* Add NVG to visor, Ion Immunity and no EMP armor ignore
* Comments..
* .ftl from up to _DV
* Rewrote visor description.
* Remove ftl newline, forgor desc comment.
* Protect arrivals and evac from meteors (slightly)
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* change meteor protection zone to a MarkerBase
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* Initial port of EE Harpy flying (#919)
* Added better friction and acceleration modifiers.
* Moved server's flight system to shared. I don't know why it isn't in the first place.
* Shifting things around.
* Code tweaks to make it better
* Comment fixes
* Fixed footsteps and footstep sounds
* Added a quick conditional if InitialStaminaCost greater than zero
* Removed a pop-up that wasn't showing
* Additional adjustments
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* Fixed a few more systems to call the Flying system instead of the component
* Comment consistency. DeltaV comments where I made it better. EE comments where they originally had things
* YAML fixes
* Guidebook
* Apply suggestions from code review
Co-authored-by: Tobias Berger <toby@tobot.dev>
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* Removed DoAfterDashEvent
* Fixed suggestions
* Updated comment
* Added new copyright free wingflaps with proper attribution
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* Appeased YAML gods
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* Initial glimmer change
* Added glimmer multiplier
* Adds scalar of research properly like the old glimmer system
* Left over code
* Glimmer changes for Analysis Console UI
* Accidental Namespace added
* Fixed small Math issue with glimmer values
* Fixed reference to Nyano
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* Fixed Deltav comment references
Went though various files and added comments to signify where delta v changes are to the upstream code
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Added a few more comments for DeltaV specific changes, I also removed an unused line of code, and renamed to variables for better clarity
* Commenting and moving one file to _DV
I cant read apparently and only saw some fixes requested, here are the rest apologies
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* Addressed issues of cleaning up a function to one that already exists, restoring an old comment from upstream, and moving localization data to _DV folder
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* Missed one line to bring over to _DV
* Fixed github and IDE complains about null ref
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* Holofan re-balance. No longer infinite but recharge.
Original Implementation by MajorMoth. Modified and expanded on by ShepardToTheStars. Holofans Changes (#1394)
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- Holofans are now timed
- Holobarriers are now charge based, and produce a timed barrier
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changed. Link any relevant discussions or issues. -->
Direction request to avoid them being up all shift and doing atmos
shenanigans.
<!-- Summary of code changes for easier review. -->
New components and systems to handle detailed descriptions on holofan
barriers. Bunch of .yml changes.
Because both holograms can now either be destroyed, or despawn after 5
minutes, a complete rewrite of the way they're produced was necessary.
The projectors still have 6 uses and can recharge 1 use every 2 minutes.
Clicking on a holo barrier/fan with the correct projector will delete
it, and add a charge back to the projector.
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N/A
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🆑 Jakumba
- add: Added a warning text when inspecting a Holofan and Holobarrier
with duration before they expire
- tweak: Holobarrier Projectors now work on a charge base system
- tweak: Holofans and Holobarriers now last for five minutes when placed
---------
Co-authored-by: Falcon <falcon@zigtag.dev>
Co-authored by: Vanessa <vanessalouwagie@gmail.com>
* Added a CanPickup variable to the component to disallow picking up holoprojections.
* Hid the empty version of HoloprojectorEngineering
* YAML cleanup
* Holoprojection locale update
* Old logic cleanup
* Fixed holobarrier sprite
* Words
* Fixed hidden projector in DV namespace
* Excluded TimedDespawnDetailed from test that already excluded the TimedDespawn comp
* PR #4734 feedback changes
* oops. Actually put StopTimer in TimedDespawnDetailed
---------
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Co-authored-by: Falcon <falcon@zigtag.dev>
* Oh my god there are sharks here
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* I don't even know man
* Fix spaces
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* fixes fixes fixes
* English language was invented to sell more dictionaries
* eveny
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* Removed Basic borg IDs.
* Added ID chips to derelict borgs so they don't have to beg to get into the station.
* Added the ability to unlock derelict syndicate cyborgs to roboticists
* Lathes now create borg ID chips with all Borg AA permissions.
* Added new component for Borg ID chips to prevent them from being copied.
* Fixed words
* Added BorgIdCard to BaseIdChip
* Logic hard
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* Added BorgModulesDeltaV to exofabs
* Fixed build error
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* PR #4821 feedback
* Forgot to rename a file.
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* Add Minor Mass Mind Swap
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* Move away from Nyanotrasen namespace, Add Default Value for isTemporary
* Raise Glimmer Requirmeents from 500 to 750, Reduce Max pairs from 5 to 3
* Review Changes
* Moving null up
* Changes as Direction requested
* Remove non-fitting comment
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* Add magnet to 11 lathes and ore box unfinished fully.
* Remove ore box part.
* Fix the linter..
* Added magnet turn off on eject.
* Redo magnet to base and fix seperate bug.
* make meteor swarm event actually hit the station
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* remove MeteorSwarm targeting admin logs
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* Commented out StunVisuals
* Fixed engi borgs not being able to hold modular machine parts
* Fixed admin ghosts popping up a message when alt-clicking on IPCs
* Fixed Book of Mysteries
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* Fixed some borg modules that got missed.
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* Add Bipod System
* Add the NT-3
* Small fixes
* Small fixes
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* Fix Test Fails
* Small oversight
* Robust the Code
* Fix Action Name
Co-authored-by: Tobias Berger <toby@tobot.dev>
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* Fix Action Description
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* Add WallPierce + Changes
* Small fix
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* Fix Testfail + Add Descriptions
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This PR adds delta-pressure damage. In short, airtight structures can now take damage proportional to the difference in pressures between the sides of the structure.
* Removed the old MechAssembly system and component.
