Commit Graph

9666 Commits

Author SHA1 Message Date
IProduceWidgets 233d9162e8 Admin smite: Homing rods. (#40246)
* add homing rod support

* oop

* speed betterer

* commentia
2025-12-29 11:39:12 -06:00
IProduceWidgets ecec1e3093 Add explosive cord. (#25875) 2025-12-29 11:39:12 -06:00
Vanessa fa7b41b788 Fixed identity namespace in Devil code 2025-12-29 11:39:12 -06:00
Samuka-C b6841b9de5 Xenoborg jammer now ignores xenoborg associated frequencies (#38005)
* stop jammer from jamming radio of certain frequency

* xenoborg jammer no longer jamms xenoborg radio

* stop jammer from jamming device network signals from certain frequency

* xenoborg jammer no longer jamms xenoborg camera signal

* the old tale of the missing ;

* backwards

* fix issue with readonly

* comments to the frequencies excluded

* triple typo

* clearer summary

* add summary

* fixed 4th hidden typo
2025-12-29 11:39:12 -06:00
āda 755233ab19 TriggerOnPlayerSpawnComplete and ExplosionOnTrigger (#39820) 2025-12-29 11:39:11 -06:00
āda 357c3eb1a8 Predict identity (#40185)
* crossing the pond

* share some station records

* share some criminal records

* single system

* comments

* minor touchups

* I always forget this part

* requested changes

* revert predicted spawn

* requested changes

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Co-authored-by: iaada <iaada@users.noreply.github.com>
2025-12-29 11:39:11 -06:00
B_Kirill d0b117ec43 Cleanup warnings: Use TransformSystem for anchoring (#39778)
* Cleanup

* Bonus

* I hope this helps

* Revert
2025-12-29 11:39:11 -06:00
beck-thompson 81a270a8d2 Shuttle UI now properly goes into pilot mode only when using the UI (#40491)
Shuttle UI bug fix
2025-12-29 11:39:11 -06:00
Princess Cheeseballs 0736809107 Vulpkanin Admin Smite (#40360)
* Cheeborger

* Vulp smite

* validate those ProtoIds

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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-12-29 11:39:11 -06:00
Samuka-C 6d48ed086e add silicon smite (#40452)
* add silicon smite

* change string to prototypes

Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>

* alphabetitize

* fix stuff scar broke

* clean

* make target have the silicon mindrole

* simple check

* defined a private readonly proto for the silicon mind role

* simple check

---------

Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
Co-authored-by: ScarKy0 <scarky0@onet.eu>
2025-12-29 11:39:11 -06:00
Samuka-C 8d6a6ab07d Fool players with status command (#40460) 2025-12-29 11:39:10 -06:00
Leon Friedrich 05cf42d689 Fix explosion grid alignment for static grids (#40193) 2025-12-29 11:39:10 -06:00
Vanessa 4664b02f04 Antag roleban fixes 2025-12-29 11:39:08 -06:00
Errant 98c9749e2c Antag Rolebans (#35966)
Co-authored-by: beck-thompson <beck314159@hotmail.com>
Co-authored-by: Hannah Giovanna Dawson <karakkaraz@gmail.com>
2025-12-29 11:39:08 -06:00
Kyle Tyo 5fe5037326 Readyall and Toggleready commands to LEC. Fix an issue with ready button desync. (#38706)
* commit

* commit

* change lobby shell string.
2025-12-29 11:39:08 -06:00
Vanessa 12182ffb4d Fixed some access system stuff in DV namespaces 2025-12-29 11:39:08 -06:00
Winkarst-cpu c697cc37df ``NarcolepsySystem`` refactor (#40305)
* Refactor

* Update

* Update
2025-12-29 11:39:08 -06:00
chromiumboy be4a555ae3 The station AI can be destroyed (#39588)
* Initial commit

* Fixing merge conflict

* Merge conflict fixed

* Anchorable entities can now be marked as 'unanchorable'

* Revert "Anchorable entities can now be marked as 'unanchorable'"

