owner on the ID Card is ATROCIOUS and I can't be bothered to fix that.
2021-12-28 11:08:33 +01:00
Vera Aguilera Puerto
1882ad55af
Use ByRefEvent attribute in content. ( #5918 )
2021-12-27 18:50:43 +01:00
Charlese2
6c6c19adba
Make handheld flash not flash thourgh walls. ( #5916 )
...
Also make it so mobs don't block the flash.
2021-12-27 17:51:12 +01:00
AJCM-git
3c17c82edd
Fix EntityStorages eating you from afar ( #5880 )
...
* Fix lockers eating you from afar
* Reviews
2021-12-27 13:04:18 +01:00
ShadowCommander
e51f6ee851
Keep PlayerTab entries until the end of the round ( #5910 )
2021-12-27 12:46:38 +01:00
metalgearsloth
0705f16898
ECS handheld lights ( #5864 )
2021-12-27 18:15:16 +11:00
Acruid
b3b171da7f
ECSatize CameraRecoilSystem ( #5448 )
...
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2021-12-27 17:50:12 +11:00
Leon Friedrich
b675bdb789
Move Access & AccessReader to shared. ( #5798 )
...
* git mv
* Move Access Component & system.
- Name space changes
- Rename AccessReader to AccessReaderComponent
- Also need an abstract TryGetSlot function for SharedInventoryComponent
* better TryGetSlot
* Ah yes, tests exist.
2021-12-25 20:07:28 -08:00
Morbo
7d28108572
Add AntagPrototype to TraitorRole and Fix traitors choice logic ( #5861 )
2021-12-26 14:13:37 +11:00
Leon Friedrich
afc3ae6335
Make more uids nullable ( #5794 )
2021-12-26 13:32:45 +11:00
FoLoKe
83114de0e4
Moves spike to ECS ( #5706 )
2021-12-26 13:32:01 +11:00
DrSmugleaf
0ca8c705ab
Use dictionary and hashset for admin log entities and players respectively
...
Add test for duplicate player ids in an admin log not throwing
2021-12-26 00:50:10 +01:00
Vera Aguilera Puerto
666be08d86
Fix client-only command permissions. ( #5899 )
2021-12-25 19:53:21 +01:00
DrSmugleaf
1f8152cb02
Cache the last 3 rounds of admin logs in memory
...
Reduces send logs time from 2/10/45 seconds to 2 milliseconds
Not thread safe
Removes LogRecord
2021-12-25 02:07:12 +01:00
Vera Aguilera Puerto
cdc1a70c03
Allow admins to change instrument values with VV.
...
Just set DirtyRenderer to true after your changes are done, on the server.
2021-12-25 02:03:31 +01:00
DrSmugleaf
2f75b282b9
Change admin log filter types and impacts to use hashsets
2021-12-24 20:48:21 +01:00
Fishfish458
16d96c9dcc
Add backgammon and board game crate ( #5884 )
...
* [ADD] backgammon, made pieces generic
* [ADD] board game crate
* [REMOVE] minor whitespace
* Fix BOM
* [CHANGE] feedback changes, condensed backgammon setup
* [CHANGE] swapped backgammon y positions to correct ones
Co-authored-by: fishfish458 <fishfish458>
Co-authored-by: Visne <39844191+Visne@users.noreply.github.com>
2021-12-24 13:20:20 +01:00
JustinTime
0fd0035581
Light Cigars when interacting with hot stuff ( #5879 )
...
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2021-12-24 22:59:14 +11:00
TemporalOroboros
201952e618
Adds temperature to solutions ( #5834 )
2021-12-24 02:22:34 -07:00
DrSmugleaf
47733b0b22
Fix adding duplicate player entries upon relogging
...
Fixes https://github.com/space-wizards/space-station-14/issues/5882
2021-12-23 22:13:15 +01:00
Moony
c06ee05461
Conditional map support ( #5868 )
...
Co-authored-by: E F R <602406+Efruit@users.noreply.github.com>
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
2021-12-23 19:38:14 +01:00
Pancake
e2bcf619d1
Mouse Accent Fix ( #5876 )
2021-12-23 14:30:33 +01:00
wrexbe
40278353d3
Salvage ( #5686 )
...
Co-authored-by: 20kdc <asdd2808@gmail.com>
Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
2021-12-23 13:14:01 +01:00
metalgearsloth
573e3a1744
ECS Ammo ( #5862 )
2021-12-23 15:46:43 +11:00
wrexbe
6f84064755
Improve airlock power ui ( #5858 )
2021-12-23 15:02:26 +11:00
Pieter-Jan Briers
ebdd6e817c
Use float.IsFinite in some appropriate places previously using IsNan || IsInfinity
2021-12-23 01:22:07 +01:00
Paul Ritter
1b028c5ff7
adds ahelp relay ( #5837 )
2021-12-22 13:34:09 +01:00
Mariner102
4257e8e731
Custom transfer amount to hydroponic trays ( #5833 )
2021-12-22 13:52:59 +11:00
Vera Aguilera Puerto
07a3b3a798
Fix roundstart being called multiple times.
...
...By adding a guard against it. Look, it's not pretty but it works.
2021-12-21 22:20:17 +01:00
Pancake
f334f4a4b9
Accents ( #5720 )
...
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
Co-authored-by: Paul <ritter.paul1@googlemail.com>
2021-12-21 21:31:20 +01:00
Vera Aguilera Puerto
f4d8ec1b35
Refactor Game Modes ( #5857 )
2021-12-21 21:23:29 +01:00
Paul Ritter
75721c214c
Revert "Refactor Game Modes" oh god oh fuck go back it was too good to be true ( #5855 )
2021-12-21 19:25:52 +01:00
Vera Aguilera Puerto
8831d08229
Refactor Game Modes ( #5819 )
2021-12-21 18:56:47 +01:00
Mith-randalf
916d9e1e23
Lighters ( #5836 )
...
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
2021-12-21 18:20:32 +01:00
pointer-to-null
77b2d9354c
Display the name of the map in the lobby. ( #5849 )
2021-12-21 18:18:08 +01:00
Alex Evgrashin
900a8118c5
ECS secret stash and toilet ( #5685 )
...
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2021-12-21 21:07:17 +11:00
metalgearsloth
caf28d09b3
Optimise air + cable shutdowns for grid deletion ( #5847 )
...
Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
2021-12-21 17:17:21 +11:00
DrSmugleaf
b5a78073ef
Fix fetching the entire database when adding a round or admin log on SQLite
...
EF Core was a mistake
2021-12-20 17:54:50 +01:00
Paul
97e47178d7
Revert "fixes a bunch of warnings"
...
This reverts commit d4d85b663f .
2021-12-20 15:20:27 +01:00
Paul
7757b94333
adds a few logitems & bumps bullethit to high/extreme, depending on if a player was hit
2021-12-20 15:17:40 +01:00
Paul
d4d85b663f
fixes a bunch of warnings
2021-12-20 13:58:30 +01:00
Paul Ritter
cc57d1380c
Revert Rich text ( #5848 )
2021-12-20 12:42:42 +01:00
wrexbe
06d5527772
Add messages on cloner eject fail ( #5846 )
2021-12-19 23:28:49 -07:00
metalgearsloth
ca7697c246
ECS ammoboxes ( #5830 )
2021-12-19 22:55:01 -07:00
DrSmugleaf
f23ca09d09
Add more debug logging to admin logs
2021-12-20 01:23:11 +01:00
pointer-to-null
07c6f39a6f
Stuttering time accumulation fix. ( #5817 )
2021-12-19 16:27:07 -07:00
ShadowCommander
17fd5096d5
Make ghosted examine color more visible
2021-12-19 15:20:08 -08:00
Fishfish458
026f2ee313
Small changes for crit mobs to be able to gasp and dead mobs to show dead on examine ( #5828 )
...
* [ADD] changes to be able to identify living downed players
* [FIX] format of tryGetComponent, fixed string
* [CHANGE] PR mind component suggestions
* [CHANGE] trycomp based on qa feedback
* [CHANGE] Condensed mindcomponent as per feedback
Co-authored-by: fishfish458 <fishfish458>
2021-12-19 14:45:47 -08:00
Vera Aguilera Puerto
a51b102949
Add setooc command for +SERVER admins. ( #5818 )
2021-12-19 23:25:16 +01:00
Leon Friedrich
a46af58e59
Make temperature damage not interrupt do-afters ( #5835 )
2021-12-19 16:39:59 +01:00
Leon Friedrich
876c3aeae6
mustHaveAlivePlant: false ( #5831 )
2021-12-18 22:52:14 -08:00
Vera Aguilera Puerto
a46c2e6c9d
Added some missing engine command permissions. ( #5782 )
...
If you want to bikeshed this further, open an issue.
2021-12-18 14:16:34 +01:00
Vera Aguilera Puerto
22d1e8a427
Fix crate deconstruction deleting all of its contents as well.