Converted all mechs to use the unified PartAssembly system.
Removed dismantling mechs during assembly logic to simplify the code.
* Delete Chassis via migration
* New Feature
* Cleanup
* Bump threshold
* Update
* Update
* Single change
* Me when I forgor the yaml
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* adds `KeysIn` data field to `ChemicalPayloadComponent`
And check when handling chemical payloads that a trigger key exists.
* Update Content.Server/Payload/EntitySystems/PayloadSystem.cs
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* Delete original entity when polymorph is deleted
* Switch to EntityTerminatingEvent
* Add RevertOnDelete option to PolymorphPrototype
* Fix error on server shutdown while polymorphed
* Set RevertOnDelete to false by default
* AsNullable
* Revert "Set RevertOnDelete to false by default"
This reverts commit 087c43fbb923c9369c61c9d001e18814b3de3aca.
* Use pattern matching instead of .Value
* Init Commit
* Typos
* Commit 2
* Save Interaction Test Mob from failing
* ssss
* Confident I've gotten all the correct prototypes
* Whoops forgot to edit those
* aaaaa
* Better solution
* Test fail fixes
* Yaml fix
* THE FINAL TEST FIX
* Final fix(?)
* whoops
* Added a WeightlessnessChangedEvent
* Check out this diff
* Wait I'm dumb
* Final optimization and don't duplicate code
* Death to IsWeightless
* Moth directed targeted attack
* A
* Bugfixes and such
* Grrr
* Death
* Cleanup
* Cleanup 2
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* Init Commit
* Typos
* Commit 2
* Save Interaction Test Mob from failing
* ssss
* Confident I've gotten all the correct prototypes
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* THE FINAL TEST FIX
* Final fix(?)
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* Wait I'm dumb
* Final optimization and don't duplicate code
* Death to IsWeightless
* File scoped namespaces
* REVIEW
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* FIX TEST FAILS REAL
* A
* Commit of doom
* borgar
* We don't need to specify on map init apparently
* Fuck it
* LOAD BEARING COMMENT
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* The only commit that matters
* I had to stop playing with my cat to push this change
* Yaml removal
* Proper drunk status effect and remove shitcode
* Review changes
* whoops
* Whoops x2
* Update master fix merge conflicts
* Fix merge conflicts
* Dunk Component kill
* MORE RELAYS
* Holy fucking breaking changes
* Ough
* 46 file diff
* Fix bad commits
* Erm what the test fail?
* Fix those last two
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* Me when I fix the merge conflicts
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* Added the button and manager
* Minor cleanup
* Reigstered to the wrong thing!
* Unload UI
* Address the review
* First commit :)
* Some cleanup
* Added some comments and now the placehoder text goes away once you start typing
* Some cleanup and better test command
* Basic rate limiter class (Not finished)
* Cleanup
* Removed forgotten comment xD
* Whitespace removal
* Minor cleanup, cvar hours -> minutes
* More minor tweaks
* Don't cache timer and add examples to fields
* Added CCvar for time between bug reports
* Minor crash when restarting rounds fixed
* It compiled on my computer!
* Fix comment indents
* Remove unecessary async, removed magic strings, simplfied sawmill to not use post inject
* Make struct private
* Simplfiy TryGetLongHeader
* Changed list to enumerable
* URI cleanup
* Got rid of the queue, used a much better way!
* Made the comments a little better and fix some issues with them
* Added header consts
* Maximum reports per round is now an error message
* Time between reports is now in seconds
* Change ordering
* Change hotkey to O
* only update window when its open
* Split up validation
* address review
* Address a few issues
* inheritance fix
* API now doesn't keep track of requests, just uses the rate limited response from github
* Rough idea of how channels would work
* refactor: reorganized code, placed rate limiter into http-client-handler AND manager (usually only manager-one should work)
* cleanup
* Add user agent so api doesn't get mad
* Better error logs
* Cleanup
* It now throws!
* refactor: renaming, moved some methods, xml-doc cleanups
* refactor: BugReportWindow formatted to convention, enforced 1 updates only 1 per sec
* Add very basic licence info
* Fixed the issues!
* Set ccvar default to false
* make the button better
* fix test fail silly me
* Adress the review!
* refactor: cleanup of entry point code, binding server-side code with client-facing manager
* Resolve the other issues and cleanup and stuff smile :)
* not entity
* fixes
* Cleanup
* Cleanup
* forgor region
* fixes
* Split up function and more stuff
* Better unsubs yaygit add -A
* I pray...
* Revert "I pray..."
This reverts commit 9629fb4f1289c9009a03e4e4facd9ae975e6303e.
* I think I have to add it in the pr
* Revert "I think I have to add it in the pr"
This reverts commit e185b42f570fe5f0f51e0e44761d7938e22e67f7.
* Tweaks
* Minor tweak to permissions
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* Borg hands & hand whitelisting
* yaml linted
* yaml linted (x2)
* yaml linted (x3)
* my storage tests so pass
* no need for SetCount
* ok new stuff you can get fixed too
* oops
* staque
* what if we addressed feedback
* my place so holder
* what if we addresesd feedback
* what if i did it correctly
* terminating or deleted
* Init Commit
* Remove unused code, fix stun visuals bug
* Update Content.Shared/Stunnable/SharedStunSystem.cs
* Some initial changes
* first batch of changes
* Commit
* One line cleanup
* KnockdownStatusEffect ain't worth it.
* Fix 2 bugs
* Fixes
* Remove that actually,
* Commit
* Better solution
* Alright final commit I think
* Add better remarks
* How the fuck did this not get pushed???
* Wait no why was my ryder trying to push that??? I didn't make that change! DON'T DO THAT!!!
* Review
* Don't log that
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Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>