This reverts commit 6a502e62a703cf06bd36ed3bdefe655fc074cfc5

This functionality will be made into a separate PR

* Error sprite

* Update AI core appearance with sustained damage, spawn scrap on destroyed

* Added intellicard sprite

* AI damage overlays

* Added fixtures

* AI core accent changes when damaged or low on power

* Bug fix and pop up messages for inserting AIs into inoperable cores

* Updated 'dead' sprite

* Destroying the AI core reduces the number of AI job slots available

* AI battery duration set to 10 minutes

* Initial commit

* Allow MMIs used in the construction of AI cores to take them over

* Initial resources commit

* Initial code commit

* Sprite update

* Bug fixes and updates

* Basic console UI

* Code refactor

* Added lock screen

* Added all outstanding UI features

* Added purge sprites

* Better appearance handling

* Fixed issue with purge sprite

* Finalized UI design

* Major components finalized

* Bit of clean up

* Removed some code that was used for testing

* Tweaked some text

* Removed extra space

* Added the circuitboard to the RD's locker

* Addressed reviewer comments plus tweaks

* Addressed reviewer comments plus tweaks

* Removed instances of granular damage

* Various improvements

* Removed testing code

* Fixed issue with disabled buttons

* Finalized code

* Addressed review comments

* Added a spare Station AI core electronics to the research director's locker

* Fixing build failure

* Addressed review comments

* Addressed review comments

* Added reverse path for construction graph

* Removed unneeded reference

* Parts can be purchased through cargo

* Fixing merge conflict

* Merge conflict resolved

* Fixing merge conflict

* Code update

* Code updates

* Increased AI core health and gave it a sell price to fix test fail

* Added screen static sprite

* Added better support for ghosted AI players plus code tweaks

* Various improvements and clean up

* Increased purge duration to 60 seconds

* Fixed needless complication

* Addressed reviewer comments part 1

* Addressed reviewer comments part 2

* Further fixes

* Trying lower battery values to see if it fixes the test fail

* Adjusted power values again

* Addressed review comments

* Addressed review comments

* Fixed test fail

* Fixed bug with endless rebooting. Using rejuvenation on an AI core revives the AI inside.

* Added pop up text

* Bug fix

* Tweaks and fixes

* Fixed restoration console not updating when the AI finishes rebooting

* Update SharedStationAiSystem.Held.cs

---------

Co-authored-by: ScarKy0 <scarky0@onet.eu>
2025-12-29 11:39:07 -06:00
chromiumboy 5931c3f151 Devices with access restrictions list those restrictions in their examination description (#37712) 2025-12-29 11:39:07 -06:00
Princess Cheeseballs 21038e13e2 [STAGING/HOTFIX] Butcher entities in containers. (#40299)
* Kitchen spike and sharp system

* Use transform and parent

* A

* Works

* A

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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-12-29 11:39:07 -06:00
Vanessa ba7be40ee7 Fixed reference to DrinkComponent in DamageOnLand 2025-12-29 11:39:07 -06:00
slarticodefast 10dcb9e451 Delete DrinkComponent, migrate prototypes to EdibleComponent (#40308) 2025-12-29 11:39:06 -06:00
Vanessa 43f0c6a33f Fixed shared radio references. Removed custom DV radio implant code for now. Will re-do later. 2025-12-29 11:39:06 -06:00
slarticodefast 6b57b9bd6b move all the radio components and system to Shared (#40293)
* move all the radio components and system to Shared.

* duh split impl

* address reviews

* cleanup

---------

Co-authored-by: walksanatora <walkerffo22@gmail.com>
2025-12-29 11:39:05 -06:00
UpAndLeaves 95063b86c0 storage and inventory toolshed commands (#39046)
* First commit

* CommandImplementation on singletons is die, a la moony

* Fix duplicated thingy because yes

* Prototypes, bugfixes, refactoring oh my

* Remember to actually stage your ftl changes next time, leaf
2025-12-29 11:39:05 -06:00
Perry Fraser 7220b41437 Make vending machine restocks predicted (and its sound not spammable) (#38609)
* feat: make vending machine restocks predicted

* refactor: VendingMachineRestockComponent cleanup

* refactor: minor simplification

* revert: refactor: minor simplification; load bearing IsFirstTimePredicted

lol second guessed myself

* chore: unneeded VendingMachineSystem dep

* Update Content.Shared/VendingMachines/VendingMachineComponent.cs

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-12-29 11:39:05 -06:00
Vanessa 61e85d5c82 Fixed word replacements not working. 2025-12-29 11:39:04 -06:00
SweetAplle 17791ea633 "idk" no longer shrugs, instead sanitizing to "I don't know" (#39024)
* idk no longer shrugs

* accidentally had this in here!