2021-12-17 01:24:54 +01:00
Vera Aguilera Puerto
0517e12efd
Slight AtmosphereSystem cleanup.
...
- AtmosExposed query now queries transform as well instead of getting it twice.
- Use Proxy methods instead.
2021-12-16 12:10:51 +01:00
Leon Friedrich
7e49b22a74
Verb predict ( #5638 )
2021-12-16 21:42:02 +11:00
Charlese2
b679980278
Fix handheld flash spamming the server console when used. ( #5791 )
...
* Moves the actions of the flash code into the check for FlashableComponent
* Combined if statments.
2021-12-15 14:35:56 -08:00
metalgearsloth
a50bc4bb00
Make IRadio implement IComponent
2021-12-15 17:42:56 +11:00
metalgearsloth
a2476ed974
Stabilise singularity a lot more ( #5725 )
2021-12-15 13:47:12 +11:00
metalgearsloth
0162f668fb
Minor matchstick optimisation
2021-12-15 13:32:39 +11:00
Moony
d24ce4b58d
Retrofit on "mentors" (admins with no perm except +ADMINHELP) ( #5626 )
...
Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>
2021-12-14 22:17:08 +01:00
Vera Aguilera Puerto
d75b384213
StackSystem uses the EntitySystem proxy methods. ( #5699 )
2021-12-14 18:11:26 +01:00
Flipp Syder
c0bfe43a05
Adds T-ray Scanners ( #5420 )
2021-12-14 18:46:47 +11:00
Vera Aguilera Puerto
e3478f894e
Re-do InteractionSystem IEntity -> EntityUid conversion ( #5767 )
2021-12-13 22:17:18 -07:00
Leon Friedrich
f2d031934d
fix two pointing bugs ( #5766 )
2021-12-14 13:21:54 +11:00
Venomii
3c35cb1154
Added phrases "lmao" and "lol" to ChatSanitizationManager ( #5774 )
2021-12-14 12:33:46 +11:00
Vera Aguilera Puerto
4de2896f58
Adds Administration verb category and AHelp verb. ( #5773 )
...
* Adds Administration verb category and AHelp verb.
For more convenient adminin'.
* abbreviate verb category to Admin
* Add explosion verb to admin category
2021-12-13 16:19:34 -08:00
Vera Aguilera Puerto
e3e1291e54
VV attributes for Job and Role.
2021-12-14 00:22:43 +01:00
Leon Friedrich
47d012408b
Make cargo use explicit audio filter. ( #5654 )
...
* make cargo use explicit audio filter
* OwnerUid -> Owner
2021-12-13 13:22:16 -08:00
Vera Aguilera Puerto
36c5ab551d
Fix mobs not dropping items when falling down. ( #5771 )
...
It checked action blockers, meaning it would never actually drop the items.
2021-12-13 12:47:52 -08:00
Leon Friedrich
5a4c08ccdf
Fix tool do-after return values ( #5764 )
2021-12-14 00:31:40 +11:00
Leon Friedrich
7f81f0b8b8
Add more pretty strings to logs ( #5768 )
2021-12-13 12:22:58 +01:00
Leon Friedrich
40dfc1f5ce
Allow pulling entities with full hands. ( #5758 )
2021-12-12 22:46:09 -07:00
Caj Jones
41a9bb1efa
Add anchored checks to GetReachableNodes() for power device nodes ( #5760 )
2021-12-12 22:45:54 -07:00
metalgearsloth
f110e28021
Fix openahelp and quit command perms ( #5763 )
...
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2021-12-12 22:45:49 -07:00
metalgearsloth
e277122237
Cleanup matches on shutdown ( #5724 )
2021-12-13 15:22:08 +11:00
E F R
b2da936848
Everything: Rich text redux ( #5625 )
...
* lord save me
* UI/ChatBox: Use the new `defStyle` param for `RenderMarkup`
The previous iteration didn't work because `AddMessage` can't inherit
its color from the PushColor (since we're not doing actual tag stacks
anymore).
* rebase touchup
2021-12-12 18:25:42 -08:00
Leon Friedrich
57fc442a8b
Fix entityUid nullability for handcuffs and morgues ( #5757 )
2021-12-12 18:53:02 +01:00
Leon Friedrich
c7c8dff05a
Save Ian ( #5759 )
2021-12-13 02:59:12 +11:00
Moony
caad34eecb
Mid-game prototype loading for game admins ( #5675 )
2021-12-11 16:28:16 -07:00
ShadowCommander
703c23d8a5
ECS characterinfo ( #5669 )
2021-12-11 16:12:55 -07:00
Leon Friedrich
237a90cd48
Make welders only deal burn damage when lit. ( #5695 )
2021-12-11 16:12:48 -07:00
T-Stalker
c041a8339f
Punching and melee hitsounds now have unique SoundCollections ( #5748 )
2021-12-11 16:12:40 -07:00
Vera Aguilera Puerto
c4cd55066f
Fix nullability.
...
Special thanks to rider for not telling me this errored.
2021-12-11 16:01:55 +01:00
Vera Aguilera Puerto
f6371c6e62
Make all current admin logs use ToPrettyString
2021-12-11 16:00:10 +01:00
Moony
7bc656bf4d
Add atmos device logs ( #5743 )
2021-12-10 19:23:18 +01:00
Leon Friedrich
896f80831b
Meteor Fix ( #5717 )
2021-12-09 16:34:38 +01:00
Vera Aguilera Puerto
cd1b5f44e8
EntityStringRepresentation in logs correctly parse the EntityUid and player
2021-12-09 16:26:16 +01:00
Vera Aguilera Puerto
c680d5b201
EntityStringRepresentationConverter for admin logs. ( #5677 )
2021-12-09 16:07:07 +01:00
Vera Aguilera Puerto
deffd48905
Fix explosion log crash
2021-12-09 12:54:44 +01:00
Vera Aguilera Puerto
8b09d55b10
Fix weird lifestage autorefactors.
2021-12-09 12:39:51 +01:00
Vera Aguilera Puerto
8c351e5456
Merge branch 'master' into 2021-12-03-remove-IEntity-komm-süsser-todd
2021-12-09 10:39:11 +01:00
DrSmugleaf
81c0b1e174
Add admin logs window pop out button, default to docked
...
Default to unmaximized
2021-12-09 00:05:42 +01:00
Paul
0121f056df
nukes more resolves
2021-12-08 19:39:03 +01:00
Vera Aguilera Puerto
4dcfebfd53
Fix build
2021-12-08 17:44:39 +01:00
Vera Aguilera Puerto
cdc8336695
Even more resolve removals.
2021-12-08 17:41:14 +01:00
Vera Aguilera Puerto
684cb76173
Bunch more resolves removed.
2021-12-08 17:17:12 +01:00
Vera Aguilera Puerto
ba736f70df
Remove many resolves on Content.Server
2021-12-08 17:04:21 +01:00
Vera Aguilera Puerto
0a71b62305
Fix build.
...
I HATE STATIC I HATE STATIC I HATE STATIC
2021-12-08 13:07:24 +01:00
Vera Aguilera Puerto
c8b65be747
Replace IEntityManager resolves in systems for cached EntityManager
2021-12-08 13:00:43 +01:00
Vera Aguilera Puerto
4919f1db69
Remove more IoCManager IEntityManager resolves
2021-12-08 10:41:38 +01:00
Neith
0331ad5268
Fixed redundant IoCManager resolves on GameTicker.Spawner
2021-12-07 14:19:41 -08:00
Bingo Johnson
268b2602b3
Critical and urgent change to atmos.
...
Extensive and comprehensive refactor spanning over 104 lines, improving performance and cleaning up the code.
2021-12-07 21:49:19 +00:00
Vera Aguilera Puerto
f2c72f7c0e
Fix last test
2021-12-07 18:10:51 +01:00
Vera Aguilera Puerto
3f79e3754f
Merge branch 'master' into 2021-12-03-remove-IEntity-komm-süsser-todd
...
# Conflicts:
# Content.Client/Crayon/CrayonDecalVisualizer.cs
# Content.Client/Tabletop/TabletopSystem.cs
# Content.IntegrationTests/Tests/InventoryHelpersTest.cs
# Content.Server/AI/EntitySystems/AiSystem.cs
# Content.Server/AI/Utility/AiLogic/UtilityAI.cs
# Content.Server/AME/AMENodeGroup.cs
# Content.Server/Administration/AdminVerbSystem.cs
# Content.Server/Body/Systems/RespiratorSystem.cs
# Content.Server/Chemistry/Components/InjectorComponent.cs
# Content.Server/Chemistry/TileReactions/CleanTileReaction.cs
# Content.Server/Chemistry/TileReactions/SpillTileReaction.cs
# Content.Server/Crayon/CrayonComponent.cs
# Content.Server/Doors/Components/ServerDoorComponent.cs
# Content.Server/Explosion/EntitySystems/TriggerSystem.cs
# Content.Server/Fluids/Components/MopComponent.cs
# Content.Server/Fluids/Components/SpillExtensions.cs
# Content.Server/Fluids/EntitySystems/PuddleSystem.cs
# Content.Server/Instruments/InstrumentSystem.cs
# Content.Server/Nutrition/EntitySystems/DrinkSystem.cs
# Content.Server/Nutrition/EntitySystems/FoodSystem.cs
# Content.Server/PneumaticCannon/PneumaticCannonSystem.cs
# Content.Server/Storage/Components/EntityStorageComponent.cs
# Content.Server/Storage/Components/StorageFillComponent.cs
# Content.Server/Stunnable/StunbatonSystem.cs
# Content.Server/Throwing/ThrowHelper.cs
# Content.Server/Weapon/Ranged/Barrels/BarrelSystem.cs
# Content.Server/Weapon/Ranged/Barrels/Components/ServerBatteryBarrelComponent.cs
# Content.Server/Weapon/Ranged/ServerRangedWeaponComponent.cs
# Content.Shared/Containers/ItemSlot/ItemSlotsSystem.cs
# Content.Shared/Damage/Components/DamageableComponent.cs
# Content.Shared/Damage/Systems/DamageableSystem.cs
# Content.Shared/MobState/Components/MobStateComponent.cs
# Content.Shared/Slippery/SharedSlipperySystem.cs
2021-12-07 17:48:49 +01:00
metalgearsloth
16e1bed678
Random IoCManager.Resolve<IEntityManager> removals moment
2021-12-07 23:48:34 +11:00
metalgearsloth
8af335097f
More (IComponent) shenanigans and also some contaminated IoCManager.Resolve<IEntityManager>() very long yes calls
2021-12-07 22:22:34 +11:00
metalgearsloth
373b5988d7
Remove redundant IComponent casts
2021-12-07 21:54:00 +11:00
Leon Friedrich
bd8acc5b6b
Fix food & do-after bugs ( #5716 )
2021-12-06 23:19:26 -07:00
pointer-to-null
090e74792c
Status effects fix. Refresh the status effect cooldown. ( #5708 )
2021-12-06 23:18:07 -07:00
Peptide90
e2a7fd24d5
Adds construct / deconstruct crates ( #5650 )
2021-12-06 15:10:03 -07:00
Vera Aguilera Puerto
8d4799e611
Fixes some integration tests
2021-12-06 16:40:04 +01:00
Vera Aguilera Puerto
0577f60df6
More crash fixes
2021-12-06 15:56:14 +01:00
Vera Aguilera Puerto
c57b07a4d0
Goes in-game now
2021-12-06 15:34:46 +01:00
DrSmugleaf
af4eb3c7cd
Fix more errors, client and server now build
2021-12-06 14:00:39 +01:00
metalgearsloth
525297c5fe
A bunch of AttachedEntity bullshit
2021-12-06 15:39:46 +11:00
DrSmugleaf
215cae5655
Fix more errors
2021-12-06 00:52:58 +01:00
DrSmugleaf
2b1fecbe02
Merge remote-tracking branch 'Zumorica/2021-12-03-remove-IEntity-komm-süsser-todd' into 2021-12-03-remove-IEntity-komm-süsser-todd
...
# Conflicts:
# Content.Server/DeviceNetwork/Systems/WiredNetworkSystem.cs
# Content.Server/Hands/Systems/HandsSystem.cs
# Content.Server/Radio/Components/IRadio.cs
# Content.Server/UserInterface/ActivatableUISystem.cs
2021-12-05 22:10:07 +01:00
DrSmugleaf
ab9d0cc6d8
Fix errors
2021-12-05 21:02:04 +01:00
Wrexbe
b9dd3be061
More Changes
2021-12-05 10:56:17 -08:00
DrSmugleaf
2a3b7d809d
Fix 3000 errors
2021-12-05 18:09:01 +01:00
Leon Friedrich
e8b2d0a844
Make BatteryBarrelComponent use item slots. ( #5591 )
2021-12-05 14:23:47 +11:00
Ygg01
d1ab9592aa
Minor spill refactors ( #5569 )
2021-12-05 14:18:30 +11:00
metalgearsloth
5d63411113
NPC wake / sleep cleanup ( #5679 )
2021-12-05 14:08:35 +11:00
Leon Friedrich
ae65418c52
Remove radiation & explosion damage logs. Add better explosion-trigger logs ( #5689 )
2021-12-05 13:34:32 +11:00
Leon Friedrich
bfff21ea73
Add IngestionBlocker component ( #5692 )
2021-12-04 11:56:27 -07:00
Vera Aguilera Puerto
2bfec7ec62
Some more fixes
2021-12-04 14:14:22 +01:00
Vera Aguilera Puerto
424c83e39c
Fix a lot more errors.
2021-12-04 12:35:33 +01:00
Leon Friedrich
49a5696fd6
Add Syringe DoAfter ( #5658 )
...
* syringe do after
* fix spacing
* delay and log tweaks
* Apply suggestions from code review
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
* clean up comments
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
2021-12-04 03:33:21 -08:00
Flipp Syder
4a161325f5
adds interactusing to electrocution ( #5693 )
2021-12-04 01:59:09 -08:00
Flipp Syder
863a85cef6
adds toggles for accessreaders ( #5696 )
2021-12-04 01:01:37 -08:00
Leon Friedrich
c33d06c544
lung fix ( #5697 )
2021-12-04 01:11:48 -07:00
wrexbe
076910eb04
Multiply pushback ratio by 10 for better recovery from being spaced ( #5687 )
...
Co-authored-by: 20kdc <asdd2808@gmail.com>
2021-12-04 01:26:51 +01:00
Paul Ritter
e4defccd33
Revert "Salvage 0.1" ( #5684 )
2021-12-03 23:42:38 +01:00
20kdc
0205846ab2
Salvage 0.1 ( #5662 )
2021-12-03 23:24:19 +01:00
Wrexbe
e2d7ea6f62
Got rid of some IEntities
2021-12-03 11:15:41 -08:00
Vera Aguilera Puerto
f5b8bb3731
More manual fixes.
2021-12-03 17:35:20 +01:00
Vera Aguilera Puerto
f386b57148
Inline OwnerUid
2021-12-03 16:30:34 +01:00
Vera Aguilera Puerto
2eacf98335
Literally fucking remove IEntity
2021-12-03 16:08:30 +01:00
Vera Aguilera Puerto
5cd42c9ad6
Inline UID
2021-12-03 15:53:09 +01:00
Paul Ritter
219d91c6da
decal system & crayons ( #5183 )
...
Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
2021-12-03 15:35:57 +01:00
Vera Aguilera Puerto
2654775bf0
Inline GetComponentOrNull
2021-12-03 15:32:05 +01:00
Vera Aguilera Puerto
ee4ff9cfe8
Inline Name
2021-12-03 15:25:51 +01:00
Vera Aguilera Puerto
61be228ad0
Some manual GetComponentOrNull inlines
2021-12-03 15:18:15 +01:00
Vera Aguilera Puerto
a5b57c8e10
Inline Transform
2021-12-03 14:20:34 +01:00
Vera Aguilera Puerto
69b270017b
Inline TryGetComponent completely, for real
2021-12-03 14:17:01 +01:00
Vera Aguilera Puerto
2ff4ec65d5
Inline TryGetComponent completely
2021-12-03 14:05:27 +01:00
Vera Aguilera Puerto
f3edecf994
Some manual TryGetComponent inlines
2021-12-03 12:51:44 +01:00
Vera Aguilera Puerto
0feebbff00
Inline HasComponent entirely
2021-12-03 12:23:18 +01:00
Vera Aguilera Puerto
88141ae6b8
Inline one TryGetComponent overload
2021-12-03 12:17:57 +01:00
Vera Aguilera Puerto
72a68c06e4
Inline one HasComponent overload
2021-12-03 12:17:57 +01:00
Vera Aguilera Puerto
b835bea086
Inline GetComponent
2021-12-03 11:55:25 +01:00
Vera Aguilera Puerto
c2e6da1e54
Inline QueueDelete
2021-12-03 11:43:22 +01:00
Vera Aguilera Puerto
e3227546b3
Inline Delete
2021-12-03 11:43:03 +01:00
Vera Aguilera Puerto
f10ed6c0c3
Inline GetAllComponents
2021-12-03 11:42:24 +01:00
Vera Aguilera Puerto
e0fe09cb46
Inline RemoveComponent
2021-12-03 11:34:00 +01:00
Vera Aguilera Puerto
f64df117be
Inline AddComponent
2021-12-03 11:33:40 +01:00
Vera Aguilera Puerto
2d130e31d6
Inline IsValid
2021-12-03 11:32:53 +01:00
Vera Aguilera Puerto
1b13e5e0ec
Inline Paused
2021-12-03 11:30:39 +01:00
Vera Aguilera Puerto
b2035543e2
Inline Deleted
2021-12-03 11:30:03 +01:00
metalgearsloth
07b2ce138d
entitystorage fixes ( #5660 )
2021-12-03 21:19:53 +11:00
Vera Aguilera Puerto
f06bfc22ce
Inline Description
2021-12-03 11:18:05 +01:00
Vera Aguilera Puerto
70bbd8c502
Inline Prototype
2021-12-03 11:18:05 +01:00
Vera Aguilera Puerto
cd43196ea8
Inline LifeStage
2021-12-03 11:18:05 +01:00
Vera Aguilera Puerto
5e177ae734
Inline EntityManager
2021-12-03 11:18:05 +01:00
Vera Aguilera Puerto
bd18574412
The End of Entity (Komm, Süsser Todd: Part 1.0, Content PR) ( #5624 )
2021-12-03 11:03:41 +01:00
shaeone
705db5596c
New gyroscope sprite for the shuttle ( #5617 )
...