* this was accidentally in here too!

* fucked up the removal

* fucked it up again this should HOPEFULLY be the last one

turns out it's hard to revert the edit of a file that's just numbers and spaces who woulda thunk?

* Restore SpaceStation14.sln to master

* Restore development.toml

---------

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
2025-12-29 11:39:04 -06:00
Winkarst-cpu 89ed29f5f1 Fix emergency evac shuttle console early launch mispredict (#39751)
* Fix

* Yes

* Mess

* Update

* Like that?
2025-12-29 11:39:04 -06:00
Vanessa 8e8e19e11e Fixed alerts in GrapplerSystem and CorticalBorerSystem 2025-12-29 11:39:03 -06:00
Vanessa 706abdaa06 Fixed Alerts in CosmicCult files. Converted params to upstream conventions. 2025-12-29 11:39:03 -06:00
Pieter-Jan Briers b7f297f612 Fix usages of TryIndex() (#39124)
* Fix usages of TryIndex()

Most usages of TryIndex() were using it incorrectly. Checking whether prototype IDs specified in prototypes actually existed before using them. This is not appropriate as it's just hiding bugs that should be getting caught by the YAML linter and other tools. (#39115)

This then resulted in TryIndex() getting modified to log errors (94f98073b0), which is incorrect as it causes false-positive errors in proper uses of the API: external data validation. (#39098)

This commit goes through and checks every call site of TryIndex() to see whether they were correct. Most call sites were replaced with the new Resolve(), which is suitable for these "defensive programming" use cases.

Fixes #39115

Breaking change: while doing this I noticed IdCardComponent and related systems were erroneously using ProtoId<AccessLevelPrototype> for job prototypes. This has been corrected.

* fix tests

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-12-29 11:39:03 -06:00
chromiumboy be3e1cae37 Bug fix for APCPowerReceiverBattery (#40188)
Initial commit
2025-12-29 11:39:02 -06:00
Princess Cheeseballs eed8c3d22c [Hotfix] Wizard Rod doesn't gib the wizard. (#40041)
* Title

* Tired

* That shit did nothing goddamn

* Fix for real

* Use og code

* Hmmm borgaer

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-12-29 11:39:02 -06:00
Princess Cheeseballs 210dc47b7c [HOTFIX] Fix Burgers (#39773)
* Borgar

* Review

* Predicted queuedel

* Predict

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-12-29 11:39:02 -06:00
Pieter-Jan Briers 7af1ea6f79 Fix admin logs going to admin chat (#40141)
Oops
2025-12-29 11:39:01 -06:00
Leon Friedrich d95318bcc4 Rejig LogStringHandler (#30706)
* Rejig LogStringHandler

* Fix session logs

* Fix properly

* comments

* IAsType support

* Fix mind logs

* Fix mind logging AGAIN

---------

Co-authored-by: PJB3005 <pieterjan.briers+git@gmail.com>
2025-12-29 11:39:01 -06:00
Princess Cheeseballs d27ba4cd91 Alerts Cleanup and API (#39544)
* alert cleanup and API

* I expect update loops to be at the top.

* Address review

* Address review x 2

* Merg my PR

* Fix

* Update Content.Shared/Alert/AlertsSystem.cs

webedit

Co-authored-by: Perry Fraser <perryprog@users.noreply.github.com>

* FIX THAT TEST FAIL!!!!