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2021-12-03 20:39:17 +11:00
metalgearsloth
c17ef0b3c8
Allow GhostTakeoverAvailable to use MakeSentient ( #5616 )
2021-12-03 10:31:14 +01:00
Vera Aguilera Puerto
3f8f4c818e
Fixes admin logs and tests to not depend on IEntity caching ( #5657 )
...
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
2021-12-03 10:25:07 +01:00
wrexbe
c4c139041c
Mapping: Check if map already exists ( #5666 )
2021-12-03 15:25:50 +11:00
metalgearsloth
56845da37b
Piloting and thruster tuning ( #5594 )
...
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2021-12-03 13:03:06 +11:00
Moony
4cd09c23f5
Removes smilies from existence. (kinda) ( #5649 )
2021-12-03 01:49:19 +01:00
hubismal
a04720fdda
pAIs Play Music ( #5614 )
...
* Disable check
* vehicle test
* Make PAI stop instrument when turning off (player leaves/ejected)
* Give pAI an instrument component with a custom soundfont
* Add pAI synth program to custom ss14 soundfont
* Add new PAIMidi action that pAIs use to open their instruments
* Changed instrument component to allow its player to be the actor of its parent item
* Oops. Readds instrumentcomponent.
* ECS Changes
* Changed soundfont to ringtone
* Revert "Disable check"
This reverts commit 86001d8b5e94ee38d0c9504cb19826327b04fb16.
* Remove action parameters from ghost placeholder
* Revert "vehicle test"
This reverts commit 8a8ecf41083e0d5c8d4363ff02981bdab04bcd1c.
* Fixes to whitespace
* Even more fixes to whitespace
* Removed paiSynth sample from spacestation14.sf2
* Yet another indentation touchup
2021-12-02 11:49:18 -07:00
Leon Friedrich
a9c3153a55
Make masks & some helmets block eating/drinkling ( #5656 )
2021-12-02 15:51:05 +01:00
mirrorcult
207dacd1f2
Nerf electrocution ( #5651 )
2021-12-01 20:03:38 -07:00
E F R
9216d279af
Events/RadiationStorm: Fancy radiation shader & SFX ( #5612 )
2021-12-01 13:21:17 -07:00
20kdc
b5c5871453
Fix a bunch of returns where they should not be ( #5640 )
2021-12-01 15:00:10 +01:00
mirrorcult
53c0a47e39
Slay bobby pt. 1 ( #5632 )
2021-12-01 11:44:34 +01:00
metalgearsloth
1c089a4079
Fixtures (again) ( #5636 )
2021-12-01 18:32:37 +11:00
metalgearsloth
43b637826d
Revert "Content update for fixture changes ( #5524 )"
...
This reverts commit 0a843b671f .
2021-12-01 13:55:24 +11:00
metalgearsloth
0a843b671f
Content update for fixture changes ( #5524 )
2021-12-01 13:05:08 +11:00
metalgearsloth
c2f2d27b16
ECS chemical ammo shooting ( #5620 )
2021-12-01 12:40:00 +11:00
mirrorcult
ccf01d7431
Remove LungBehavior and replace with LungComponent/System ( #5630 )
2021-11-30 18:25:02 -07:00
mirrorcult
e3af2b5727
ECS BloodstreamComponent ( #5629 )
2021-11-30 16:47:21 -07:00
Paul
d3b2f580fe
misc cargo fixes
2021-11-30 17:06:40 +01:00
Paul Ritter
fbcb53dcc0
pvs content ( #5484 )
...
Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
2021-11-30 15:20:38 +01:00
metalgearsloth
d0efe50e83
Comment out invalid access tags ( #5619 )
2021-11-30 14:40:46 +01:00
metalgearsloth
4c2f915e7e
Make hitscan effects use grid / map coordinates ( #5621 )
2021-11-30 14:38:13 +01:00
Vera Aguilera Puerto
bc7463f744
Add GetTileHeatCapacity methods to AtmosphereSystem, makes TemperatureSystem use them.
2021-11-30 12:00:25 +01:00
FoLoKe
6f455346b2
Fixes mouse self-eating ( #5622 )
2021-11-30 21:45:33 +11:00
Vera Aguilera Puerto
94fa6efefb
Misc Atmos Improvements ( #5613 )
...
* Revert "Remove atmos archiving."
This reverts commit 7fa10bd17b .
* Explosive Depressurization now brings tiles down to TCMB.
* Tiles now specify heat capacity.
* Do not serialize archived gas mixture values.
* Remove bad idea
* dumb typo
* Space gas mixtures now have a harcoded heat capacity.
This is a bit of a hack, but rooms exposed to space now cool down properly when monstermos is disabled.
Huge thanks to @LemonInTheDark for helping me with this!
* Clean up heat capacity methods
* Better logging based on the original monstermos' logging
* Comment explosive depressurization hack better
2021-11-30 11:42:48 +01:00
FoLoKe
9db2fbefe1
Moves Sliceable to ECS ( #5552 )
2021-11-30 21:20:13 +11:00
Moony
cc1741f0a9
Shuffle around command perms for trial admin ( #5606 )
2021-11-29 21:40:10 +01:00
Leon Friedrich
d0c5d72d47
Forcefeed DoAfters, again. ( #5582 )
2021-11-29 14:27:15 +11:00
mirrorcult
9cce58a70b
The Pyro Update ( #5575 )
2021-11-28 19:25:51 -07:00
mirrorcult
fc4a950257
Split Respirator into ThermalRegulator and Respirator and ECSes both ( #5603 )
2021-11-28 19:25:42 -07:00
Moony
9075cf6163
Space Kudzu ( #5472 )
2021-11-28 19:25:36 -07:00
Spartak
30c87ca6b2
Added auto label for ChemMaster ( #5596 )
2021-11-28 19:25:23 -07:00
Leon Friedrich
22ee9f5e83
Enable verbs for items in storage and prevent orphaned nested UIs ( #5512 )
2021-11-28 16:25:22 -07:00
Pieter-Jan Briers
64861ff034
Add Content.Shared.Database ( #5588 )
2021-11-28 14:56:53 +01:00
Leon Friedrich
0de4b7bc9f
Modify damage logging. ( #5579 )
2021-11-28 14:34:44 +01:00
metalgearsloth
32a2181d82
Fix some thrust stuff ( #5577 )
2021-11-28 03:03:46 +01:00
Moony
78b5cca638
Observing outside the lobby is no longer a thing you can do. ( #5587 )
2021-11-28 02:28:32 +01:00
Vera Aguilera Puerto
47a19f94d4
Make instruments ECS ( #5516 )
2021-11-28 01:47:36 +01:00
20kdc
f5c3b1935b
Disable station events while mapping ( #5581 )
2021-11-28 03:22:20 +11:00
Kara D
120e1b75c7
unfuck every reagent effect
2021-11-27 01:27:47 -07:00
mirrorcult
f697bf413c
Log a lot less reagent effects ( #5572 )
2021-11-27 00:31:56 -07:00
mirrorcult
bf30f82ff5
Acid effects ( #5466 )
...
* acid
* balance
* nerf area effects
2021-11-27 00:31:49 -07:00
Spartak
b06becaf98
Adds pills type selection and pills canister ( #5539 )
...
* Added pill type selection
Ui textures missing for now
* bugfixes
* Pill type selection
* ui changes
* Added pills canister
* Change requests
2021-11-26 23:44:36 -07:00
wrexbe
a354741b4b
Fix the add role command ( #5532 )
2021-11-26 23:43:54 -07:00
wrexbe
1a39807ce5
Add listroles command ( #5533 )
2021-11-26 23:43:49 -07:00
Moony
7792c0b5f1
Station management commands ( #5553 )
2021-11-26 23:43:43 -07:00
Moony
469d57f34e
owo ( #5510 )
...
* owo
* URGENT FIXES
* typo moment
2021-11-26 23:43:33 -07:00
Leon Friedrich
7a843fa830
fix cigar case visuals ( #5570 )
...
* fix cigar
* newline
2021-11-26 23:43:19 -07:00
Moony
ef89af1a0c
Fix the job overflow crash ( #5560 )
...
* Fix the overflow crash
* localization fail
2021-11-26 15:51:00 -07:00
Leon Friedrich
61423be24e
Add cheese & dough reactions ( #5547 )
...
* git mv
* rename CreateEntityReaction -> CreateEntityTileReaction
* cheese
* change microwave recipes
* remove unnecessary test
* TryGet->Get
2021-11-26 15:50:14 -07:00
DrSmugleaf
7ecd08b8ca
Move resetting accumulatedFrameTime in AdminLogSystem to the start of the method
2021-11-26 23:43:40 +01:00
Moony
f60484b15c
Random station names! ( #5548 )
2021-11-26 14:54:32 +01:00
wrexbe
5f02daec4e
Fix explosions with same source, and target pos ( #5530 )
...
* Fix explosions with same source, and target pos
* Using for Robust.Shared.Maths, Removed whitespace
* Don't throw in explosion if the offset is zero
2021-11-26 12:32:22 +01:00
Moony
85ea135ad4
Oh god ( #5534 )
...
* Fixes the funny station issue and prevents free respawns
* not in the sudoers file
2021-11-26 11:03:29 +01:00
20kdc
f0f913f5bc
Change over solar panel breakage to use more construction graphs ( #5395 )
2021-11-26 10:17:21 +01:00
Moony
ec68226e99
Refactor how jobs are handed out ( #5422 )
...
* Completely refactor how job spawning works
* Remove remains of old system.
* Squash the final bug, cleanup.
* Attempt to fix tests
* Adjusts packed's round-start crew roster, re-enables a bunch of old roles.
Also adds the Central Command Official as a proper role.
* pretty up ui
* refactor StationSystem into the correct folder & namespace.
* remove a log, make sure the lobby gets updated if a new map is spontaneously added.
* re-add accidentally removed log
* We do a little logging
* we do a little resolving
* we do a little documenting
* Renamed OverflowJob to FallbackOverflowJob
Allows stations to configure their own roundstart overflow job list.
* narrator: it did not compile
* oops
* support having no overflow jobs
* filescope for consistency
* small fixes
* Bumps a few role counts for Packed, namely engis
* log moment
* E
* Update Resources/Prototypes/Entities/Objects/Misc/identification_cards.yml
Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>
* Update Content.Server/Maps/GameMapPrototype.cs
Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>
* factored job logic, cleanup.
* e
* Address reviews
* Remove the concept of a "default" grid.
It has no future in our new multi-station world
* why was clickable using that in the first place
* fix bad evil bug that almost slipped through
also adds chemist
* rms obsolete things from chemist
* Adds a sanity fallback
* address reviews
* adds ability to set name
* fuck
* cleanup joingame
2021-11-26 20:02:46 +11:00
wrexbe
dd56c05423
Skip duplicate uids in admin log ( #5528 )
2021-11-26 08:39:36 +01:00
DrSmugleaf
1638498273
Add CCVar to enable and disable admin logs
2021-11-26 00:11:25 +01:00
DrSmugleaf
e06dc89c34
Remove setting AdminLogPlayer.RoundId explicitly
2021-11-25 23:53:59 +01:00
AJCM-git
2ea7c55e93
Clean and add spawners ( #5520 )
2021-11-25 15:36:57 -07:00
Moony
d5c5cbeaf4
buzz buzz ( #5490 )
...
* buzz buzz
* Darn now i'm all out of periods thanks mirror
fix toy issue
* desc edits.
* rng and alphabee
* adds some missed parens
2021-11-24 23:06:13 -07:00
FoLoKe
e94bd5698d
Fixes EatVerb interaction range ( #5505 )
2021-11-25 13:16:56 +11:00
20kdc
de0a6511cc
Fix disposals trapping you for eternity when leaving via a trunk pipe ( #5498 )
2021-11-25 13:10:15 +11:00
Moony
c576eb91d3
Adds like 17 new logs ( #5499 )
...
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2021-11-24 23:52:31 +01:00
DrSmugleaf
dc9ae49126
Fix error when getting players from a log
...
Also potentially fix FilterTests.Date
2021-11-24 22:07:54 +01:00
20kdc
f2eea79238
Fix solar control console UI not responding to input ( #5506 )
2021-11-24 21:51:43 +01:00
DrSmugleaf
1342451243
Downgrade atmos to plosiveDepressurizati
...
Clip text of admin log types on buttons
Add a few TODOs for the future coder
2021-11-24 19:01:26 +01:00
DrSmugleaf
25ed516eb0
Fix admin log crash in the lobby
...
Add test
Fixes https://github.com/space-wizards/space-station-14/issues/5504
2021-11-24 18:53:55 +01:00
Leon Friedrich
3b29ffdfa0
Make chemistry machines and IdCardConsole use item slots ( #5428 )
...
* chemistry item slots
* item slots id card console
2021-11-24 18:03:07 +11:00
Moony
355625bded
OH GOD NO PLASMA PLEASE ( #5494 )
...
* OH GOD NO PLASMA PLEASE
* fuck
2021-11-23 21:08:17 -07:00
Moony
39acf77858
Speedy event patches to make events less ass ( #5493 )
2021-11-24 03:06:59 +01:00
20kdc
eb18f7bc1c
Sending a mob out of a disposals unit shouldn't push them into a wall anymore ( #5411 )
...
* Sending a mob out of a disposals unit shouldn't push them into a wall anymore.
* Something something resolves vs. OnRemove fighting it out
* Disposals yeet reduction: Address reviews and other oddities
2021-11-23 16:38:46 -07:00
Clyybber
0e98c1c524
Refactor slip dropping to use throwing ( #5476 )
...
* Refactor slip dropping to use throwing
* Update Content.Server/Fluids/EntitySystems/SpillableSystem.cs
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* Uncringe
* Update Content.Server/Fluids/EntitySystems/SpillableSystem.cs
Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>
2021-11-23 16:38:39 -07:00
Paul
f675ff37b1
fix exception
2021-11-23 20:20:40 +01:00
20kdc
f6d44be34f
Activatable UI component ( #5184 )
...
* Transfer most Instrument UI logic to a new component, ActivatableUIComponent
* Move more ActivatableUIComponent stuff to ECS
* ActivatableUI component ignore on client
* ActivatableUI: Get rid of component interfaces where possible
* Add in adminOnly attribute for activatable UIs
This is so that porting #4926 to this will be easier
* Transition Solar Control Computer to ActivatableUI
* Move communications console to ActivatableUI
* Move cargo console to ActivatableUI
* Move ID card console to ActivatableUI
* ActivatableUI: Make things more amiable to entity tests adding components weirdly
* ActivatableUI: Use handling or lack thereof of events properly
* ActivatableUI: component dependency issue resolution stuffs
* ActivatableUISystem: Fix #5258
* More fixes because master did stuffo
* Check for HandDeselectedEvent again because otherwise active-hand check doesn't work
* Move just a bit more code into the system, introduce a workaround for #5258
* Purge the player status detection stuff
* Oh and some obsolete stuff too
2021-11-23 19:19:08 +01:00
metalgearsloth
32c36ad221
Give pried tiles a random rotation ( #5482 )
...
Also made it so they start with a random offset to avoid the additional MoveEvent going out.
2021-11-23 10:15:49 -07:00
Leon Friedrich
1de82b4324
Fix spill crash ( #5480 )
...
* fix spill
* clean up mop component
* remove unecessary code
2021-11-23 10:14:46 -07:00
DrSmugleaf
cc79053825
Fix round starting and db round spam
...
Fixes https://github.com/space-wizards/space-station-14/issues/5467
RunLevel was being set after waiting for the DB, causing GameTicker.Update to fire during the wait
2021-11-23 18:12:24 +01:00
20kdc
a2b7982c37
Add variables to prevent voting of various kinds ( #5361 )
...
* Add a way to disable voting for maximum authoritarianism
* Allow disabling specific vote types via cvars
* Migrate standard-vote-to-cvar dictionary to being static
2021-11-23 10:03:04 -07:00
DrSmugleaf
781a083fcf
Fix not waiting for logs to be sent to Azkaban
2021-11-23 17:50:06 +01:00
Vera Aguilera Puerto
af86378995
Log explosive depressurization. ( #5474 )
2021-11-23 12:22:18 +01:00
Leon Friedrich
3d755caea1
Log verbs & alt-click interactions. ( #5471 )
...
* verb logging
* Just a lil regex
Verb ([a-zA-Z]*) = new\(\)
Verb $1 = new(args)
* nvm that didn't work
* better log messages
* Revert "Just a lil regex"
This reverts commit aa2b143d042f1ed007c801d9e2c264cb07993aa1.