* Me when I forget to actually give you alerts

* Hammedborgar

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: Perry Fraser <perryprog@users.noreply.github.com>
2025-12-29 11:39:01 -06:00
ArtisticRoomba cb79611061 Fix DeltaPressure damage not capping beyond a certain pressure (#40125) 2025-12-29 11:39:01 -06:00
DDDragoni e90e583c23 Telepad Label Fix (#39975)
Fixed telapad order labels showing wrong account
2025-12-29 11:39:01 -06:00
Nemanja cbb72a08a8 Improve Gas Yaml Serialization (#40070)
* Make yaml gas serialization cleaner

* fix exception

* fix validation code

* rudimentary test & permissive loading

* change it a bit

* Test fixes and adjustments
2025-12-29 11:39:00 -06:00
Quantum-cross 20e1de2376 Dynamic anomaly scanner texture (#37585) 2025-12-29 11:39:00 -06:00
Samuka-C e863725cb4 Fool players with decoy presets (#40053)
* added secret gamepresets

* cut down on alias

* remove all secret presets

* change the command to allow for a secret argument

* update test

* moved the secret argument after the number of rounds argument

* added completions

* localization and use of CompletionHelper.Booleans

* command now has a option for a decoy preset

* fixed decoy message in the end

* ops

* clean up

* hint 2

* improve localization

---------

Co-authored-by: Errant <35878406+Errant-4@users.noreply.github.com>
2025-12-29 11:38:59 -06:00
Milon 5c527dc6a2
mail refactor + predicted mail (#5031)
* scope? i don't know her

* more cleanup, Entity<T>

* priority mail timer, shared dependencies

* MailSystem file-scoped namespace

* change FTL text

* TODOs

* mailteleporter file-scoped namespace

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* remove the evil nyano mail

* Update Content.Shared/_DV/Mail/MailTeleporterComponent.cs

Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Signed-off-by: Milon <plmilonpl@gmail.com>

---------

Signed-off-by: Milon <plmilonpl@gmail.com>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
2025-12-27 07:27:24 -06:00
Milon 325ba79241
random perf improvements: part 1 (#5025)
* a lot

* quadruple enumerator

would you like to talk about our lord and savior arch ecs
2025-12-25 21:52:16 +01:00
SirSmith148 d431bf3b2f
Xenoarch Research Mult Balance (#4995)
* First balance pass to clamp glimmer multiplier at 3x

* Balance pass 2 New formula and removed old variable

* Adjusted formula after reviewing curve

* New Equation

* Update Content.Server/Xenoarchaeology/Equipment/ArtifactAnalyzerSystem.cs

Co-authored-by: Charlie Morley <cmorley191@gmail.com>
Signed-off-by: SirSmith148 <64059804+SirSmith148@users.noreply.github.com>

* Update Content.Server/Xenoarchaeology/Equipment/ArtifactAnalyzerSystem.cs

Co-authored-by: Charlie Morley <cmorley191@gmail.com>
Signed-off-by: SirSmith148 <64059804+SirSmith148@users.noreply.github.com>

* Small formatting

---------

Signed-off-by: SirSmith148 <64059804+SirSmith148@users.noreply.github.com>
Co-authored-by: Charlie Morley <cmorley191@gmail.com>
2025-12-19 22:13:27 -07:00
KOTOB fe4d0c812c
Trait - Arm Amputee (#4988)
* absolute cinema

* cleanup

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* gamer ops

* lgtm

---------

Signed-off-by: KOTOB <59124164+kotobdev@users.noreply.github.com>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2025-12-17 06:46:00 -06:00
Stxcking 259357496e
Gibbing (via nymphing, artifact crusher, psionic eruption, and anomaly critting) now drops items (#4980)
* nymph

* acidify: false

* anomaly crit
2025-12-16 07:18:27 -06:00
KOTOB 13fa008f31
Trait - Redshirt (#4974)
* uhmmm

* health analyzer gaming

* cleanup

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* yeah

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* text update

* cleanup

---------

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2025-12-15 19:34:02 -06:00
Charlie Morley 3fcd73eb29
xenoarch: artifacts no longer irradiate themselves (much) (#4976) 2025-12-15 17:10:17 -06:00