* remove garbage code
* better docstring
2021-11-23 11:00:16 +01:00
Acruid
fa0ec5cbd9
AppearanceComponent API Changes ( #5446 )
2021-11-23 18:22:59 +11:00
xRiriq
c8acba0ba7
biological medicine now restricted to biological targets ( #5276 )
...
Co-authored-by: xRiriq <xRiriq.git@gmail.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2021-11-23 18:15:10 +11:00
Acruid
6e54e740c7
Removed Old PlayerSession Functions ( #5404 )
...
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2021-11-23 18:11:48 +11:00
mirrorcult
e2205e418b
Epinephrine + epipen ( #5444 )
...
* add sprite and basic entity, no reagent or testing
* actually implement epinephrine and add it to the box
* allow creating it
* add it to nanomed
* fig
2021-11-22 23:51:51 -07:00
mirrorcult
732baa56a9
Reaction & reagent effect logging ( #5463 )
...
* Reaction logging
* effect logging
* position
2021-11-22 23:51:43 -07:00
metalgearsloth
2f6a5ea2f2
Add examine text for thrusters ( #5469 )
2021-11-23 17:44:08 +11:00
Kara D
567ed44408
hotfix lube crash
...
stackoverflowing
2021-11-22 23:21:20 -07:00
mirrorcult
6fc397f801
carpet ( #5464 )
...
* carpet
* reviews
* why tf i gotta fix integration tests in the carpet pr
2021-11-22 18:01:51 -07:00
20kdc
1e061094ca
Direct pressure and asphyxiation damage do not interrupt DoAfters anymore ( #5459 )
2021-11-22 17:34:56 -07:00
20kdc
1ba58456c4
Announcements play the general announcement sound unless specifically inhibited ( #5460 )
2021-11-22 15:34:48 -07:00
DrSmugleaf
7b5878b846
Support player sessions in admin logs and add test
...
Fix EventRan log type id
Make slipping low impact
2021-11-22 23:15:22 +01:00
DrSmugleaf
af6353da46
Add admin logs for shuttle call/recall
2021-11-22 21:31:50 +01:00
DrSmugleaf
37e7da0e42
The technology for round time just isn't there yet
...
Add clock date to displayed logs
I'm sorry moony
2021-11-22 21:19:07 +01:00
DrSmugleaf
7de23c935b
Expose round duration as a method on GameTicker
2021-11-22 21:12:47 +01:00
DrSmugleaf
3ba58e2d9c
Merge branch 'master' of https://github.com/space-wizards/space-station-14
2021-11-22 20:59:30 +01:00
DrSmugleaf
13692b5433
Make starting and running station events high priority
2021-11-22 20:55:47 +01:00
DrSmugleaf
612c62c569
Add admin logging to system events
2021-11-22 20:49:47 +01:00
DrSmugleaf
86ce2aeb22
Add EntityUid AdminLogConverter
2021-11-22 20:36:03 +01:00
metalgearsloth
2a9b3a013c
Don't run aghost if already aghost for mapping ( #5452 )
2021-11-22 12:31:21 -07:00
DrSmugleaf
c3fe5909ad
THE RETURN OF THE KING
...
This reverts commit c18d07538a .
2021-11-22 19:08:27 +01:00
DrSmugleaf
c18d07538a
Revert "Admin logs ( #5419 )"
...
This reverts commit 319aec109d .
2021-11-22 18:55:17 +01:00
Javier Guardia Fernández
319aec109d
Admin logs ( #5419 )
...
* Add admin logging, models, migrations
* Add logging damage changes
* Add Log admin flag, LogFilter, Logs admin menu tab, message
Refactor admin logging API
* Change admin log get method names
* Fix the name again
* Minute amount of reorganization
* Reset Postgres db snapshot
* Reset Sqlite db snapshot
* Make AdminLog have a composite primary key of round, id
* Minute cleanup
* Change admin system to do a type check instead of index check
* Make admin logs use C# 10 interpolated string handlers
* Implement UI on its own window
Custom controls
Searching
Add admin log converters
* Implement limits into the query
* Change logs to be put into an OutputPanel instead for text wrapping
* Add log <-> player m2m relationship back
* UI improvements, make text wrap, add separators
* Remove entity prefix from damaged log
* Add explicit m2m model, fix any players filter
* Add debug command to test bulk adding logs
* Admin logs now just kinda go
* Add histogram for database update time
* Make admin log system update run every 5 seconds
* Add a cap to the log queue and a metric for how many times it has been reached
* Add metric for logs sent in a round
* Make cvars out of admin logs queue send delay and cap
* Merge fixes
* Reset some changes
* Add test for adding and getting a single log
* Add tests for bulk adding logs
* Add test for querying logs
* Add CallerArgumentExpression to LogStringHandler methods and test
* Improve UI, fix SQLite, add searching by round
* Add entities to admin logs
* Move distinct after orderby
* Add migrations
* ef core eat my ass
* Add cvar for client logs batch size
* Sort logs from newest to oldest by default
* Merge fixes
* Reorganize tests and add one for date ordering
* Add note to log types to not change their numeric values
* Add impacts to logs, better UI filtering
* Make log add callable from shared for convenience
* Get current round id directly from game ticker
* Revert namespace change for DamageableSystem
2021-11-22 18:49:26 +01:00
mirrorcult
e40c9bc427
Reactive 3.0 ( #5443 )
...
* probably scrapping this
* reimpl old behavior
* misc fixes and initial yaml
* works basically first try
2021-11-22 10:17:35 +01:00
Kara D
8b47d0f43f
Reduce pneumatic cannon mole usage
2021-11-22 02:08:29 -07:00
mirrorcult
1ca990c879
Reduce default metabolism rate from 1 to 0.5 ( #5445 )
2021-11-22 19:45:20 +11:00
mirrorcult
0f2dda8275
screaming and crying ( #5447 )
2021-11-22 19:40:14 +11:00
Moony
d171c5e84c
Fix antag shitcurity ( #5441 )
...
* fix jobs
* Antagn't the heads and sec
* good to go, time to test my code
2021-11-21 19:33:50 -07:00
Vera Aguilera Puerto
a666ddb045
Remove MindHelpers, stop using PlayerHelpers.
2021-11-21 17:59:38 +01:00
Vera Aguilera Puerto
2f6e069bcd
Docked airlocks no longer depressurize the room when opened. ( #5431 )
2021-11-21 23:17:30 +11:00
FoLoKe
24aca21eb6
Moved Food and Utensil to ECS ( #5380 )
...
* Food and Utensil to ECS, Made utensil less restrictive, no more soup eating with a knife...
* AltVerb "can eat" check
* removed HasFlag calls
* AltActionVerb -> InteractionVerb
* "required utensil" filed
2021-11-21 00:35:09 -07:00
mirrorcult
1ab7170adb
Refactor reaction effects to use reagent effects ( #5426 )
...
* reaction effect refactor
* works now
2021-11-21 00:35:02 -07:00
metalgearsloth
bdead40a80
Thrusters (shuttle go nyoom) ( #5352 )
2021-11-21 17:09:49 +11:00
AJCM-git
3da31d5146
Fixes ActivateItemInWorld working with things outside your container ( #5424 )
...
* Fixes InteractionActivate working inside containers
* This makes more sense now that i think about it
2021-11-20 22:06:44 -07:00
mirrorcult
181fd055ce
Adds metabolism effects to pretty much every chem already in the game ( #5349 )
...
* pass 1
* a little more reagent effect for breakfast
* move lots of stuff around
* implements all medicines
* implement all cleaning & elements
* implement toxins/pyrotechnic
* p
* linter fixies
* fixes + narcotic balancing
* fix and standardize
* reviews
* things
2021-11-20 16:47:53 -07:00
Moony
eb6d24abd0
Makes map vote and roundstart smart about player count. ( #5418 )
...
* Makes map vote and roundstart smart about player count.
No more Saltern with 30 players, or Knight Ship with 50.
* a typo
* Address reviews.
* Localized.
2021-11-20 11:32:07 -07:00
Paul
cc0122421c
misc change for pvs
2021-11-20 12:35:22 +01:00
Leon Friedrich
91b185e3c2
Rejigging Item slots ( #4933 )
...
* itemslot overhaul
* remove "shared" prefix
* handle component shutdown
* comments, cleanup, tests
* comments and minor tweak
* rename ItemSlotManagerState
* fix swapping
* fix merge
* Add ItemSlot verb text override
* fix merge (IEntity -> entityUid)
* Fix merge (LabelSystem)
* Fix merge (nuke disk)
* fix test
2021-11-19 22:26:01 -07:00
20kdc
73ca553ad4
Have medical scanners and cloning pods be 'climbed upon' on exit. ( #5408 )
2021-11-19 18:03:09 -07:00
Tomeno
8c71099fa2
Fix thermoregulation + rebalance/refactor FlammableComponent ( #5406 )
...
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
Co-authored-by: Tomeno <tomeno@lulzsec.co.uk>
2021-11-19 17:54:01 +01:00
Pieter-Jan Briers
86a7eece40
Adds a bool ( #5372 )
2021-11-18 23:36:25 -07:00
mirrorcult
07024f7c77
Severely nerf fires and severely buff fire protection ( #5396 )
...
* Make fires do less damage
* Severely nerf fires and severely buff temperature protection
* fuck it, i'll nerf it so hard and we can buff it later if we decide
* new scaling func
* fix
* unused
* reviews + balance metabolism heat + reduce atmos air temp transfer efficiency
* little more balance
* just a wee bit more
* slight adjustment
2021-11-18 23:08:30 -07:00
Kara D
a724292023
Fix AME parts being rotated
2021-11-18 16:53:45 -07:00
Clyybber
6ac2446d26
Remove some warnings ( #5391 )
...
* Remove unused Dependency fields
* Remove noop null check
2021-11-18 16:46:35 -07:00
20kdc
856e570c7b
Stop BatterySystem from iterating over every battery just to recharge micro-reactors ( #5393 )
2021-11-18 20:02:17 +01:00
Tomeno
3c638b16dd
Solar panel optimizations ( #5392 )
...
* Rewrite solar panel update scheduling
* Use predicate to filter out non-anchored entities from solar raytrace
* Remove unused dependency
* Cache physics system
Co-authored-by: Tomeno <tomeno@lulzsec.co.uk>
2021-11-18 09:45:50 -07:00
Acruid
49151cd4cd
Removes the last use of EntitySystem.EntitySystemManager in content.
2021-11-16 20:25:28 -08:00
20kdc
8c98038692
fixrotations fixes rotations properly again ( #5292 )
2021-11-17 12:00:58 +11:00
xRiriq
ad4db6ba00
hardsuit clothing should be large and not fit in pockets ( #5368 )
...
Co-authored-by: xRiriq <xRiriq.git@gmail.com>
2021-11-16 17:05:41 -07:00
20kdc
adefa610e0
Fix pneumatic cannon audio location ( #5370 )
2021-11-16 14:05:19 -07:00
20kdc
cc41896836
TraitorDM: Fix round end description line ( #5363 )
2021-11-15 17:52:10 -07:00
20kdc
4cce40bd9f
Ghost roles create new minds, better tracking of roles at round end screen ( #5175 )
...
* Ghost roles now get new Minds
* Some round start/end button stuff
* Mind tracking for better round end reports
* Make traitor kill objectives use mind CharacterName rather than actual occupied entity ("kill brain" prevention)
* Transition over to EntityUid for mind stuff because that's the only way to do it
* BrainSystem fix for PR rebase
2021-11-15 11:14:34 -07:00
Pieter-Jan Briers
5923c848d2
Admins can see if other admins are AFK.
2021-11-15 14:13:18 +01:00
Pieter-Jan Briers
b83ee83c22
Add adminwho command.
2021-11-15 09:10:57 +01:00
Tomeno
3f32f9f87c
AHelp tweaks - colored names for admins, window name ( #5335 )
...
Co-authored-by: T <tomeno@lulzsec.co.uk>
2021-11-14 12:21:18 -07:00
Tomeno
ead09296c3
Fix airlock lights ( #5334 )
...
* Doors no longer permanently glow orange + logic tweak
* Fix server-side order of operations for deny animation timer
* Delay between deny >= deny length to allow animation to reset
* Fix airlock assets to use the correct deny animation name
Co-authored-by: T <tomeno@lulzsec.co.uk>
2021-11-14 18:51:02 +01:00
FoLoKe
a23f3fde68
Adds cow milking ( #5293 )
2021-11-14 17:33:16 +01:00
Tomeno
bdd2404fe0
Add "echo" command ( #5331 )
...
Co-authored-by: T <tomeno@lulzsec.co.uk>
2021-11-14 17:29:07 +01:00
Leon Friedrich
2bc8e8dc49
Fix infinite loop In explosions ( #5330 )
2021-11-14 12:19:41 +01:00
Tomeno
44e904fe5f
Block Game Ghosts ( #5321 )
...
Co-authored-by: T <tomeno@lulzsec.co.uk>
2021-11-13 21:43:54 +01:00
mirrorcult
828025d020
Turn brain behavior into a component/system ( #5281 )
2021-11-12 23:47:50 -07:00
metalgearsloth
753d198c1a
Avoid unnecessary entitysystem resolve in atmos
2021-11-13 15:05:27 +11:00
metalgearsloth
8673c22931
Cache ConveyorSystem
2021-11-13 14:40:10 +11:00
20kdc
22da6e40c4
Flipping fixes (ensuring unanchored, rotation preservation) ( #5296 )
2021-11-13 12:54:03 +11:00
FoLoKe
5f3ae602ed
Add some animals basic mechanics ( #5132 )
...
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2021-11-13 12:48:05 +11:00
mirrorcult
a731e545a9
Maps docking airlocks onto saltern ( #5279 )
...
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2021-11-13 12:46:27 +11:00
20kdc
79f917cf35
Properly reset the solars system each round, solar panels perf fix ( #5295 )
2021-11-12 20:00:39 +01:00
Paul
7cd16f77bd
forgot about removing
2021-11-12 19:47:57 +01:00
Paul Ritter
7b48fdd7f5
adminmenu fixes ( #5305 )
2021-11-12 19:46:05 +01:00
Vera Aguilera Puerto
872bc79cf8
Fixes some YAML linter errors.
...
The remaining errors are mostly the linter being overzealous.
2021-11-12 11:22:46 +01:00
mirrorcult
03f766577a
Map vote & forcemap command ( #5278 )
2021-11-11 23:25:57 -07:00
mirrorcult
457e8c64ee
Convert StomachBehavior to a component/system + rejig body namespaces ( #5249 )
...
* Convert StomachBehavior to a component/system + rejig body namespaces
* test
* slightly more namespace changes
* remove
* Hello?????
* fuck you github test runner
* reviews
* oobsy!
2021-11-11 16:10:57 -07:00
ike709
c06f52a456
Adds a UI for gas mixers ( #5165 )
...
Co-authored-by: E F R <602406+Efruit@users.noreply.github.com>
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
Co-authored-by: ike709 <ike709@github.com>
2021-11-11 23:10:21 +01:00
Javier Guardia Fernández
720e750e86
Merge player database models ( #5267 )
2021-11-11 17:54:02 +01:00
Matt
81dc92ce9b
Fix for death timer resetting after returning to body. ( #5174 )
2021-11-11 16:17:23 +01:00
Vera Aguilera Puerto
1b01247c5f
Fixes that annoying atmos zero pressure bug I've constantly been pinged and nagged about for like the past few days.
2021-11-11 16:15:49 +01:00
20kdc
0c0a60e432
Stop Item EntityStorages being able to eat people ( #5268 )
2021-11-11 23:56:38 +11:00
metalgearsloth
940134cec1
Nerf hacking speed ( #5264 )
2021-11-11 10:48:12 +01:00
20kdc
dae33d14df
Alert the user if nobody's around to hear a bwoink ( #5147 )
2021-11-11 10:47:45 +01:00
metalgearsloth
a360f6126e
Shuttle docking ( #5169 )
...
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2021-11-11 20:06:38 +11:00
metalgearsloth
6271eb440b
Add minimum distance for pilot breaking ( #5232 )
2021-11-11 18:42:34 +11:00
Alex Evgrashin
b936ee6ad8
Add barebone nuke ( #5242 )
...
Co-authored-by: Alexander Evgrashin <evgrashin.adl@gmail.com>
2021-11-11 12:29:11 +11:00
20kdc
2d680fe3bb
Fix escaping from storages by movement attempt ( #5256 )
2021-11-11 00:07:05 +01:00
Paul
3f6b9b0d8e
yet another attempt at fixing the adminmenu
2021-11-11 00:03:03 +01:00
Paul
aeffabbea4
fixes adminmenus sins (fixes it)
2021-11-10 20:38:32 +01:00
Paul
2f54409ca5
my bad
2021-11-10 18:28:13 +01:00
Paul
2f95d77060
fixes stacksystem exception
2021-11-10 18:23:12 +01:00
Paul
58fc8ee35f
includes deadmined admins in adminsystem playerlist updates
2021-11-10 18:09:22 +01:00
Leon Friedrich
88df3d8b10
Cargo: pizza & bureaucracy ( #5123 )
...
* add paper label component
* git mv
* rename namespace
* add cargo printouts
* more crates
* directly attach paper
* comment typo
2021-11-11 00:15:23 +11:00
Paul Ritter
e74301a856
refactors adminmenu a timid amount ( #5095 )
...
Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2021-11-10 23:26:25 +11:00
mirrorcult
747f02f3f3
Metabolism tweaks / metabolism 4.0 ( #5246 )
...
* Metabolism tweaks
* use MetabolismArgs and convert ReagentEntityReactions into ReagentEffects
* fork forgor 💀
* fixes
2021-11-10 11:11:28 +01:00
mirrorcult
c4f91c3fe7
Remove some unused mechanism behaviors ( #5248 )
2021-11-10 17:42:56 +11:00
Javier Guardia Fernández
42aaba9a5d
Remove most IEntity usages from explosions ( #5240 )
...
* Remove most IEntity usages from Destructible and Explosions
* Perform a minute amount of cleanup
* Fix build
2021-11-09 21:24:35 +01:00
Azzy
3a4186f6f6
Fixes the infinite cuff glitch. ( #5241 )
2021-11-09 20:13:32 +01:00
Vera Aguilera Puerto
d370142b80
Makes Grid Revalidation a step in the atmos update stages.
...
Fixes some atmos debug assert exceptions.
2021-11-09 16:50:15 +01:00
Vera Aguilera Puerto
4ca6f6ff69
Fix build
2021-11-09 15:53:37 +01:00
Vera Aguilera Puerto
5b4c813c6d
MakeGhostRoleCommand uses EntityUid
2021-11-09 15:50:55 +01:00
Vera Aguilera Puerto
6803c52fe9
MakeSentient uses EntityUid
2021-11-09 15:44:07 +01:00
Vera Aguilera Puerto
8b57bafcd1
StackSystem uses EntityUid for Split and Spawn
2021-11-09 15:35:03 +01:00
Vera Aguilera Puerto
e68fd8668d
Fix anchorable InteractUsing not cooperating with the rest of event handlers
2021-11-09 15:10:23 +01:00
Vera Aguilera Puerto
4f215c7b45
RangedInteractEvent uses EntityUid exclusively
...
Did anyone else know this event was a thing?
2021-11-09 15:05:49 +01:00
Vera Aguilera Puerto
22724d06b4
DroppedEvent uses EntityUid exclusively
2021-11-09 15:05:49 +01:00
Vera Aguilera Puerto
48f8dd2284
ActionBlocker CanInteract uses EntityUid exclusively
...
ActionBlockerSystem fully uses EntityUid now!
2021-11-09 15:05:49 +01:00
Vera Aguilera Puerto
b6337ffe7a
Makes many things use OwnerUid instead of Owner.Uid
2021-11-09 15:05:49 +01:00
Javier Guardia Fernández
af579b15cc
Update to .NET 6 and C# 10 ( #5233 )
...
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2021-11-09 15:05:07 +01:00
Vera Aguilera Puerto
29f3d2d1ca
ActionBlocker CanSweat uses EntityUid exclusively
2021-11-09 13:52:27 +01:00
Vera Aguilera Puerto
cc9ae191a8
ActionBlocker CanShiver uses EntityUid exclusively
2021-11-09 13:51:15 +01:00
Vera Aguilera Puerto
cba96ad830
ActionBlocker CanUnequip uses EntityUid exclusively
2021-11-09 13:46:48 +01:00
Vera Aguilera Puerto
a69387d741
ActionBlocker CanEquip uses EntityUid exclusively
2021-11-09 13:45:21 +01:00
Vera Aguilera Puerto
9921801f15
ActionBlocker CanPickup uses EntityUid exclusively
2021-11-09 13:43:39 +01:00
Vera Aguilera Puerto
b82cb38bf9
ActionBlocker CanEmote uses EntityUid exclusively
2021-11-09 13:41:24 +01:00
Vera Aguilera Puerto
d4ded87448
ActionBlocker CanAttack uses EntityUid exclusively
2021-11-09 13:40:27 +01:00
Vera Aguilera Puerto
51e785c0fd
ActionBlocker CanDrop uses EntityUid exclusively
2021-11-09 13:23:53 +01:00
Vera Aguilera Puerto
190612a350
ActionBlocker CanSpeak uses EntityUid exclusively
2021-11-09 13:21:59 +01:00
Vera Aguilera Puerto
c051b1e056
ActionBlocker CanUse uses EntityUid exclusively
2021-11-09 13:21:59 +01:00
Vera Aguilera Puerto
5f9cfaac43
ActionBlocker CanMove uses EntityUid exclusively
2021-11-09 13:15:55 +01:00
Vera Aguilera Puerto
1f9e1c033f
EntityWhitelist uses EntityUid
2021-11-09 13:08:09 +01:00
Vera Aguilera Puerto
5d66a08ac9
GasCanisterSystem cleanup, use EntityUid more.
2021-11-09 13:00:08 +01:00
Vera Aguilera Puerto
11c63112d1
TabletopSystem uses EntityUid
2021-11-09 12:38:05 +01:00
Vera Aguilera Puerto
c00cdbff90
GodMode code uses EntityUid
2021-11-09 12:20:02 +01:00
Vera Aguilera Puerto
e5c062559a
MobStates use EntityUid
2021-11-09 12:15:12 +01:00
Vera Aguilera Puerto
5cec5c421c
ActSystem and Destruction Threshold Behaviors use EntityUid.
2021-11-09 12:06:00 +01:00
Vera Aguilera Puerto
c5fda6daca
IReagentEffect and some chemistry stuff uses EntityUid
2021-11-09 11:51:24 +01:00
Vera Aguilera Puerto
222541f1a2
Fix AnchorableSystem resolve warnings
2021-11-09 11:51:24 +01:00
Vera Aguilera Puerto
36e1d0707a
AddHandCommand uses EntityUid
2021-11-09 11:34:40 +01:00
Vera Aguilera Puerto
f025e5f0a8
ChatManager ChatTransform uses EntityUid
2021-11-09 11:30:59 +01:00
Vera Aguilera Puerto
1a177f7479
DrinkSystem uses EntityUid instead of IEntity
2021-11-09 11:28:27 +01:00
Vera Aguilera Puerto
0220551f72
ReagentEntityReaction uses EntityUid
2021-11-09 11:12:55 +01:00
moonheart08
40c3261665
Soft player cap that lets in only admins. ( #5227 )
...
* Soft player cap that lets in only admins.
* Update Content.Server/Connection/ConnectionManager.cs
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
* Update Content.Server/Connection/ConnectionManager.cs
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
2021-11-09 10:44:39 +01:00
Vera Aguilera Puerto
fe6590bbe6
Makes Anchorable ECS. ( #5222 )
2021-11-09 18:08:30 +11:00
mirrorcult
31d622f941
Metabolism 3.0 ( #5157 )
...
* basic system + convert all plantmetabolism
* stragglers
* convert all old metabolisms over
* fix YAML errors + dumb serialization issue
* remove unused thingy
* reimplement
* add organ type condition
* organtype condition but real
* cleanups + test fix
* metabolismtype -> metabolizertype
* solution resilience
* fixes
* serializer + use entityuid + hashset
* this is apparently an entirely different thing
* turns out it just works
* oops
2021-11-08 15:33:45 -07:00
Javier Guardia Fernández
f5b11d6af8
Remove IMobStateComponent ( #5220 )
2021-11-08 15:11:58 +01:00
Javier Guardia Fernández
4236551d86
Remove BodyDamageChangeParams and IBodyHealthChangeParams ( #5219 )
2021-11-08 15:08:33 +01:00
Javier Guardia Fernández
ec9e65951c
Remove IHandsComponent and ISharedHandsComponent ( #5218 )
...
* Remove IHandsComponent and ISharedHandsComponent
* Copy the documentation from the interfaces
* Revert "Copy the documentation from the interfaces"
This reverts commit 7638a2d4817743d487c7b255ba3e56add77dca86.
* Perform a minute amount of cleanup
2021-11-08 15:08:24 +01:00
Vera Aguilera Puerto
e6e15b3728
Replace all ITransformComponent by TransformComponent
2021-11-08 12:37:32 +01:00
mirrorcult
2d3077f560
Remove IMoveSpeedModifier in favor of events ( #5212 )
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* Remove IMoveSpeedModifier
* fucking magboots
* yope
* rabiews
2021-11-08 16:17:35 +11:00
Leon Friedrich
3612d25539
Fix & extend add reagent verb ( #4954 )
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* AddReagentWindow
* addReagent command
* functional UI
* fix networking
* add comments & docstrings
* Remove unecesary system
* cleanup & close-eui
* tweak default window size
* fix EUI closing error
* fix merge issues
* fix merge
2021-11-08 15:22:42 +11:00
20kdc
206f054cdf
Pulling rotation adjustment, newton's third law, entitycoordinates for moveto ( #5141 )
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* Pulling: Piano door stuck prevention (pulling angle-snap) and getting rid of a condition causing oddities with pull-to-location
* Pulling: Implement Newton's Third Law in regards to puller/pullee physics
Weightless condition was determined not to be necessary
* Fix pull-to-position on actively rotating/moving grids + fixes for rebase
2021-11-06 19:16:49 -07:00
Swept
b46957e0d8
Initial ( #5193 )
2021-11-06 17:32:33 -07:00